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Preview: Dream Killer

3:00 PM on 06.29.2009   |   Hamza CTZ Aziz

Preview: Dream Killer photo

Mindware Studios, the creators of Painkiller Overdose, are coming out with a new first person shooter game called Dream Killer. The game stars Alice Drake, a psychiatrist who uses special abilities to actually dive into her patient's minds in order to treat their mental illnesses.

When I saw Dream Killer in action last week, it felt like it was a combination of Psychonauts, BioShock and Doom. Three great games, but does combining those three concepts into one work? Find out after the break. 

Dream Killer (Xbox 360 [Previewed -- Hands-off], PC)
Developer: Mindware Studios

Publisher: Aspyr
To be released: October, 2009

The game follows Alice Drake, a psychiatrist who can go into her patient's minds to help cure their disturbed minds. In the demo I saw, Alice went into the mind of a patient suffering from maniaphobia, the fear of going insane. Since you'll be going into the mind of different people in the course of the 12 levels, each level will have a unique look and feel to it. The monsters you'll encounter will also be unique to each mind. 

As you play through the game, Alice will figure out that there is something extremely wrong with some of the minds she tries to heal. Some of them really shouldn't be that messed up. Alice learns that there's an outside sinister force at work preying on these people that she must confront. There should be a good amount of cutscense and story in Dream Killer, although I didn't see any during my preview. Alice did speak during combat at certain points to narrate what was going on.

Alice has a few other tricks that she uses to fight for her patients sanity. She can use pyrokinesis to shoot flames out of their hands. She can use telekinesis to pick up things or push things out of the way. Her most unique ability though is her teleportation ability. When using teleportation, a green silhouette of Alice sprints forward to wherever the player is looking at. Once you let go of the teleport button, Alice will appear where her silhouette ended up. You can't teleport through walls, but you can through enemies.

The patient's subconscious also helps out Alice by providing her with really over the top weapons to use. The first gun Alice gets is a giant chaingun  the one in the first picture up top) that also doubles as a grenade launcher. You can only carry one gun at a time, but you get a secondary weapon attachment and infinite ammo with every gun. That totally makes sense since you're technically inside someone's head. You shouldn't need ammo. Granted, it makes about as much sense as a woman with super natural powers that can dive into her patient's mind and fight monsters created out of the patient's fears ... Some of the stronger weapons have a slow reload to balance out the infinite ammo perk.

The enemies will all have a unique look and feel to them based on the patient's disease. In this level, I saw a lot of enemies with steal cages covering their head and gargoyle looking creatures. When I say a lot, I really mean a lot. Dream Killer uses arena based combat so you'll get flooded with enemies and won't be able to move to the next area until every single enemy is killed. Killing these monsters heals your patient's mind and also nets you some rewards. Monsters will drop a couple of different types of dream catchers that will either give you health or experience points. 

The HUD is made up of four energy sources. On the top left, you have your energy meter for your PK, TK and teleportation special abilities. The meter drains differently for each power but recharges over time. The top right is your kill meter. If you kill so many monsters within a certain amount of time, Alice will go into Berserk mode. She'll move faster, deal more damage and everything looks like a TV channel that's getting no signal. On the bottom right is your experience meter. Gaining experience will let you upgrade your weapons to three different levels. On the bottom left you have your health meter. It felt like spreading out the meters took up too much screen real estate. All of the meters could have easily been positioned in one spot rather than the four corners.

I didn't get hands-on with Dream Killer so I can't say how good the controls were. There looks like there's going to be a lot of action in the game, but the fact that you have to kill swarms of monsters before moving on might turn some people off. Plus, seeing the same monster over and over was getting old fast.

Visually, the game looked really hot and reminded me a lot of BioShock's look. There were some issues here and there, but the build was nearly in Alpha stages. Since you're jumping from mind to mind, we should expect a lot of unique level designs. At one part in the level I saw, there was some wallpaper of a cat-human creature in a tuxedo about to eat a child it was holding. Priceless. 

There's a lot going for Dream Killer. It has a great visual style, it could potentially have a really great engaging story and I just love the fact that the main character is a female. When was the last time we saw that? (Portal doesn't count because that more of a puzzle game and Perfect Dark Zero doesn't count because that was just a horrible game.)

The only negative things I took away from the preview were the unintuitive HUD and the repetitive feel of the monsters. 

Dream Killer has a lot of potential and I'm definitely looking forward to the game when it's released this October. 

LAUNCH GALLERY (5 IMAGES)
Photo Photo Photo Photo Photo









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Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy. Likes Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo Meet the rest of the team



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27 comments | showing # 1 to 27
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ace 1991's Avatar - Comment posted on 06/29/2009 15:07
ace 1991
It actually sounds kind of interesting.
Elsa's Avatar - Comment posted on 06/29/2009 15:10
Elsa
The game seems to have a really interesting premise!!
spot the spy's Avatar - Comment posted on 06/29/2009 15:12
spot the spy
doom, bioshock, and pyschonauts? how could you go wrong? seriously this sounds very promising and mindware is a great company.
Simbyotic's Avatar - Comment posted on 06/29/2009 15:14
Simbyotic
Mirror's Edge?
LsTr Of SmG's Avatar - Comment posted on 06/29/2009 15:23
LsTr Of SmG
Sounds like it's a bit like Serious Sam as well, colour me interested.
Chris Carter's Avatar - Comment posted on 06/29/2009 15:24
Chris Carter
a psychiatrist who uses special abilities to actually dive into her patient's minds in order to treat their mental illnesses.

That immediately made me think of the movie The Cell, which I loved despite how mediocre it was. This game looks awesome.
jawshoeuh's Avatar - Comment posted on 06/29/2009 15:28
jawshoeuh
"dream catcher" and "defiantly looking forward to" hee hee hee
that1dude24's Avatar - Comment posted on 06/29/2009 15:31
that1dude24
That seems... really cool actually.
Hamza CTZ Aziz's Avatar - Comment posted on 06/29/2009 15:34
Hamza CTZ Aziz
jawshoeuh: dammit! Thanks. Gah.
Sean Carey's Avatar - Comment posted on 06/29/2009 15:36
Sean Carey
Shooter's got have some story to keep me blasting -- so this sounds right up my alley!
Holyetheline's Avatar - Comment posted on 06/29/2009 15:58
Holyetheline
Sounds cool if they do it right. I hate it when enemies have endless clones, though.
Holyetheline's Avatar - Comment posted on 06/29/2009 15:59
Holyetheline
I see you fixed "defiantly" to read "definitely"
brimtastic's Avatar - Comment posted on 06/29/2009 16:01
brimtastic
Sounds pretty cool, as long as the arena-style gameplay doesn't get too tedious. If they have enough types of enemies to mix things up and a decent story should make it interesting enough. Can't remember the last time I played a Serious Sam/Painkiller-type game with a strong story, though (hint: it was never).

Oh and as for female protagonists, I remember a little-known game with a lady-lead. I think her name was Samus something-or-other.
Naim Master's Avatar - Comment posted on 06/29/2009 16:07
Naim Master
Looks like one of those games that sounds awesome but will end up broken ...

@brimtastic
So , can't there be another female protagonists? Why must all the female protagonists be associated with Samus ?
Hamza CTZ Aziz's Avatar - Comment posted on 06/29/2009 16:13
Hamza CTZ Aziz
Oh, right, Samus. Yeah, well, she's an alien so whateva!
Darren Nakamura's Avatar - Comment posted on 06/29/2009 16:43
Darren Nakamura
I'm interested if only or the Psychonauts comparison. I love the idea of going into crazy peoples' heads, because you can make each level so different from the last. I hope the design team taps that potential.
HiddenAHB's Avatar - Comment posted on 06/29/2009 17:43
HiddenAHB
Finally i will be able to see how my own head looks like from the inside!
Vyruz's Avatar - Comment posted on 06/29/2009 17:56
Vyruz
It seems like they too the "pain" from the "killer" and replaced it with "dream".
First of all, Painkiller is one of my favorite games, but I kind of hated what Mindware did to it in Painkiller Overdose, most of all were that the weapons weren't that fun to use at all.
But I'm still a sucker for mindless clone shoot em ups, so I'm keeping an eye on this one, I just hope the weapons have the same "oomph" the original Painkiller weapons had (oh, and that the soundtrack is awesome too, I really missed when they replaced most of the metal in Painkiller: battle out of hell)
Demtor's Avatar - Comment posted on 06/29/2009 19:56
Demtor
Excellent preview. Those guys make fun games. I love killing a wide assortment of things with interesting weapons.
Hamza CTZ Aziz's Avatar - Comment posted on 06/29/2009 20:23
Hamza CTZ Aziz
Oh man, I totally forgot to mention that there will be multiplayer. What exactly is still not publicly known. But yeah, multiplayer confirmed
grafkhun's Avatar - Comment posted on 06/29/2009 20:41
grafkhun
Interest level raised, looking forward to hearing more about this game.
Chronic Logic's Avatar - Comment posted on 06/29/2009 23:43
Chronic Logic
Fix the repetitiveness and I'm sold.
Holiday's Avatar - Comment posted on 06/30/2009 12:09
Holiday
Big guns are tiresome to carry around.
Lichtonatus's Avatar - Comment posted on 07/01/2009 16:55
Lichtonatus
I guarantee that in one of the later levels (probably the last) she'll have to dive into her own mind in some bizarre fashion.
nickthehat's Avatar - Comment posted on 07/01/2009 17:15
nickthehat
Painkiller was a ton of fun and is still very playable today, so this ought to be swift punch to the kidneys.
X-angwin8r's Avatar - Comment posted on 07/06/2009 11:14
X-angwin8r
@Magnalon: That's exactly what I thought when I read that line.

So it's like a more mature Psychonauts, plus some Bioshock-esque weapons and enemies. If we can fit in some compelling puzzles, I'll be sold.
D-503's Avatar - Comment posted on 08/18/2009 01:37
D-503
Wait!

Alice Drake...

Alan Wake...

What...the...
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