Dragon Age: Origins has been an uncharacteristically low-profile game from BioWare. The studio has certainly put its marketing weight behind the game, but it's failed to capture the imagination of gamers in the same way Mass Effect did. After having spent two days with the full product in Edmonton, I must say that the lack of attention the game is getting is something of a travesty.
BioWare's new IP might look like a Lord of the Rings clone to the untrained eye, but the game itself is original, inventive and bloody good fun. The mix of high fantasy and dark fantasy evokes more of a Black Company vibe than LotR, despite the plentiful presence of elves and dwarves.
If you're a fan of BioWare and RPGs in general, you ought to be keeping an eye on this one. Read on for the full preview, as I tell you exactly why.

Dragon Age: Origins (PC, PlayStation 3, Xbox 360)
Developer: BioWare
Publisher: Electronic Arts
To be released: November 3, 2009
Dragon Age: Origins takes its subtitle from the six origin stories that players start the game with. Players get to choose between the Human Noble, the Human/Elf Mage, the City Elf, the Dalish Elf, the Dwarf Commoner and the Dwarf Nobleman. Although each character eventually becomes a Grey Warden and follows the same general storyline, there are six opening scenarios that provide a unique origin and details how your chosen warrior comes to join up with the only force able to fight back the evil Darkspawn.
As with any Western RPG, personalization is important. The character creation mode greets new players, and thankfully the options are deep without being overwhelming. Too many RPGs these days have such deep and complex character creation tools that it becomes impossible to create a character one's happy with. The slightly more restricted character creator in Dragon Age manages to keep things quicker and easier, and characters generally come out looking good.
As well as choosing a character, players can also choose a class. Some classes are restricted to certain characters, and as the game progresses, these classes can be further specialized. For instance, a Mage might eventually work his way toward becoming a feared and deadly Blood Mage. The three base classes are Rogue, Warrior and Mage, and each one works as you'd expect, with Rogues able to act as stealthy thieves, Warriors packing a selection of hard-hitting physical attacks and Mages ... well, you know what they do.
Interestingly, the Mage class in Dragon Age is surprisingly effective. Mages are usually nerfed pretty badly in RPGs, but my experience with all three classes indicates that the magic-wielders make for the best characters, able to keep their distance and learn Heal spells that won't tax the seemingly rare health potions that other classes rely on. Mages can provide support to their allies as well as directly attack enemies with powerful spells, making them incredibly versatile. The Warrior, usually the strongest class in any RPG, is made to look frail by comparison.
That said, the other classes are worth checking out. The City Elf, for example, has a wonderful Origin story where he must save his bride-to-be from getting raped by an Arl's corrupt and lecherous son. I'm also fairly certain that both the Rogue and the Warrior will access far more effective skills later on that make them an adequate match for the Mage, but my time was not long enough to confirm that, unfortunately.

I've tried all classes, but I started out with an Elven Mage. Mages start their story locked away in the Circle of Magi, a place where all magic-wielders must be kept for the safety of the kingdom, due to their vast power and tendency to get possessed by demons. Prospective Mages must endure "The Harrowing," a test of skill that seems them entering a realm of magic called The Fade and fighting off a demon. Mages that won't or can't face The Harrowing have two other options: They can be killed, or they can become "Tranquil." Tranquils have been sapped of all magic power and emotion, basically turning them into Vulcans.
After successfully completing my own Harrowing, a fellow Mage and friend confesses that he's been having a secret love affair with a Priestess. The only problem is that he's learned he is to be made Tranquil, which would remove all his feelings and end the relationship. Instead, he plans to escape and wants my help. Since the game is all about choices, I had the option to betray him, and since he was an annoying git, I took that choice and went blabbing to my superior. I was instructed to play along and help the Mage escape with his girlfriend, all as part of a ploy to entrap him. The fact that the game lets you reach such levels of duplicity immediately impressed me, and I spent this whole section giggling over just how badly I was going to screw these poor idiots over.
These kinds of choices present themselves throughout the game and each big choice will have an effect on how the game plays out. In addition, your choice of race and class will also affect how character will address you. Playing a lowly City Elf, for example, will not see you greeted as warmly as if you were a Human Noble. It's this mixture of subtle alteration and vast consequence that makes Dragon Age interesting and worth playing through more than once. I played through the opening several times, as a variety of characters, and had a unique experience each session.

As far as combat goes, players who are familiar with Knights of the Old Republic will feel at home. After targeting an enemy, opponents will automatically attack each other with their equipped weapons. Meanwhile, you can manually select special attacks and magic spells, which need a recharge time between each use. Pretty simple, standard stuff, but it's solidly produced and is the kind of nerdy dungeon-crawling combat that nerdy dungeon-crawlers will love. Players also have the freedom to switch between characters at any time, accessing their own unique abilities and gaining more control of the battlefield.
In addition to this, one can also pause the game at any time and navigate the environment while the action is frozen. Players can then issue orders to each ally, and the allies will perform their actions once the game is unpaused. This adds an extra tactical edge to the battles, but it's completely optional and is just a very neat way of giving players more control.
Unfortunately, allies really aren't all that reliable, and do enjoy getting themselves killed. Even with the ability to customize their behavior patterns with a surprisingly deep AI menu, it can often be difficult to get a handle on who's doing what and making sure everybody stays alive. It doesn't help that healing items, at least in the early stages, aren't in supply enough to meet demand, making the beginning chapters rough for non-Mage classes.

I played the game both on the PC and Xbox 360, and any PC RPG player will know what to expect. The Xbox 360 version is, of course, the wildcard and more interesting subject. Those planning on playing the console version will be pleased to know that the controls have been very nicely streamlined for those not fluent in mice and keyboards. The face buttons act as command hotkeys, with a press of the right trigger changing the buttons function and allowing for more commands. In total, you can hotkey six commands, with the other skills being selected from a wheel that you bring up with the press of a bumper. While obviously not quite as sprawling as the PC version, the console controls are nevertheless convenient and sensible. Certainly far more well designed than say, Oblivion was.
My time with Dragon Age was not long enough, and what I mean is that I desperately want to still be playing it. Its dark storyline and fun RPG combat make for a solid backbone, but it's the level of choice and personalization that players can bring to the game that truly allows Origins to stand out. I've never been a huge fan of BioWare's previous games, but this one has impressed me, and I cannot wait to play the full game. If you love RPGs, you'd be a fool not to try Dragon Age out. It's going to be among the best roleplaying experiences of the year.
Bold statement. I'll be prepaying this game. If it doesn't live up to your hands on experience, I'll be hunting for you. :)
Hello Bioware! :D
@Jimbo
I think Demon's Souls has a lot of elements that make it fresher than Dragon Age's "classic" take on roleplaying, but you should buy both.
@guillermo316
I played it on 360. It's perfectly fine: have you tried KOTOR on the Xbox? It plays like that, and it sold very well.
While I'm always siding with the PC in terms of FPS/RTS games, I can tell you from experience that Bioware games are perfectly competent on the 360, and receive both critical and commercial acclaim.
Oh well. DARKSPAWN!!!!!!
Please go back to your Haloz dear sir.
PS: Hey, i liked the console version of Oblivion.
So far it's looking a lot like NOW NOW NOW NOW NOW.
As for the being low-profile, I think it's because thus far Dragon Age's marketing hasn't been focused on what I find MOST interesting about the game, namely the stuff that was interesting about the games it ostensibly succeeds, i.e. the Baldur's Gate titles.
Most of the trailers so far have been all BLOOD BLOOD GORE GORE HOT DICKINGS MARILYN MANSON GRAAGH. I can tell who they're trying to talk to with those trailers, and it sure as hell isn't me.
I already have Oblivion, so they really need to find some way to get me excited about this game. Maybe they should overhaul what they currently have (as it is failing to make people care about it), find out what types of things people would like to see in such a game, but those thing in the game, and advertise those things people care about to death.
Personally, I would toss those small deviations between Dwarves and Elves, and start anew with characters people want to play as. For me, it would be a commoner that rises to Hero status, a werewolf, a dragon, a vampire, and a wizard. Those types of characters spark the imagination, and make me want to play the game for the oppportunity to be a character with a unique, fun, and interesting skill set; those types of characters I would be excited for the opportunity to play as. But why would i want to switch between three types of elves and two types of dwarves? For that matter, why would they think a dwarf is an interesting character at all?
also, i have oblivion too. i will also have this.
Jim - you're misusing the word "travesty." http://en.wiktionary.org/wiki/travesty
(it will be interesting to see if they've moved beyond that standardized attire and to see what the ladies get for clothing!)
I love bioware's ability to tell compelling stories... and can't wait for this game! I've been watching since it was first announced and was thrilled it was coming to the PS3. The game will apparently have the "romances" again (like Baldur's Gate)... so it'll be nice to have a virtual boyfriend and hopefully he's more interesting than the sappy Anomen guy I had last time! LOL!
I guess I just feel if you're going to do fantasy you should either go all out like Guild Wars or be low key sort of like the Hyborian Age. Instead to me it feels as though they're dead set on doing as standard a fantasy setting as possible. I suppose there's nothing really wrong with that but even Baldur's Gate 2 found a way to spice up the rather dull Forgotten Realms setting by putting you in Amn where Submarines, Roman Sharkmen, French Gothic Magic Psych Wards and Egyptian Vampires all call home.
The character creation limitation thing is rather disappointing for a game that's supposed to be the successor to Baldur's Gate but I suppose Bioware has their reasoning behind this.
Looks like I'll have to see how this one fares before I pass judgment though.
Good writeup Jim, the only reason it hasn't swayed me at all is because I've already been waiting to buy this game since 2004 :P
Compelling stories do not a good game make. Compelling gameplay makes a good game. I was not compelled by that travesty of dialogue I just wanted to skip.
I don't know about you guys, but I play games because they are fun, while I read books for the story. Now, it cannot be denied that the "choose your own adventure" book style has yet to yield a single classic, and all those stories were B-level at best. So why the heck does Bioware think "choose your own adventure" is the way to go in a story driven RPG, when no regular stories have managed to do that at a notable level of success? Heck, if they were going to do that, they could have just written a book - then the gameplay wouldn't get in the way of the story.
I find it pathetic how understated the gameplay elements of this game are. I see no reason to play this game over reading a book or watching a movie. Heck, I could even play Dungeons and Dragons or World of Warcraft for a similar experience. The worst part is that Dragon Age: Origins is a video game, which means they could have done some amazing stuff with the theme of fairy tales concerning the gameplay, but chose instead to use the WoW style gameplay and bore me to death with B movie cutscenes. I refuse to be burned again by gaming journalists who overrate mediocre products by imposing their own vision of what video games should be.
The only part about DA:O that didn't impress me were the graphics. The gameplay graphics just didn't seem to have as fluid of a look as the old sprites or alot of newer games. I'm hoping it's just one of those cases where screens/vids don't do it justice.
I'm going to go ahead and defend the use of the word travesty. The definition given on the wiki is too short and narrow. This is a better definition http://mw1.meriam-webster.com/dictionary/travesty
see the first definition and then re-read Jims statement.
"...I must say that the lack of attention the game is getting is something of a traversty." -- Meaning that the lack of attention the game is getting is grotesquely incongruous and not fair . A farce, if you will, because this game deserves more attention.
/grammabear off
Are you kidding me?! Betrayal at Krondor was big during its time when the whole Riftwar novels were in full swing. Though perhaps Betrayal at Krondor is not that much of a traditional Western RPG since you don't design any of the characters.
@Hcapt
Actually one of the most highly regarded RPGs ever, Torment, is known for its fantastic story rather than its muddled and lackluster combat. For a Western RPG you can forgive it for having substandard gameplay if it has a great story and vice versa.
As for your assessment on the choose your own adventure stories it's true in printed books there has yet to be a timeless classic but that's usually because they've never been seen as anything above a board game rather than a literary limitation.
In the video game sense however there HAS been many classics and they go under genre of adventure games. In fact there have been some literal choose your adventure video games such as Star Trek: Klingon and it's sequel Star Trek: Borg.
I may be way off the mark, but from your comments it seems as though you aren't a fan of RPGs. While the story may not matter a great deal in other genres, it certainly does when it comes to RPGs. I do not disagree that good gameplay is also important, but due to the fact that RPGs are composed of more than just purely combat, mediocrity or sometimes even downright failure in this area can be tolerated if the rest is done right. I point to Arcanum and the aforementioned PS:T as examples.
For my part, the advertised choices and consequences in DA:O is one of the reasons why it appeals to me. Anyone who's played more than a few RPGs knows that most give either no choices at all (until the end of the game), or else give several superficial choices along the way which all lead to the same outcome *cough*Bioware*cough* or do not have any noticeable impact at all. I'm hoping Bioware has finally done things differently in Origins.
Thanks for the book, Jim...really getting into it. Is that the Author that signed it (I thought my penmanship sucked...)?
@Hacpt: I think the story is incredibly important to RPGs. While I found the gameplay in Baldur's Gate to be solid and fun, what really stands out in my mind was the excellent storytelling. This is true of JRPGs too. I never found the combat in Xenogears particularly riveting but the story in that game is unbelievable in it's own JRPG kind of way.
The game play looks sweet in this game anyways if you ask me. At least on the PC is should closely mirror the gameplay from Baldur's Gate, and I've enjoyed that style over more action oriented titles like Oblivion for a long time now. I think it is great that companies are making excellent action oriented RPGs, like Bioware's own Mass Effect, but there is still plenty of potential and fun to be found in more traditional turn based style RPGs, which is what NWN, KoTR, and BG all were, even if they were dressed up to look like action titles.
Finally as for the generic fantasy setting... well I understand how that gets old for some people but it never gets old for me. I apologize to all of you, I am the reason you must continue to suffer so and I'm enjoying every minute of it (not your suffering, the fantasy setting).
Like Oblivion, if this game comes with the kind of modding tools NWN had then this needs to be played on the PC if you have a choice IMHO. Assuming your PC setup has at least the same video/audio quality your 360 does anyway.
I agree ChloroformDreams. I hated the KOTOR combat system and dislike most turn based games in general(JRPGs), but you dont play RPGs for their combat. However with Mass Effect doing the combat really well I can see how Biowares attracted the FPS crowd, which isnt really a bad thing. Being an RPG if you want to run in guns blazing(or fire throwing) and get the cute alien/elf chicks in bed then you can lol.
My brother for example played Mass Effect and didnt give a damn about the RPG parts other than getting new armor/weapons. He was able to play a Renegade just fine, although I always thought it was a waste to play it just like an FPS and not an RPG.
Ive got to go out and preorder this game, I hadnt had the chance yet but I guess I should make time.
Wuzah? I didn't even know that one was signed. Damn.
I had to stop and think about that one for a second. Especially since my personal favorite game of all time is Knights of the Old Republic. Buuuuutttttttt....I'll forgive you this time Jim.
Maybe this one will suck, after all.
Paper Mario in response to a DA:O article.
Paper Mario... REALLY? I'll stop feeding the troll now.
I agree that the setting is a bit cliche, but I haven't played a game in *that* setting since Oblivio, and that's like four years ago.
This game is top of my wanted list.
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