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Preview: Dragon Age II

11:10 PM on 02.08.2011   |   Chris Morris

Preview: Dragon Age II photo

With the launch of Dragon Age II just around the corner, the folks at BioWare have been extremely busy putting the final touches on the game. Fortunately, they made some time to come out to San Francisco this past week and show us what they have been up to over the last few months. During the “Rise to Power” event, DA2 was playable on every platform and at various points throughout the game.

I was able to sit down down with both the 360 and PC versions and had the opportunity to play around with both the Warrior and Rogue classes through my own personal rise to power. The event was organized quite literally in a vertical fashion. At each stage,  I was introduced to something new in the game and placed in some rough situations that the hero must overcome to continue the journey.

The event started off in the basement, where I was able to create a character and play through the escape from Lothering. As I moved up, I was presented with a variety of pre-leveled characters and placed further along in the game. I was introduced to a fun  side-quest and the unique traveling companion you can receive for completing it. After familiarizing myself with the combat mechanics, I finally got to head up to check out one of the many awesome boss fights in DA2.

Dragon Age II (PC, Mac, Xbox 360, PlayStation 3)
Developer: BioWare
Publisher: Electronic Arts
To be released: March 6, 2011 (NA) / March 11, 2011 (EU)

As a fan of Dragon Age: Origins, I immediately noticed the immense visual improvement that BioWare has made in Dragon Age II. I can confidently say that both console versions look and run extremely well, while the PC version (if you have the hardware) reigns supreme. This should come as good news to many, as many players felt that the console versions of DA:O were not quite up to par visually.

DA2
's new art style really helps demonstrate the visual improvements that have been made to the engine. While the overall look doesn’t deviate too far from DA:O -- we are still in Ferelden, after all -- it has been tweaked enough to give the game a more unique and interesting style. It is obvious that the art team has put in quite a bit of effort addressing some of the complaints about the “generic fantasy” direction of DA:O. This time around, players should be able to look at a screenshot and instantly recognize the game as Dragon Age II.



The story and narrative have been tightened up quite a bit as well: no longer are you simply a random hero placed in the middle of cataclysmic events. This time around, you play as Hawke. Similarly to the way BioWare has shaped the universe of Mass Effect around Shepard, characters you meet throughout the story will now refer to you as a specific individual. Of course, you still have the option of deciding your gender, appearance, and class, but your story is no longer just a series of quests and gameplay events.

The tale of Hawke is told through a framed narrative: imagine a bard off in a tavern somewhere, recounting the adventures of the legendary Hawke. You will be playing through events as they are being told. There will be moments where the story can be greatly exaggerated, which has a noticeable effect on gameplay. The storyteller may even get called out for the ridiculousness of his tale, bringing the legend of Hawke back down to earth and showing off a more gritty or realistic side of things.

No longer will you simply be limited to predetermined dialog options to advance the story along, either. Dragon Age II has adopted a Mass Effect-style dialog wheel, allowing you to choose your response as more of an emotional decision rather than a string of text. Of course, you can still skip through or interrupt dialog at any point as well, giving conversations a more fluid and realistic feel.

If you want to be the tough guy just for the sake of it, go ahead and choose the angry face every time. The story and dialog is designed to elicit an emotional response from you. Chances are, you will find yourself responding appropriately based on how you feel in any given situation. In my opinion, BioWare has done a fantastic job giving the story and characters a considerable amount of depth and life. Having only played the PC version of DA:O, I never had the opportunity to experience the interface and controls of the console versions. I can say, however, that the experience of playing DA2 on a controller was far more fluid and intuitive than I initially expected. I was pleasantly surprised how easy it was to pick up the controller and begin playing.

Within minutes, I was navigating the menus, setting up my party tactics, and leaping into battle. Executing commands in combat, popping potions, and switching between characters on the fly was all extremely easy. I did not find myself getting frustrated in the slightest or blaming the controls for my untimely demise; everything is quite literally at your fingertips.

While the basic controls on the PC version remain pretty much the same, the interface has definitely been improved over DA:O. Not only does it look better, but it is also significantly more responsive and simple to navigate. Tasks such as assigning tactics, skill points, and hot keys no longer feel like an exercise in tedium.

Of course, with all of the changes to the controls and interface, many improvements have been made to the way combat is navigated as well. It is immensely more satisfying than in DA:O. BioWare's design philosophy appears to be, “Push a button, something awesome happens,” and that is reflected quite well in DA2. Combat is more akin to what you might experience in an action-RPG now; there is no more awkward shuffling while characters try to get in place to engage in combat. The player can run in, chain combos with their primary attack and use various powers and abilities as they see fit. It is more fluid, intuitive, and dare I say more satisfying than in the original.  

If you enjoyed playing Dragon Age in a more tactical and methodical fashion, have no fear; BioWare has not done away with any of the strategic elements of combat. I was still able to pause and assign orders or queue up abilities as I saw fit. In fact, this will still be required for some of the more difficult fights, especially on the higher difficulty settings. BioWare has not converted DA2 into a full-blown action-RPG; they've simply made it considerably more fun to pick up and play. I still enjoyed the PC version the most, as the controls and combat felt like a well executed hybrid of modern MMO and old-school RPG.

Dragon Age II is a huge improvement over Dragon Age: Origins in almost every way. As a fan of the first game, I definitely had my fair share of gripes and complaints. I feel like BioWare has really done a fantastic job of listening to the fans and addressing many of the issues that players might have had with the first game. I think it is safe to say that we can expect another hit out of BioWare this March with Dragon Age II.

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45 comments | showing # 1 to 45
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HEL105's Avatar - Comment posted on 02/08/2011 23:17
HEL105
Nice preview! Glad to here that you had such a positive impression of the console version. I'm
so ready to put a crapload of time into this come March!
HEL105's Avatar - Comment posted on 02/08/2011 23:18
HEL105
*hear
Skribble's Avatar - Comment posted on 02/08/2011 23:23
Skribble
Age of Particle Effects 2
Henry_Swanson's Avatar - Comment posted on 02/08/2011 23:26
Henry_Swanson
Didn't enjoy DAO, but I'll still give this a go. Hopefully we're coming into an RPG era and away from the FPSs.
PhilK3nS3bb3n's Avatar - Comment posted on 02/08/2011 23:30
PhilK3nS3bb3n
And still no staff and only two fellow dtoiders hit me up for the early demo. You ppl call yourselves fans? Bah! Patooey! I'll decide between you two (you know who you are) the next two days and email ya the code.
squirrelyg's Avatar - Comment posted on 02/08/2011 23:30
squirrelyg
I'm glad to hear they made the console version a bit more accessible in the controls department. I bought this around launch on PS3 and hated the game because the controls. A few months ago a friend convinced me to give it another shot once the ultimate edition was released. I was hesitant, but picked it up on steam. I completely fell in love with the game after that. I'm on my second complete play through now (including awakening). I wanted to have a few options for importing saves into 2 lol,
HoFT013's Avatar - Comment posted on 02/08/2011 23:33
HoFT013
I'm not into high fantasy at all, but this looks damn good.
Brian Keljore's Avatar - Comment posted on 02/08/2011 23:36
Brian Keljore
SO ... MUCH... WANT!

Seriously, this game can not come out fast enough.
True Axiom's Avatar - Comment posted on 02/08/2011 23:38
True Axiom
"No longer will you simply be limited to predetermined dialog options to advance the story along, either."

Read as:
Good news, everyone! Instead of having your character say exactly what you want him to say, ask the questions you want him to ask, and bring up the points you want him to, now you get to pick the "angry face" and have Hawke do something entirely unrelated to what you want!

I hate when previews read like marketing copy, and this definitely does. And I'd rather not be sold games by the people who review them.
Wrath and Pride's Avatar - Comment posted on 02/08/2011 23:41
Wrath and Pride
Is this a direct sequel, or not, because I missed out on the first one and don't want to get it if I don't understand what there talking about.
SJ Farnes's Avatar - Comment posted on 02/08/2011 23:44
SJ Farnes
@PhilK3nS3bb3n

I know who I want you to pick, that's for sure :) Hahaha. Not sure if it will sway your decision, but I got a pretty decent gaming rig, and I still plan to do a small blog about my impressions. Thanks :)
Firestorm2117's Avatar - Comment posted on 02/08/2011 23:49
Firestorm2117
Loved DA:O, despite it's flaws (which were easily corrected with a handful of mods). Looking forward to this one.
SlimySlime's Avatar - Comment posted on 02/08/2011 23:59
SlimySlime
this framed narrative idea in a video game sounds like a recipe for a story I won't care about. Chapter One: The end. But how did we get there? I bet you'd like to find out... NOt really.
SlimySlime's Avatar - Comment posted on 02/09/2011 00:05
SlimySlime
well if there are still random knife attacks in the dialogue trees i'll buy it.
Gamescook's Avatar - Comment posted on 02/09/2011 00:06
Gamescook
It has same-sex happiness like the first one, but is now fun/refined enough to finally invest in the series. I look forward to it.
Chris Morris's Avatar - Comment posted on 02/09/2011 00:12
Chris Morris
@True Axion - Sorry that you felt like the preview was a marketing spiel, but I was just giving my honest opinion of the game. Especially for the first play through of the game, having the dynamic conversation options is something that I find appealing over the way conversations were done in DA:O.
Wrath and Pride's Avatar - Comment posted on 02/09/2011 00:20
Wrath and Pride
@Chris Morris
Hey don't apologize, be like Jim and say fuk u, if you don't like it just leave
Marc Allen's Avatar - Comment posted on 02/09/2011 00:22
Marc Allen
Personally im still on the fence about this. I loved DA:O for being more traditional in the sense of being almost like DnD with creating YOUR character with a back round YOU want that character to have. The fact that they literally just threw that out the window in favor of being told who and what you are pretty much killed all love i had for Dragon Age. Really wish they would have continued down the "create your story" road. I might still try it, but it wont be the same love i had for the first.
Chris Morris's Avatar - Comment posted on 02/09/2011 00:23
Chris Morris
@Wrath and Pride - Haha, I will have to keep that in mind. Thanks!
Marc Allen's Avatar - Comment posted on 02/09/2011 00:26
Marc Allen
@Wrath and Pride

Exactly! The world needs more Jim's, and im not being sarcastic at all. His brutal honesty is awesome. Need more people to write what they want, and not be afraid of the bullshit.
Tet's Avatar - Comment posted on 02/09/2011 00:31
Tet
Well seeing in a couple of places that the PC one doesn't control much different from the first, all they need to do now is promise me that the old woman from the first one is back preaching how the maker breads the righteous and brings ham to the wicked and you got a day one purchase.
Arugala9's Avatar - Comment posted on 02/09/2011 00:43
Arugala9
Can't fucking wait.
Nintendan's Avatar - Comment posted on 02/09/2011 00:53
Nintendan
@Wrath and Pride

I was watching a interview and they said even if you didn't play one you can jump into 2 pretty easy. There are alot of character cross overs that the fans will see and love, but I think that's about it.
EggmaniMN's Avatar - Comment posted on 02/09/2011 00:55
EggmaniMN
Brutal honestly huh? In that case, are we going to get another generic fantasy story ripped straight from some other pre-existing novel? Are the characters still completely one-note? Is the big evil still entirely faceless aside from one dude who will undoubtedly betray you because that's how every single Bioware game goes? Do we get yet another version of Carth? Are the side quests still going to be "go over there and kill 4 of these for me and I'll give you something worthless?" Is the map still going to be yet another drawn map where I just pick a place and go there, to a circuitous field with a camp on one side that exclaims some worthless "moral dilemma" with whatever the cause is on the other side? Has Bioware learned that they basically pad out their games with 1000 pages worth of text when 250 will suffice? Does every character everywhere still talk in Bendis-speak, with infinite wit, no matter their background or education?

Basically, has Bioware stopped making the exact same game and done something actually new, on their own, story and all? All signs point to no.
Kanten's Avatar - Comment posted on 02/09/2011 01:05
Kanten
Um...dialog wheel options *are* predetermined.
Thulsa Dooom's Avatar - Comment posted on 02/09/2011 01:20
Thulsa Dooom
It looks so easy and it sucks I'll have to crank it up to Nightmare for Friendly Fire. You failed to mention one of the key strategic parts of Origins is gone. The isometric view is out because Bioware designed pretty ceilings.

@EggmaniMN I love me some Bioware games but you're spot on, 100 percent correct. They're good games, sometimes even great, but they're not as revolutionary as gamers think. I can't wait to read how Bioware "has raised the bar for rpgs again" from the corporate mouthpieces known as gaming journalists.
Gorescream's Avatar - Comment posted on 02/09/2011 04:31
Gorescream
Hmm
Being a big fan of Origins, I have to say I have kind of mixed feelings on this one, I rather have dragon age be dragon age and not Mass Effect
I also don't like the idea of having a predetermined character (hawke) set it all up instead of making your own and making your own name out there.

I do miss my companions from Origins, so I'm not liking it that I have a whole new crew all of a sudden.

I just don't want them to forget the details of the past... hurr hurr cryptic message I know `-`.
RichardBlaine's Avatar - Comment posted on 02/09/2011 05:52
RichardBlaine
I keep waffling on this one but I think I've finally fallen prey to my optimism and excitement. I'm still kind of bummed about the death of the conversation tree though. I feel like Bioware, in their attempt to simplify dialogue, has done away with a really fun aspect of old-school RPG's. I've always loved scrolling through the different conversation options and picking the one that I felt best represented my character's morality/perspective. It's like a mini-game within the game. Having icons that indicate emotion or desired outcome might streamline things but, in my opinion, it also takes most of the thought out of the dialogue (e.g. Finding the right line of dialogue that can help talk your way out of a situation vs Choosing the "Peaceful" icon option). That's really my biggest complaint. I was originally disappointed that your character wouldn't carry over, but now I'm kind of excited by the possibilities that this narrative can offer. The multiple narrators and timeline jumps could allow for some fun surprises.
Gorescream's Avatar - Comment posted on 02/09/2011 06:58
Gorescream
@RichardBlaine
Agreed on the part with the conversation options
I hope it doesn't turn out like
Pick <3 for a cute and fluffy comment
Pick :@ for a mean comment
Pick :? If you want to comment on the person questionable sexuality etc

I also want that old campfire again with that same music track, I've spent so much hours there just closing my eyes and listening to it.

Now did I mention the old campfire, is it still there? Anyone?

Still mixed but, let's see what the demo brings.
ModernTenshi04's Avatar - Comment posted on 02/09/2011 08:22
ModernTenshi04
Very much looking forward to this, even if I likely won't pick it up at launch due to the 3DS coming out in March, and still needing to finish the first game and all its DLC.

Glad to know the console version looks pretty this time around. I picked it up when it came out when Best Buy had it on sale for $35 for Black Friday back in 2009, but I couldn't get over how terrible it looked on console. Got the Ultimate Edition during Steam's sales this past December, and now I can't get over how good it looks on PC.

Definitely agree with a friend that the PC version has the best controls for the game.

Still going PC for DA2, but it's good to know friends will be able to have something pretty to gander at this time around.
Occams electric toothbrush's Avatar - Comment posted on 02/09/2011 08:25
Occams electric toothbrush
I enjoyed the first one but it didn't sing to my heart. Hearing that the second improves on most aspects makes me quite a bit more excited for this.
Stigmeyer's Avatar - Comment posted on 02/09/2011 08:26
Stigmeyer
Screw this. Sorry, Bioware. You fooled me once into thinking I would be playing a spiritual successor to Baldur's Gate. I will not be making the same mistake twice. I was into the first game for a while (because my hopes were too high to just quit without giving it a proper go) but it did not hold my interest nearly enough. I did not care about the characters or virtually anything that was going on in the story. I would rather play any of the old Black Isle games than most of the new crap coming out these days anyway (from any studio). I hope everyone who liked the first one likes the second even more though!!
Maxxthepenguin's Avatar - Comment posted on 02/09/2011 09:20
Maxxthepenguin
I can't express how much I love the idea of the Bard telling the story as a frame narrative.
Fuents's Avatar - Comment posted on 02/09/2011 11:02
Fuents
So has there been anything that has been showed yet that takes into account the decisions made in DA:O at all?
squirrelyg's Avatar - Comment posted on 02/09/2011 12:35
squirrelyg
@Chris Morris: If you're still checking out the comments in this thread can you comment on whether or not your party members have conversations while you're walking around like in DA:O. To me that really helped me connect with the characters. I mean to me you could see the characters grow closer through these conversations or show their outright dislike for one another.
Natural 20's Avatar - Comment posted on 02/09/2011 12:40
Natural 20
@Chris: How does the persuade skill work? Does it still exist or are we forced into ME style Renegade/Paragon silliness.
Shinta 2's Avatar - Comment posted on 02/09/2011 14:44
Shinta 2
I have no idea how you can say that the game looks much better visually. It looks awful in every screenshot and video that I've seen.

I guess I'll be able to fully judge for myself when the demo comes out.
NateT's Avatar - Comment posted on 02/09/2011 15:01
NateT
Already got this sucker on preorder. This preview only confirms the rightousness of that move.
Chris Morris's Avatar - Comment posted on 02/09/2011 16:53
Chris Morris
@squirrelyg - Yes, there is still party banter. You might even be pleased to know that I noticed some characters from DA:O that are present in DAII as well.

@Natural 20 - Unfortunately, I didn't have the opportunity try persuading anyone so I don't know. :(
Laen's Avatar - Comment posted on 02/09/2011 16:57
Laen
Dragon Effect, spiritual successor to Baldur's Gate they say. Fuck this console casualization shit ruining another series, I was fine with actually HAVING MY OWN CHARACTER, not HAWKE (like a 12 year old would think this is badass), and making dialogue choices based on my characters personality, not "the good guy choice, or the badass fist choice". Obvious that Bioware have been 69ing with Peter Molyneux, pity they're sucking the wrong dick, how about the actual fans of the first game. And they upped the gore? Did they have Hot Topic advising them on game design choices? i CAN'T BELIEVE the console version of the first one sold better. dead series, end rant.
Roryzilla's Avatar - Comment posted on 02/11/2011 17:15
Roryzilla
I agree with Shinta, the whatever-page spread I saw in Game Informer looked like turds in a basket. I have no idea how they managed to make Dragon Age 2 look somehow worse than the first one, especially on consoles. That said, it probably plays a lot better.
Lenore Nevermore's Avatar - Comment posted on 02/11/2011 17:32
Lenore Nevermore
I think I was one of few people that got insanely bored with Dragon Age less then halfway through... We borrowed out copy from my brother in law and I've NEVER been able to complete a play-through because the game just never held me. This preview though makes me more interested in playing the second... I'll keep a more open mind about it.
Pugnax's Avatar - Comment posted on 02/12/2011 13:42
Pugnax
All I can say is I've got this preordered, and I never preorder games. This is the fourth time I've done it in my life as a gamer. (The first three times were for Ocarina of Time and Mass Effect 1 and 2.)
TooMuchZerging's Avatar - Comment posted on 02/13/2011 09:30
TooMuchZerging
A friend of mine spoke highly about the framing of the story as a bard's tale when he took DA2 for a spin at E3. I'm definitely looking forward to the exaggerations & silliness that can result from that.

And hearing my character's voice makes a big difference to me as to whether or not I empathize with them. It's part of the reason that I found Mass Effect 2 more compelling than DA:O.

I'm most interested to see where the combat falls in the strategic/action spectrum.
bstdong's Avatar - Comment posted on 06/29/2011 04:32
bstdong
soldes hermes parisAge of Particle Effects 2sacs ¨¤ main Louis Vuitton discountDidn't enjoy DAO.so ready to put a crapload of time into this come March!
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