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Preview: Donkey Kong Jungle Beat photo

Late in the GameCube’s life cycle, Donkey Kong Jungle Beat was released for Nintendo's little purple box. A platformer starring the big ape, its biggest draw was the fact that to controlling DK used the bongos peripheral, previously only useful for Donkey Konga. As someone who played Donkey Konga to the extreme and loved the GameCube, I say with regret that I never played Donkey Kong Jungle Beat more than a  few demo sessions at Best Buy.

Which is a drag, considering Donkey Kong Jungle Beat is widely considered a fantastic game. It used the bongos in a unique and fun manner, with only the shortness of the game, the premium price to play it (you needed the bongos), and the small GameCube marketshare holding Donkey Kong Jungle Beat back from being a more popular game. I mean, the team that made this game transitioned to Super Mario Galaxy, so you know the pedigree is pretty great.

Thus, it is pretty interesting how Nintendo has remade the game under the New Play Control! series. I can definitely say it is an interesting twist on the original game and, surprisingly, Nintendo has toned down on the innovated controls seen in the original game. While not a bad thing, you’ll have to hit the jump to find out what I mean.

Donkey Kong Jungle Beat (Wii)
Developer: Nintendo
Publisher: Nintendo
To be released: May 4, 2009


Here’s the deal: there's not much that gets more unique and special than a platformer that uses bongos to control. So with the New Play Control! version of Donkey Kong Jungle Beat missing bongos, Nintendo has decided give DK more traditional controls. Instead of tapping the drums left and right to go left and right, you use the nunchuk’s control stick to make DK move around. Jumping is now a tap of the A button, and attacks now come from a shake of either nunchuck or Wiimote. This clap attack is a little different now, too. Instead of just doing a circular attack, you can now direct the motion of the shockwave. Jumping, then tapping B will grant a ground pound.

Honestly, I feel surprisingly weird about this control scheme. I really loved playing with the bongos, and switching to a standard platformer control style is… different. Coming from Nintendo, it’s a little surprising that they would choose to do this. Sure, it didn’t take me long to adjust and, thankfully, this play style gives DK even more finesse to move around, so I don’t think it is really awful. Like I said, it’s different.

Anyone who played the original might be a little unsettled by this news, but I can bet that this style might actually attract more players. Traditional gamers might like the more traditional platforming controls; new gamers might find the melding of Wii motion controls to platforming controls a segueing factor to more traditional games. And the fact that game will only sell for $29.99, lacks expensive peripherals, and comes to the large Wii market, Nintendo will probably sell more of this game than the original.



Thankfully, since Donkey Kong Jungle Beat has tighter controls and is a rerelease, Nintendo has added new stuff to make the game a better fit for the Wii. First of all, there are new objects and enemies to interact with, and these certainly make use of the Wii's capabilities. Seeds need you to pummel the ground before they sprout up some score-boosting bananas, barrels and sling-shot plants will require you to shake before shooting off, and enemies and the seven bosses will require you to punch just like DK to make them pop.

One charming boss battle against Dred Kong actually plays out like somethign you'd see in Punch Out!!, which is pretty fun. New end-level bonuses will force you shake your remotes, and even a side-scrolling race away from an avalanche ends with a ski-jump that requires you to shake to set a jump record. It’s all small, context-based uses of the Wii motion controls, and it’s fun. So while the controls are more traditional, there is plenty of stuff that is not.

Now the goal of Donkey Kong Jungle beat is really to get as many bananas as possible. They're littered all over the levels, and if you get enough, you get crests which unlock more levels. As far as levels go, there are four worlds to play in, with three stages to the world and three parts per stage. While not a ton, each level encourages replay, especially when you take the combo system into account.

If you can attack, jump, wall-bounce, and generally play Donkey Kong Jungle Beat really well, your combo meter will rise, and when you collect bananas, they will multiply. So if you get a combo of six going, and you collect a banana without touching the ground or getting hit, each banana will be worth six instead of one. This is great -- and requires skill -- for when you are trying to get the highest level crest and unlock new levels.

Interestingly, if you have trouble finding the best areas to get the highest combo scores, at the end of areas a video will pop up showing where the best areas to go to are. Most hardcore gamers won’t need this, but new gamers should appreciate the help.

It really seems like Nintendo is trying to make this game a good deal for consumers. For most people who never played the original, the lack of bongo controls should not be a problem, and the new stuff added to the game should help lengthen the acknowledged brevity of Donkey Kong Jungle Beat.

It also helps that the game is only 30 bucks, which is great for recession-stricken gamers. I’m still a big fan of the bongo original, but hopefully this remake should find new lease for Donkey Kong Jungle Beat.

LAUNCH GALLERY (10 IMAGES)
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20 comments | showing # 1 to 20
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DF's Avatar - Comment posted on 04/17/2009 11:03
DF
I didn't get to play this when it was new (also lacked the bongos/Donkey Konga, which my folks tried several times to get me on Xmas), but it may be good to try this time around.

I really would have liked to be able to play it in its original form though. =\
Chris Carter's Avatar - Comment posted on 04/17/2009 11:06
Chris Carter
WHY! What the fuck Nintendo! I'm still waiting for a successor to Donkey Kong 64! It has the potential to be as good as Mario Galaxy if they modeled it after 64.
Nick Chester's Avatar - Comment posted on 04/17/2009 11:14
Nick Chester
This actually sounds great, considering I didn't get a chance to play it on the GameCube. Also, the sound of palms hitting those bongos is enough to drive me insane.
ParaParaKing's Avatar - Comment posted on 04/17/2009 11:37
ParaParaKing
The only good way to play this is with the drums. They worked wonderful with this game.
Justice's Avatar - Comment posted on 04/17/2009 11:57
Justice
I still have my bongos, so it would have been nice if it worked with this and that crappy Donkey Kong Jet Race game.
mrplow8's Avatar - Comment posted on 04/17/2009 12:00
mrplow8
I never bothered with the Gamecube version, because I could never wrap my mind around the idea of playing a platformer by hitting bongos. I can't imagine ever getting used to that.

I was a big fan of the Donkey Kong Country games back in the day. How does this game compare to them?
CelicaCrazed's Avatar - Comment posted on 04/17/2009 12:02
CelicaCrazed
Great game and definitely under-appreciated on the GC. I'm having trouble wrapping my head around the controls though. I mean, on the original you could use a GC controller as well and play it like a normal platformer. But then you lost the entire appeal of the game. It's not that you are controlling the game with bongos, but you're controlling DK with rhythm. Getting into a`groove was the difference between completing a level and posting up a high score. Rhythm is what made the game shine.

The boss battles were awesome though. DK's expressions are priceless too!!
Chris Carter's Avatar - Comment posted on 04/17/2009 12:12
Chris Carter
@mrplow8
It compares like shit. The Donkey Kong games were classic original platformers, and Donkey Kong 64 for it's time was chock-full of content/quality.

This could just of easily been "Mario's Kingdom Beat", or "Fox's Space Beat". It wasn't a horrible game in my opinion (I'm the minority), but Nintendo could be doing MUCH more accomplished things with the Donkey Kong IP, akin to what Rare did with it.
wanderingpixel's Avatar - Comment posted on 04/17/2009 12:13
wanderingpixel
This game is most certaintly going to rock. The original was a blast (I played it at a friends house) and it looks like the controls are still going to be fun. Plus the graphics still look great.
Zonic505's Avatar - Comment posted on 04/17/2009 14:39
Zonic505
I have the original along w/ the bongos & that was really fun. I might rent the Wii version just to see how it is.

I really wish Nintendo would award those who played the GCN versions of these New Play Control games. I mean, the Wii Fire Emblem let you use the levels of your characters from the GCN FE. Why can't these GCN-remakes do that?
pedrovay2003's Avatar - Comment posted on 04/17/2009 14:42
pedrovay2003
Didn't the original Jungle Beat support the GC controller? Are these controls similar to that?

I never actually played Jungle Beat, because after DK64, I decided that I didn't ever want to play another DK game again. I really didn't like DK64 at all. Maybe I should give it another shot.
Darren Nakamura's Avatar - Comment posted on 04/17/2009 14:49
Darren Nakamura
=(

I never got the play the original, but the bongo control was the only draw it had for me.
falsoman's Avatar - Comment posted on 04/17/2009 14:59
falsoman
For 30 bucks i'm gonna get it.
Chronic Logic's Avatar - Comment posted on 04/17/2009 15:57
Chronic Logic
Along with Rare, goes Donkey Kong's success.
Jonathan Holmes's Avatar - Comment posted on 04/17/2009 19:02
Jonathan Holmes
The original did not support the GC controller. The game's levels were made specifically to be played with the bongos. With traditional controls, the game would have been way too easy.

I didn't like it that much. The controls were fun, but gimmicky, and only made you feel like you were in less control of the action. It was a shame, because the game's levels were really well designed. The game is by the same team that did Mario Galaxy, and it's nearly as inventive.

That's why I'm so excited for this remake. All the levels have been redesigned to work with a traditional control scheme. In essence, theve turned Jungle Beat into a real game, one that equals or surpasses the Donkey Kong Country games.

Take that with a grain of salt though. I really didn't like the Donkey Kong COuntry games at all.
CelicaCrazed's Avatar - Comment posted on 04/17/2009 19:36
CelicaCrazed
Actually, the original was compatible with the GC controllers but you had to tap the analog stick in the direction you wanted to move. It didn't control like a tradition platform but you could play with the GC controllers if you really wanted to take all the fun out of the game.

I find it funny that many of the GC ports are looking better than the majority of Wii games. But then again, Jungle Beats was a very pretty game, even by GameCube standards.
Paroxysm's Avatar - Comment posted on 04/17/2009 19:41
Paroxysm
Jungle Beat was one of the best games of last generation but the levels were designed specifically for bongo play. It'd be like playing guitar hero with a controller. Sure you can and I know people that do but they're all fucking crazy.
eternalplayer2345's Avatar - Comment posted on 04/17/2009 22:13
eternalplayer2345
I can't imagine this being as fun without bongos to smack.
Aaron Mxy Yost's Avatar - Comment posted on 04/18/2009 14:47
Aaron Mxy Yost
No bongos, no purchase. I'll stick with the original.
Ub3rSlug's Avatar - Comment posted on 04/22/2009 00:35
Ub3rSlug
Loved this game on the GC, I'm hoping it'll turn out well on the Wii. I've heard good things so far...
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