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Preview: Deus Ex: Human Revolution: It's in the details photo

Last week I was invited to Eidos' Montreal HQ to get a better look at Deus Ex: Human Revolution. If you haven't seen much of it yet, know that this game is easy to appreciate. I remember the first time I saw it: I was at a pre-E3 judges event early this year, where Square Enix and Eidos showed off some of the art. They followed a presentation about the art with a lovely trailer. Everyone at the event was talking about how great it looked that evening. It's impressive looks stuck with me. One of the key things I gathered from the presentation and trailer is that the developers have spent a lot of time on the details. 

Now that I've had the chance to get a better look at the game, I see the same trend throughout. It's all in the details, they say, and Eidos knows that. The details in this game go way beyond visuals, extending into the sound, story and game play. My feeling is that Deus Ex: Human Revolution has to be one of the most thought-out, overly detailed games ever made. The end result is a game that's very impressive, from every angle. It seems like they haven't missed a thing.

Detailed Story

While I'm just bringing you an overview of the story for Deus Ex: Human Revolution, know that they've left no stone unturned. There's actually a franchise "bible" for Deus Ex, and when writer Mary DeMarle took the reigns, they went and even added more to their own bible. 

The year is 2027, only 17 years in our future and 25 years before original Deus Ex takes place. This is not necessarily a prequel but a new story in that universe. It is a time of great innovation; the world is making advances in energy, technology and global warming, and there has been a great burst of scientific discoveries.

One of the biggest changes is the introduction of augmentations. Think of these as mechanical bodily upgrades. There are many different types of augmentations available now. Neural augmentations can make you smarter. Others can help you overcome physical limitations. These upgrades should change life for the better, but they're also causing problems. 

This is also a time of chaos and conspiracy. The rich are still rich, and the poor are still poor. Some are trying to maintain control over society through augmentation control. Augmentation offers chance to improve your life if you can afford it. As they come at a high price, this divides society, creating a new middle class. A new social divide is starting to brew, and with it people trying to control both sides.  Sarif Industries are competting for the lucrative market, pushing people to advance. Humanitarian organizations are on the other side, not wanting the changes to the human body to be allowed.

In the middle of the chaos you find Adam Jensen, a private security specialist. He has a bit of a checkered past that the story will eventually reveal. Right now he has to protect the research and the people that make these augmentations, as Sarif Industries' protection guy.  The industry's underhanded tactics make company and its people vulnerable, so Jensen is tasked with protecting researchers on the eve of historical hearings that address the control of these new developments.

During these hese hearings Sarif Industries gets attacked by augmented black op mecernaries. They attack and kill researchers and nearly destroy the company. Jensen almost dies in attack, but is captured and forced to become augmented himself. It is not clear on who did this or why. You work to uncover the truth as Jensen. As you play you become involved in conspiracy; you're taken deeper into it and eventually discover that someone is manipulating society and this technology behind the scenes. Your actions will force them to adjust their plans. The future of human evolution is at stake and you decide what shape the future will take.

The game's slogan sets the scene: "It's not the end of the world… but you can see it form here."

Detailed Art

It only takes a quick glance at Deus Ex: Human Revolution to see that they've put a lot of work into the visuals. The game is stunning from what I've seen so far, and what's scary that it isn't even finished yet. I was able to get the full rundown of what Eidos has put into the look of Human Revolution, and I have a bit of it to share here.

Early on the team decided that they'd value illustration over simulation. They say that they're not trying to be photorealistic. Think Assassin's Creed over Crysis. The team says that they prefer a more a glorified version of reality. Not that they're biting off Ubisoft -- it's just that they're into the same philosophy.

Another key aspect of the look is design distinction. The thinking is that if you have something that looks different,  it has more chance to be recognized. Bioshock and Team Fortress were used as example. Remember how you didn't know anything about Bioshock at first, but you know you want to be part of it? That was all about the game's distinctive look.  In a presentation I was shown something that really made their philosophy hit home: A screen was filled with about 25 or so screenshots from games like Killzone 2, Furok, Frontlines: Fuel of War, Huxley, Unreal 3, Gears of War, Dark Sector, and GRAW. Seeing them all blur together, with similar colors and settings, really made Deus Ex: Human Revolution stand out. 

What they called the Cyber Renaissance was the driving force for visuals. The theme of transhumanism in the game fell back to Leonardo da Vinci's famous body workings sketches. In the real Renascence era we started understanding the human body. We started to understand how the human body worked, and that was the first big step into who we are today, through modern medicine. The idea in this game is that transhumanism is next big step: mastering body and blending in technology. This is the new leap to be next part of evolution.

We saw concept art for this cyber renaissance. One featured a limb clinic, which is where you go to beef up character. It featured old wood walls, an operating table, big glass windows, old chairs and so on. It was mixed in with technological advances like big screens and holographic looking displays. We also saw Jensen's apartent in Detroit. It was a mix of near-future settings with renaissance elements like an old chandelier.  Future Detroit itself mixes old structures and new tech devices, attached in a blend. In concept art we saw Scandinavian architecture, a building inspired by a popular Tokyo store, and more, mixed in with signs and lights and everything futuristic. One of the most intriguing scenes was one of a double decked city inspired by a mockumentary on Hong Kong. There was two layers to this island city -- over and under. 

For the fashion in the game, they looked at current day fashion designers, some of which were already designing stuff inspired by the Renaissance. The fashion was slightly influenced by the period's poofy shoulders and ornate collars, though they didn't exaggerate this influence.

The color scheme of black and gold is important to Human Revolution, even in how the game is messaged. The colors show both sides of the experience: black represents the end of the world, while gold represents Icarus, transhumanism, and the idea of going into the sun, or ascending. It also represents hope in dark times. Another key aspect of the game's look is fog and smoke. The cyberpunk setting creates tension and atmosphere. Either smoke or fog is found almost everywhere in the game, and it can represent the mystery of who is behind conspiracy.

Even the details are detailed. The design team worked to make sure that the mechanical design is believable. You can see it in all the details and props: washer machines, phones, displays and more. On an unconscious level these things talk to you to a certain degree. They also put a lot of details into weapons, which were not designed after real world weapons, but maybe inspired by them. The team was trying for their mechanical design to make sense. They all looked real, but also like they'd be fun to play with.  

Finally, we saw an example of the many brand logos in the game. Overall over 100 brands created for game, all working to give the world the sense of being more crafted and believable.

Detailed Gameplay

The open-ended approach is stunning in scope. Eidos says that they wanted players to feel creative in the way they solve their challenges. To achieve this, all maps are multi-path and have multiple solutions. There are no linear levels and there are always several options. Multiple paths, multiple solutions and multiple play styles combine with the ability to make important choices to direct the game in one direction or another to make a game that seems so unbelievably vast that it boggles the mind.  We'll touch on how the gameplay can vary by player in a later preview. 








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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36 comments | showing # 1 to 36
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Drakengard's Avatar - Comment posted on 11/08/2010 14:49
Drakengard
Can. Not. Wait.
Mitchell's Avatar - Comment posted on 11/08/2010 15:06
Mitchell
My loins are tingling.
KingSoup's Avatar - Comment posted on 11/08/2010 15:06
KingSoup
There's a warmth in the cockles of my heart for deep, immersive single player games that not even Nexium can quench. If this game holds up to the preview material, I'll be a very happy camper.
D-Nez's Avatar - Comment posted on 11/08/2010 15:08
D-Nez
I dont know why i feel embarrassed to admit this but I really enjoyed Invisible War. I'm really looking forward to seeing this in action. A solid FPS with choices that have real and diverse effects in how the game is played and experinced would be fantastic. It would marry the things I love about FPS and RPGs. Other games have attempted similar ideas but mostly it seems to end up affecting gameplay (better accuracy, better guns etc.) instead of opening up options as to how the game can be played.
amtalx's Avatar - Comment posted on 11/08/2010 15:10
amtalx
Take notes kids: this is how you properly reboot a franchise.
Mr Andy Dixon's Avatar - Comment posted on 11/08/2010 15:10
Mr Andy Dixon
Well fuckin' a.
Draxxlith's Avatar - Comment posted on 11/08/2010 15:11
Draxxlith
@D-Nez
Don't be embarrassed, those of us who loved IW need to let people know! It gets a bad rap as 'not as good as the original' but most people don't realize that that doesn't make it bad.

And yes, I am excited to see that the team seems so far to be a good choice for the IP, and I like what I'm hearing. At this point, I know I need it, though, because even if they don't hit the mark, it sounds like it'll be a hell of a ride
Exrecaller's Avatar - Comment posted on 11/08/2010 15:12
Exrecaller
MOAR NOW. So that why you were hanging around my hometown. Great article, made me salivate. I loved both Deus Ex, regardless of some of the gameplay decisions, because of the perfect blend of RPG and FPS and Stealth, and the setting. It really looks like this is going in the right direction!
ammoelf3's Avatar - Comment posted on 11/08/2010 15:17
ammoelf3
Good write up Dale. Ever since I started subscribing to GameFly every game no matter what is a renter first, but the more and more I see about this Deus Ex I want to just pre-order it now.
Jon B's Avatar - Comment posted on 11/08/2010 15:20
Jon B
I seriously, seriously cannot wait for this game.
Witcher 2 and Deus Ex: HR are looking to be two absolutely and utterly stellar games that will be remembered long into the future.

I also can't wait for the next preview. POST FASTER I NEED MORE INFORMATION ALREADY
Wrenchfarm's Avatar - Comment posted on 11/08/2010 15:22
Wrenchfarm
Off to read Neuromancer and Snow Crash to get hyped!
obie191970's Avatar - Comment posted on 11/08/2010 15:22
obie191970
The prospects for this game have pushed every other 2011 release into the "Who gives a shit" category. I really hope it can stand up to the pedestal I am placing it upon.
fetusmilk's Avatar - Comment posted on 11/08/2010 15:32
fetusmilk
i think this series is the closest thing to shadow run i will ever get in a first person game.
Xander Markham's Avatar - Comment posted on 11/08/2010 15:42
Xander Markham
Sounds great. Hopefully 'multiple path' means 'non-linear' and not just having a number of set routes towards the same end points. This is definitely on 'the list' though, fingers crossed that it'll do the series better justice than Invisible War.
Fuzunga's Avatar - Comment posted on 11/08/2010 15:59
Fuzunga
The style looks a bit more Baroque than Renaissance to me, but they're fairly similar anyway.
Budogenkai's Avatar - Comment posted on 11/08/2010 16:37
Budogenkai
Why do I have a feeling this is gonna suck..
indigit4l's Avatar - Comment posted on 11/08/2010 17:33
indigit4l
This game is looking awesome. I sometimes get obsessed over the first Deus Ex (Never played IW, but I plan to) and hopefully this can bring new life into the series. I'm sure it will. Day 1 buy for me guys.
ScottyG's Avatar - Comment posted on 11/08/2010 18:35
ScottyG
Slowly starting to come around on this game. :)
My Eyes My Eyes's Avatar - Comment posted on 11/08/2010 19:04
My Eyes My Eyes
This is just oh wow
wisearse's Avatar - Comment posted on 11/08/2010 20:05
wisearse
I played Invisible War. And based on the games out these recent years, Deus Ex does stands out enough. Be waiting for this. :D
Zelnick's Avatar - Comment posted on 11/08/2010 20:13
Zelnick
I think I'm going to like this prequel; as long as there is only one (maaaaaybe two) prerendered FMV in the game. It looks like they've handled the license pretty well and I am hyped up to play this when it comes out. I'll probably wait a bit for a mod that disables health regeneration and adds medical supplies to the environment though; I'll give it a week or two at most for that.

I hope the sequels that Square wants for the next decade at least live up to the quality they're aiming for with this one.
indigit4l's Avatar - Comment posted on 11/08/2010 21:27
indigit4l
@Zelnick: "stealing healing items and pain killers" was described in the other article regarding the gameplay.

Do you have information that they don't have medical/healing items in the game?
M Junaid LevesqueAlam's Avatar - Comment posted on 11/08/2010 22:39
M Junaid LevesqueAlam
Really looking forward to this. Never played the originals, but I loved Mass Effect 2 and this seems to have a somewhat similar vibe. I really appreciate the storyline idea of new technology aggravating class conflict and the amazing level of detail in everything seen thus far.

Eidos seems to be on a mission with this game. I heard second-hand that Eidos Montreal tried to tap into the best talent available to make this game by specifically promising prospective hires that they would have a chance to make Deus Ex 3.
Skribble's Avatar - Comment posted on 11/08/2010 23:21
Skribble
I've said it before and I'll say it again. IW was a good game, it just wasn't a good Deus Ex game.

I am so hyped for this game. I really, really hope it turns out to be as good as it's being made out to be.
Zelnick's Avatar - Comment posted on 11/08/2010 23:24
Zelnick
@indigit4l: I had not seen that article yet when I commented. They haven't explained how that will affect health regeneration but things are looking better. I also recently learned that there are no prerendered FMVs present within the game at all; only real-time cutscenes. Fuck. Yeah.
Zelnick's Avatar - Comment posted on 11/08/2010 23:26
Zelnick
@indigit4l: I had not seen that article yet when I commented. They haven't explained how that will affect health regeneration but things are looking better. I also recently learned that there are no prerendered FMVs present within the game at all; only real-time cutscenes. Fuck. Yeah.
Zelnick's Avatar - Comment posted on 11/08/2010 23:30
Zelnick
Heh, my mouse seems to be a bit sensitive. Would someone be kind enough to delete my double post as well as this one. Thank you.
Haizeus's Avatar - Comment posted on 11/09/2010 01:58
Haizeus
If they get rid of that absurd perspective switching that I've never understood, then this is my perfect game on paper. If it amounts to half the game the original DE was, I'm in deep.
Reginald's Avatar - Comment posted on 11/09/2010 02:29
Reginald
since when is this an Eidos game ? I thought it was being developed by Ubisoft , with Square handling the cutscenes.

it seems nice, but I wouldn't say it looks worlds apart from other "next gen" games. gold and black aren't that far from brown. an over abundance of normal maps will make ANY game look something like Gears of War.
Occams electric toothbrush's Avatar - Comment posted on 11/09/2010 10:04
Occams electric toothbrush
I am excited. Really love the idea of creating brands to make the world more realistic. Talk about filling in the details.
Jokerman89's Avatar - Comment posted on 11/10/2010 00:17
Jokerman89
This is gonna be amazing...invisible war never happend
Yakulto27's Avatar - Comment posted on 11/10/2010 12:58
Yakulto27
I can't wait!! Deus Ex is a great series, and hopefully there's a revolution for the single-player genre in general. I'm sick and tired of these multiplayer focused, 4-6 hour single-player shooters.
valczir's Avatar - Comment posted on 11/12/2010 02:58
valczir
I can tell you one thing: if it really does have recharging health, as suggested in a preview I read, it will be far worse than Invisible War. I'm waiting for the final verdict on that before getting even remotely hyped.
liamboi16's Avatar - Comment posted on 11/25/2010 12:15
liamboi16
I wasn't looking forward to this game, then the new trailer was released and my penis went boom.
Sid Of Bee's Avatar - Comment posted on 11/27/2010 08:43
Sid Of Bee
I love this series. I'll be the first to admit that I actually liked Invisble War better than the original! I'm nuts, I know. I don't think I have ever been more excited for a game. Except for Zelda: Ocarina of Time when that was due out.
heery's Avatar - Comment posted on 01/19/2011 01:41
heery
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