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Preview: Demigod

3:00 PM on 03.06.2009   |   Jonathan Ross

Preview: Demigod photo

Even though it didn't make my "Top Five" list earlier this year, I've been really looking forward to Gas Powered Games' upcoming game Demigod.

It's a difficult game to describe. The closest thing to Demigod is clearly the Warcraft 3 mod Defense of the Ancients (which, I sadly admit, I have only played a couple times), but even then there are some significant differences. I'm kind of upset it wasn't on my earlier list, because I really, really like it.

Hit the jump to read the full impressions.

 

Suddenly and without warning, the All Father has vanished. Eight Demigods are vying to fill his spot and ascend to true godhood, and obviously the only way to do that is to capture flags and murder each other!

Joking aside, the premise is pretty simple -- each map has a basic objective, and your goal is to accomplish that objective before your opponents. Most of the maps in the preview code were Conquest mode (and as such, most of this preview will be focused on Conquest), which should be familiar to any Defense of the Ancients fans -- destroy your opponents' citadel before they can destroy yours. Demigod will also feature four other types of gameplay: Dominate, where you try to earn 10,000 points by capturing control points, Slaughter, where you win by killing enough of the opponent's Demigods, Fortress, where you have to destroy three smaller fortresses in the enemy base, and Capture the Flag, where you have to physically bring a flag from the opponent's Citadel to your own.

There are two different types of Demigods -- assassins, who specialize in direct damage to other units and buildings, and generals, whose strengths lie in the summoning of controllable minions and the use of buffs/debuffs to strengthen their own armies while weakening their opponents. Each is useful in its own way, and teams will likely need a mixture of each in order to be successful.

Demigod 1

Conquest itself is fairly similar to DotA. For those not familiar with this kind of gameplay, each side starts on the opposite end of a symmetrical map. You gain gold and experience as you defeat more enemies; the gold can be spent on items or on upgrades, while leveling up your Demigod lets you pick new abilities and powers for them to use. Dying triggers a resurrection timer, and when it's up, you're sent back to your starting point.

Your home base contains an item shop, a portal that your reinforcements spawn out of, a healing crystal, and the citadel you have to protect. The item shop is pretty self-explanatory - you buy items, weapons, and armor here for your Demigod. The healing crystal simply heals your Demigod when you're in range, and often retreating back to the crystal when you're low on life is a better option than dying and waiting for respawn. The portal spawns reinforcement units in waves; you can't control or direct them, they just spawn at set intervals and march forward towards the enemy base.

Demigod 2

The citadel is a bit special though, and this is where Demigod starts to diverge from DotA. At your citadel, you can buy a series of upgrades for all your forces that at critical to winning the game. While you don't construct or place any actual buildings, it's similar to the various upgrades you can buy for your units in most regular RTS games. For example, at your citadel you can boost the health and strength of your reinforcements, build a treasury that gives you more gold, purchase an experience boost for your Demigods, lower your ressurection timer, and, what I think is most important, add new units to your reinforcement waves.

Initially, your reinforcements are just a small group of generic melee units, but by spending money in the citadel you can add healers, long range units, flying units, and huge splash-damage causing giants. Building these units is pretty much necessary to succeed; you're not going to make it very far without them. However, by themselves they're not going to do much for you either, and you and the other players on your team have to carefully plan your strategy around your spawn waves if you want to get anywhere. It's a nice element of strategy that's not too over the top and arcane -- easy to understand, but it'll probably take a lot of experimentation to find out exactly what works with what Demigods.

Demigod 3

Earlier on, I mentioned flags -- these are something else that Demigod does that strays a bit from DotA. Scattered around the map are a variety of capture points, each which confer helpful bonuses to the team that controls them. Some give you an experience boost, some will increase the damage and health of your reinforcements by 30%, and there's even a flag that gives you access to an artifact shop, where you can buy more powerful (and more expensive) equipment that's generally better than what's in your item store. The portals your reinforcements spawn out of all have flags as well, and a crafty opponent can actually capture one of your portal flags and take your portal over (although this usually means the game is about to end).

Even if Conquest isn't your cup of tea, the additional game modes provide a wide variety of options. Additionally, you can alter almost every option in the game in the settings, such as respawn time to what items are and aren't allowed. You can even set how long it takes flag control points to capture, and how much damage the reinforcement units do. The multiple customization options will allow you to tweak the game as you see fit, so if there's a part of the game you don't like there's a good chance you'll be able to change it.

Demigod 4

One of the really nice things about Demigod is that the games are specifically designed to not last very long -- 30-45 minutes is the expected average for a game. I have to admit, the first game I played against CPU opponents, I had no idea what I was doing and ended up in a two hour stalemate with my citadel maxed out and a constant battle in the dead center of the map I couldn't break. Once I figured out what was going on though, the other games I played pretty squarely fell into the 30-45 minute range.

The game also looks fantastic too, and word is that the system requirements are going to be pretty low; lower than Supreme Commander at least. You won't need a bleeding-edge rig to run this, so hopefully we can get a decent sized group of Dtoiders playing.

If you couldn't tell, I'm pretty damn excited for this game to hit final release. It's in good shape now (although there are some balance issues that are actively being worked on), and I can only imagine that the final product will be even better. If you're not already excited about this game, you should be -- it's going to be awesome. 








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Jonathan Ross is an Associate Editor in Los Angeles who is obsessed with capybaras. Like, seriously, obsessed. If he's not playing Team Fortress 2 or getting into arguments about why PC gaming is superior, he's either off having a fancy dinner with lots of expensive wine, or sitting on the Destructoid IRC complaining that's he's not off having a fancy dinner. Likes: Chrono Trigger, Street Fighter, Steam, everything Blizzard and Valve have ever made, playing Angry Birds on the toilet. Meet the rest of the team



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49 comments | showing # 1 to 49
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Wedge's Avatar - Comment posted on 03/06/2009 15:12
Wedge
wat is this "pee see" you speak of? does it giev me achivments? D=
Drack48's Avatar - Comment posted on 03/06/2009 15:17
Drack48
This looks great, but these type of games are to too work much for me.
Jonathan Ross's Avatar - Comment posted on 03/06/2009 15:20
Jonathan Ross
@drack48 It's not as complicated as it might seem at first. The games are relatively short, and there's not much micromanaging. I'd encourage you to give it a shot; micromanaging is almost non-existent.
chuckles's Avatar - Comment posted on 03/06/2009 15:34
chuckles
I've been excited about this game for a while, sounds like it's gonna be sweet.
Gyrael's Avatar - Comment posted on 03/06/2009 15:38
Gyrael
I want this.
bluexy's Avatar - Comment posted on 03/06/2009 15:46
bluexy
Cool! I'm glad this is turning out to be a great game. :)
Daynger777's Avatar - Comment posted on 03/06/2009 15:48
Daynger777
I used to LOVE all the WC3 mods. But I didn't really pick up on the DoTA craze cause I just got destroyed every time I tried to play it.

Then everyone would hurt mah feelers :'(

Loved all the tower defenses tho :)
CountingConflict's Avatar - Comment posted on 03/06/2009 15:50
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Maurice Tan's Avatar - Comment posted on 03/06/2009 15:51
Maurice Tan
Booo not much micro boooooooooooo!
maltman1856's Avatar - Comment posted on 03/06/2009 15:58
maltman1856
Thank god somebody is talking about demigod. Dtoid had limited info on it and I have been looking forward to playing it for some time. However, I wanted to see what you guys think of it before I purchase it. Seems to be really good. The only HUGE downside I see from this point is that there are only 8 heroes to choose from, whereas DOTA has something like over 30. I wish there were more characters, but great preview. Thoroughly enjoyed reading it.
Chronic Logic's Avatar - Comment posted on 03/06/2009 16:00
Chronic Logic
I was hoping for some army on army size battles, oh well...
emuscles's Avatar - Comment posted on 03/06/2009 16:03
emuscles
@chronic logic; i'd think between some 2-3 commanders on each side of a 5v5 (or whatever), would get very ARMY SIZE (the fuck size is that?).

oh and my friends and i are anxious to see how this turns out!
emuscles's Avatar - Comment posted on 03/06/2009 16:04
emuscles
@chronic logic; i'd think between some 2-3 commanders on each side of a 5v5 (or whatever), would get very ARMY SIZE (the fuck size is that?).
emuscles's Avatar - Comment posted on 03/06/2009 16:23
emuscles
WHOA DOUBLE POST
's Avatar - Comment posted on 03/06/2009 16:37
Clint
Looks awesome, but I doubt I could be good at it :/
TewDee's Avatar - Comment posted on 03/06/2009 16:55
TewDee
maltman - DotA had 96 heroes.

I can't wait for this.
Eschatos's Avatar - Comment posted on 03/06/2009 17:23
Eschatos
I'm more a fan of Supreme Commander type games, but this interests me.
ZargonX's Avatar - Comment posted on 03/06/2009 18:46
ZargonX
It's interesting looking, but not quite sure it's my cup of tea. I guess that's what demos are for...
manta's Avatar - Comment posted on 03/06/2009 19:19
manta
@maltman

That's exactly my concern too. You can only have so much playtime out of 8 heroes...where as DotA's count is astronomical compared to that.

Granted, not all of DotA's are fun to play or even good, but there are easily over 8 worthwhile heroes.

This game will have to be something special in order for me to shell out 50 bucks for a visual upgrade over DotA.
Mr Gilder's Avatar - Comment posted on 03/09/2009 08:27
Mr Gilder
I just upgraded my computer enough to play Dawn of War 2 at a decent clip. This game has had my eye for a while. Perhaps my comp will be able to handle it. It does look too much more demanding.
Valentino's Avatar - Comment posted on 03/24/2010 05:07
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