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Preview: Deadly Creatures

6:00 PM on 02.05.2009   |   Samit Sarkar

Preview: Deadly Creatures photo

A dark, dank environment appears before you. It seems like a small area, if only because the lack of light makes it difficult to see very far. But you hear a faint skittering off to one side, and then a brown mantis edges into view. The “camera” doesn’t move to follow it; it’s stationary, as if you’re watching recorded footage, so all you see is the mantis crawling around. And then, in a flash, the insect is gone -- devoured by a gila monster; it now sits contentedly in front of you, licking its lips with its forked tongue.

This is the opening movie that plays behind the “press A” main menu of Rainbow Studios’ Deadly Creatures. As you can imagine, the game like nothing else on the Wii -- or any other console, really, for that matter -- a creature combat adventure with an intriguing, overarching human storyline that takes place around the starring arachnids’ micro-scale world. I saw the finished game yesterday, and it’s looking fantastic. Hit the jump to discover how to take out tarantula hawks in one hit -- if you’re playing as the scorpion.

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The game begins with a voice-over from Billy Bob Thornton, who plays the part of Wade. It sets up the story, which is told in flashbacks (à la Pulp Fiction). A cutscene follows, and the kicker here is the last line from Wade: “Who are we diggin’ up, anyway?” So right from the get-go, you’re captivated by the story; here’s how lead designer Jordan Itkowitz explained the narrative to me:

Because you’re a tarantula and a scorpion, you’re seeing Struggs [Dennis Hopper] and Wade’s narrative play out over the game, and always from that kinda “removed” perspective -- they’re always these giants. But you’re able to go to places and reveal details and see things that the human eye can’t. ... We just continually build the story like that -- multiple layers, all the time. It was really fun to tell a story that way, through the eyes of two really unlikely protagonists.
The game is split up into ten chapters; you play as the tarantula in the odd-numbered chapters, and the scorpion in the even-numbered chapters. Basically, Deadly Creatures is a combat-focused action/adventure game. You traverse the world fighting insects and other (in many cases, much larger) creatures, so the combat has to be very well done for the game to be fun. Yes, there’s waggle, but I never found it obnoxious; in fact, it seemed very natural.

2

Basic strikes are performed with the A button, while a Wiimote motion does a heavy attack. Since the tarantula is more of an “agile ninja,” you can jump with it (press Z); when playing as the slower, more tank-like scorpion, Z blocks -- the game becomes more of a strategic endeavor in that sense. Later in the game, the tarantula unlocks attacks to help it be more stealthy: you’ll be able to fire blobs of silk to trap your prey, and you’ll also get an awesome pounce attack (directed with the IR pointer).

The game has some rudimentary “RPG-lite” elements to it. Killing enemies rewards you with points, and you’ll unlock upgrades (such as new moves and increased attack power) at certain point levels. Each chapter also holds a few green crickets, which, like Gorgon eyes in God of War, will increase your health bar. In fact, Itkowitz had quite a reverence for David Jaffe’s seminal action title, the first chapter of which he referred to as “expertly paced” and “textbook for how to pull somebody into an experience.”

3

In that vein, Deadly Creatures features a boss encounter with a rattlesnake in the first chapter, which is one of a number of many-times-your-size enemies you’ll face throughout the game. After a QTE-filled fight (don’t worry -- again, it’s not obnoxious), you don’t actually kill it; it’ll pop up at a few other instances -- including the final boss battle. Going back to the dual-angle storytelling style, the end of the game has you fighting the rattlesnake as the tarantula while something else is going on inside a building; you won’t find out what’s happening until you play the next chapter as the scorpion.

Every chapter includes some story bits where you’ll hear about what Struggs and Wade are up to. Sometimes, it’ll be exposition to add to the narrative; other times, it’ll just be some banter to help flesh out their personalities. Continuing on in the first chapter, your objective is to find and fight the scorpion; after that battle, the scorpion drops into a hole, which is where the next chapter takes off.

Instead, I moved on to the fourth chapter, which took place in the same desert area as Chapter 1. However, there isn’t a lot of backtracking in this game -- you won’t be playing through the same areas as both creatures, but they’ll take place in the same world, and you’ll often be able to see the connections (e.g., “Oh, so there are some webs -- a path for the tarantula”). As I said, the scorpion is more defensive; its tough exoskeleton provides armor, and its pincers can block basic melee attacks. The tail isn’t just used for stabbing; it can also swipe to clear multiple enemies away.

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The scorpion’s unlockable attacks include a very useful burrowing move. When you’re on soil, you can burrow into the ground and then pop up to lash out at your opponent; against tarantula hawks, it’ll be a one-hit kill. The scorpion also has some bad-ass finishing moves, which involve QTEs. For example, in one of them, it flips its enemy on its back and stabs it in the throat with its stinger. Enemies include other tarantulas, gila monsters, horned lizards (which can shoot blood out of their eyes!), and swarms of blood-sucking wasps that have to be swatted away with the Wiimote.

Deadly Creatures seems like it could be a great third-party Wii title, and we certainly can’t have too many of those. It’s one of the most unique games I’ve ever played, and it’s obvious that Rainbow put a lot of effort into it. The game ships next Monday, February 9th, and from what I’ve seen, it’s definitely going to be worth a look.








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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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24 comments | showing # 1 to 24
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Chad Concelmo's Avatar - Comment posted on 02/05/2009 18:14
Chad Concelmo
Great preview! I can't WAIT for this game! :D
ProperlyParanoid's Avatar - Comment posted on 02/05/2009 18:31
ProperlyParanoid
Great preview! This game is going to be amazing. I really like the concept and the gameplay looks solid. Yay for Rainbow Studios!
Xaren's Avatar - Comment posted on 02/05/2009 18:43
Xaren
Oh man... I hate those bastard ><
Naim Master's Avatar - Comment posted on 02/05/2009 18:47
Naim Master
Good preview ( I'm so diferent) , but why isn't Jonathan Holmes doing the preview , isn't he supposed to be the Wii dude?
TheCleaningGuy's Avatar - Comment posted on 02/05/2009 18:53
TheCleaningGuy
I've gotta say, I'm intrigued.
dollrapist's Avatar - Comment posted on 02/05/2009 18:54
dollrapist
I'm buying this! Another fun Wii title for my collection. Yay
John B's Avatar - Comment posted on 02/05/2009 19:03
John B
@TheCleaningGuy:

Agreed. I wasn't too interested in it initially, but it actually does have some appeal now. Those graphics actually look pretty good, too.
lazyhoboguy's Avatar - Comment posted on 02/05/2009 19:08
lazyhoboguy
wow this looks pretty cool, lucky wii people
Rusty Ghia's Avatar - Comment posted on 02/05/2009 19:29
Rusty Ghia
Wow, this game comes out next week already? It's been off of my radar for a while so this is good news.
The GHost's Avatar - Comment posted on 02/05/2009 19:29
The GHost
I'm surprised at the lengths that it sounds like they're going through to create an engaging story. When I first heard about the game I just assumed it would be straight action with either little or no narrative.

I'm a little sour on the color pallet though. It looks a little too brown and gray. Even if it is realistic, the environments look kind of boring in the screen shots.

Woo hoo preview Samit! :D
Hiltz's Avatar - Comment posted on 02/05/2009 19:31
Hiltz
I'm really torn between picking up Deadly Creatures of House or The House of the Dead: Overkill.

One's a unique action adventure game with a potentionally interesting story and the other is a sweet co-op online FPS complete with B movie presentation.

I plan on eventually getting both but I'll wait for reviews to come in and make up my mind soon.
trueb7ue's Avatar - Comment posted on 02/05/2009 20:24
trueb7ue
thanks to you now i too cannot wait for this game!
Intruder's Avatar - Comment posted on 02/05/2009 21:43
Intruder
As far as I know, this is the only game that's ever been developed in Phoenix. Keep these guys in business and buy the damn game!
Oni's Avatar - Comment posted on 02/05/2009 21:58
Oni
Considering that the devs themselves suffered stings to get this game right, I present to you the Schmidt Sting Pain Index!

http://en.wikipedia.org/wiki/Schmidt_Sting_Pain_Index
Samit Sarkar's Avatar - Comment posted on 02/06/2009 00:15
Samit Sarkar
@Naim Master: Indeed, Jonathan Holmes is our "Wii dude." But he doesn't happen to live in New York, which is where THQ happened to be showing off the game. I'd say I "took one for the team," so to speak, but I'd be lying, because I'm really looking forward to this game. I kinda wish I owned a Wii.

@The GHost: Thanks! As for the environments, trust me: the developers have done a great job making sure they're quite varied. Most of the early part of the game takes place outdoors, and, well, the Sonoran Desert looks like you'd expect a desert to look (i.e., lots of sandy brown peppered with some hardy foliage).

But later in the game, you come across some very unique locations and set pieces. There's a level where you're crawling in and on a truck that's on its side, and another one where you're fighting inside a gas station building.

@Intruder: Actually, according to Wikipedia, Rainbow was founded in 1996. They've worked on a number of very solid titles, including the first two ATV Offroad Fury games on the PS2. For a full list of the games they've developed, check out their website.

@Oni: Yeah, that scale is awesome. I love the descriptions!
Wedge's Avatar - Comment posted on 02/06/2009 02:21
Wedge
It's hard for me to even think about this game, since I have severe arachnophobia, and just seeing those screenshots freaks me out...
hikickry's Avatar - Comment posted on 02/06/2009 02:45
hikickry
yep, i really think this could prove to be a little gem, and on that basis, ill probably be getting it over HOTD:Overkill. Thats provided it doesn't miraculously turn crap before release. This was one of the first on my radar of upcoming, possibly quality, core games.
Analitic's Avatar - Comment posted on 02/06/2009 03:59
Analitic
Great preview SS!

Also excited to see how engaging the story is, because the combat although seemingly repetitive, still looks fun...Wii owners rejoice, this is the dawn of a new species.

Again have to start with this one before moving on to house of the dead, although HotD looks even prettier, cant stop thinking if Dead space (or any other 3rd person shooter) looked as beautiful as this rail shooter, what would happen to the gaming community?
Leviathan902's Avatar - Comment posted on 02/06/2009 10:31
Leviathan902
LMAO that pain scale is hilarious! "Like someone has fired a staple gun into you cheek" AWESOME

Oh, and this game looks pretty sweet, i'll have to tell my bro to get it. He has a wii
perri's Avatar - Comment posted on 02/06/2009 12:36
perri
Wow, such a good preview! People laughed at me in the C-blogs...well actually the one guy got kind of upset...Anyways I have been anticipating this game for a loooong time. Great to see it get some attention. This is coming in a week or so right?

Good Wii month surprisingly.
DasiaG's Avatar - Comment posted on 05/20/2009 03:36
DasiaG
Monster is commonly described as gruesome and ill-looking creature. That is why the creature seen at a shore near Plum Island. The Montauk Monster is starting to make headlines. If you haven't heard about it, don't worry, but the Montauk Monster is a carcass that appeared on the beach of Long Island, New York. It defies classification, as it looks like no animal known to science, and a lot of people would give installment loans to figure out what it is. It washed up not too far away from Plum Island, AKA Anthrax Island, an uninhabited isle home to the Plum Island Animal Disease Center, a known animal testing facility. The corpse is thought to be a hoax, but some insist its real, or Amy Winehouse sunbathing. Still, many would pull out credit cards to unravel the <a rev="vote for" title="The Montauk Monster Returns For :15 More" href="http://personalmoneystore.com/moneyblog/2009/05/14/montauk-monster-returns/">Montauk Monster</a> mystery.
idontcare444's Avatar - Comment posted on 05/05/2011 09:28
idontcare444
This is the most original gaming experience I had this gen, I never before felt so uncomfortable playing a game, when you're crawling through filthy air vents or the back of a sink or an abandoned car in the desert and a giant rat or preying mantis appeared it really startled me I was always groused up and it was just awesome. This game begs a sequel but critics who review games by just adding up numbers and summing up for the review score instead of playing them and saying you felt experiencing it, killed this truly creative, original atmosphere and realistic looking game. No one bought it or at least not enough copies for THQ to announce a new entry, it's a shame. I hope someone picks this brand up and brings us a new tittle on nintendo's next system and in HD, wouldn't that be awesome. Oh and Dennis Hopper rules.
idontcare444's Avatar - Comment posted on 05/05/2011 09:28
idontcare444
This is the most original gaming experience I had this gen, I never before felt so uncomfortable playing a game, when you're crawling through filthy air vents or the back of a sink or an abandoned car in the desert and a giant rat or preying mantis appeared it really startled me I was always groused up and it was just awesome. This game begs a sequel but critics who review games by just adding up numbers and summing up for the review score instead of playing them and saying you felt experiencing it, killed this truly creative, original atmosphere and realistic looking game. No one bought it or at least not enough copies for THQ to announce a new entry, it's a shame. I hope someone picks this brand up and brings us a new tittle on nintendo's next system and in HD, wouldn't that be awesome. Oh and Dennis Hopper rules.
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