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Preview: Dead Space Extraction photo

When Electronic Arts said it was going to bring Dead Space to the Wii, a lot of people thought that they were joking. As it turns out, they weren't, but the confirmation only brought about the usual two responses. The first and most prevalent one was the typical, "OMG, I can't believe they're porting it to the Wii. It's totally going to [negative term of choice]," since it's commonly known that anything that has to do with the Wii is absolute garbage.

The other response was more along the lines of, "Really? Wow, I want to check that out if I can, since Dead Space for Xbox 360/PlayStation 3 was my favorite game of last year. And since I like to play all my systems equally and don't have this Wii bias that's so cool with the kids ages 18 to 25, I won't form any opinions about the title until I actually see it in person." 

OK, so that was actually my response. But I did get to finally see Dead Space Extraction, and I did form some opinions, so follow the jump to hear more.

Dead Space Extraction (Wii)
Developer: Electronic Arts
Publisher: Electronic Arts:
To be released: Fall 2009

I wasn't actually joking about Dead Space being my favorite game of last year, so I was extremely interested to see what EA was doing with the franchise on the Wii. Would it be a straight port? What kind of controls would it have? What would Baby Jesus think about it? 

While viewing the demonstration, almost all the questions were answered. And while Baby J's opinion on the title is yet to be confirmed, I can tell you that Dead Space Extraction is looking to be pretty good so far.

As you may have heard, the gameplay is similar to the approach that Resident Evil: Umbrella Chronicles used, where it's not really a shooter, but it's also not a free-roaming adventure. Actual movement of the character is controlled by the game at all times, but there are instances of choosing different paths through the levels, some easier or harder than others. There are areas, too, that do give the player extra camera movement, called "Camera Opportunities." These Camera Ops allow the player to explore the environments in certain rooms and through certain paths, so that the player can feel less like they're on rails and more immersed in the exploration aspects of the game.

Just like the original Dead Space, the HUD is represented by on-screen markers as opposed to health bars and ammo count menus. For the Wii version, though, the gamer is placed in a first-person perspective, so information is displayed on the Wii Remote reticule instead of on the character's back. And, yes, you do use the Wiimote to aim and fire, but have no worries about it being a "gun game." You use the Wiimote to shoot, but it's also used for a new feature that has you carrying your own light source (the green glow seen in the picture below).

This light will fade over time, and to bring its strength back up, the player will have to shake the Wiimote up and down. This may sound a little cheesy, but it was said to give the player the choice in harrowing situations of whether or not they would increase the light for better accuracy, or just keep fighting off the enemies. The player can also have the option of rotating any weapon in the game ninety degrees by just turning their wrist. For fans of the first game this will be good news since the only, and arguably most versatile weapon, in the first title that could do this was the plasma cutter. 

The timeline of the story places the events in Extraction before the original, and the moment when the marker was, duh, extracted from the planet's surface. Now, I'm not exactly clear as to whether or not this takes place on the ship from the first game or the colony, but by looking at the environments in the demo, it appears to be once again on the same ship.

The level of detail used in the game will keep fans happy, too. While no one expects the Wii to do things that it just can't do, what it can do, it does very well.  As you can see from the above picture, the team responsible for Extraction has done a great job of creating the environments. There were a few things that I did notice, though. The contrast between the lighted area that you can see in front of the character compared to the extremely shadowy areas that surround him isn't as stark as it was in the 360/PS3 version. This took away from the claustrophobic feeling that the first game created, but I have a feeling that they may have just cranked the brightness for the demo so we could see the environments. Let's hope so!

We didn't get a chance to see any of the co-op functionality, but from what I was told, it sounds like a true two-player game. The team wanted to make sure that if you were going to play with your friends, they would have something to do instead of some lame support role or something that just kept them busy (I'm looking at you, Super Mario Galaxy). Second players can share the first player's life bar and are equally invested in surviving, and they can also jump in and out of gameplay at any time.

Overall, what we were shown looked fun and true to the level of detail that EA has committed to each of its Dead Space mediums (like the comic and film). With the promise that the game's content wasn't watered down for the Wii, and the fact that I honestly can't get too much Dead Space anything in my life, I'm definitely looking forward to seeing more from this title in the future.


LAUNCH GALLERY (12 IMAGES)
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25 comments | showing # 1 to 25

Cadtalfryn's Avatar - Comment posted on 04/12/2009 17:24
Cadtalfryn
This is a day one purchase for me. I'm really pumped about this title.
absolutzero's Avatar - Comment posted on 04/12/2009 17:53
absolutzero
Just so no one gets the wrong idea--the wide environment shots in the gallery are not in-game captures. It's concept art.
Matthew Razak's Avatar - Comment posted on 04/12/2009 19:41
Matthew Razak
Very cool. I'm hoping it comes out quality cause I love Dead Space and it looks like they're putting plenty of effort into this.
Dv8thwonder's Avatar - Comment posted on 04/12/2009 20:18
Dv8thwonder
Dead Space Great Expectations?
Dexter345's Avatar - Comment posted on 04/12/2009 22:38
Dexter345
I'm also in the camp that this could be pretty cool. Even when they announced it, I didn't expect it to be anything like the 360/PS3 game; if they can do something on the Wii and make it good, then that's great.
Shael's Avatar - Comment posted on 04/13/2009 06:13
Shael
It doesn't take place on the Ishimura...I mean come on...look at the concept art. In Dead Space you practically roamed the whole ship and none of the set pieces (ie anything other then dark corridors) look like anything on the ship. Rather, it's from the colony on Aegis VII...which is awesome since I've always wanted a bigger tour of the place...

Besides, we <i>already</i> knew what happened on the Ishimura. Extraction (for all its flaws) detailed that, from the moment the marker came up right up to the point of Isaac's arrival.
atastysammich's Avatar - Comment posted on 04/13/2009 10:23
atastysammich
You are absolutely allowed to say that kind of thing in regards to, say, a Frankensteined-together Dead Rising port. Something cool-looking like this that's built from the ground up for the system, though, deserves a fair shot! I'm looking forward to seeing this in action.
Scroll's Avatar - Comment posted on 04/13/2009 10:28
Scroll
It looks great and all, but its nice to have more Dead space.

But Rail shooter, I mean really? The Wii doesn't need another rail shooter, it's just an easy way for them instead bring the license over. Fair enough but they could do far more, look at resi 4 on the wii, wouldn't that be great for Dead space too!
Trevor McGee's Avatar - Comment posted on 04/13/2009 10:32
Trevor McGee
Sharing a life bar = fail! I hate sharing life bars, I hate being punished for my partner sucking and at the same time if I happen to take damage I hate being blamed for the team failing. I hated it in Umbrella Chronicles and even in the completely unrelated Mortal Kombat Shaolin Monks.

It completely ruins the multi-player aspects of these games in a lot of ways for me, and I will be completely disgusted and pissed off if Dead Space Extraction also has quick time events (aka QTEs).

QTEs are so overdone these days it just makes me sick. I want to find the guy who came up with the idea to put QTEs in video games and punch him in the balls.

*Looks through the development staff list for Shenmue.*
Trevor McGee's Avatar - Comment posted on 04/13/2009 10:35
Trevor McGee
Also, I still would have preferred a straight port of Dead Space as opposed to this. The aiming controls for RE4 were amazing and made it easily the superior version. So if Dead Space were to be ported and it's aiming controls were at least as good as RE4 on the Wii, even with it's dumbed down visuals I think it would be safe to say it would probably be superior to the 360/PS3 versions even.
Chronic Logic's Avatar - Comment posted on 04/13/2009 10:54
Chronic Logic
Bleh, rail shooters are not my thing. Makes the game too easy. Wouldn't it have been easier to just port the game and strip everything to the bare bones?
aivan's Avatar - Comment posted on 04/13/2009 11:07
aivan
This could be fun. I'd much rather have this then a straight port. The on-rails could lend itself well to the scare tactics the game employs. Or completely screw everything up. It really is all up to the execution of it. Mind you, I never played the original Dead Space (I'm getting to it, I promise) but the universe is actually quite interesting and I hope they expand on that as well. (Which seems to be what their doing)
Holyetheline's Avatar - Comment posted on 04/13/2009 11:31
Holyetheline
I have a good feeling about this game. Sounds like they're expanding on the on rails experience quite a bit. My fiance and I will love this game.
silvain's Avatar - Comment posted on 04/13/2009 11:40
silvain
I'd just like to say that I thought Super Mario Galaxy had one of the best asymmetric multiplayer experiences since 8 eyes. :)

My "likes to watch but hates to platform" friend had a great time being the cursor.

Anyway, back to your reg. sched. dead space.
theredpepperofdoom's Avatar - Comment posted on 04/13/2009 11:57
theredpepperofdoom
Very interesting. I never played Dead Space because I don't have a 360/PS3 but I might get this if it was 30-40 bucks.
SephirothX's Avatar - Comment posted on 04/13/2009 12:16
SephirothX
if i want a rail shooter for the wii i'll buy house of the dead
vexed alex's Avatar - Comment posted on 04/13/2009 12:48
vexed alex
I'm surprised at the visuals. They look extremely good for a Wii game.
lubczyk's Avatar - Comment posted on 04/13/2009 13:50
lubczyk
It's going to be so scary having monsters attack you from behind!!!
NoMoneyLeftBoy's Avatar - Comment posted on 04/13/2009 13:57
NoMoneyLeftBoy
I'd have got this if I hadn't sold my Wii last week because it was crap.
wanderingpixel's Avatar - Comment posted on 04/13/2009 14:08
wanderingpixel
Looks cool. My only worry is that it will eventually get tedious after a while.
pedrovay2003's Avatar - Comment posted on 04/13/2009 19:58
pedrovay2003
I was originally not looking forward to this, but I am now. It looks like it's shaping up to be another great entry in what is quickly becoming one of my favorite series.
Naim Master's Avatar - Comment posted on 04/14/2009 00:25
Naim Master
Umbrella Chronicles with Dead Space sounds pretty sexy ...
mikeyed's Avatar - Comment posted on 04/14/2009 01:37
mikeyed
At first I thought, "eh, how good could it be?" Then I remembered it was Dead Space and everything's hunky dory again...
Analitic's Avatar - Comment posted on 04/14/2009 03:17
Analitic
Very smart of EA; provide a new experience of dead space on the wii for xbox360/ps3 gamers to also buy/enjoy and ignore wii owners requests for RE4/Dead space game...not only is it smart but it seems to be working.

Just finished house of the dead, so not really looking forward to this, but things might change by the end of the year AND it looks gorgeous.
Archwright's Avatar - Comment posted on 04/14/2009 09:00
Archwright
Dead Rising: Chop 'til You Drop is a prime example of how you can't port a game from a 'strong' system to a 'weak' system. The end result was a different game, with the same name, and the same concept. A bunch of people were awfully disappointed.

Dead Space: Extraction is a much better idea than a straight port. This is intended to bring the 'Dead-Space-ness' to the Wii audience.

Granted, there has not been a lot of love for the 'on rails' shooter. Many people--myself included--find the whole genre to be frustratingly limited. Some call have even dared to call it 'shallow.'

I have high hopes. I think that this game could really deliver.
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