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Preview: Darksiders

7:00 PM on 07.08.2009   |   Samit Sarkar

Preview: Darksiders photo

THQ’s Darksiders is a game I’ve been keeping an eye on ever since it was announced way back at E3 2007. It’s been repeatedly delayed; the game is now set for release on January 1, 2010 (how very cheeky of you, THQ).

But I recently got some hands-on time with the comic book-styled action-adventure game, and from the time I spent with it, I gathered that the full product may very well be, as Jim hoped, ridiculously awesome. Hit the jump to read about things like killing demons with a big-ass sword ... while riding a horse.

[Update: Apparently, THQ has gotten rid of the game’s subtitle; it’s now simply Darksiders. --Samit]

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Darksiders (PlayStation 3, Xbox 360)
Developer: Vigil Games
Publisher: THQ
To be released: January 1, 2010


There’s more to Darksiders than meets the eye. People seem to be worried that it’s yet another cookie-cutter third-person action game, but that’s not what I saw. The game has an intriguing, unique storyline, and its gameplay takes elements from a wide variety of genres. Here’s the deal: you play as War, one of the Four Horsemen of the Apocalypse. War has been accused by the Charred Council -- a mediating body between heaven and hell -- of prematurely triggering the apocalypse (y’know, where heaven and hell descend on Earth to fight it out once and for all, with humanity caught in the middle).

The game actually kicks off during the apocalypse, when War is at the height of his power. But shortly afterward, he’s brought in chains before the Charred Council. They strip him of his abilities and send him back to Earth, doomed to walk the now-desolate landscape for all eternity. War isn’t going to take this lying down, though -- he’s been falsely accused of a crime he didn’t commit, so he sets out to right this wrong and find out who was really behind the early apocalypse. (After all, it isn’t due to hit until 2012, right?)

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Darksiders is the first title from Vigil Games, an Austin, Texas-based studio co-founded by comic book writer/artist Joe Madureira. (You may know him from his own series, Battle Chasers, as well as Marvel’s Uncanny X-Men.) Madureira serves as the game’s creative director, and that comic book influence is apparent in the game. You’ll see Gothic and demonic architecture juxtaposed with extant modern human buildings. Everything in the game was designed with that classic, Gears-style “bigger, better, more bad-ass” mantra in mind -- even doorways aren’t just simple wood-block-on-hinges affairs.

The whole game takes place on Earth, which is missing six billion inhabitants; in their stead are angels and demons, remnants of the cataclysmic clash that eradicated the human race. With such a killer premise, I was surprised by how often THQ’s Waleed Kamel, who explained the demo to me, drew comparisons between Darksiders and the Legend of Zelda games. I can see where he’s coming from; Darksiders features the same basic hub/dungeon structure that Zelda has (you’ll come upon doors that can’t be opened until, for example, you’ve upgraded your powers).

Combat in the game is immediately reminiscent of franchises like Devil May Cry, but Kamel noted that it’s less focused on memorizing combos and based more on rhythm. In that way, it made me think of the melee combat in Uncharted: Drake’s Fortune, where you don’t want to merely mash buttons. Here, timing your button inputs correctly will allow you to chain attacks together, making for some awesome-looking demon killing. And don’t worry -- Kamel assured me that there are no quick-time events in the game. You can transition seamlessly between your weapons -- which include a sword, pistol, and scythe -- during combat. So just like in Bayonetta, you can slice some enemies and then shoot ’em up, too. There’s also a wonderfully gory God of War-style quick kill for enemies who are low on health.

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But what I found to be worthwhile in Darksiders was the combination of this classic action game combat within the framework of an adventure game. You collect blue souls, the game’s currency, by killing enemies; these can be handed over to the demon Vulgrim, the merchant of the game, to upgrade your weapons and “Wrath” powers (magic). The prolific voice actor Phil LaMarr, whom you may know as Vamp in the Metal Gear Solid series, plays Vulgrim. In fact, Darksiders has a pretty significant voice cast. Liam O’Brien, best known for his role as Gaara on Naruto, voices War; Mark Hamill basically does his Joker voice as The Watcher. And Moon Bloodgood, of Terminator Salvation fame, voices the Archangel Uriel.

The Watcher is another interesting character. Since the Charred Council doesn’t trust you, they send the Watcher to accompany you back to Earth; continuing with the Zelda comparison, Kamel likened him to an “evil Navi.” The Watcher is “not someone to be trifled with” -- because you’re so weak, he has complete control over you. He can bring you to your knees, and he could even kill you on a whim if he wanted to do so. He acts as a guide of sorts, but there’s definitely not a congenial relationship between him and War.

A creature that is loyal and helpful is your horse, Ruin. This mighty beast is actually invisible -- the “phantom steed” is made of ash, so he merely disintegrates when he’s hit. You can summon him at the press of a button as long as you’re not in an enclosed area, and he’ll even catch you if you’re falling. (Of Ruin, Kamel said, “He’s like a bad-ass Epona.”) Ruin will allow you to get to places you couldn’t reach without him, and he’s also a necessity in certain combat situations, à la Agro from Shadow of the Colossus. In a boss battle in the Ashlands (which are literally composed of human ash, by the way), you can’t step on the ash without being devoured by the boss. But you can ride around on Ruin with impunity.

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THQ and Vigil wanted to stress the puzzle elements in the boss battles. It’s not just about hacking away until a screen-filling health bar is depleted; instead, like Zelda, you’ll often receive a new weapon or ability in a dungeon, and -- guess what? -- you’ll need to use it against the dungeon boss. I saw this in action when War was given not a hook shot, but a “cross blade.” It’s a sweet bow, but what’s neat is that you can lock on to multiple targets with it (it’ll fire at all of them at once). In the fiery dungeon, the boss isn’t harmed by regular attacks. But the cross blade also transfers elements. If you hit something that’s on fire, your arrows will then be imbued with flame -- and that’s how you can defeat the boss.

Since it’s an action-adventure game, a major part of the game is exploration. I spent some time running around and found what looked like a subway entrance -- it led to a small underground area where, after doing some platforming, I came upon a chest full of souls. Sweet! There will also be a number of sections where you’ll be given a heavy weapon to play with. These segments are intended to break up the gameplay. One of the special weapons was a Fracture Cannon, a demon-designed remote-detonated rocket launcher. You have unlimited ammo in the short time you have the weapon, so it’s a blast (ba-dum-tish) to use.

The environment is interactive, too. If something looks like it can be used, then it can be used. I killed many a demon by picking up objects like cars and hurling them at the monsters. It’s also a lot of fun to break a fire hydrant and watch the geyser-like torrent of water raise enemies high into the air.

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Darksiders incorporates gameplay from plenty of sources, and its developers aren’t afraid to admit it or even to invite comparisons. That’s because they feel as if they’ve got something special on their hands, and while we’ll have to wait until New Year’s Day to know for sure, I definitely enjoyed what I played so far. For more, hit up the game’s official Web site.

LAUNCH GALLERY (8 IMAGES)
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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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42 comments | showing # 1 to 42
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GLORNS's Avatar - Comment posted on 07/08/2009 19:11
GLORNS
Can't wait... Cain + Kratos = Darksiders.
Two's Avatar - Comment posted on 07/08/2009 19:16
Two
I'm damn excited.
bodybreak's Avatar - Comment posted on 07/08/2009 19:17
bodybreak
War looks like a character from WoW.
Los255's Avatar - Comment posted on 07/08/2009 19:26
Los255
Can't say I like the main character's cheesy ass name, but it looks good.
grafkhun's Avatar - Comment posted on 07/08/2009 19:29
grafkhun
Looking forward to hearing more about this, looks fun, plain and simple fun.
Los255's Avatar - Comment posted on 07/08/2009 19:33
Los255
"Darksiders incorporates gameplay from plenty of sources, and its developers aren’t afraid to admit it or even to invite comparisons."

I like that they took the initiative are admitting it from the jump because the second paragraph alone in this article was just screaming "God of War".

If they can truly make it their own and not a mess, I'm all for this game.
covah's Avatar - Comment posted on 07/08/2009 19:40
covah
Whats with all the previews in the last two days?
Samit Sarkar's Avatar - Comment posted on 07/08/2009 19:51
Samit Sarkar
@Los255: How is it "cheesy"? The dude is one of the Four Horsemen of the Apocalypse. Y'know...Conquest, Famine, War, and Death.
FukoukaCat's Avatar - Comment posted on 07/08/2009 19:57
FukoukaCat
It would look much more professional without those numbers marking every paragraph. Just sayin'...
HiddenAHB's Avatar - Comment posted on 07/08/2009 20:04
HiddenAHB
@Los255

I make Samit words mine, how can WAR be a cheesy name? The dude is the fucking bringer of Apocalypse, who shall plant the seed of chaos among humans and cause the Armagedon.

Also, he is bulier than all the Gears characters together.
Samit Sarkar's Avatar - Comment posted on 07/08/2009 20:28
Samit Sarkar
@RonTheDawn: Um, there are images there. Maybe something's wrong with your browser...?
ZombiePlatypus's Avatar - Comment posted on 07/08/2009 21:09
ZombiePlatypus
I'm loving it, and all the Zelda comparisons soud great to me. I didn't know Mad had a studio, let alone that a game that looks/sounds this good is their first product. I hope it delivers.
Arttemis's Avatar - Comment posted on 07/08/2009 21:18
Arttemis
Absolutely amazing. I'm glad they're taking influence from OoT and incorporating them into their own deep plot, since Nintendo did a pretty disappointing job with the OoT-copypasta sans interesting story, Twilight Princess.

I'm pretty much guaranteed to purchase this title, but I'm truly hoping they deliver an exceptional adventure or action title; focusing on both aspects simultaneously might cause both to fall short of desires.

Darksiders: Wrath of War, Brütal Legend, Batman: Arkham Asylum, Bayonetta, Ninja Gaiden Sigma 2... Looks like my PS3 is going to get a workout over the next year!

@Los255 - .....You're criticizing the name of a Horseman of Apocalypse.....?
Caffeine Knight's Avatar - Comment posted on 07/08/2009 22:06
Caffeine Knight
This game looks amazing. If it lives up to the hype that I/we have created for it, then it would appear as if Vigil Games will be the new development house to watch out for.
Davram's Avatar - Comment posted on 07/08/2009 23:06
Davram
I'm just confused. This isn't a sports game, is it? Is the sword like, a baseball bat? Explain.
Bob Muir's Avatar - Comment posted on 07/08/2009 23:18
Bob Muir
I'm concerned about how much they openly say "this element is like Zelda," because it makes me worry that the game has few or no unique elements of its own, but at least the setting and story sound intriguing.
Chronic Logic's Avatar - Comment posted on 07/08/2009 23:30
Chronic Logic
Is it popular to make characters with small heads and large hands? Game looks great by the way.
funran's Avatar - Comment posted on 07/08/2009 23:32
funran
Nice write up samit, you can be my browntown any time.
GamerD's Avatar - Comment posted on 07/08/2009 23:55
GamerD
Its Arthas + Dante = awesome
Mockingbird's Avatar - Comment posted on 07/09/2009 03:47
Mockingbird
Add this to my list of "do want" games.
mrsatan's Avatar - Comment posted on 07/09/2009 04:57
mrsatan
Man I am stoked on this one. I am glad they pushed it back to polish it since it was said to have a couple minor issues.
Forager's Avatar - Comment posted on 07/09/2009 13:12
Forager
I want the game NOW! Please don't make us wait any longer....
moot button's Avatar - Comment posted on 07/09/2009 20:47
moot button
UGGGH! Why is it that every time there's a game I can't wait any longer for, my stinkin' time machine is broken?!
Demiath's Avatar - Comment posted on 07/29/2009 04:17
Demiath
This Darksiders game has always been one big "meh" for me. The underwhelming trailers I've seen so far haven't done nearly enough to convince me that this is anything but another generic GoW ripoff.
Fiat Mediocrity's Avatar - Comment posted on 11/04/2009 13:01
Fiat Mediocrity
Prince Arthas got his own video game?
wozelw's Avatar - Comment posted on 12/18/2009 09:39
wozelw
ı want to game now (;
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mvpolis's Avatar - Comment posted on 03/15/2010 15:21
mvpolis
I'm loving it, and all the Zelda comparisons soud great to me.
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simonmax's Avatar - Comment posted on 07/13/2010 09:24
simonmax
I am glad they pushed it back to polish IT Global since it was said to have a couple minor issues. The dude is the fucking bringer of Apocalypse xbox 360.
Irfan Nazir's Avatar - Comment posted on 09/28/2010 06:59
Irfan Nazir
pon defeat, different enemies expel souls Testking 646-230 that provide different benefits. There are three types of Testking 642-661 souls throughout the world of Darksiders: Testking HP0-S20 green souls that fill the health bar, yellow souls Testking 640-460 that fill the Wrath meter, and blue souls that are the game’s form Testking SK0-002 of currency. These can be spent at "Vulgrim Locations" on things such as new combo attacks, Testking 642-415 wrath abilities, power-ups, and potions. There are also artifacts scattered throughout the world that can be exchanged for more blue souls, with bonuses Testking 642-611 for completing each set. Additionally, souls of each color can be obtained Testking JN0-304 by opening chests found throughout the world. Other items that Testking 352-001 can be located include wrath core and lifestone fragments, whereupon collecting four, War's Wrath or Health, Testking 70-630 respectively, are permanently increased.
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