Look, I don’t care that Dante’s Inferno is based on The Divine Comedy. Nor do I care that literary nerds are getting their panties in a bunch over what Electronic Arts is doing here. It’s a videogame, and I play games to have fun.
Dante’s Inferno (PlayStation 3, Xbox 360, PSP)
The demo begins with Dante riding on the Charon's boat. Charon is the ferryman that takes the dead on his boat into Hell. In the game, Charon is the boat. If you read my coverage of the Dante’s Inferno panel from WonderCon, then you already know that the team re-imagined Charon as a living boat. If that’s not humiliating enough, wait until you hear what Dante ends up doing to poor Charon later in the level.
On Charon’s boat, Dante encounters various types of ground and flying type demons. When you’ve weakened enemies down, a button will float above their head and you can perform finishers by pressing the right buttons that pop up on the screen. For the most part, the buttons that you need to press appear right above the creature's head. Whenever you needed to press the O button, however, it would appear on the lower right of the screen. I messed up a lot of the QTEs because of the odd placement, but I was told that they would fix the O button placement in the final game.
Near the end of the battle on Charon's boat, a giant demon with a rider appears with more monsters. After killing the giant demon's rider, you can actually hop on and take control of the demon. Dante can use the demon to pound enemies and make it bite other demons' heads off. After everything was clear, Dante walks up to the front of the ship where Charon's head is. A quick time event takes place and Dante commands the demon he's riding on to rip off Charon's head. He then has it chuck the head off into the distance like a football.
The boat now has no driver and it collides with a giant pillar. Dante uses the demon to scale the pillar as it's breaking apart. Players have to be quick getting through this section, jumping from pillar to pillar. Near the end of this section, the demon can't make it in time, since the wall crumbles underneath it, so Dante jumps off the demon at the last second and players have to sprint through the last of this section.
Overall, it was a Hell of a good time. It plays out a lot like God of War and that's not a bad thing at all. I couldn't hear a thing so I couldn't tell what was going on with the story in this particular section. I really want to see how EA is going to make this stand out from God of War. Hell, even the God of War team wants to see how it will stand out, too.
Look for another preview of Dante's Inferno sometime next month. It'll be a lot more detailed, I promise.