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Preview: Dante's Inferno

11:00 AM on 04.28.2009   |   Hamza CTZ Aziz

Preview: Dante's Inferno photo

Look, I don’t care that Dante’s Inferno is based on The Divine Comedy. Nor do I care that literary nerds are getting their panties in a bunch over what Electronic Arts is doing here. It’s a videogame, and I play games to have fun.

And fun is what I had when I played Dante’s Inferno at EA’s Spring Break event earlier in the month. My hands-on time was short and it wasn’t in an ideal situation (the event was packed with press in a small space with loud music blaring), but I did enjoy my small taste of Hell.

Hit the break and find out how fun it is to go to Hell.

Dante’s Inferno (PlayStation 3, Xbox 360, PSP)
Developer: EA Redwood Shores
Publisher: EA
To be released: Fall 2009

The demo begins with Dante riding on the Charon's boat. Charon is the ferryman that takes the dead on his boat into Hell. In the game, Charon is the boat. If you read my coverage of the Dante’s Inferno panel from WonderCon, then you already know that the team re-imagined Charon as a living boat. If that’s not humiliating enough, wait until you hear what Dante ends up doing to poor Charon later in the level.

Anyway, Dante’s Inferno felt a lot like God of War. You have your heavy and light attacks, you can juggle enemies, and your Scythe can even extend like a whip in similar fashion to the Blades of Chaos. You can grab enemies and that mechanic is a little more thought out in Dante's Inferno. Later in the game, I came across some demon babies with blades for limbs (EA sure loves babies). I was able to grab a baby, impale it and swing my Scythe around to smack the baby against other enemies.

Dante can block, roll, double-jump, use the Scythe to swing on objects, and use magic attacks as well. The first magic attack Dante gets is the projectile Cross attack, where Dante throws Holy Crosses in the same way that Ryu Hayabusa from Ninja Gaiden throws shurikens. You’ll have a health and magic meter, and to replenish either, you need to open up chest-like objects that hold energy. So yeah, a lot like God of War.

On Charon’s boat, Dante encounters various types of ground and flying type demons. When you’ve weakened enemies down, a button will float above their head and you can perform finishers by pressing the right buttons that pop up on the screen. For the most part, the buttons that you need to press appear right above the creature's head. Whenever you needed to press the O button, however, it would appear on the lower right of the screen. I messed up a lot of the QTEs because of the odd placement, but I was told that they would fix the O button placement in the final game.

Near the end of the battle on Charon's boat, a giant demon with a rider appears with more monsters. After killing the giant demon's rider, you can actually hop on and take control of the demon. Dante can use the demon to pound enemies and make it bite other demons' heads off. After everything was clear, Dante walks up to the front of the ship where Charon's head is. A quick time event takes place and Dante commands the demon he's riding on to rip off Charon's head. He then has it chuck the head off into the distance like a football.

The boat now has no driver and it collides with a giant pillar. Dante uses the demon to scale the pillar as it's breaking apart. Players have to be quick getting through this section, jumping from pillar to pillar. Near the end of this section, the demon can't make it in time, since the wall crumbles underneath it, so Dante jumps off the demon at the last second and players have to sprint through the last of this section.



From here, I make my way across the first layer of Hell, fighting more and more creatures. A number of sections are closed by demon doors, which the player needs to impale with his Scythe. Players then rapidly press the circle button to force open the door. While funny at first, it grew old really fast.

At one point, I run into Charon again. The demon Dante was riding on has one Hell of a throw and manages to throw Charon's head through a wall. You can leave his head sticking through the wall, or just be a total bastard and actually push his head out and into the abyss below.

As I was getting close to the end, I came across a damned soul. The poor soul is on his knees, naked and penisless (Hell sucks!). When you encounter these penisless people, you’re given two choices: save or kill. The save feature wasn’t ready in this build so I went with the kill choice and jammed my Cross into his skull. I was told that saving a soul wouldn’t be as simple, as you'll need to go through a quick time event.



At the end of the demo, Dante confronts King Minos, the demon that judges the damned. The boss is huge and the battle is almost RPG-like. First, Minos attacks. Then, he leaves himself vulnerable, giving you the chance to attack. It goes back and forth like this with some demons spawning midway through the fight. There are a couple of quick time events during the boss fight, and finishing off Minos is rather awesome. Minos has a really long tongue, and at the end, you grab Minos' tongue and stick it on a cog wheel. You then go through a QTE and have to spin the wheel until you split open Minos' head.

Overall, it was a Hell of a good time. It plays out a lot like God of War and that's not a bad thing at all. I couldn't hear a thing so I couldn't tell what was going on with the story in this particular section. I really want to see how EA is going to make this stand out from God of War. Hell, even the God of War team wants to see how it will stand out, too. 

Look for another preview of Dante's Inferno sometime next month. It'll be a lot more detailed, I promise. 

LAUNCH GALLERY (8 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo









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Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy. Likes Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo Meet the rest of the team



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31 comments | showing # 1 to 31
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Blackhat's Avatar - Comment posted on 04/28/2009 11:04
Blackhat
X-Blades eh? Heh ;)
Clown's Avatar - Comment posted on 04/28/2009 11:07
Clown
sounds like a dmc5
Clown's Avatar - Comment posted on 04/28/2009 11:07
Clown
but it does look amazing, and dark......i like dark
Anski's Avatar - Comment posted on 04/28/2009 11:09
Anski
I think I've just become interested in this game.
Bulkmailer's Avatar - Comment posted on 04/28/2009 11:11
Bulkmailer
You know what, I'm sick of the double-jump. It just doesn't look right. I know we're talking about a game that takes place in hell, but it appears there is gravity down there. Well, I guess not.
DinnertimeNinja's Avatar - Comment posted on 04/28/2009 11:12
DinnertimeNinja
Probably at least worth a rent.

I DO like GoW after all.
Shadowiii's Avatar - Comment posted on 04/28/2009 11:29
Shadowiii
Remember Conan? Pretty sure that game was "a lot like God of War." Here's hoping this one turns out better (it already LOOKS better at least).
gamadaya's Avatar - Comment posted on 04/28/2009 11:31
gamadaya
What? This is literally 100% GoW, just in another setting. Did they even really change any major mechanics? And why is the guy actually called Dante?
nintendoll's Avatar - Comment posted on 04/28/2009 11:35
nintendoll
It looks like a good game.

Christians killing babies, I'm sure they won't be happy about that.
Tubatic's Avatar - Comment posted on 04/28/2009 11:37
Tubatic
lol X-Blades
Naim Master's Avatar - Comment posted on 04/28/2009 11:43
Naim Master
Double Jump sounds too light for hell .
CommanderPoopypants's Avatar - Comment posted on 04/28/2009 11:45
CommanderPoopypants
I can never figure out why they can't come up with an ORIGINAL name that is separate from the names of literary classics. There's no way in hell(no pun intended) that ANY game can capture the creepiness of Dante's Inferno. If they can come up with a decent game, why can't they come up with a decent, original name?
the Golden Avatar's Avatar - Comment posted on 04/28/2009 11:50
the Golden Avatar
Someone should be fired.
Aziel13's Avatar - Comment posted on 04/28/2009 12:06
Aziel13
there better be a boss on ever circle
psycho terror2's Avatar - Comment posted on 04/28/2009 12:14
psycho terror2
derivative douche developers don't deserve destructoid's dollars.

game looks ok, but the devs have already annoyed me, so i won't bother purchasing it. if they hadn't called it dantes inferno, i'd be much more interested. it may sound dumb, but it's my right to be fickle.
Chronic Logic's Avatar - Comment posted on 04/28/2009 12:56
Chronic Logic
I wasn't aware that dead people can die again. Killing souls? Souls aren't even alive, how can you kill something that isn't alive? Can you kill a rock?
Corak's Avatar - Comment posted on 04/28/2009 13:06
Corak
Well at least you had fun with it. I read Kotaku's impressions and they seemed to pick it apart for the same reasons you liked it. While I no doubt this will most likely sell decent I'm still on the fence. I'll most likely wait to read some reviews before I decide to get it. If this drops anytime around God of War 3 I'll most likely skip it entirely.
Vrynix's Avatar - Comment posted on 04/28/2009 13:11
Vrynix
Wait, so you actually play an action hero version of Alighieri?
Oh well, as long as it's still located beneath Jerusalem and there are minarets all over the place like in the books...oh wait
silvain's Avatar - Comment posted on 04/28/2009 13:40
silvain
"Look, I dont care that Dantes Inferno is based on The Divine Comedy. Nor do I care that literary nerds are getting their panties in a bunch over what Electronic Arts is doing here. Its a videogame, and I play games to have fun."

yay for anti-intellectualism!
Rayne's Avatar - Comment posted on 04/28/2009 14:02
Rayne
hrmmm the review sounds cool bout whats up with no original ideas anymore like the save or kill feature is gonna be what sets this game apart? Think i might rent it when it comes out but unlike this game i've already invested 100 dollars or 120 on my GoW expierence on ps2 an i'll prolly spend 60 more when pt 3 comes out
grafkhun's Avatar - Comment posted on 04/28/2009 14:05
grafkhun
I'm pumped for it. Hey, if it's good, it's good, as long as it does some stuff that sets it apart from other action-adventures, which GoW didn't do for me, then I'll get it. GoW is great, but doesn't add any crazy new things, sure it's paced really well and overall the gameplay is tight, but from a mechanic point of view, it was nothing new. I did totally dig the Greek setting though.
Robbo the hood's Avatar - Comment posted on 04/28/2009 14:42
Robbo the hood
I don't see why this game is taking so much flak for not being strictly true to the source material, God of War pretty much took a bunch of names from Greek mythology and did whatever the hell they wanted.
Darren Nakamura's Avatar - Comment posted on 04/28/2009 14:56
Darren Nakamura
It sounds exactly like God of War. But like you said, that's not a bad thing.
Syn's Avatar - Comment posted on 04/28/2009 15:56
Syn
"Look, I donft care that Dantefs Inferno is based on The Divine Comedy. Nor do I care that literary nerds are getting their panties in a bunch over what Electronic Arts is doing here. Itfs a videogame, and I play games to have fun."

I've noticed that EVERY Dante's Inferno article starts with this exact same statement. You are wasting your time and effort.
Overcrowd's Avatar - Comment posted on 04/28/2009 16:05
Overcrowd
"You can leave his head sticking through the wall, or just be a total bastard and actually push his head out and into the abyss below.

When you encounter these penisless people, youre given two choices: save or kill. The save feature wasnt ready in this build so I went with the kill choice and jammed my Cross into his skull. I was told that saving a soul wouldnt be as simple, as you'll need to go through a quick time event."

Possibly multiple Bioshock-esque endings?
kaocrat's Avatar - Comment posted on 04/29/2009 07:06
kaocrat
I think if Sony wants to compete with this, they should change the name of their upcoming sequel from "God of War 3" to "Homer's The Iliad, translated by Samuel Butler".
ToxinBlackheart's Avatar - Comment posted on 04/29/2009 10:42
ToxinBlackheart
I was an avid fan of Dante's original epic poem, so this game has had me intrigued from the start.

I was already interested in some of the character designs, and King Minos doesn't disappoint. I like the direction they took with him, and he looks like a helluva fun boss!

God of War clone? That's okay with me. As long as they can keep the fun, the fresh setting and character designs will keep me hooked.
gamerdude1's Avatar - Comment posted on 04/29/2009 21:49
gamerdude1
I reminds me of GoW, wich was AWSOME!
gamerdude1's Avatar - Comment posted on 04/29/2009 21:54
gamerdude1
F*ck, i meant "it" reminds me of GoW, not I
kiran1234's Avatar - Comment posted on 02/19/2011 04:04
kiran1234
Interesting post and thanks for sharing. Some things in here I have not thought about before.Thanks for making such a cool post which is really very well written.will be referring a lot of friends about this.Keep blogging Used BMW Wheels
kiran1234's Avatar - Comment posted on 02/20/2011 03:59
kiran1234
Very good points you wrote here..Great stuff...I think you've made some truly interesting points.Keep up the good work. Sonakshi Sinha
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