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Preview: Cursed Mountain

8:00 PM on 08.10.2009   |   Brad Rice

Preview: Cursed Mountain photo

We've previously spoken with Cursed Mountain developer Deep Silver on the title, and even got some time with it at E3. But the spectacle of lights and blaring noises doesn't make for a very condusive to playing a horror title in. So, with the lights dimmed a bit more and most of the thumping bass beats gone, Deep Silver invited me to check out their title at a New York City hotel.

Set in the 1980s, this survival horror title has you facing the elements, the undead, and the less-than-friendly recluses of the Himalayas. It's a time without GPS devices and cellphones, yet is familiar enough to most people that they can relate with the character.

How does the title hold up against the legions of other survival horror titles that are out there? Especially considering that not many have really bothered to try the genre out on the Wii? Well, you can find out your answers to this and so much more after the jump.

Cursed Mountain (Wii)
Developer: Deep Silver
Publisher: Deep Silver
To be released: August 25, 2009

As soon as we sat down to play Cursed Mountain, the game's atmosphere came across loud and clear. This title, about a man trying to find out what happened to his brother when he tried to climb to the top of Mt. Chomolonzo in the Himalayas, gives you the feeling that something is amiss. As we investigated the deserted town at the base of the mountain, the only thing I could think of was that this reminded me a lot of Silent Hill 2 -- I was constantly wondering if something was going to come up from behind and attack. While I wasn't in a state of constant terror, my foot was tapping in anticipation.

Cursed Mountain is a different sort of horror game. As you've heard before, and you'll hear again, the whole game is based around a control scheme that opens the player up physically. Just think back to playing most any survival horror title. You're usually clutching the controller with an iron grip, with your shoulders hunched over and your pants slightly soggy. You can admit it -- we won't judge.

The game forces you to waggle your way through fighting the ghouls, ghosts, and already dead of Everest -- the souls of those who failed to climb the mountain, the monks who are there to defend it, and mythical beasts of Tibetian legend. As such, you have to open your body and not get into a defensive position, creating a new sort of experience for the player -- one where you have to decide whether or not to man up and fight the spirits that are in your way.

Combat follows in one of two ways: either you blast apart the spirits with your magically-empowered pickaxe from afar, or you can beat them to death with it in a less magical way. Either way, before you actually kill the spirits, you have the opportunity to perform Buddhist rites on the souls, sending them off to the afterlife and dropping health or other goodies in the process. So, there's no reason not to do so.

What makes the Buddhist rites fun, and what really keeps things from getting stale -- is that each soul has its own set of motions, so you won't be repeatedly doing the same strokes over and over again. It should also make combat much scarier, because each battle is a bit of an unknown. I say should because there was a bit of a sense of disconnect when it came to the combat. It may have just been my position as an observer (the demo was hands-off), but there was never a real sense of terror in the fights. I think it might be because there never seemed to be any ancillary indicators of combat: the controller only vibrated when hit, and the music didn't become heightened upon entering a battle.

The music part was surprising because the soundtrack was so good -- it reminded me very heavily of Siren: New Translation, and combat was the one area it was lacking in. Otherwise, the music fit perfectly with the environment and the type of mood created by the story. What I really enjoyed about the story was how the plot developed -- most clues were found through flashbacks and backstory, leaving the player to piece together the story for themselves. The further you delve into things, the weirder they get, giving the game a great feeling.

By the time I was done with Cursed Mountain, I wanted to just take the debug unit home with me. The game has all the makings for one of the best horror titles on the Wii. The game really feels like an evolution of the horror genre onto the Wii. Many of the tones and elements seem familiar, but there's a clear level of care put into the title to make it for the Wii that comes across and really helps the title. I've got very high hopes for the title, and can't wait for the release that'll be happening at the end of the month.

Also, for all you Collector's Edition lovers, Cursed Mountain's will be giving you a soundtrack, making-of features, and some extra content for the title. So, you might want to buckle down and shell out the money for this tin-encased edition of the game.

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15 comments | showing # 1 to 15
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TriplZer0's Avatar - Comment posted on 08/10/2009 20:04
TriplZer0
This sounds pretty promising, but I won't be picking it up. I'm too much of a chicken to play survival horror games. But I bet my roommate will be getting it the day it launches. He's been talking about it for months.
ProperlyParanoid's Avatar - Comment posted on 08/10/2009 20:29
ProperlyParanoid
This sounds amazing, I'm definitely buying it.
Sam Spectre's Avatar - Comment posted on 08/10/2009 20:30
Sam Spectre
Awesome! When I first heard about this game I thought it was a great idea but I didn't think they would be able to pull it off. I'll definitely be picking this up when it comes out.
pedrovay2003's Avatar - Comment posted on 08/10/2009 21:03
pedrovay2003
I'm so excited for this... Collector's Edition, here I come.
Jonathan Holmes's Avatar - Comment posted on 08/10/2009 21:13
Jonathan Holmes
I was less than thrilled with this game at E3, but that was E3; the worst place on earth to play a survival horror game.

I will definitely give it another shot in a dark, soundproof room.
BigBadBoogie's Avatar - Comment posted on 08/10/2009 21:14
BigBadBoogie
"Open your body"? What the hell are you talking about?
SWE3tMadness's Avatar - Comment posted on 08/10/2009 21:29
SWE3tMadness
I'll definitely give it a shot with a rental when it comes out, and hope I'll be more impressed once I actually play it myself.
VGFreak1225's Avatar - Comment posted on 08/10/2009 22:00
VGFreak1225
I could really use a good psychological horror game right now. Here's hoping Silent Hill: Shattered Memories and Dementium II follow suit.
@BigBadBoogie:
Holding the controller close to your self is supposed to make you feel safe, that's why people do it all the time in horror games. Here, you'll be moving the controller away from your body. It's supposed to give a sense of vunerability.
Kyle MacGregor's Avatar - Comment posted on 08/11/2009 07:10
Kyle MacGregor
I'm interested, but not entirely sold. I'm sure I'll be picking it up eventually, but launch day...probably not.
Colette Bennett's Avatar - Comment posted on 08/11/2009 07:44
Colette Bennett
Still easily one of my most anticipated games of the year.
Gen Eric Gui's Avatar - Comment posted on 08/11/2009 11:26
Gen Eric Gui
Do want. The Buddhist Rights thing sounds pretty cool, but it also sounds like it could get really infuriating, really fast. At least it isn't required to kill the ghosts, so that's a plus.
brimtastic's Avatar - Comment posted on 08/11/2009 14:16
brimtastic
With every new "Collector's Edition" that is announced, I'm reminded of Jim's article. And then I sigh.

That said, this sounds pretty cool. I'm a bit rubbish at survival horror though, so I'm undecided as of yet.
KidKobun's Avatar - Comment posted on 08/11/2009 16:57
KidKobun
Nice preview! I already pre ordered mah copy. :3
perri's Avatar - Comment posted on 08/12/2009 11:03
perri
Sounds good. Will continue to keep an eye on this. I really hope they deliver, seems to be a triple A effort so far.
magic100's Avatar - Comment posted on 05/06/2010 21:27
magic100
The Buddhist Rights thing sounds pretty cool, but it also sounds like it could get really infuriating, really fast. At least it isn't required to kill the ghosts, so that's a plus. <a href="http://www.yuregininsesi.com" title="sesli sohbet" target="_blank">sesli sohbet</a>
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