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Command the hordeMany survival horror fans have already been anticipating Ubisoft's ZombiU for some time. What you may not know, though, is that ZombiU will also be coming with three offline multiplayer modes. Before single-player elitism takes hold of you, just know that this isn't looking like the throwaway multiplayer you might be fearing. The modes are simple enough to get into, and at the very least, go a fair way to keeping the hardcore survival gameplay of the single-player intact.
ZombiU (Wii U) The multiplayer is comprised of three core modes, the first two of which are simple survival and time attack modes. You know the drill here. In time attack you race to see how many zombies you can kill and points you can score until time runs out. In survival mode, you have to hold out as long as you can with the limited resources at your disposal. At the end of either mode, your score and times are posted to leaderboards. Not unlike what we've seen in Resident Evil's Mercenaries mode, the time attack and survival options actually do a good job of retaining the survival element that the single-player seems to do so well. They may may not be scary per se, but there is definitely a strong feeling of tension, whether you're scrambling for the last couple points in time attack, or staving off zombies with only two bullets and a croquet bat.
The final multiplayer mode, and the one I spent the most time in, takes a turn towards the weird. Nintendo has talked a lot about the asymmetrical gameplay experience that the Wii U GamePad affords, and ZombiU is probably the best example of it. Playing like a quasi-strategy game, this 1v1 mode casts one player as a survivor, and the other as the Zombie King. The player controlling the survivor has a straightforward enough task; capture three flags across the map while fighting off zombies. Ammo and health are very limited to, so you will need to keep an eye out and scavenge supplies. Playing as the Zombie Master, you will use the Wii U GamePad to look at a top down view of the map. From here you will deploy different zombie units across the map to both kill the survivor, and capture flags. In the interest of balance, you can only have up to eight zombies at a time, and different units cost resources to deploy. There is also a fair bit of variety in the units you can deploy. You have Trackers, who can sense where the survivor is and hunt them down, along with armor clad zombies who are resistant to gun fire, as well as zombies that ignore the survivor altogether and focus on capturing flags. As you would expect, the game doesn't go too crazy with the real time strategy elements. There is no resource gathering here, rather, resources regenerate over time. You can even recall deployed zombies to regain a portion of their cost.
While playing as a Zombie Master is all good and fun, I did take issue with some things while playing as a survivor. The moment to moment gameplay is just much more forgiving than whats found in the campaign. Since there are only a handful of zombies at any given time, it's not incredibly hard to keep track of where they are all at, which killed a bit of the tension for me. Also, while it is easy to run out of ammo, finding it isn't so hard. There are care packages strewn about the map that will drop ammo and health every so often,. So long as you make sure to stop by one on the way to the next flag, you will always have a comfortable amount of both. While that all makes sense when speaking about a balanced multiplayer mode, it does go a long way to undercutting the hardcore survivalist mood that the campaign builds so well. But if ZombieU is to have a multiplayer mode, I'm glad it's this. Granted, it's definitely not a game that I would expect to have one, but what is here plays well, and preserves most of the campaigns atmosphere. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
7:00 AM on 06.19.2013 Highland Wars is exactly what it sounds likeHere in Scotland we love eating deep-fried food, whiskey, having a shockingly low life expectancy, and fighting. Especially the last one. So it's surprising to me that outside of Medieval II: Total War, there's not been much...
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3:30 PM on 06.07.2013 Friday Night Fights: I've got nothingWelcome to another edition of Dtoid's Friday Night Fights! We had a cool little thing planned for y'all tonight, but had to postpone it at the last minute because reasons happened. (Don't worry, you'll get it next week instea...
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| 11:30 AM on 02.08.2013 Wii U ZombiU Deluxe Set throws in a Pro Controller |

As skeptical as I was that ZombiU would have staying power after the Wii U launch, I must say, the game's multiplayer in which one person manages zombies and the other tries to fend them off really won me over. Those of you w...more
| 8:30 AM on 12.13.2012 ZombiU devs 'disappointed' by early US reviews |

ZombiU producer Guillaume Brunier has confessed that early opinions on the Wii U launch title disappointed his team, admitting that nobody expected some of the harsh feedback provided by sites like Game Informer and GameSpot....more
| 11:00 PM on 12.08.2012 Suggestive ZombiU ads exacerbate ongoing controversy |

ZombiU is, by all accounts, a pretty decent game that uses the Wii U's GamePad in some interesting ways. It's helped breathe new life into a genre that's been in decay for the better part of a decade. And hey, if nothing else...more
| 8:30 AM on 11.21.2012 ZombiU devs sneaking hidden messages into game |

According to Ubisoft Montpellier, ZombiU's mysterious Prepper isn't the only one watching players as they pick their way through London's undead-infested streets. The developer is monitoring online survivors, and leaving hidd...more
| 11:00 AM on 11.18.2012 Review: ZombiU |

ZombiU will be viewed through a very particular lens, one designed to scrutinize the Wii U's worth as a "hardcore" gaming system. One of the few original launch titles built to appeal to the lifelong gamer, many are going to ...more
| 8:00 AM on 10.12.2012 ZombiU trailer walks you through its GamePad gimmickry |

Here's a brief walkthrough video for Ubisoft's big Wii U exclusive, ZombiU. Designed to demonstrate the more gimmicky gameplay features, you'll get a taste of how you need to use the GamePad to get around Olde London Towne.&...more
| 3:00 PM on 09.13.2012 ZombiU's post-apocalyptic world looks highly unpleasant |

ZombiU is shaping up to be an easy launch-window purchase for Wii U owners as a complement to whatever obligatory first-party Nintendo title they purchase. I'm a bit worried by how much stuff is delegated to the GamePad, but...more
| 1:30 PM on 08.31.2012 Eat some brain while you watch this new ZombiU trailer |

We may have collectively groaned at E3 at "yet another zombie game," but ZombiU has continuously impressed since its debut. Check out the trailer above and our recent preview to see why. Developed by Ubisoft Montpellier, Zom...more
| 10:15 AM on 08.24.2012 ZombiU dev diary says the Wii U is needed for horror |

"With the Wii U gamepad, we can bring back slow paced, scary moments to the survival horror genre," that is what is said in this ZombiU developer diary, as if games like Amnesia never happened. No, only with the power of TOU...more
| 3:00 PM on 06.14.2013 Sony executive loves Demon's Souls and wants to see more |
Sony "dropped the ball" with Demon's Souls, SCE Worldwide Studios president Shuhei Yoshida confessed to Polygon. After co-developing the acclaimed PlayStation 3 title with From Software, Sony declined to publish the game in w...more
| 6:34 AM on 06.13.2013 Check out this brutal The Evil Within gameplay |
God, I'm looking forward to The Evil Within. Shinji Mikami, back doing horror, and backed by one of the few publishers with enough balls left to not stick cravenly to focus-tested sludge. Couldn't be happier with that. Unpre...more
| 7:15 PM on 06.12.2013 Daylight uses PlayStation Eye to photograph you scared |
Daylight is the psychological horror title developed by Zombie Studios (and published by Atlus) that will be hitting PlayStation 4 and PC in 2014. After some hands-on time, I can honestly say that the game really did manage t...more


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