After making a splash at E3, what was once a fairly unknown indie iOS title attracted a ton of attention from press and gamers alike. Nominated for several handheld awards, Contre Jour is steadily approaching release.
Contre Jour (iOS)
Developed by Mokus, consisting of only one member (Maksym Hryniv), Contre Jour is described as a “hauntingly beautiful” puzzle platformer. Using physics to manipulate the environment and other creatures, you must navigate across 60 different stages, spread across three vastly different worlds, while facing many twisted challenges and deceptive puzzles along the way.
There are several ways to manipulate the environments. Initially, you’ll start with creating hills and ditches on the ground beneath your character. This is done to create movement when your eyeball character is stuck on flat surface. Eventually, tentacles are introduced which can latch onto the eyeball character and function as a swing. Latching two tentacles can act as a bridge and help him get across large gaps. With the tentacles, momentum is key and letting go of them at the right time will fling your character great distances.
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