developed by City Interactive - ok, let's move on.
i'll gladly wait for Birds of Steel and new Ace Combat.





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Preview: Combat Wings: The Great Battles of WWII
I think that we can all agree that games set in World War II are pretty much dead. Medal of Honor started it, Call of Duty treaded in and eventually killed it, and Brothers in Arms is taking a page from the Quentin Tarantino style guide to make WWII relevant again. Developer City Interactive is staying in WWII though with Combat Wings: The Great Battles of WWII, an aerial combat game that takes you through many of the second Great War's aerial campaigns. Hopefully, a view from thousands of feet up will give fresh perspective to these well threaded battlefields.
Combat Wings: The Great Battles of WWII (PlayStation 3, Xbox 360) In Combat Wings, you play as Allied forces from four different campaign perspectives: American, British, Russian, and Australian. Each campaign narrative is self-contained, similar to pre-Modern Warfare Since this is a flight game, nailing smooth controls is particularly important. City Interactive is taking this opportunity to integrate PlayStation Move support to offer a more natural way to control the game. When using Move, the navigation controller controls your throttle and you use the wand to steer the plane. The mission that was being demoed with the PS Move had us doing a variety of things from dogfights to bombing runs, and it all seemed a little janky at first. Using the wand to steer the plane, I always found myself overshooting ground targets and never able to keep a steady beat on enemy planes. I should add though that when of the guys from City Interactive played he didn't have as much trouble as I did. Once I got my hands on an Xbox 360 controller though, the controls felt infinitely better. The second mission we played was a straight forward aerial dog fight taking place in the Pacific theater. In this mission, City showed Combat Wings's flight assist mechanic, Ace Mode. One of City Interactive's big push for this game is to show the intimate nature of air combat in WWII. Without the luxuries of modern drones and the like, pilots had to get really close to targets to take them out. Close enough even that you could see the other pilots face in the cockpit. Ace Mode is City's way of conveying this type of intensity. By holding down the left trigger, Ace Mode steers you fast and hard towards your nearest primary objective. It's a great idea and tool but I found myself using it more as a crutch. Since your usage of Ace mode is governed by a regenerating meter, I found myself spamming the hell out of it as it was the quickest method to finish objectives.
Ace Mode will even auto-correct your trajectory when you are dangerously close to crashing. For example, when I was shooting at ground targets I would just fly straight down firing off all my rockets and machine guns like a madman. Once the target was destroyed I would just hold down the left trigger and Ace Mode would pull me back up. You can't expect to spam Ace Mode all the time though. The next mission we played was a nighttime bombing run set in the Russian warfront. Midway through, you have to land your plane in the middle of the woods to pick up some ordinance. When playing the landing sequence Ace Mode is completely disabled, which makes sense. Now that's the single-player portion of the game. As for multiplayer, Combat Wings may or may not have multiplayer in the final cut since time is against them. Speaking with the games developer one-on-one, I learned that they are looking at a number of options regarding the multiplayer component. One option is of course to delay the game, but that is unlikely as they seem dead-set on making their November 2011 release date. Another option is of course to not have it at all, and from what I could tell that is certainly a viable option though development is still continuing on the multiplayer mode. The final option discussed is to release the game as scheduled and the multiplayer as an add on later on down the line. Whatever the final decision, Combat Wings will not be totally devoid of an online component (since leaderboards and add-on support fall under that category.) The final cut will also have a split screen co-op mode when it most likely ships this coming fall. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)new flight game - cool
developed by City Interactive - ok, let's move on. i'll gladly wait for Birds of Steel and new Ace Combat. Dang it. Yes, more console flight sims would be good. More QUALITY flight sims would be better. Additionally, this is a genre where motion controls could really be useful/make sense. 6:30 PM on 05.14.2013 The WWII dogfights of War Thunder are headed to PS4Gaijin Entertainment is bringing its free-to-play massively-multiplayer online game War Thunder to PlayStation 4 this holiday season. There's nothing in the way of screenshots for the expanded release, though we do have a te...
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6:00 PM on 11.27.2012 Ace Combat: Assault Horizon heading to PC next yearOriginally released on PlayStation 3 and Xbox 360 in October of last year, Ace Combat: Assault Horizon is now scheduled to get a PC release in Q1 2013 by way of Steam. Unfortunately, this version will rely on Games for Window...
2:00 PM on 08.29.2012 Review: Damage Inc.: Pacific Squadron WWIIIn theory, flight simulation games offer fans of the genre accurate flight controls with a diverse array of those amazing aircrafts they love so much, with powerful dogfights and skill helping push along a narrative worthy of...
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2:00 PM on 04.02.2012 Review: Birds of SteelCombat flight simulators, like real-time strategy games, are a resilient breed which has always struggled to find its place on consoles. A mouse and keyboard control scheme is almost always preferred over a gamepad when it co...
5:00 PM on 03.31.2012 Review: Microsoft FlightThough I do desperately hope to one day see a full-on resurgence of aerial combat games, I've never been a die-hard fan of flight sims. I wholeheartedly respect the people who make them and the ensuing audience that appreciat...
| timeline following: |
| 2:15 PM on 03.25.2013 Flying high on Luftrausers with Vlambeer |
Holmes talks with the ever-charming Rami Ismail of Vlambeer to help those of you with short attention spans learn more about Luftrausers, coming soon to almost all the things (PC, Mac, Linux, PS3, PS Vita). Check out more of Holmes' Talk Fast interview series!more
| 6:00 PM on 11.27.2012 Ace Combat: Assault Horizon heading to PC next year |
Originally released on PlayStation 3 and Xbox 360 in October of last year, Ace Combat: Assault Horizon is now scheduled to get a PC release in Q1 2013 by way of Steam. Unfortunately, this version will rely on Games for Window...more
| 2:00 PM on 08.29.2012 Review: Damage Inc.: Pacific Squadron WWII |
In theory, flight simulation games offer fans of the genre accurate flight controls with a diverse array of those amazing aircrafts they love so much, with powerful dogfights and skill helping push along a narrative worthy of...more


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