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Preview: Collisions are a glorious thing in DiRT Showdown
Codemaster's DiRT series has always been known for offering gamers a rally racing series with a great physics engine and smart A.I. opponents that push back as aggressively as the player pushes them. Perhaps the greatest single aspect that has separated the series from other games of its ilk would be the damage modeling that accounts for some of the most exciting and visceral crashes experienced in racing games. Since the first game in the current generation's iteration of the series (that began as Colin McRae Rally), I've had just as much fun racing or trying to beat the best track time as I have had rewinding the playback after a particularly gnarly crash and applying slow motion to watch my car's body realistically crumple, smash into rocks and trees, then bound over cliffs. Codemasters is well aware of this particular draw, as evidenced by later games' flashback feature as well as DiRT 3's stunt-filled Gymkhana events. DiRT Showdown continues in that direction as its own fully fleshed game, offering players the chance to compete in several different events in giant stadiums filled with cheering crowds and lots of pyrotechnics. The thrills of stunting and crashing hard are amped up to levels beyond what the DiRT series has been known for.
DiRT Showdown (PC, PlayStation 3, Xbox 360) Just to clarify, DiRT Showdown is not a direct sequel to DiRT 3. In fact, as the Codemasters guys were quick to tell me, after getting feedback from their fans on how jarring the differences between the Gymkhana events and the regular rally events in DiRT 3 were, the team decided on offering players two entirely separate games that focused on these different aspects. The next true iteration of DiRT will be focused on the deep rally racing experience while DiRT Showdown should appease the demolition and stunt junkies who appreciated where Gymkhana took the series. DiRT Showdown isn't just some expansion, nor should it be considered DiRT 3.5. The game is a fully fledged beast with around 52 events spanning 19 locations and three different play styles -- Speed, Style, and Destruction. Many will be happy to know that pretty much every event can either be played via two-player split screen or online with up to eight players.
Speed encompasses DiRT Showdown's racing modes, which include Race-offs, Lap Attacks, and Eliminator and Dominator. I was able to get some hands-on time with a Nevada track in Race-off mode called "8 Ball" due to the figure eight shape of the track. Immediately after getting my hands on the controller, I noticed how much faster the game generally felt than previous entries, with boosting being an important part of getting ahead amidst aggressive drivers. The handling veers more towards arcade than simulation, so much so that I at first found myself swerving around the gravel track, kicking up dust, because I've been so accustomed to the weightier feeling of previous DiRT cars. The race itself was both fast-paced and thrilling, and at one point I got into a collision with several cars, causing my own vehicle to do several barrel rolls before somehow making it back onto the track to still come out in the lead. Style introduces the new Ken Block-branded Hoonigan events that take place in large stadiums and allow a lot of exploration. Hoonigan events include Smash Hunter, Trick Rush, and Head 2 Head mode, and all generally focus on allowing a player to wander around a stadium pulling off awesome stunts or smashing a number of blocks with finesse. I didn't get a chance to check out any Hoonigan events, though from what I'm told, they're a much more varied version of the free-roam stadiums one could unlock in DiRT 3, each with their own specific goals and career progression.
Finally, Destruction is heavily influenced by the Demolition Derby events found in GRID. The modes include Rampage, Hard Target, and Knockout. I had a chance to check out a Rampage event on the San Francisco track "Golden Gate." Rampage is a pure Demolition Derby mode with a variety of interestingly designed vehicles (including a hearse) where garnering the most points involves smashing into cars with as much force and strategy as possible, then making use of the last 30 seconds of the match to garner even more points. While T-boning and colliding hard with other vehicles and causing massive damage to pretty much everything in my path, I could quickly see how this may be the favorite party mode for gamers, both online and off. While the difficulty settings in DiRT Showdown can be adjusted to ramp up A.I. intelligence (i.e. cruelty towards you and others on the track), the real focus through the career mode will be on upgrading your vehicle so that it fits your play style. If you go with a heavier vehicle, you'll probably be focusing on speed and damage upgrades, but if you go with a lighter vehicle, you may find yourself along an upgrade path towards acceleration and agility. Succeeding in events earns you the cash to access these upgrades, so Codemasters wants to make sure the game is challenging and engaging enough for anyone on any difficulty level. DiRT Showdown won't be the game to appease fans of pure rally racing, but it's gearing up to be an exciting spin-off for the stunt junkie who wants demolition, pyrotechnics, and awesome stunt-filled races to the tune of cheering crowds. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)So what you're saying is...Codemasters are making a better Burnout game than Criterion since Burnout Revenge. There may be hope for the racing genre yet! Really like the Dirt games. So I know this will be freakishly awesome seeing how I've been waiting for a destruction derby type game for this gen. Can't wait. Good, I want codemasters to get this out of their system, and focus on purely on sim and rally for the next game. At the same time, demo derby is always fun, but hearing that it's going to be more arcade with "boost" is pretty lame. Why can't we have "realistic" demo derby games? I was really excited for this game because Codemasters always does a fantastic job of balancing the sim and arcade feel. Perfect examples being GRiD, DiRT, and F1. Hearing that they are messing with their system, even for a destruction derby game is a little disheartening. And on top of a less weighty feel (which is hard to accomplish and one of the shining points of their games) they are adding boost??? Why? Whats wrong with having heavy driving mechanics and no boost? 1:45 PM on 05.03.2013 Codemasters introducing LiveRoute system in GRID 2Since the dawn of racing, man has asked himself but one simple question: "How can we mess with the drivers during the course of a race?" Codemasters has listened and pondered over this question for many restless nights, and ...
6:30 PM on 04.26.2013 Indianapolis Motor Speedway makes its way into GRID 2Codemasters has dropped another multiplayer trailer for the upcoming GRID 2. This one focuses more on the cars and customization than the social network aspect. While Codemasters' RaceNet is still featured prominently in the...
7:30 PM on 04.16.2013 On the grid: GRID 2 multiplayer integrates RaceNetIntegrated statistic tracking and social networking features with videogames is no new concept, even in the racing genre, but the road warriors at Codematers look to be adding a lot more to their RaceNet with the upcoming re...
6:00 PM on 04.11.2013 GRID 2 lifts the hood on its multiplayer systemLike any proud owner, Codemasters is parking its car, popping the hood, and letting jealous bystanders take a peek at its baby. Today, the multiplayer modes are in the spotlight. GRID 2's multiplayer features will be entirely...
10:00 AM on 03.15.2013 Developer outlines plans for GRID 2 in new videoCodemasters talks a bit about their creative vision for GRID 2 in this newest trailer for the game, set to launch this May. The developer is going for something called "TrueFeel" with their physics engine, which supposedly w...
2:00 AM on 02.28.2013 Codemasters dev talks PS4, racing games going socialSpeaking to Edge, Codemasters senior executive producer Clive Moody has given his two cents regarding the PlayStation 4 and what the future holds for racing games. Despite the obvious improvements to visual fidelity that come...
2:45 PM on 02.15.2013 Here's some shiny gameplay footage of GRID 2Not including downloadable content, ports, and offbeat racers like Mario Kart, there's really no major racing games slated for this year from a major publisher or pre-existing brand other than GRID 2 here. That puts Codemast...
9:00 AM on 02.14.2013 Preview: The four major gameplay tweaks in GRID 2Five long years have passed since the original Race Driver: GRID offered racing fans an excellent hybrid racer with edge-of-your seat thrills in a great variety of racing styles. While the DiRT series has branched out a bit i...
8:30 PM on 02.08.2013 GRID 2 gets a new gameplay teaser trailerSome time ago, we got a nondescript trailer for GRID 2 that showed nothing more than cars doing car-like things. As of today however, a new trailer has surfaced, showing a bit of gameplay. When asked about the drifting aspec...
3:00 PM on 01.31.2013 Decisions: GRID 2 has retailer-exclusive preorder bonusesCodemasters has slapped a release date on GRID 2: May 28 in North America, and May 31 in Europe. This will once again be a multiplatform game, hitting up the usual PlayStation 3, PC, and Xbox 360 trio. Maybe we'll see a Wii U...
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| 5:00 PM on 07.11.2012 Review: DiRT Showdown |

The DiRT series is well-known for its Rally-style racing, accurate and realistic physics, and bare-knuckle driving action. Spawned from the Colin McCrae series of Rally games, DiRT took off on next-gen consoles for fans looking for something a little different than the regular slew of gearhead and arcade racing games available on the market. This is not your father's DiRT game.more
| 3:00 AM on 04.20.2012 DiRT Showdown arriving on May 29th, have a trailer |

It's crazy to think DiRT: Showdown is finally almost here. Wait, didn't DiRT 3 just come out? The "Complete Edition" of it just came out last month as well. Wow, Codemasters are not wasting any time these days. DiRT Showdown...more
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Get in, totally disregard your seatbelt and saftey, and get ready to take a spin with me in upcoming PS4 game DriveClub. Relax. Don't let the high-end visuals fool you -- this isn't some uptight sim. It's all about driving an...more
| 9:00 AM on 06.12.2013 Kazunori Yamauchi on Gran Turismo 6 and beyond |
At E3 this afternoon I had the pleasure of chatting with Polyphony Digital president Kazunori Yamauchi about his upcoming PS3 game, Gran Turismo 6. He also teased what might be coming up next, but made it clear that we're getting ahead of ourselves when talking about PS4 Gran Turismo titles. more
| 11:15 AM on 06.11.2013 LocoCyle is like Arkham meets Spy Hunter meets acid |
After seeing Twisted Pixel's LocoCycle at multiple trade shows in the past, we were finally able to go hands-on with the game on the Xbox One. It's going to be a downloadable launch title when Microsoft's new console is released, with an Xbox 360 release to follow some time later. So how's the game? Fun! It's got the charm that makes all Twisted Pixel games enjoyable. more


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