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Preview: Champions Online

11:40 AM on 07.13.2009   |   Ben Perlee

Preview: Champions Online photo

I'll be the first to admit: The idea of being a superhero has been a stupid little fantasy of mine many times in my life. Who doesn't want to be able to have amazing powers and do awesome things, preferably with a theme song? Spiderman, The Hulk, Batman, Wolverine, and Storm, all stand up as the ideals for many generations of people. They are our heroes.

So let's be real -- anyone who doesn't want to fly or shoot lasers from their eyes or summon the bestial strength of a gorilla has serious problems, and probably should not be your friend.

So it's people like me that Champions Online is appealing too. Developed by Cryptic Studios (the team behind NCsoft's City of Heroes), Champions Online aims to to take the superhero MMO formula originated with City of Heroes and expand upon it. Promising to be the deep “super” customizable MMO experience, Champions Online brings the heroics to a very deep level.

Hit the jump for my impressions.

Champions Online (PC, Xbox 360)
Developer: Cryptic Studios
Publisher: Atari
To be released: September 2009 (PC) Xbox 360 TBA

The Champions IP -- or those not nearly "nerdy" enough -- is a dice, pen, and paper-based role-playing game from the 1980s. The game gives players deep customization options, and Cryptic is really aiming to recreate those same options, but in a visual and action-oriented manner. The team wants you to be able to create any character you want, with any awesome superhero name you want (no more "Superdude1987"), and to have your hero look just as he or she should.

How do they do this? Well, the create-a-character mode is really, really deep. With sliders ranging from how far back your muscles are cut, to how far your cheek bones arch, there must be close to a 50 or 60 sliders to design your dream hero. It's very, very deep, and I'm reminded of many of wrestling titles, offering deep customization... except it's in an MMO.

Even the powers can be deeply personalized. Emanation points (where powers shoot out from) can be changed to different parts of the body, and the colors of those abilities can be changed as well. Most everything is completely customizable, and while Cryptic offers 18 basic power sets (i.e. fire, ice, supernatural, gadgeteering, martial arts, super defense, etc.), any power can be placed on the character. Do you want a dude named Freezerburn with fire/ice skills, an ice slide that's yellow, and green fire that shoots from his eyes? It's all possible in Champions.

Even traveling in Champions Online is specialized. Teleportation, flight, hover boards, ice and fire slides, mechanical boards, digging, and a whole lot more are movement options at your disposal. Fun little features, like being able to do the Soulja Boy dance, aim to keep this game grounded in fun.

However, your hero isn't the only character you will create. Champions Online will force you to design your hero's arch-nemesis, a boss character with just as much customization as your hero, integral to your individual storyline. Interestingly, you can be lame like Batmen towards the Joker, and let your nemesis live after every fight. Or you can be awesome and wipe him/her out. You'd like to kill your archenemy? Well, you'll get the chance to make a new one, up to 18 in total.

I spent about 20 minutes with this mode, playing around to create (of course) Mr. Destructoid. In my moment of creativity, he was a gadgeteer/gun class, as only Mr. D could be so badass. Unfortunately, since I couldn't find the clothing options for anything other than “skintight,” and there isn't exactly a smoking robot head (although Hamza will be excited to know shark-men are very easy to make), the creation I came up with looked more like a Tony Stark/mecha love child. Oops.

Gameplay-wise Champions Online has been designed to be an action MMO. Sure, the interface and controls are very typical for the genre (unless you use the control pad, or switch the controls to a shooter or action style), but the action much faster than your typical MMO. Attack commands issue almost immediately, and defensive action commands and maneuvers are very important for survival.

I've been told that while the soloing stuff is a big portion of the game (and missions are scaled depending on the number of both NPC allies and other players), the higher level stuff is almost impossible to beat without a max squad of five players, and the drops (which are designed depending on your character types) are different depending on the number of fighters.

PvP is an interesting affair. Players can have “duels” at any time, any place. Once a fight has been agreed upon, a rocket will drop down to the ground, either creating a battle dome for ground battles, of a sphere for aerial battles, and players can duke it out for funsies. Experience can be earned in PvP, and certain drops can only be gained in this mode. It's an “unsanctioned” battle that's compared to a sumo match, as once one player leaves the arena, the other wins.

Also, there is a special mode called the "Hero Games." Portrayed like a UFC match, (but still consistent with the Champions canon), players can fight in officially sanctioned duals (much like the duals mentioned above), but made official events in the game world, as opposed to the random battles on the streets.

Even more interesting than the "Hero Games" are the "Apocalypse" maps. This PvP game mode is not typical for MMOs. Rather than just duking it out, players of 5v5 have goals to win a battle. For example, the "Apocalype" map they had on display, "Stronghold Prison," was a 5-on-5 battle between villainous prisoners trying to escape and defensive heroes. Each side is charged with killing NPC heroes on either end of the prison. Complicating things are long corridors filled with turrets that shoot stuff to slows you down and limit your traveling skill. It's a very chaotic mode that relys on a lot of teamwork. Without it, you'll be like me, and die a lot.

Champions Online impressed me. Graphically, it's a super colorful cel-shaded world that looks to offer a whole lot of action with a different change of pace, compared to many other MMOs. It seems that Cryptic reviewed their experience with making superhero MMOs, decided what needs to be improved, and went about improving it. With a solid action style, a desire to let you create any superdude you want, and the hush-hush 360 version (very exciting!), Champions Online might be the MMO to check out this September.

LAUNCH GALLERY (20 IMAGES)
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23 comments | showing # 1 to 23
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Midgetsnowman's Avatar - Comment posted on 07/13/2009 11:44
Midgetsnowman
I'm still wondering how the hell they plan to make it at all balanced with a class-less system. But then, nobody ever accused Jack Emmert of being the world's greatest thinker. If he's stiull like he was when he helped the CoH devs write CoH, he'll likely assume the players simply wont be mean and make tank-mages galore.
Elsa's Avatar - Comment posted on 07/13/2009 11:48
Elsa
Hmmm... so the PS3 will have DC Universe Online... and the Xbox/PC will have Champions Online. Let the comparisons begin and the console wars go on.
... still it's good that anyone that's into this genre will have an opportunity to play, regardless of the console they own.
Havoc Fang's Avatar - Comment posted on 07/13/2009 11:51
Havoc Fang
Unbalancedness? In an MMO? Thats new.

It puts player choice and fun before balance, which kind of...makes sense. In a twisted way.

Looks interesting, but I'm avoiding MMOs like the plague after I finally got off the COX games. If theres a free month or so deal, I'll try it and pray its doesn't hook me in.
FinnE's Avatar - Comment posted on 07/13/2009 12:00
FinnE
I also wonder how they're going to balance it. A key part of MMORPGs on PC is continuous updates and patches, and I don't think that you have that same capability on Xbox 360. Right? Also, point of interest - its not a "dual" its a "duel". Dual is like, two and not one. Dual wielding. That kind of thing
Midgetsnowman's Avatar - Comment posted on 07/13/2009 12:03
Midgetsnowman
@Havoc Fang: Thats a problem though, because its a double edged sword. a classless system like this, or the semi-classless CoH one, you want to make character creativity number one. The big reason CoH is STILL played by a ton of people is because almost any powerset mix you try is at least vaguely on the side of viable. In a totally classless system, it'll be very easy for a newbie who doesn't understand all the ropes of the system to either nerf himself into utter uselessness or for the players to start building for the "best", most gamebreaking builds they can find and only really wanting other gamebreaking builds on their team.
Sean Carey's Avatar - Comment posted on 07/13/2009 12:06
Sean Carey
Any insight as to how the console version will vary from the PC version?
Chris Carter's Avatar - Comment posted on 07/13/2009 12:08
Chris Carter
@Midget
I think games should be classless for the tutorial/initial period of play (first 20 levels or so), and then should branch into a class system for customization's sake. The problem stems from games like vanilla WoW, where certain classes were utterly horrid end-game, and unplayable. If the classes are balanced, it's win-win.
Havoc Fang's Avatar - Comment posted on 07/13/2009 12:10
Havoc Fang
@Midgetsnowman: Well, it kind of evens out that theres both a limited number of powers, everyone has access to these and hopefully that would encourage the makers to make the enemies equally difficult.

That, and gamebreaking builds are in every MMO with any form of selection for attacks. Newbies will ALWAYS get something wrong (I should know, I played a Stalker to Level 50), but at least they will (normally) make something they like. CO seems to be based around that. Make what you like.
Eschatos's Avatar - Comment posted on 07/13/2009 12:29
Eschatos
I like the sound of this. I've not ever gotten around to trying City of Heroes, and now I don't need to.
Ben Perlee's Avatar - Comment posted on 07/13/2009 12:36
Ben Perlee
Thanks FinnE. Caught it! You get a cookie!
Midgetsnowman's Avatar - Comment posted on 07/13/2009 12:41
Midgetsnowman
@Havoc Fang: Thats my point though, newbies shouldnt HAVE to reroll to something else just because they come to find out their initial build idea was horrid. Its shit like that that made me quit WoW and stick with CoH.
The Gamer Kitten's Avatar - Comment posted on 07/13/2009 12:49
The Gamer Kitten
Alright. I am just about sold on this game now. The funnest part of CoH was the customization. Now this game looks like we have a full package! Huzzah for that. I'm excited.
Insomniax's Avatar - Comment posted on 07/13/2009 13:12
Insomniax
I've been watching this game since march. I cannot wait to play this. It's a shame it's coming out as soon as I get back to college, cause I'm not gonna be doing any work D:
Kagasumi's Avatar - Comment posted on 07/13/2009 13:21
Kagasumi
@FinnE: Of course you can patch through Xbox Live. It shouldn't be a problem at all. The only problem would be keeping an eye on hard drive space. Players might not be able to play Champions Online *AT ALL* if their hard drives are full and they can't accept the next patch.
In MMOs, if you don't get the latest patch then you cannot play...period.

Patch sizes will need to be kept low. Cleanup of old data will need to occur in the patch process every single time.
Chris Carter's Avatar - Comment posted on 07/13/2009 13:35
Chris Carter
@ Kagasumi
You can patch through Xbox Live, but I think finne meant the mandatory Microsoft certification process might delay it.

@Midget
You can respec in WoW (which is more than most games offer), and unless you're talking about Vanilla WoW, BC/WOTLK have great class balance.
Kagasumi's Avatar - Comment posted on 07/13/2009 13:50
Kagasumi
@Magnalon: Good point. Hopefully their cert process won't bog it down too much. If the process is too much of a roadblock, then modify the process!
aaronf's Avatar - Comment posted on 07/13/2009 13:55
aaronf
Champions Online looks completely unoriginal and completely uninspired to me. I'll pass.
Midgetsnowman's Avatar - Comment posted on 07/13/2009 14:20
Midgetsnowman
@Magnalon: if by balance, you mean. Spec the right spec or be outright ignored by most high end raid or pvp guilds.
Chris Carter's Avatar - Comment posted on 07/13/2009 15:03
Chris Carter
@Midget
Every single spec of every class can be utilized in end-game raiding guilds in World of Warcraft.

It's their raid leadership's fault for being ignorant towards certain classes. Sure, if you spec prot or holy, you'll have an easier time getting into some guilds, but in my character's case, I let my skills/reputation speak for itself, and ended up becoming a class lead in end-game content.
Evil Cheese's Avatar - Comment posted on 07/13/2009 16:57
Evil Cheese
I really liked City of Heroes, but some things kind of bugged me about it, like always searching for those stupid power upgrade tokens. Anyway, hopefully Champions online will fix some of the mistakes CoH/CoV made and be even better.
Midgetsnowman's Avatar - Comment posted on 07/14/2009 00:01
Midgetsnowman
@magnalon: tell that to the guilds on my server, who when i quit the game, were rather convinced if you werent a dual wield Death Knight, you had no business in endgame.
Midgetsnowman's Avatar - Comment posted on 07/14/2009 00:03
Midgetsnowman
Plus I love how everyone calls it the same group that wrote CoH, when they largely /arent/

The vast majority of the lead devs from cryptic who wrote CoH are now Paragon Studios. They left along with the buyout by Ncsoft while Jack took the background stuff and ran off to make Champions.
Joyfulapocalypse's Avatar - Comment posted on 08/09/2009 00:42
Joyfulapocalypse
I want this game soooooooo bad!!!!
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