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Preview: Call of Duty: Black Ops multiplayer photo

At a recent event in Los Angeles, developer Treyarch showed off for the first time the multiplayer aspects of the upcoming Call of Duty: Black Ops. It was a massive, all-out affair, and this was simply for the multiplayer part of the game, which speaks volumes to the focus Treyarch is putting into this aspect of the game. I was at the event and got to see all the new multiplayer features on a big IMAX screen. Really, it was huge; so was some of the news it dropped about the upcoming multiplayer.

We'll get to the hands-on time below, but I'll just explain the new stuff quickly here. The two big things are "Combat Training" and the introduction of a money system/economy for the game. The latter, which uses a made-up currency called "COD points," opens up a variety of new features and gameplay modes for the game including four new modes that let you bet on the match. Yes, gambling has finally come to Call of Duty.

The line that Dan Bunting and David Vonderhaar, the two leads on Call of Duty: Black Ops multiplayer, were outing at the event was that of three Cs: Compete, Customize and Create. They said that Treyarch went into developing the multiplayer with the idea of taking these three Cs and developing them further than they had ever been pushed before. I'll start with create since it's the biggest sucker of the three, and I've already discussed a bit about it above.

Obviously, competition is the bread and butter of any competitive multiplayer game. We all pretty much know what we're getting at its base when we pick up a Call of Duty game and play the multiplayer, so what is important here are the new features.

The first and most important change is the inclusion of the aforementioned "COD Points." You get "COD Points" for a plethora of different things in multiplayer, and you can use them to buy upgrades, outfits, features, etc. I was told the list of purchasable things in the game was massive, and that implementing this in-game economy was a way to allow players to develop their character the way they wanted to, instead of simply leveling up.

You'll earn money the usual way (killing, winning, etc.), but thanks to the inclusion of the "COD Points," there are also a few new kinds of gameplay. One kind are the Wager Matches, which you can check out here in trailer form. These matches allow you to wager "COD Points" and then play out a battle, with the top three players receiving the pot divided up in decreasing amounts.

The four Wager modes actually sound really interesting. The first is "One in the Chamber," in which all the players start the game with a pistol, one bullet, and three lives. If you kill a person with your one bullet, you can pick up their bullet. If you miss, then you're running around weaponless, and have to use a bit more stealth to get a kill and another bullet.

The second mode is "Sticks and Stones," which starts everyone off with a crossbow, a knife, and a tomahawk. The trick here is that if you're hit with a tomahawk, you're bankrupted and lose any money you might have earned. I actually got a chance to play this mode, and while I suck at hitting people with tomahawks, I must say it was a shining example of how much more you care about something when money (even if it is fake) is on the line. I was so much more pissed-off every time I died because I was actually losing something, and when the match ended I just wanted to play again to see if I could get my fake money back. It definitely shifts how you play a round a bit, and I think it will be a welcome addition to the multiplayer, especially since these modes are separate from standard, ranked gameplay.

As for the last two modes, they are "Gun Game," where players progress to a better and better gun every time they get a kill and drop down to a worse gun every time they are killed, and "Sharpshooter," which starts the match with every person playing having the exact same weapon, and no other weapons are on the map. After a certain amount of time the weapon changes for all the players, so in essence everyone has to fight with the exact same gun at all times.

However, placing wagers on your matches isn't the only way to earn yourself some extra cash. The game will also feature Contracts. Contracts are challenges that you opt into and have to complete in a certain amount of time. For instance, you might have to kill 10 people with a headshot in 24 hours. If you take a Contract and complete it you get paid, if not, you get nothing. Contracts will vary in type, length, and difficulty, with the more difficult ones being worth more money. Treyarch says that it will be putting out new contracts nearly daily, so there will always be new challenges to sign-up for.

The second big, new thing in the "Compete section" of the presentation was the "Combat Training" mode. This is basically single-player (or co-op) multiplayer. That might sound like one of the most idiotic statements ever made, but it is actually a brilliant idea, especially for people like me who hate hopping into a multiplayer game and getting destroyed before they can even learn a map. What "Combat Training" does is put AI bots into a multiplayer level, and lets you learn the level and tactics before jumping into an actual multiplayer bout.

While playing against bots in a multiplayer stage isn't a new idea per se, it's something that hasn't been featured in a CoD title, and the mode isn't just an offshoot of having bots in the multiplayer -- it's actually designed to help teach people how to play multiplayer. The devs are hoping that it will bring the 40 percent of CoD players who don't touch the multiplayer mode into the fold. I likened it to the Wii, which Nintendo says will bring casual gamers to hardcore games. Well, this brings hardcore gamers into more hardcore things -- bridging the gap between single-player and multiplayer, if you will.

There are other changes to the competition as well. These include new, more interactive, killstreak rewards, which were demoed in a video for us, and included a giant chain gun called the "Death Machine" and a rocket launcher type device called the "Grim Reaper." I, sadly, suck at shooting people dead, so I didn't get to experience using any of these new perks, but I did have the pleasure of being mowed down by a few of them. They hurt.

The final change worth noting is something that seems small, but could change the way people play. When you choose your loadout before the game it will affect the way your character looks. A sniper will have a gilly suit on while an explosives expert will be more heavily armored, etc. While different stats and abilities are obviously not new, looking different depending on your class is. They didn't dwell to much on this, but for me it seemed like one of those things that could lead to people playing the game very differently in that you may go after a certain person or fight a certain way because now you'll know their strengths and weaknesses at first glance.

Now on to the other two Cs, which turned out to be far less important, but still pretty cool. Customize is exactly what it sounds like. You'll be able to customize almost everything from your face paint to your gun's site and colors. You will even be able to throw your own symbol, which you can also create and design in far more detail then ever before, onto your gun. Of course, all of these options and modifications are going to cost you "COD Points." It's a nifty feature.

Finally we come to Create. Create covered two topics, one of which was the previously discussed in-depth symbol creator. They demoed it at the show, and while basic it's more than most FPS give you. You can choose from a plethora of designs and then shrink them, color them, rotate them, and move them all around. Then you can choose other designs and put them on your previous one in layers. The example given was turning a braying horse with its hooves in the air into a braying horse with two guns for hooves in the air. You can also mess around with your emblem's background.

That was probably a paragraph more than that subject really deserved, because the part of Create that is actually important is the Black Op's Theater. In this you can take any match and slice, dice and splice it to your heart's content in order to make the most badass CoD video ever. Vonderhaar discussed it more in depth in an interview Destructoid did with him that will be going up later, but players will be able to choose to grab shots from any players perspective or use the free cam to get the perfect angle on that headshot they landed. Treyarch also really wanted to push this as a way to "study film." The developer hopes players will be able to look back and see how levels are used best and how they got beaten, and thus become better players.

While I only got a little bit of playtime with the game, I can tell you that it's a Call of Duty shooter. It plays like you would expect it to play. Of course, I'm not an expert on the minute details of Call of Duty combat; I just play for fun. If the grenades have been gimped in some way or the new assault rifle fires differently in some minuscule manner, I would not have noticed. I'll leave those details to the relentless experts to argue over.

What I can say is that it was fun, and Treyarch really -- almost desperately -- wants to prove that it can make the best multiplayer experience on the market. With so many competing franchises jumping in, that will be hard to do, but it's definitely clear that they're hard at work on it.

LAUNCH GALLERY (6 IMAGES)
Photo Photo Photo Photo Photo Photo









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Matthew Razak is Destructoid's Associate editor and co-founder of film site Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife. Likes Games! Movies! Hats! Meet the rest of the team



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43 comments | showing # 1 to 43
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casualweaponry's Avatar - Comment posted on 09/03/2010 13:34
casualweaponry
I really wasn't expecting to like this new CoD. But these multiplayer modes sound like a lot of fun.

Guess I'm on of the fools who swore to never buy another CoD, yet preorders it anyway.
casualweaponry's Avatar - Comment posted on 09/03/2010 13:36
casualweaponry
Sorry for the double post, but any word if the riot shield will be back?

I suck at FPS's, and that shield was the only way I could make myself useful.
wanderingpixel's Avatar - Comment posted on 09/03/2010 13:40
wanderingpixel
I'll rent this on Gamefly first.
Strollymonster's Avatar - Comment posted on 09/03/2010 13:41
Strollymonster
I'm still waiting to see what the co-op options are...in particular, if there really is a zombie-type mode or not.
Woverine's Avatar - Comment posted on 09/03/2010 13:41
Woverine
Hey just a couple things.. first for gun game you don't go back a gun everytime you die.. it's only when you get knifed that you get demoted. Also, snipers / other classes already have different appearances it's been that way even in COD4
Mr Andy Dixon's Avatar - Comment posted on 09/03/2010 13:46
Mr Andy Dixon
Some of those ideas sound pretty fun. I dig the customization and the wagering, and I love the Halo-esque theater mode.

That said, I'm in the 40% of people who don't touch CoD multiplayer modes other than co-op, so this will most certainly be yet another rental for me.
SteezyXL's Avatar - Comment posted on 09/03/2010 13:49
SteezyXL
I really wanted to not like this game, but I can see Treyarch really stepped their game up with Black Ops.

That said, I'm in the 60% of people who touch CoD multiplayer modes and co-op, so this will most certainly be yet another buy for me.
Spaz's Avatar - Comment posted on 09/03/2010 13:50
Spaz
Umm why the hell was the fact that depending on your class your going to have a certain character skin? Its not fucking important because well its be done in Cod4, most likely WAW, and MW2.
llort het's Avatar - Comment posted on 09/03/2010 13:52
llort het
yay, more generic first person shooters. Do you really need this game if you have Modern Warfare 2. And do you really need Halo Reach if you have ANY other halo game.
xxxHolic's Avatar - Comment posted on 09/03/2010 13:53
xxxHolic
So, yeah this is actually sounding pretty good for a COD game. All they need to do is put in the ability to earn "COD points" and/or XP in those bot games and I wouldn't ever have a reason to touch it competitively online. XD

I can see a lot of these games becoming a massive grind-fest and randoms ultimately playing online just to boost those points while being dead weight to the rest of the team. =/
Thane Vickers's Avatar - Comment posted on 09/03/2010 13:56
Thane Vickers
@llort het
We should probably stop buying things all together.

And your name's not nearly as clever as you think it is.
Mr Andy Dixon's Avatar - Comment posted on 09/03/2010 13:56
Mr Andy Dixon
@Steezy

Touché.
Dreamscape's Avatar - Comment posted on 09/03/2010 13:57
Dreamscape
Illot het:


videogames are about want. not need. that's where you have shit twisted.
SteezyXL's Avatar - Comment posted on 09/03/2010 14:00
SteezyXL
@Andy: :)
hanowyoucantseeme's Avatar - Comment posted on 09/03/2010 14:02
hanowyoucantseeme
Wow this actualy really makes me want to buy this game. I'm not big on fps but this looks pretty cool. I'm sold.
Marley's Avatar - Comment posted on 09/03/2010 14:04
Marley
I really had no plans of picking this up until it had a price drop, but this preview has got me thinking...really liking those MP modes.
Matthew Razak's Avatar - Comment posted on 09/03/2010 14:04
Matthew Razak
@Spaz

Sorry, I wasn't clear enough up there, but the changinging uniform isn't just for class but for pretty much everything you select. If it choose it you'll look like you're using it. They were discussing it as a sort of next step in loadouts and customization where these things are concerned.
X3Ent3nte's Avatar - Comment posted on 09/03/2010 14:34
X3Ent3nte
Prediction: you'll be able to puchase cod points with real money
smurfee mcgee's Avatar - Comment posted on 09/03/2010 14:47
smurfee mcgee
I really only play CoD casually, but this sounds fucking awesome.
All this stuff sounds addicting and fun as hell.
THEvalrog's Avatar - Comment posted on 09/03/2010 15:07
THEvalrog
So now by noobtubing i get fake money??? Fuck yeaa. Also, any word about the zoombie mode? I really liked that shit.
B-Radicate's Avatar - Comment posted on 09/03/2010 15:21
B-Radicate
Awesome. Bot mode. Something Perfect Dark had back on N64. Let's all get excited!
Grandmas Boy's Avatar - Comment posted on 09/03/2010 15:25
Grandmas Boy
40%? Wow, that's surprising.

I'm still wondering about the combat roll I've seen players do. Is that a perk, or is it an ability (or something that takes up your equipment slot)?
mix's Avatar - Comment posted on 09/03/2010 15:52
mix
BOTS = Frig yes!
Skylan Lew's Avatar - Comment posted on 09/03/2010 15:54
Skylan Lew
HAHAHAHA. CoD Gungame. I wonder how that'll go?
StickFlick's Avatar - Comment posted on 09/03/2010 16:00
StickFlick
HAHAHA PROBOBLY EXACTLY THE SAME AS EVERY OTHER ITERATION OF GUN GAME?
Keegah's Avatar - Comment posted on 09/03/2010 16:15
Keegah
So is that it for leveling? Or is it running parallel to buying things as you earn CoD Points?

Anyway, this is looking really good, but I'm kind of disappointed that Treyarch is evidently shedding all pretense of authenticity. Sure, ever since CoD4's perks the series has never REALLY been realistic, but it always felt like it.Regardless, this is looking good.
bottled dark's Avatar - Comment posted on 09/03/2010 16:35
bottled dark
sticks and stones seems like a good gametype to vent with
Time Glitch's Avatar - Comment posted on 09/03/2010 16:38
Time Glitch
All of these features look fantastic, but it's still built on the broken and unbalanced CoD gameplay. Unless they've seriously balanced everything out since MW2...This game and franchise will only be a borrow for me.
Lucid003's Avatar - Comment posted on 09/03/2010 17:01
Lucid003
@Time Glitch

How do you figure that CoD (MW2, in particular) is unbalanced? Everyone has access to the same weapons, same tools, same maps... isn't that the definition of balance?

Unless you want to suggest that noob tubing and fast knife load-outs are somehow unbalanced because you choose not to use them.
Mr Andy Dixon's Avatar - Comment posted on 09/03/2010 17:12
Mr Andy Dixon
I just had to look up "noob tube" on Urban Dictionary.
Gol-D-Roger's Avatar - Comment posted on 09/03/2010 17:46
Gol-D-Roger
@Lucid003: Balanced gameplay doesn't mean having to play like everyone else.
xxxHolic's Avatar - Comment posted on 09/03/2010 18:24
xxxHolic
@mrandydixon

You must not frequent COD games online. Good for you. XD

As for noob tubing. Play as you like, but don't honestly dig yourself deeper into the hole by claiming it's anything but a "douchey" unskillful play style.

I'll admit it's fine to run around with that sucker for the challenges but if that's your weapon of choice in addition to the one man army perk then that's just sad on your part.
Zephyro's Avatar - Comment posted on 09/03/2010 18:39
Zephyro
The game looks chaotic and quite fun, but it seems the balance is even worse than in MW2.
The amount of 1-hit kill weapons I have seen is just idiotic. As if the guns don't kill quickly enough already.

Also, don't go and praise treyarch for stealing game ideas.
Theater mode? Done a zillion times before (esp. on pc)
Combat training (just.. really? This is one of your big reveals 0.o)
Those couple of modes? They could've just allowed players to modify server settings to select weapon availability.

And don't even get me started on the way they're handling dedicated servers this time.

It's as if they are trying to be generic on purpose. There isn't a single noteworthy innovation in the game. And this is supposed to be one of the most expensive games ever produced.
dumbguy's Avatar - Comment posted on 09/03/2010 19:29
dumbguy
Gun Game...way to copy Counter-Strike
Uniquenamehere's Avatar - Comment posted on 09/03/2010 20:10
Uniquenamehere
Playing these new players "trained" on ai bots is going to be slaughter.
Uniquenamehere's Avatar - Comment posted on 09/03/2010 20:12
Uniquenamehere
@Zephyro

What does money spent have to do with innovation?
Korolev's Avatar - Comment posted on 09/03/2010 23:51
Korolev
This all looks pretty cool, but what do they mean by "better gun" or "worse gun"? I'm not going to pretend that every gun in MW2 was "equal" but to have a defined rank on "better" or "worse" in Gun Game.... eh maybe that's not so good. I mean, in MW2 I was really good with the Uzi, even though most people didn't like it, so is it "better" or "worse" than say, the AK-47 or the SCAR?
OLD SCHOOL's Avatar - Comment posted on 09/04/2010 00:47
OLD SCHOOL
CRAP-OPS= FAIL. This is a sad attempt from TRYHARD. Basically they are filling the ice cube tray that INFINITY WARD invented with their own water. The gun models look worse than even COD4 let alone MW2, background details on building walls are almost non existent. A definate rush job using IW's game engine...what an embarrassment. Im afraid the next (MW3) game by IW/SLEDGEHAMMER will also be a major FAIL. The only distant hope in the horizon is RESPAWN ENTERTAINMENTS game that will be, by my prediction, released with the next generation consoles in roughly 2-3 years time. This will be COD'S and ACTIVISIONS NIGHTMARE and my DREAM!!!
Edward Yee's Avatar - Comment posted on 09/04/2010 01:01
Edward Yee
@OLD SCHOOL

Ahahahahaha "Respawn" gave us MW2, so even out of spite I'm liking Black Ops already. :) They can make their game, but now it'll have to stand on its own merits... and I'd find it hilarious if it failed because of the lack of the Call of Duty name. (After all, that's why supposedly it was tacked onto "Modern Warfare 2," because most people knew CoD more.)

@Korolev

It's not a defined rank of better or worse; the progression is actually revolver (tier 1), dual-wielding pistols (tier 2), shotguns (tiers 3 and 4), submachine guns, semiauto rifles, assault rifles, and machine guns (tiers 5 through 14?), bolt-action sniper rifle (tier 15), semiauto sniper rifle (tier 16), M72 LAW launcher (tier 17), China Lake pump-action grenade launcher (tier 18), Crossbow with explosive bolts (tier 19), and finally Ballistic Knife (tier 20). Let's put it On the one hand, you're one kill away from a guaranteed payout... on the other hand, you have to do it with a Ballistic Knife, while the other players may still all have automatic weapons. ;-)

The theoretical idea behind Gun Game and Sharp Shooter is that you have to be good with every firearm in-game, though it's more defined in Gun Game.
collegedropout's Avatar - Comment posted on 09/04/2010 17:25
collegedropout
Let those that hate, hate. Balancing the gameplay stop the noobtubers kill the knives. Under power some guns over power others let me take cover make it more realist.. come on to many one shot kills get shot unless ur 50 cent most folks only get shot once and die .. its a game yeah mw2 had its issues and this one will two problemly be a whole set of new explotes folks will use... noob tubers r cheaters most that scream that r quick to change out classes and noobtube them selfs they the same one screaming campers to fix all thee issues folks cry about mw2/ black ops or any gun game we would have fps civil war game with the lvl being a empty field with one shoot and 10 sec reload. the new extra this yr seem smart and fun watch hutch play thru on you tube I am ready for it and I'm ready for the single play bot thing also hated to have to learn a map on private alone for those sweet spots they get in a game and find out u got to have ninja skills to pull it off in game with folks shooting and its throw in for single gamers to get in to mult player most don't cause its to different games single player u don't use kill streaks or perks yeah so they want to help folks in good job now ppl are buying a complete game not one or the other the guns the balancing this yr we all will be using what ever works for us u may use assualt rifle me a sub some nvr put down a sniper rifle those new wager matchs I can't wait for cuase snd or ground war or what ever r all the same wager mode is a nice welcome change gives me something different to do in between locking down a spawn all night and for those haters that going to hate on the game or this post if u hate the game cause u die to much or can't get a kill change ur play style seems to me like all I ever hear is trash in game cause ppl lose stop running down a main path over and over while I shot u try going around or maybe waiting for us to come I mean damn its a game its not real but play like ur guy is I know as a sniper I ain't running and gunning wit a rifle but off the point there watch that video see it in action I don't preorder but that made me do it same game same problems new toys and places to tear stuff up with also I used no periods or commas so hate on that
Master Tap's Avatar - Comment posted on 09/05/2010 14:28
Master Tap
When I had read two thirds of this, I was thinking "Oh my god. Just... oh my god. It's going to hook me stronger than anything else before ever before if it sticks with the promises given."
Super Mega Hyper's Avatar - Comment posted on 09/05/2010 15:27
Super Mega Hyper
I know I'm not gonna have enough time for this game but I'm probably still gonna buy it.
Shit looks addiiictiiiive!
wisearse's Avatar - Comment posted on 09/13/2010 15:14
wisearse
"Combat Training":The devs are hoping that it will bring the 40 percent of CoD players who don't touch the multiplayer mode into the fold.

Uhmm, no. Okay, i don't really know for others, but it sure will not reel me in. So now i hope they just go cut to the chase, create decent bots, add an..."offline match" mode of some sort, and i'll be cool with that. Hell, with that game mode, THEY COULD JUST CUT-OUT THE WHOLE CAMPAIGN AND I DON'T CARE! I'm a single-player, always has, and always will be. Halo, the First Modern Warfare, Left4Dead, and Bad Company 2 didn't made me, why would this? :)
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