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Preview: Brink

12:20 PM on 03.01.2011   |   Samit Sarkar

Preview: Brink photo

Brink, the upcoming first-person shooter from Enemy Territory developer Splash Damage, is bringing a novel approach to a crowded market. It incorporates elements from a variety of popular genres, but does so in a way that makes it seem like a unique, multifaceted experience.

I had the opportunity to play Brink at a recent press event in New York. Based on the hour that I spent with the game, I think it’s going to be one of the standout shooters of the year.

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Brink (PlayStation 3 [previewed], Xbox 360, PC)
Developer: Splash Damage
Publisher: Bethesda Softworks
To be released: May 17, 2011 (NA) / May 20, 2011 (EU, AUS)


Brink takes place on The Ark, a floating utopia constructed from genetically engineered white coral that humans built as a refuge from a flooded Earth for 5,000 inhabitants. But ten times as many people now call The Ark home, and amid dwindling resources and overcrowding, two factions have risen up to compete for control of the decaying city: “Security,” which is attempting to maintain order, and “Resistance,” which is fighting to escape. Each force has its own playable campaign, but lead writer Edward Stern promised that the story isn’t as cut and dry as “hero cops versus evil terrorists.”

“Both sides think they’re right; that’s just way more involving and engaging than if it’s, like, ‘Well, I’m just evil; I’m born to do evil; that’s all I do. Woke up this morning, going to do some evil,’” he said with a grin. Mentioning the moral ambiguity of Deus Ex as an inspiration, Stern discussed the mission I played, “Dirty Bomb.” If you play it in the Security campaign, your commander tells you that you’re fighting to keep a bio-weapon out of the hands of the Resistance. But as a Resistance fighter, you’re told that the Security side is attempting to steal your medical supplies. “Who are you going to believe? We’re not going to definitively tell you one way or the other,” said Stern, asserting that the story underpinnings of the missions in Brink have a motivational significance aside from the nature of the MacGuffin.

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Stern told me that one of his “wilder goals” for Brink is that its fiction will sit in players’ minds even when they’re not playing the game. Much of the story is relayed through the environment, which he called “the best narrator we’ve got.” The mission I tried was set in Container City, a slum on The Ark composed of steel girders, sheet metal, and shipping containers. The ragtag shanty town was clearly constructed haphazardly, and sat rusting into the ocean. “You don’t build out of steel, at sea, if you think [what you’re building is] going to last for a long time,” Stern pointed out, saying that the awful conditions in Container City effectively communicate to the player why the Resistance is so damn desperate to leave The Ark. Unlockable audio diaries provide more story details.

Of course, some people just want to jump in and start shooting dudes in the face, so all of the story is optional. Brink is an overwhelming game at first; even aside from its frantic 8-on-8 pace, its interface is extremely busy -- it beams so much data at your eyeballs with text, icons, bars, and gauges that you’ll feel like you’re staring straight into The Matrix. But it’s a testament to Splash Damage’s elegant HUD design that I was able to pick up on everything pretty quickly, whether it was the small circles indicating remaining rounds in a clip and remaining time in a reloading animation, or my teammates’ health bars.

Splash Damage has done a wonderful job of communicating tasks to players through the game’s objective wheel. At any time, you can hold up on the D-pad to bring up a round menu with the current objectives taking up “slices” of the pie depending on how pressing the tasks are (the wheel changes constantly). Even easier, you can just tap up, and the game will automatically direct you toward the most important objective with an on-screen indicator (and distance measurement). Thanks to this setup, I never found myself unclear on what to do next.

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I stuck with the Medic class for most of my playtime, although I did spend some time as an Engineer. The Medic can buff other players’ health (as well as his own), and he also has the ability to revive incapacitated teammates. I really liked the revive mechanic in Brink. In games such as Battlefield: Bad Company 2, one of my favorite online shooters, stupid medics will often revive a player in the middle of a firefight, whereas the guy just wanted to respawn. As a Medic in Brink, you’ll toss a revive syringe to a downed comrade, and he can decide whether to revive himself or respawn. (Medics can eventually unlock an upgrade that allows them to revive themselves.)

Soldiers carry high-explosive charges for demolition objectives, and they can supply their teammates with ammunition. Engineers can plant mines (and later, set up turrets), and they can also disarm mines as well as HE charges. In addition, they can boost other players’ weapon damage. By far the most intriguing and intimidating class is the Operative, who -- like the Spy in Team Fortress 2 -- can disguise himself as a fallen enemy and complete hacking objectives.

That’s just the start of the customization that Brink offers. You can unlock abilities -- some class-specific, some universal -- that give you extra skills. They include extra mines, scavenging ammo off of dead bodies, an EMP grenade that slows down the timer on charges, and an Operative-only sticky bomb. You can only bring three abilities into battle with you. In addition, you can choose from three body types (light, normal, heavy). Light bodies have the least health, but with the “S.M.A.R.T.” parkour movement system, they can clamber up levels in ways that normal and heavy players simply don’t have access to. Finally, the game includes a wealth of cosmetic options, such as tattoos and headgear. If you find a combination that you like, you can save it in one of eight character slots.

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The customization means that you can literally play Brink however you want. Stern suggested that I play as a Medic, and then gave me a challenge: play for five minutes without firing a single shot; just go around healing and reviving your teammates. The game doles out XP like it’s the end of the world -- and I guess on The Ark, it kinda is -- so you receive experience for pretty much everything you do, whether it’s healing your teammates, supplying comrades with ammo, or even just being near an objective. “I mean, it’s called a shooter; how much of your time do you actually spend shooting? We wanted to make it so that there’s lots you can do, even when you’re not pulling the trigger,” said Stern.

In fact, Brink emphasizes XP over the standard statistics that are measured in shooters. The scoreboard at the end of a round lists XP, but doesn’t even mention kill/death ratio (Stern assured me that the game tracks that data, but explained that the focus here is on teamwork, not individual performance). “It’s cool to be James Bond,” acknowledged Stern, but “it’s also really cool to be the guy who revived James Bond with a second to go.”

Many of the players in the matches I played were AI-controlled bots, but I was hard-pressed to tell the difference. My teammates acquitted themselves admirably in combat, completing objectives and controlling choke points. (This is vital, for reasons I will explore in a separate post.) I did see a few instances of bots getting caught on level geometry and running in pace, but Stern explained that I was playing a beta version, and that the team is still ironing out the kinks. Bots or not, I found that I was able to earn gobs of experience points -- and have a lot of fun -- just by supporting my team as a Medic, just as Stern had proposed; I died only a few times, since I was able to heal and revive myself. (You have “ammo” for your health buff; it recharges over time.)

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If Medic doesn’t sound like your cup of tea, you can switch classes in the middle of a round at stations placed throughout maps. I dabbled as an Engineer for some time, still mostly supporting my team by building staircases and dealing out damage buffs, and enjoyed that role as well. Brink truly looks to have something for everyone; which class will you play?

LAUNCH GALLERY (9 IMAGES)
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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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58 comments | showing # 1 to 50
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mix's Avatar - Comment posted on 03/01/2011 12:24
mix
The idea of being able to choose whether or not you want to be revived sounds awesome! I also like the idea of tracking XP rather than KDR online, too many people whine about their KDR but if I defended a post and died 10 times doing it, who cares about KDR, it's for the TEAM!

Definitely excited to see more of this game!!
Elsa's Avatar - Comment posted on 03/01/2011 12:29
Elsa
The game sounds awesome and I love the teamwork emphasis... though I do have a concern about the levelling process and game balance, as obviously a Medic able to revive themselves or an Engineer with turrets will form a more formidable adversary... and a team full of them can be a miserable experience against a team of random low level players.
DeusPayne's Avatar - Comment posted on 03/01/2011 12:30
DeusPayne
Agreed mix. KDR is a useless stat that I've never paid any attention to. Mostly because Team Fortress is probably my all time played fps, and classes like the scout and medic never have a positive KDR.
Revolution's Avatar - Comment posted on 03/01/2011 12:30
Revolution
One of the more positive impressions. Sounds good!
Mr Andy Dixon's Avatar - Comment posted on 03/01/2011 12:32
Mr Andy Dixon
This sounds so fucking awesome. Like a sci-fi version of Battlefield.

Can't wait! Thanks, Samit!
TriplZer0's Avatar - Comment posted on 03/01/2011 12:32
TriplZer0
I've been keeping my eye on Brink for a long time. The Medic class sounds like it'll be my favorite. I love supporting/healing my team, and I like the idea that Brink really rewards teamplay. I mean Killzone 3 still only gives 50 XP for a revive but 100 for a kill.
Killrig's Avatar - Comment posted on 03/01/2011 12:32
Killrig
I'm buying this because they are releasing it on the PC.
fuze54's Avatar - Comment posted on 03/01/2011 12:35
fuze54
Nice, I'm looking forward to another good shooter after KZ3, and in between waiting for Battlefield 3.
Mr Andy Dixon's Avatar - Comment posted on 03/01/2011 12:37
Mr Andy Dixon
@TriplZer0

"I mean Killzone 3 still only gives 50 XP for a revive but 100 for a kill."

I hate it when games do that. At least in Battlefield it's the same across the board. 50 XP for a kill, 50 for a revive; the way it should be.
JDer's Avatar - Comment posted on 03/01/2011 12:37
JDer
Yeah, I've been keeping up with this game as well. I think it's definitely going to be a standout shooter and can't wait until May.
Chris Carter's Avatar - Comment posted on 03/01/2011 12:37
Chris Carter
Bravo for not saying "blink and you'll miss it" :p
Johnny Luchador's Avatar - Comment posted on 03/01/2011 12:37
Johnny Luchador
from what I'm understanding this is basically Team Fortress 3 with running up walls and reviving. This makes me happy. Thus why I pre-ordered it two months ago on Amazon.
jawshoeuh's Avatar - Comment posted on 03/01/2011 12:45
jawshoeuh
Sounds bad ass. I'm all up on it.
Popyman's Avatar - Comment posted on 03/01/2011 12:45
Popyman
This is the first online FPS I'm ever going to buy (unless you count Borderlands). It's approach to online really seems to fit what I like and strip away a lot of the ugly aspects of multiplayer FPSs. I can't wait!
PhilK3nS3bb3n's Avatar - Comment posted on 03/01/2011 12:49
PhilK3nS3bb3n
Damn I want this.
Sæglópur's Avatar - Comment posted on 03/01/2011 12:51
Sæglópur
It releases in May, thus it'll suffer.
Kizeeta's Avatar - Comment posted on 03/01/2011 12:53
Kizeeta
I hyped this up a lot and the discovered about the online and thought that the game would be no fun if you didn't want to play it online, but I'm glad to hear that the AI is intelligent enough. I'm going to read about Brink as much as I can now so I can ease myself into feeling as anticipated for it as I did before.
Narishma's Avatar - Comment posted on 03/01/2011 12:55
Narishma
@Elsa: The way they did it in their previous game (Enemy Territory Quake Wars) is that you only keep your perks for a 3-maps campaign, after that everything is reset to zero. This prevents new-comers facing old-timers with only their puny default rifle. Though it also has the unfortunate consequence that you get to use the more powerful perks like auto-arming mines and auto-repairing drones only in the last map. Don't know if they'll use the same system in Brink.
Armani Wilson's Avatar - Comment posted on 03/01/2011 12:55
Armani Wilson
This game looks amazing. Not my typical shooter, so I'll probably get raped in it, but it looks like a must buy right now!
Elsa's Avatar - Comment posted on 03/01/2011 12:58
Elsa
@Narishma... if they have something like that in place it'll make me happy! I have the time to rank up and get all the perks, but my husband works and just doesn't have the time. I hate placing better than him, not because I'm a better player... but simply because of the time factor.
Son of Makuta's Avatar - Comment posted on 03/01/2011 12:58
Son of Makuta
Sweeeeet! I've been looking forward to Brink for a while, then it dropped off the radar. This preview gives the impression that the devs have managed to live up to all their promises and then some.

Now to watch that trailer again...
Harumph's Avatar - Comment posted on 03/01/2011 12:58
Harumph
I absolutely cannot wait for Brink. I love FPSes that emphasize teamwork, like BFBC2, with communities who realize KDR means pretty much nothing when it comes to completing objectives. Are there any screenshots of the HUD anywhere? It was mentioned in the article but I don't think I've seen the layout anywhere.
Darren Nakamura's Avatar - Comment posted on 03/01/2011 13:02
Darren Nakamura
I really like that the scoreboard shows XP and not K/D. One of the things that ruins irks me about Call of Duty is when I get stuck on a team that doesn't care about the objectives, but only cares about K/D and killstreak bonuses. Or, when I'm on a team that does care about objectives, after we beat another team, the excuse of "Man, my K/D was better than all of yours, so I'm better, even though I lost" always comes up.
KIDA26's Avatar - Comment posted on 03/01/2011 13:06
KIDA26
I have been following this game for awhile now. It sounds like it will be a pretty rad game. I am looking forward to it.
CommanderPoopypants's Avatar - Comment posted on 03/01/2011 13:08
CommanderPoopypants
I really wish kz3 would emphasize ppl playing their roles at the scoreboard instead of just showing kills and deaths. Operations showcases the better players in the cutscene, but thats not enough. BRINK looks like theyve really polished it up with the extra time in development. Cant wait!
JQM78's Avatar - Comment posted on 03/01/2011 13:11
JQM78
Nice...but after playing Bulletstorm all the way through, I think it's going to be hard for me to play any other FPS for a while.......Bulletstorm is the Best FPS I've played.....ever.....using the slide attack, the Kick, and the leash never gets old.....not to mention the great selection of weapons....it will be interesting to see how they up the ante with the sequel.
Instigator's Avatar - Comment posted on 03/01/2011 13:15
Instigator
If anyone wants a small taste test of what is in store for you in this game remember that Wolfenstein: Enemy Territory is free legally for the PC and is by the same people. There is no excuse to be unable to play the game unless your PC was out of date in 1999.

Can not wait for this and I am extremely eager to see how they have upped themselves from their last game, Quake Wars: Enemy Territory which was thoroughly excellent unless of course you were playing the terrible port.
Bobthecatlol's Avatar - Comment posted on 03/01/2011 13:29
Bobthecatlol
This is one of the fps games I've really been excited for. Lots of character customisation, lots of weapons, the SMART movement system and just pure fun and teamwork.

The only downside is their decision not to include female characters because of development time which is kinda unfortunate.
fetusmilk's Avatar - Comment posted on 03/01/2011 13:34
fetusmilk
been wanting to get more info about this. i love the changing objectives. and im very interested about the light body + s.m.a.r.t system. sounds like fun.
Occams electric toothbrush's Avatar - Comment posted on 03/01/2011 13:37
Occams electric toothbrush
I am very interested in this game. Really curious as to how the Parkour movement will affect gameplay and how fluid that is.
flameboyNE's Avatar - Comment posted on 03/01/2011 13:39
flameboyNE
Cannot wait for this remember its first public showing at Eurogamer Expo 2009 and wanted it ever since and this preview just makes me want it even more. Looks like it does plenty of new stuff and isn't trying to rehash CoD.
GalacticFerret's Avatar - Comment posted on 03/01/2011 13:48
GalacticFerret
ugly ugly models
iDevils Theory's Avatar - Comment posted on 03/01/2011 13:49
iDevils Theory
I am gonna play as Operative I wanna sniper some bitches in the head
Blasto's Avatar - Comment posted on 03/01/2011 13:52
Blasto
Sounds sweet, and K/D ratio needs to fuck right off in team-based games. I love medic classes, jumping into the middle of shit, clearing the area and saving people is awesome. I love how Killzone 3 handled it, where if you put the points into revive instead selfish shit, whomever you revive comes back with more health and munitions than if they just respawned, so even if I die saving them, my teammate will be in shape to push harder at the objective. This sounds like a similar vibe.
TrevHead's Avatar - Comment posted on 03/01/2011 13:59
TrevHead
I might get this game since its by the same ppl who made Quake Wars. I enjoyed playing on the QW's free map server when it originally released and bought the game dirt cheap a couple of months back but never bothered installing it due to fear that clans and will be the only gamers left playing on the servers.

Brink should be something quite simlar and as its new be populated by the more casual online shooter gamers who arnt as fiercly competative
TrevHead's Avatar - Comment posted on 03/01/2011 13:59
TrevHead
I might get this game since its by the same ppl who made Quake Wars. I enjoyed playing on the QW's free map server when it originally released and bought the game dirt cheap a couple of months back but never bothered installing it due to fear that clans and will be the only gamers left playing on the servers.

Brink should be something quite simlar and as its new be populated by the more casual online shooter gamers who arnt as fiercly competative
TrevHead's Avatar - Comment posted on 03/01/2011 13:59
TrevHead
I might get this game since its by the same ppl who made Quake Wars. I enjoyed playing on the QW's free map server when it originally released and bought the game dirt cheap a couple of months back but never bothered installing it due to fear that clans and will be the only gamers left playing on the servers.

Brink should be something quite simlar and as its new be populated by the more casual online shooter gamers who arnt as fiercly competative
TrevHead's Avatar - Comment posted on 03/01/2011 14:00
TrevHead
triple post WTF!
Walkdiesel's Avatar - Comment posted on 03/01/2011 14:13
Walkdiesel
Can't freaking wait for this shit.
Walkdiesel's Avatar - Comment posted on 03/01/2011 14:15
Walkdiesel
I want it in my mouth.
Spenc's Avatar - Comment posted on 03/01/2011 14:15
Spenc
this game sounds better every time there's a new story on it. Simply cannot wait for its release.

@Elsa/Narishma
they're actually making it so your SP and MP character is the same so you can play the game by yourself for a while, beef up your dude, and take him online against other people who likely also sat back on the SP beefing up their dudes for online play
KwikPwn's Avatar - Comment posted on 03/01/2011 14:25
KwikPwn
Awesome!!!

I've been waiting so long for this game.

I hope it matches the team dynamics of TF2.

TF2 + multiplayer objective based campaign = Fucking Win!!!
Everyday Legend's Avatar - Comment posted on 03/01/2011 14:31
Everyday Legend
I'm not a hardcore FPS player...but I'm really digging this.
Mrdraven's Avatar - Comment posted on 03/01/2011 14:39
Mrdraven
Wow, this looks VERY awesome and I hope I can get my hands on some sort of demo in the near future!

On a side note, maybe I better start looking for an actual team of gamers who know how to work together, not a team full of 7 James Bonds -_-
gughunter's Avatar - Comment posted on 03/01/2011 14:50
gughunter
Is it my imagination or did those screenshots have colors in them? Nice!
Epic-Kx's Avatar - Comment posted on 03/01/2011 15:10
Epic-Kx
I'm really looking. Forward to this. I really wanna get down with the character creator.
MrFunsockz's Avatar - Comment posted on 03/01/2011 15:14
MrFunsockz
Glad to hear there's less focus on KDR. I like to play objective based game modes, but when I play objectively, but in games like CoD, that just tanks your KDR. Sounds like you'll be able to play this the way you want to play, and the focus will be on how well you did that instead of how many dudes you shot.

Can't wait for this!
3ofDiamonds's Avatar - Comment posted on 03/01/2011 15:31
3ofDiamonds
"Stern assured me that the game tracks that data, but explained that the focus here is on teamwork, not individual performance."

Day 1.
dtomek's Avatar - Comment posted on 03/01/2011 15:44
dtomek
Ugh...if youre making a team shooter don't track K/D. K/D will always kill teamwork. It is inevitable.
Juwaan Armstrong's Avatar - Comment posted on 03/01/2011 16:03
Juwaan Armstrong
AH. Would local co-op have been that much of a problem?


NO, stop. Co-op is kind of scarce.
Be happy for this. BE HAPPY.
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