hot  /  reviews  /  video  /  blogs  /  forum

Preview: Black Knight Sword

Aug 24 // Maurice Tan

After Digital Reality showed me Sine Mora at gamescom, the Hungarian studio surprised me with another title that's being co-developed with Grasshopper Manufacture: Black Knight Sword.

Grasshopper calls it an "Interactive Kamishibai" -- a Japanese paper drama, or what we in the West might think of as a puppet show without puppets -- and a dark one at that. The game's title is a bit silly, but I wasn't ready for what I saw.

Photo Gallery:   (you can use your arrow keys)


Black Knight Sword (PlayStation Network, Xbox Live Arcade)
Developer: Digital Reality, Grasshopper Manufacture
Publisher: Digital Reality
Release date: TBA

Starting out as a bare-bones marionette, you are literally hanging by a thread, one that is tied around your neck, no less. Jumping back to life and wiggling your way to freedom and resurrection, you find a mysterious blue glowing sword. After picking it up, the puppet is transformed into the Black Knight, and all hell breaks loose.

Black Knight Sword is a 2D hack-and-slash platformer throwback to the 8-bit and 16-bit eras, but you can think of it as Strider on acid. Your protagonist runs around, jumps, and chop down enemies that all look like paper to fit the Kamishibai art style.

The background is filled with paintings that keep sliding in and out of view from all directions to create entirely new settings that elicit different atmospheres as you progress. It's done in such a way that you don't have to move from room to room to get that effect, but rather you simply move forward or down stairs while the background changes automatically to place you in a new area. The dynamic background looks ridiculously awesome in motion, and it's something that screenshots can't portray very well.

Gameplay-wise the game seems pretty basic. You move around and hack wonderfully bizarre enemies to bits with your sword. Not that it's easy, though, as some enemies will fly into view or attack you just as you make that easy-looking jump over a gap, disrupting your jump and making you fall to the ground or to your death. If you loved that sort of thing in Mega Man, I guess you'll enjoy that in Black Knight Sword as well.

The gameplay looked fun enough, if obviously nothing we haven't seen before, but it's the concept and art style that sets the game apart from the rest. The collaboration between the Hungarian and Japanese studios looks set to pay off here as well, with Akira Yamaoka in charge of the music and sound effects just like in Sine Mora. Sadly, my time with Black Knight Sword during gamescom was quite brief, but what I saw already blew me away.


 BLOG A RESPONSE



Maurice Tan //
 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.



Get more destructoid:   We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out

Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.

advertisement:


destructoid's previous coverage:
Black Knight Sword


  Dec 13

Review: Black Knight Sword

Gray, by Grasshopper standards


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


533 PEOPLE ARE READING:



Back to Top