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Preview: BioShock 2 photo

The original BioShock was one of the best games of 2007. It won numerous awards (we gave it a perfect score), and many gamers hailed it as one of the best videogames ever made. A lot of the game was perfect in almost every way. The gameplay was good, the story was marvelous (arguably, up until the very end), and the music was hauntingly beautiful.

Like all things that are extremely successful in this industry, a sequel was a no-brainer. Many people lashed out when they heard that a sequel was in the works, believing that it would rape (yeah, people went there) the world of Rapture. People seemed to come to their senses, though, once they saw the first gameplay trailer showing the game in action.

Earlier in the month, 2K Marin invited me out to a swanky hotel room in San Francisco to get a very brief look at BioShock 2. Hit the break to find out what you can expect from this new chapter in the world of Rapture.

BioShock 2 (PlayStation 3, Xbox 360, PC)
Developer: 2K Marin, 2K Australia
Publisher: 2K Games
To be released: Fall 2009

Hogarth de la Plante, along with five other members from the original BioShock team, came out to 2K Marin in California, tasked with working on the sequel to the game they had just finished. The first thing the team looked at was where the sequel would take place. It was quickly settled that they would go back to Rapture, as BioShock simply wouldn’t be BioShock without Rapture. When and if the team gets to BioShock 5, maybe they’ll think about moving away from Rapture to "go to the secret moon base," as Hogarth joked.

It’s a good thing we’re going back to Rapture, since there was just so much that still needed to be seen. The game takes place about ten years after the events of the first BioShock. This time around, you’ll be exploring Rapture through the eyes of someone who already knows the place.

You play as a powerful Big Daddy, and it’s not just any old Big Daddy, either. You’re in control of the very first Big Daddy ever made. As a prototype model, he isn’t like any of his siblings -- he’s harder, better, faster, and stronger.

The demo began as the Big Daddy was just waking up from a seemingly long slumber. Dr. Tenenbaum's voice comes on over the radio, and instructs the Big Daddy to get up, telling him that his "time for sleeping is over."

The Big Daddy gets to his feet, powers up his mighty drill, and breaks open a door blocking his way. In the very next room, some Splicers are walking about, oblivious to the fact that the Big Daddy is about to ruin their day. The Big Daddy drops into the room, making short work of the Splicers.

As the Big Daddy, you’ll be able to use a powerful dash attack, and one-hit kill Splicers with the drill. You’ll also be able to use Plasmids, which have been completely revamped in BioShock 2. Now when you upgrade your Plasmid powers, you’ll actually see significant differences between the levels of them. When you start off with the Incinerate power, for instance, you’ll have a simple fireball. Upgrade it all the way, though, and you’ll have an extremely powerful flame blast that’s akin to a flamethrower. You can also dual-wield your Plasmid powers and your weapons, making it possible to use both at the same time.



All but one of the Splicers is killed. The lone Splicer is frozen, contemplating whether to attack; as soon as he hears the powerful drill rev up, he runs away (he may have also peed himself a little). As the Big Daddy, you command power. Splicers will think twice about attacking the player, but there’s something that’s even stronger than the Big Daddies now. As the player makes his way forward, he encounters the Big Sister for the first time.

But the Big Sister runs off, and Dr. Tenenbaum instructs the Big Daddy to give chase. As he enters a large room, a Splicer -- likely the one who had just run away -- screams out in pain as he's killed. There is no lighting in this room, but the Big Daddy has a flashlight within his helmet, which automatically turns on as he enters the room. The Big Sister finishes off the Splicer and runs away again, but she doesn’t go very far. The Big Sister quickly reappears in the room as the Big Daddy gets further in; she was actually baiting the Big Daddy this whole time. She wall-runs across a large window, slicing it open with her giant needle. The Big Daddy tries to run away, but the Atlantic Ocean fills up the room in the blink of an eye.

Big Daddies are strong creatures, so the tremendous force of the Atlantic Ocean barely fazes him. With the room flooded, the Big Daddy makes his way out to the ocean floor, showing off a new feature to BioShock 2. These ocean sections are designed to give the player a break; you won’t encounter enemies while walking around here, and it didn’t look like you could use your weapons while underwater. You will be able to find items, though, such as a healthy bag of potato chips.

As the Big Daddy makes his way to the next section, Dr. Tenenbaum speaks over the radio about the Big Sister. Her voice is heavy with regret as she compares the Big Sister to the story of Gollum. The Big Sister doesn’t really understand the things she is doing, she says. The Big Sister was once a Little Sister, one of the ones that was able to escape the cruel world of Rapture at the close of the original game. Something wasn’t completely right with her, though, and she was compelled to return to the underwater city. She created her own powerful suit, and then she started to kidnap little girls and turn them into Little Sisters. Her mission: to return Rapture to what it once was, to the way she remembers it.

After a couple of minutes in the ocean, the Big Daddy makes his way to an Air Lock to re-enter Rapture. Upon returning, a Little Sister cries out. As he gets close to the room with the Little Sister, the Big Daddy only sees shadows dancing on the wall, as a Splicer struggles with the little girl. The Splicer is too busy trying to steal Adam and doesn’t see the Big Daddy as he slams his mighty drill into the back of his head.

The Little Sister is surprised -- it had just seen her Big Daddy killed earlier. She's not able to comprehend that this is a different Big Daddy, but she's delighted to have "Mr. B" back again. As the player, you're then given the moral choice: Harvest or Rescue. For the demo, we were only shown the Rescue choice, but it is rather curious that the player can Harvest Little Sisters. It goes completely against the Big Daddy code, and you would think that Tenenbaum would want to ditch the Big Daddy in the context of the story. Why use a Big Daddy that goes against your overall plans for saving the little girls?



When the Big Daddy rescues the Little Sister, he places the girl up on his shoulder, and the two of them are now linked together as a team. The two of them continue on, and she points out the "Angels," corpses with Adam. These corpses will also glow with energy to indicate that they're "Angels." The player is then given the option of putting the Little Sister down to let her do her thing.

The Little Sister is happy and starts to sing in her adorably freakish voice: "Good girls gather, gather, gather." The mood quickly shifts as the screams of Splicers start to fill the room. Every time you have a Little Sister harvest an Angel, a dynamic siege will take place, one where you must defend the Little Sister while a horde of Splicers makes its way in to kill you and take the Adam.

The Splicers take a little while to actually arrive in the room, so the player has a chance to prepare for battle. In our demo, we saw the Big Daddy place a few Cyclone traps on the ground, and he threw some fireballs into the traps, too. Oh yes, you’re going to be able to combine your Plasmid powers together now. Of course, not all Plasmid powers will work together -- it has to make sense (you know, because bees flying out of your hands makes complete sense). So no, you won’t be able to mix something like bees with fire to create Fire Bees (as awesome as that sounds), but 2K is promising some cool combinations.

We also get to see the Big Daddy use his Rivet Gun for the first time. The gun is pretty strong -- it's able to kill Splicers with just one shot. Just like the Plasmids, your weapons will also be upgradeable. At the same time, you’ll have to be careful about what you’re upgrading in your arsenal. You won’t be able to upgrade everything by the end of the game, so you’ll have to pick the ones that matter most.

As you’re battling the Splicers, a status bar fills up on the screen to show the progress of the Little Sister. The Big Daddy is getting attacked from multiple angles in this room, so some of the Splicers do manage to get past him and attack the Little Sister. But just like in the original game, the Little Sisters can’t be harmed at all. If she’s getting mauled, she just won’t be able to gather Adam until the Big Daddy gets rid of the annoyance.

Speaking of death, the Vita-Chambers are back, too. No, the original Big Daddy isn’t another illegitimate child of Andrew Ryan. With that said, though, it wasn’t made clear how the Big Daddy can utilize the Vita-Chambers. (Perhaps Tenenbaum has something to do with it?) The Vita-Chambers can’t be as easily abused this time around, either. Enemy Big Daddies can actually be healed now, thanks to the Little Sisters in their care. So if you go up against another Big Daddy to try and steal his Little Sister away, and you die, you’ll come back (as you could in the first game) with no loss in progress, but the Big Daddy will be healed. Fortunately, for those not interested in using the Vita-Chambers, the game does give you the option of turning them off from the start.

Soon, the Splicers are all disposed of, and the Little Sister's task is complete. The peace is quickly broken as a loud shriek engulfs the room. It's not clear what the noise is until the Little Sister begins her song:

"Big Sister doesn’t want you playing with me," she sings.

The Big Sister makes her grand reappearance, and as easily as you can make short work of Splicers, she puts the Big Daddy in his place. Simply put, the Big Sister is a complete badass. She's faster and stronger than anything in Rapture ... and she has a giant needle on her arm, which she can use to stab enemies (and to take Adam for herself as well).

She uses her telekinetic powers -- which are at a level never before seen in Rapture -- to throw pretty much everything that's loose in the room at the Big Daddy. The Big Sister then uses her brute strength to knock the Big Daddy out cold, and our demo ends.

The Big Sister is now at the top of the hierarchy of Rapture. Something has compelled her to return Rapture to what it once was. She wants to maintain that order, so when the original Big Daddy comes in and starts screwing up her plans, she takes notice.

It’s kind of like an inverse of the player’s relationship with enemy Big Daddies. Instead of you hunting down a Big Daddy, you've now become the hunted. There are moments where you will have to encounter her to progress the story. There are other moments where she can find you wherever you are in the game, so she can slap you around for messing up the ecology of Rapture too much. It feels a bit like the Nemesis encounters from Resident Evil 3 in a way.

Overall, the game looked great. It’s the same engine as last time, with a bunch of miscellaneous improvements and additions. The premise is rather interesting, and playing as the Big Daddy looks to be a lot of fun. Composer Garry Schyman is doing the score again, and there will be appropriate 1940s licensed music, as well.

Fans shouldn’t worry about the story, either -- this isn’t going to turn into some mindless shooter. Old themes (such as objectivist philosophy versus humanity) and new themes will be explored in BioShock 2. The story should get players immersed into Rapture once again, just as the original. They’re not giving away too much about the narrative just now. Just me saying "Atlas is Fontaine" should be enough to tell you why they’re keeping the story on the down low.

Look for more BioShock 2 coverage at this year’s E3.


LAUNCH GALLERY (19 IMAGES)
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63 comments | showing # 1 to 50

Magnalon's Avatar
Magnalon at 04/23/2009 02:30
The interview Razak posted had 2 spoiler alerts; you might want to edit some in for this.

Great impressions. I didn't feel like Bioshock 1 was "all that" (after finally just beating it a few weeks ago), and somehow after 2 years I avoided the huge meme/spoiler. I thought it fell off after the first half, and 3/4s of the gameplay was fetch quests/filler.

This bothers me about Bioshock 2:"You can also dual-wield your Plasmid powers and your weapons, making it possible to use both at the same time.

I found Bioshock 1 to be way too easy. Now I'm a Big Daddy, I can use 3 levels of plasmid power, have a 1 shot Rivet Gun, and I can dual wield? Seems cheap.

Finally, if I had to carry the little sisters around and deal with their bullshit, I'm harvesting the fuck out of them.
skyler's Avatar
skyler at 04/23/2009 02:51
i dont understand why gamers came all over bioshock. the GAMEPLAY is mediocre, average at best. SETTING DOES NOT EQUAL GAMEPLAY!
Hamza CTZ Aziz's Avatar
Hamza CTZ Aziz at 04/23/2009 02:58
Magnalon: I'm not adding a spoiler alert, you kidding me? Hey internet, here's a preview for a game that's coming out soon. Guess what, it's going to cover stuff about it! Sorry, but this whole spoiler alert thing is such a silly concept to me. It's like I write a news post about a game and warn people they're about to learn something new!
Magnalon's Avatar
Magnalon at 04/23/2009 03:07
@Hamza
Haha I was just noting that Razak did it is all! Don't shoot the messenger :D
dun19's Avatar
dun19 at 04/23/2009 03:35
Other than the last paragraph, nothing from this story really made me feel better about this sequel. Why Rapture again and why not set it in another place? Why is the Big Daddy fast here but became suddenly slow? Why do you attack the splicers at will but in the original game they only attacked them when you pit them against each other? And "defend the XXXX while she does XXXX" missions are not fun. It's good that Little Sisters can't be killed (yet they can, by you), but still, really?
Arttemis's Avatar
Arttemis at 04/23/2009 03:42
I never beat Bioshock... eventually I'll get around to playing my friend's copy.

Bioshock 2 needs more sharks.

BRAVOx's Avatar
BRAVOx at 04/23/2009 03:45
I have played Bioshock right through 4 times, twice on Xbox and twice on the PC. I love the setting what can I say.

Great preview.
Autumn's Avatar
Autumn at 04/23/2009 03:48
"Atlas is Fontaine" is a pretty big spoiler not related to Bioshock 2....
RAB's Avatar
RAB at 04/23/2009 04:00
Messengers will be shot on site.


Yeah, I'm pretty excited for this.
nikmonroe's Avatar
nikmonroe at 04/23/2009 04:07
Sharks in Bioshock 2 would be cool, when your out on the sea bed you could be attacked. Big Daddy vs Shark = Awesome.
vexed alex's Avatar
vexed alex at 04/23/2009 04:07
"he’s harder, better, faster, and stronger."

You're listening to too much Daft Punk.

:D
vexed alex's Avatar
vexed alex at 04/23/2009 04:12
@ Autumn

No it isn't.

"Would you kindly" is. "Atlas is Fontaine" is a predictable twist.

Bioshock is over a year old. If you're reading a preview about a sequel to a game you haven't played, you're fully responsible for any "spoilers".
farlander's Avatar
farlander at 04/23/2009 04:21
What the demo was running on? PS3 or 360?
psycho terror2's Avatar
psycho terror2 at 04/23/2009 04:25
that spoiler really degrades this site. also sets a bad precedent, as i doubt VG writers will ever bother with a twist quite as dramatic again after the frankly pathetic response from the gaming community. it's just not worth it knowing a bunch of morons can't keep their mouths shut and will intentionally ruin a big part of your game because they think it's funny to do so.

i don't think keeping the story under wraps at the moment will make the slightest bit of difference, as the first asshole to finish it will now be sure to spoil the game for everyone else. thanks for helping that to happen dtoid.

at least BS2 looks pretty cool.
Sharpless's Avatar
Sharpless at 04/23/2009 04:36
SPOILER ALERT: BioShock 2 is a video game. It may or may not involve gameplay. DO NOT REVEAL THIS EXCITING TWIST, LEST THE REPUTATION OF THIS SITE BE DIMINISHED.
Krow's Avatar
Krow at 04/23/2009 04:54
Bioshock 2 has gameplay? Well, count me out.
shinryu108's Avatar
shinryu108 at 04/23/2009 05:24
I just hope the little sisters and splicers don't all look the same. that was really the only thing that tarnished chapter one. Well, that and maybe the fact that nobody barked at you for taking the "bad" moral path. Being evil is only fun if people actually seem to care.
LsTr Of SmG's Avatar
LsTr Of SmG at 04/23/2009 05:33
I'm still worried about the story seeing as the decisions they've made so far have 'predictable' and 'mediocre' written all over them.

I will, however, reserve final judgement 'til I've bought and completed the game though.
Technophile's Avatar
Technophile at 04/23/2009 05:55
Huh. That's pretty hot stuff right there although I'm very confused about the harvest bit and the vita chambers. Seems a little too "just because it was in the first game" to me.

@psycho terror2

Seriously? I mean, do you seriously mean what you said because if so, you need to pull the knot out of your panties.
AKK's Avatar
AKK at 04/23/2009 06:02
This sounds piss easy. From what I read here and what I read in Game Informer, I'm interested in the gameplay, but I think the game is going to be terrible.

You can't recreate the magic of stepping into Rapture the first time. Aside from that, there's the obvious fact that there is no clear reason to feel anything like your character.

"Okay... I'm a Big Daddy. And? Why do I care about me?"

It's fucking dumb.
Cowboy TTop's Avatar
Cowboy TTop at 04/23/2009 06:10
I'm sure we all have our questions, but IMO 2K are producing Bioshock 2 at just the right time. The story so far seems reasonable to me, and I know while I would have like to have seen the fall of Rapture in a prequel (this can still be done mind), perhaps the film will cover that ground. Either way, we can't expect to know everything yet.

Such a shame to get negative feedback already. Game development is a hard job, just like any creative medium, and meeting your creative vision, while trying to meet customer expectations is always a hard act to follow. Its impossible to please everyone. Mediocre? Damn, 2K are building on a fairly new IP, and there's plenty they can do with it. To get pessimistic about it so early is dumb, unless 2K have bad track record.

I'll be buying, but if you don't dig it, don't buy or play it. Andrew Ryan doesn't need the likes of you, in his ranks.
ChaosTeaCup's Avatar
ChaosTeaCup at 04/23/2009 06:17
Pedants.

Will somebody remake System shock 2, please?

Or put the original up in Arcade, or something?
A genuinely chilling game.
FalconReaper's Avatar
FalconReaper at 04/23/2009 06:19
That reminds me, I gotta finish Bioshock Numero Uno
psycho terror2's Avatar
psycho terror2 at 04/23/2009 06:26
@Technophile

i did mean what i said, although i didn't mean this particular instance of that spoiler, just the fact that so many people on this site thought it was great to propagate it. shows disrespect to others as well as 2K IMO.
AgentMOO's Avatar
AgentMOO at 04/23/2009 06:38
From a gameplay standpoint, I'm on board for more of the same - if they manage to do anything interesting with the story then that's marmalade.


@Sharpless
Damn you! I was fooled into thinking it was a feminine hygiene product.
nintendoll's Avatar
nintendoll at 04/23/2009 06:56
What the fuck? No fire bees?
loki d20's Avatar
loki d20 at 04/23/2009 07:32
Eh, I might pick it up a few months after release. Bioshock was okay, not great, IMHO. They're keeping the same setting (big time meh for me) and upping the abilities a little. Doesn't seem like it will be that much different from the first in regards to gameplay.
Daxelman's Avatar
Daxelman at 04/23/2009 08:16
@nintendoll: I know right?

Fires Bees would have been an instant deal maker for me.
The Phantom Gamer's Avatar
The Phantom Gamer at 04/23/2009 08:19
Goosebumps. I'm covered in fucking goosebumps... AWESOME.
Colette Bennett's Avatar
Colette Bennett at 04/23/2009 08:30
This looks excellent -- thanks for the detailed preview, Hamza!
ZombiePlatypus's Avatar
ZombiePlatypus at 04/23/2009 08:42
I wonder what we'll do with the extra Little Sisters we save, if they scurry off again or if we keep multiple Little Sisters with us. Also, if we end up on the ocean floor often, what do we do with the LS in our care?

Wild speculation time: My out of left field guess is that this "original Big Daddy" we're playing as isn't the original at all, but maybe Jack, kidnapped by the the Big Sister and experimented on by Tennenbaum. Or it could be Atlas, post-defeat and also experimented on by Tennenbaum. Or it could really be the original Big Daddy.

Anyways, I'm excited for this one.
Chronic Logic's Avatar
Chronic Logic at 04/23/2009 10:13
A Big Daddy using plasmids, wtf. And a Big Daddy harvesting Little Sisters? That makes no god damn sense. And this morality bullshit is annoying. So you choose between having less ADAM or more ADAM. If you don't kill the Little Sister, you have a sister harvesting some more ADAM for you to make up for the lost ADAM. But if you do kill the Little Sister, Tennebaum bitches about it. I also take it that there's going to be a good and bad ending as well according to how much Little Sister you killed?
WarZombie's Avatar
WarZombie at 04/23/2009 11:31
Lol @ me.

I just not only read in Game Informer that you are the son of Andrew Ryan, but now I find out that Atlas is Fontaine.

God, I fucking suck at not ruining BioShock spoiled for myself. Please tell me that the biggest twist is sill in the game for me to find out? I sure hope so :(
pascuz46's Avatar
pascuz46 at 04/23/2009 11:31
With this recent flood of info about this game Im thinking more and more about how much better this game will be than Bioshock 1. I think the story, so far, is kick ass we can explore more of the city and we get to have more of the back story about the big daddy. Plus all the gameplay elements will be more polished. This is shaping up to be a fantastic game, cant wait till it ships.
silvain's Avatar
silvain at 04/23/2009 11:46
This looks like they took a whole bunch of obvious ideas, stirred them in a pot, and didn't worry about sense or consistency. This is the classic definition of a second system syndrome.
trueb7ue's Avatar
trueb7ue at 04/23/2009 11:52
no fire bees. no fucking purchase
Primo's Avatar
Primo at 04/23/2009 11:53
Kinda sucks that you can blast through the splicers so easily.. it doesn't sound like it will be as intense as the first one.
Luigi takes over's Avatar
Luigi takes over at 04/23/2009 12:21
It looks okay, I do worry about a couple of things however.

1) Difficulty?
As some have said already, not only do I get a crazy rank 3 electricity blast, but I can potentially combine that plasmid with bees(don't count it out just yet!) while shooting splicers with my rivet gun.

2) Story
I have to admit I'm interested in the origin of the Big Daddy, but I'm not a big fan of the abuse of amnesia as a storytelling device. You can make anything a plot twist by using the characters lack of memory.

In BS1 you had a memory. A family, A farm, an airplane, a crash. Isn't that how it goes? In this you're the first Big Daddy who woke up from a long slumber some where in Rapture? And then you immediately start taking orders from Tenenbaum?

Wasn't the whole purpose of Bioshock the idea that you're not supposed to blindly take orders without asking questions? It just seems to betray the first game. What the hell is your purpose outside of what tenenbaum tells you to do?
Woverine's Avatar
Woverine at 04/23/2009 12:25
yeah I don't know about this one.. first off.. if this is the "first big daddy" then why in the hell would he be BETTER than all the others?? did they actually make bid daddies worse with time? also the thing that really got me was this:

"But just like in the original game, the Little Sisters can’t be harmed at all. If she’s getting mauled, she just won’t be able to gather Adam until the Big Daddy gets rid of the annoyance."

So basically any sense of urgency or challenge is taken away as you can just let all the splicers crowd around her.. throw a nade or something... then rinse and repeat. This would get old REAL fast
Magnalon's Avatar
Magnalon at 04/23/2009 12:44
@Woverine
yeah I don't know about this one.. first off.. if this is the "first big daddy" then why in the hell would he be BETTER than all the others?? did they actually make bid daddies worse with time? also the thing that really got me was this:

Dude that has a really easy potential answer. The first Big Daddy, like Protoman, was too strong/too free-minded, so they had to seal it away. Solved.
NCHammer326's Avatar
NCHammer326 at 04/23/2009 12:47
Awesome.
Magnalon's Avatar
Magnalon at 04/23/2009 12:47
Oh an extra bonus plot guess:
All the Big Daddys are clones of Andrew Ryan (the first one was too pure, it shared too much of Andrew's idealistic philosophy and actions, so it was sealed away). At the end of the game, you take off your helmet and it's Ryan's face.

The Big Sisters are clones of Tenenbaum.
MrSlippery's Avatar
MrSlippery at 04/23/2009 13:05
Fire bees makes me sad, but it makes sense, you'd just incinerate them.

I actually really liked the old pyrokinesis power, where you just point and snap, but this should be good too.

Plasmid combining has me very interested. Good to hear it's retaining alot of what made it awesome in the first place.
Chibi_Zero's Avatar
Chibi_Zero at 04/23/2009 14:08
@Woverine
You're playing as the prototype Big Daddy. So it makes sense that he would be very different from the ones who come after him.
Rammstein's Avatar
Rammstein at 04/23/2009 14:34
I never got the whole "FIRST BIG DADDY" thing, I guess it's been so long since I played the first game but, WHAT THE FUCK were those huge motherfuckers in suits called? Big Brothers? What about the smaller ones? Big Kids? WTF!!! -_- I thought i _WAS_ killing Big Daddies?! If so, how can I be the first?! Again, maybe it's because its been so long since first playing the first game. Oh well.
Holyetheline's Avatar
Holyetheline at 04/23/2009 14:40
I love Bioshock... I think all my negative feelings about Bioshock 2 are going to be put to rest. Very nice preview. Can't wait for more!
Chibi_Zero's Avatar
Chibi_Zero at 04/23/2009 14:44
@Rammstien
Whats not to get. You are playing as the FIRST Big Daddy ever made who apparently was put in some deep sleep. So that would mean the Big Daddies you fought in Rapture were made after him...
TheStripe's Avatar
TheStripe at 04/23/2009 14:54
Big sister, singular.
I think that's where the difficulty comes in. There's one all powerful force with the capbility to duck you up wherever, taking away the choose-your-fight. Mini boss feel of the bs1 daddy encounters.

Bs1 was an achivement unparalelled in the gaming world. It's too bad so many just didn't get it.
adultswim810's Avatar
adultswim810 at 04/23/2009 15:39
GRUMBLE GRUMBLE
DJP3DRO's Avatar
DJP3DRO at 04/23/2009 15:48
"...you've now become the hunted."

"Fans shouldn’t worry about the story, either -- this isn’t going to turn into some mindless shooter."

"In the very next room, some Splicers are walking about, oblivious to the fact that the Big Daddy is about to ruin their day. The Big Daddy drops into the room, making short work of the Splicers."

ONE OF THESE THINGS IS NOT LIKE THE OTHERRRRR

2K Marin is trying awfully hard to convince me that this won't be shit. They're not succeeding.
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