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Preview: Besiege your neighbor in Stronghold 3 photo

Do you think castles are awesome? Of course you do; everybody does. How about torturing naughty peasants in order to keep the rest of the population in line? Me too!

Stronghold 3 is for those of us who miss the days when strategy and simulation were best friends -- that time when destroying your enemy and managing your food output went together like pickled eggs and beer.

It’s been over six years since Firefly Studios released Stronghold 2 to poor reviews and a mixed fan reception. From what I saw of Stronghold 3, they've spent the last six years heeding the suggestions of critics and thinking of a few ideas to get the series to turn heads again.

Stronghold 3 (PC)
Developer: Firefly Studios
Publisher: Southpeak Games
To be released: Fall 2011

For those of you who aren't familiar with the series, Stronghold 3 is a real-time strategy game where your goal is to build up a strong keep, raise a powerful army, and crush anyone that you might perceive as a threat. The game is also part simulation, which keeps things pretty interesting. Growing resources, upgrading fortifications, managing taxes, and keeping your subjects happy are but a few of the tasks you'll have to do to ensure a strong monarchy.

I didn't get to play the game, but observing it reminded me a lot of games like Tropico and Black & White 2 (minus the giant creature.) You take on the role of a leader and are in charge of everything that goes on inside the high, protective walls of your base. Want to be a noble lord? Lower taxes and make life easier for your subjects, at the expense of income. Tired of workers dragging their feet around the lumber mill? Then display one of them in a bloody, iron torture cage. That will put a spring in their steps!

The strategy elements seem pretty basic, but deep enough to keep real-time strategy gluttons somewhat satiated. The game emphasizes defense more than offense, so don’t expect to be building armies 10,000 men strong. With that said, there is considerable depth in terms of how you protect your keep. Several structures, traps and wall types are at your disposal and provide a lot of potential for intricate defenses. As a fan of the film Braveheart, knowing that you can pour hot oil on attacking troops put a smile on my face. I’m evil like that.

Stronghold 3 has received a nice visual overhaul thanks to the German-designed Vision Engine. The previous two games in the franchise were 2D, but Stronghold 3 has decided to join the modern age and venture into full 3D. It's not the best looking strategy game on the market, but the graphics do affect the gameplay in a variety of ways in part thanks to Havok engine

For instance, crumbling walls look pretty nice as they fall apart, bad weather can actually cause the morale of your troops to sink considerably and lightning storms can even be the difference between victory and defeat. Other cool effects include the fog of war kicking in during the night and making it more difficult to spot enemy attacks. Buildings are no longer built on a grid either and are instead free to be constructed anywhere without obstructions.

Firefly’s goal is to embrace the qualities that made the original Stronghold popular, scrapping the ones that made its sequel a bust, and adding a few new touches to keep things fresh. One feature that made my brow rise was their leaderboard: While Stronghold 3 has a typical scoring system that ranks you accordingly, you can narrow down your results based on location.

Say you live next door to some guy you really, really hate, who also plays Stronghold 3. Not only can you both set up camp based on your actual location (i.e. 5555 Asshole Neighbor St.), but you can also compete against each other directly. Mind you, a feature like this depends completely on the popularity of the game, but that doesn’t keep the idea from being intriguing.

One can only imagine what types of feuds (or brutal murders) could result of such an intimate leaderboard system. Come Fall of this year, perhaps we’ll find out. And if there’s actually an Asshole Neighbor St., and you live on it, then maybe you should keep an eye on this game. This preview is a sign!

LAUNCH GALLERY (3 IMAGES)
Photo Photo Photo









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14 comments | showing # 1 to 14
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jawshoeuh's Avatar - Comment posted on 07/07/2011 13:08
jawshoeuh
Nice preview! This sounds pretty bad ass. I haven't played a good RTS in a while and this is giving me those feelings.
Grim13's Avatar - Comment posted on 07/07/2011 13:09
Grim13
I cannot wait!
Ravelle Madrox's Avatar - Comment posted on 07/07/2011 13:10
Ravelle Madrox
Loved the previous strongholds even though there was always something not right about them.
killias2's Avatar - Comment posted on 07/07/2011 13:11
killias2
If it's like the original (and/or the original Crusaders release), I'm totally down. Those games are criminally undervalued.
Cacophony's Avatar - Comment posted on 07/07/2011 13:15
Cacophony
Basebuilding is actually one of my favorite things ever. I got simple joy out of making a base nearly impenetrable before sending my hordes out to crush my foes. Of course, that usually impossible outside of single player campaigns in most games.

But maybe not with this. I'll have to keep my eye on it.
Forsakeneyes's Avatar - Comment posted on 07/07/2011 13:19
Forsakeneyes
Stronghold Crusader was fantastic! Never played Stronghold 2, nor Stronghold Legends though. These screenshot's don't look very appealing though, seems like someone decided that brown is the only viable color in this game.
Forsakeneyes's Avatar - Comment posted on 07/07/2011 13:20
Forsakeneyes
"The previous two games in the franchise were 2D"
Yes, Stronghold and Stronghold: Crusader were in 2D, but Stronghold 2 and Stronghold: Legends were not. That also makes more than two games, just saying ;)
32BitSin's Avatar - Comment posted on 07/07/2011 13:37
32BitSin
"These screenshot's don't look very appealing though, seems like someone decided that brown is the only viable color in this game."

Oh no! God forbid! Let's make it more time accurate by adding some purple and gold in there. Yeah?
Buga's Avatar - Comment posted on 07/07/2011 13:44
Buga
I hope it's not like stronghold 2
Darckcloud723's Avatar - Comment posted on 07/07/2011 14:06
Darckcloud723
I keep an eye on this, also does anyone know a good kingdom building game on computer right now? (loved Empire Earth and Age of empires 2.)
AvianFlame's Avatar - Comment posted on 07/07/2011 16:20
AvianFlame
Awesome, I'm a huge fan of the original and Crusader, but SH2 just felt too bogged down with meaningless tasks you needed to over-micromanage. From what you saw, did it seem like there was an abundance of tasks you had to perform to keep you people happy (other than the standard food gathering, etc) or did it seem relatively straightforward like the originals?
Ryan Perez's Avatar - Comment posted on 07/07/2011 19:31
Ryan Perez
Forsakeneyes: If you look really, really close, you can see some red and blue in the upper right of the first image.

Does that help? :)
SxSW's Avatar - Comment posted on 07/08/2011 02:14
SxSW
not bound by a grid system.....dont like the sound of that, but this is
stronghold, If there is a demo I'll check it
Bracey's Avatar - Comment posted on 10/30/2011 22:30
Bracey
Oh dear
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