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Preview: Battleship is a game about a movie about a game photo

I can’t believe it’s already February. The “Big Game” has come and went, new releases are starting to hit, and while it only feels like it’s getting colder outside, soon summer will shower us with its radiant warmth. It's also in this time, as the seasons begin to change, that the floodgates will open with a slew of over-the-top, big budget Hollywood films for us all to spend our life savings on.

One of the movies is the big-screen adaptation of the classic board game: Battleship. If you’ve seen the trailer, you know that other than having battleships there’s not much of a connection to the classic mind game. Then again, how do you connect a plot to something that has never had a story? And an even better question, where do you even start with making a game based upon something so loosely based around its inspirational source?

Battleship (PlayStation 3, Xbox 360 [previewed])
Developer: Double Helix Games
Publisher: Activision
Release: April, 2012 (Europe); May, 2012 (North America)

Imagine my surprise last week when I got the chance to check Activision’s upcoming Battleship videogame. The game adapted from the movie that’s adapted from, you guessed it, the classic board game.

With hopes of riding the potential success of the upcoming film, Double Helix Games has created a unique experience that is only set in the fiction of the Battleship movie. As a side-story to the main show, players will be able to experience both the action of the movie and the strategy of the board game in what can best be described as a strategic first-person shooter.

The gameplay is divided into two fronts spread across seven total missions: First-person on ground shooting and real-time strategic management of your naval support fleet at sea. The hook being the clever way each mode plays off of one another during the heat of battle.



In the mission demonstrated, the first-person moments saw the main character, a demolitions expert, engaging in intense duck and cover combat as he attempted to take down a variety of support structures that were protected by the enemy. These structures (shield generators, for example) prevented further exploration of the level, as well as hindered the support that the naval ships could offer.

As enemies (which will remain anonymous for the sake of the movie) fall, they sometimes drop special “cards” that can be used to help the efforts taking place at sea. There are blue wild cards, that allow a player to give buffs to any ship -- attack damage and radar range enhancements for example -- as well as gold cards that give players direct control of a vessel to deliver a more precise and powerful assault to the opposition. How each card is used -- based on the randomness that they are acquired -- is part of the strategy, but can go a long way in helping the struggle on land become more manageable. 



In these first-person on-shore firefights, players can call in a multitude of different support strikes from any ship that is within range. Using these air-strikes, which land as pegs (an homage to its roots), can turn the tide of a skirmish and are key to survival. But while they are as useful as deadly when the action ramps, the enemy has the same sort of abilities at hand to keep a player constantly moving from cover to cover. There is a definite back and forth feel in the action because of this, something very reminiscent of the classic board game.

Where Battleship pays its most respect to its heritage is in the grid-based tactical map system that is used to manage the fleet. Just like on ground, there is a war to wage on the ocean front with same goal of acquiring the most dominant position. Pulling up a grid -- similar to the board game -- navigation as well as enemy engagement is controlled by strategic movement. Ships will fight (in most missions) for a foothold on a tactical location that gives the ground the most dominant support. Without taking over these locations, players can’t call in for support, which can in turn makes it very difficult to complete each mission.



What makes the combination of these two fronts even more spectacular for the player, beyond how each dynamic improves the other, is that when on foot, players can watch and see their fleet moving and engaging in combat in real time off in the horizon. It’s a nice touch -- something Double Helix refers to as the “Spectacle at Sea” -- and really helps connect each gameplay mechanic together seamlessly.

Battleship combines the strategy of war and the action of a first-person shooter in a way rarely seen in videogames. While the strictly single-player affair is estimated to be around five to six hours, if the rest of the game holds up to brief demonstration witnessed it should be well worth the cost of admission ... as long as it lands at the right price. 

LAUNCH GALLERY (5 IMAGES)
Photo Photo Photo Photo Photo









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27 comments | showing # 1 to 27
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Fugly Duckling's Avatar - Comment posted on 02/08/2012 08:08
Fugly Duckling
God help us. We're moving into Street Fighter The Movie: The Game territory.
Dhaos's Avatar - Comment posted on 02/08/2012 08:11
Dhaos
Now all we need is a book tie in. this all seems a bit desprate to me. I mean battleship really? What was the rights to connect four taken?
tuoman's Avatar - Comment posted on 02/08/2012 08:15
tuoman
Haaa.
Arttemis's Avatar - Comment posted on 02/08/2012 08:42
Arttemis
A Battleship game, eh? It's a FPS, you say? Oh of course, why the hell wouldn't it be?!
Zakku Redwolf's Avatar - Comment posted on 02/08/2012 08:46
Zakku Redwolf
This looks bad, and that's all that can really be said.
Mitchell's Avatar - Comment posted on 02/08/2012 08:46
Mitchell
Wesley Ruscher?

I bet (or at least hope) you get this all the time.
Druseph's Avatar - Comment posted on 02/08/2012 08:47
Druseph
Battleship: The Game: The Movie: The Game


...
The Trading Card Game
Arttemis's Avatar - Comment posted on 02/08/2012 08:55
Arttemis
Wow, this is a heavy handed preview. Clever, spectacle, going long ways to help the struggle, rarely seen in videogames...

I don't even know if this is a full retail product or PSN/XBLA game, but I sure get a lot of flowery PR speak. There's very little personal critique aside from the praising adjectives and then the very last line. The words used to describe the title imply that it was enjoyable, but there isn't any reassurance given to the highly skeptical nature of a board game-turned-FPS that's also a licensed movie tie' in.

Is there an embargo on personal opinions?
Ceallach's Avatar - Comment posted on 02/08/2012 08:58
Ceallach
That running dude bugs me. He appears to be wearing an ACU blouse with NWU type 3 pants, a weird CIRAS-ish looking vest, no cover on his ACH, and just odd looking gloves. His 16 looks strange as well.
SKSith's Avatar - Comment posted on 02/08/2012 08:59
SKSith
You sank my faith in Hollywood.
TheRedComet's Avatar - Comment posted on 02/08/2012 09:06
TheRedComet
Saw Double Helix games, remembered Front Mission Evolved, not excited.
Noir's Avatar - Comment posted on 02/08/2012 09:07
Noir
I can't wait for the Monopoly movie adaptation slightly based on Occupy Wall Street. The game will be called Monopoply: The Game: The Movie: The Game.
Mitchell's Avatar - Comment posted on 02/08/2012 09:08
Mitchell
@Ceallach: also, his right leg is twice as long as his left.
Soulcage's Avatar - Comment posted on 02/08/2012 09:11
Soulcage
Today's battleship is about shooting a long range missile. Doesn't seem like it would be all that exciting, if you tried to get realistic about it. Push a button, away goes the missile. Wait for blip on radar to vanish.
Salnax's Avatar - Comment posted on 02/08/2012 09:14
Salnax
Hasbro has officially jumped the shark.
El Conrado's Avatar - Comment posted on 02/08/2012 09:23
El Conrado
...where's the comic book series?
dtomek's Avatar - Comment posted on 02/08/2012 10:06
dtomek
If this game is destined for XBLA/PSN, then I'm interested.
Francisco Medina's Avatar - Comment posted on 02/08/2012 11:14
Francisco Medina
this has....hope? time will tell
TSAVO's Avatar - Comment posted on 02/08/2012 11:38
TSAVO
I'm with dtomek, I'd be more inclined to check this out for PSN/XBLA. Otherwise, no thank you.
Ellie ODaire's Avatar - Comment posted on 02/08/2012 11:42
Ellie ODaire
Why do I get the feeling that this involves aliens? I mean it's nice that they didn't mention the bad guys in the preview, but there appear to be UFOs and Halo-Forerunner-ripoff looking buildings in the screenshots. I'm still mildly interested, at least, but I'm a sucker for interesting single player campaigns.
Epic-Kx's Avatar - Comment posted on 02/08/2012 12:26
Epic-Kx
*flips table.*
Wesley Ruscher's Avatar - Comment posted on 02/08/2012 13:43
Wesley Ruscher
@Arttemis

The game is for Xbox 360 and Playstation 3, not XBLA or PSN. Expect a more in-depth opinion of the game once Activision gives hands-on previews... something I was told will happen closer to launch.
RowdyRodimus's Avatar - Comment posted on 02/08/2012 15:38
RowdyRodimus
The only way to tie this into the game would have it be a "Princess Bride" type thing where at the end it shows that it was all the story two kids were making up while playing Battleship.
Kanten's Avatar - Comment posted on 02/08/2012 16:11
Kanten
Oh, Double Helix, you strike again.

Crushing our memories of Silent Hill wasn't enough was it.
fulldamage's Avatar - Comment posted on 02/08/2012 16:54
fulldamage
I try to be unbiased. I try not to speak well or ill of any game without playing it first.

But I have found my limit; it's right here. I just can't take this seriously at all. This is All That Is Wrong with Hollywood. This is three red pegs in the battleship of your soul, and looking for a fourth. It is the dark prince Mammon sitting on his golden blood-encrusted throne in Hell and taking a dump while making the troll face at all of us, and raking in positive reviews like "Doesn't smell too bad," or "Hey, I found some corn!"

Kudos to whomever is professionally obligated to spend time with this thing; you are braver than I.
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