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Preview: Assassin's Creed: Bloodlines photo

Assassin's Creed was one of my favorite games to come out in 2007. There, I'll admit it.

Yes, some of the stuff was boring, and yes, I wasn't able to finish the game due to my stolen Xbox 360 and the save file, but damn if that game didn't offer exhilarating moments in an incredibly fascinating world. That's why I'm so disappointed with the change from Altair's Middle Eastern, Crusader's era to Ezio's Renaissance Italy in Assassin's Creed II. Sure, Italy is cool, but there was something really fascinating and unexplored with Altair. Italy just seems blasé to me.

So that's why I was really stoked about the PlayStation Portable game, Assassin's Creed: Bloodlines. This game takes place in between Assassin's Creed and Assassin's Creed II, and helps explain how we end up in the land of codpieces. Will we be playing as Altair? Yes. Will this be the Assassin's Creed we love? Maybe.

Follow the jump for my preview.

Assassin's Creed: Bloodlines (PSP)
Developer: Ubisoft Montreal
Publisher: Ubisoft
To be released: November 17, 2009

Assassin's Creed: Bloodlines explores a little bit more into the life of Altair and the future's Desmond as he discovers his lineage. Players who are looking forward to Assassin's Creed II will certainly be interested in this game, if anything for the plot. I was told, however, that people who do not play this version will not be left out of important plot elements.

Let's get down to the obvious issues they've had to deal with in making this a PSP game. First, the cities of the Middle East look like San Francisco in the Sunset district at five in the afternoon in August. That is to say it's foggy. Like really, really foggy. While the console Assassin's Creed has lovely draw distances and Mediterranean climates, this version comes off as cloudy. Don't get me wrong, it still looks great for PSP title, but the obvious limits of the PSP are on full display in this area.



Another thing to mention is that this game is no longer the free-roaming experience of the originals. Levels look like they play out fairly linear, and entering a new area, the camera pans around showing the best way to get around. On a positive note, this reminds me very much of Prince of Persia: Sands of Time, which is a very good thing. I'm also reminded of PoP:SoT is the fact that you can no longer climb on every single notch sticking out of a wall; this time it's very obvious that, yes, that brick is saying “climb me.”

Also, while the rep showing off the game wasn't entirely clear on this (he didn't know), it looks like actual sneaky assassinations are gone. Instead, there are more standard boss fights using the counter system of the original, which is almost entirely replicated in this game.

So now that I've mentioned everything that this game can't do, what about what it can? Other than being a pretty damn good looking game (fog notwithstanding), the team has taken lessons from the original and mixed things up. Yeah, you'll be killing bad guys, but you'll also be tasked with doing other types of objectives. Also, say goodbye to random flag collecting. This time, there are collectibles, but they help boost Altair so there is some initiative to collecting them.



The “profile system” is still very much in place here, as well. Entering a new area, it's obvious who you have to kill, as the amount of people on screen is quite a bit fewer than before. However, going up to a dude for an silent kill should be as satisfying as ever; should your cover be blown, there are plenty of ways to hide yourself. I've been told that the AI is a little bit more complex, which I supposed that means baddies will be a little harder or more interestingly to take down.

Another feature, which seems to be a growing trend amongst PSP/PlayStation 3 games is connectivity. Expect additional health and weaponry for Ezio in Assassin's Creed II if you play through the PSP version.

I know I'm coming across as a little down on the game, but I want to make it clear that I'm saying these things because it looks like the team at Ubisoft Montreal are really working hard to push the limits of the PSP. Assassin's Creed: Bloodlines is a game that really reminded me a lot of Prince of Persia, just from what I've seen and how the game appears much more linear, and I'm fine with that.

I love how the devs decided to keep the button commands on screen, so that as context changes for each button (and they all were changing frequently), it is easy to figure out what to do. It's nice to see the team really trying hard, and I can respect that. Hopefully the game can be as solid as the original.

Look out for Assassin's Creed: Bloodlines in November.

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11 comments | showing # 1 to 11
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bunnyrabbit2's Avatar - Comment posted on 09/21/2009 15:04
bunnyrabbit2
It looks pretty fun. If it's a lot like PoP:SoT I don't see how that could be a bad thing because I enjoyed that. The fog might annoy me a little but I have always been more forgiving of handheld games when it comes to that sort of thing
stalydan's Avatar - Comment posted on 09/21/2009 15:18
stalydan
Tbh, I really feel that this game is going to appeal more to the PlayStation fans rather than the 360 as it has the connectivity feature. PLUS, if you're playing the AC series on 360, you're not missing out on anything important about the plot as is said.
RonBurgandy2010's Avatar - Comment posted on 09/21/2009 15:20
RonBurgandy2010
AC was really good on my first playthrough. By the end, however, I found it boring and tiresome. They also stressed combat way too much, and the combat in that game is so shallow it's ridiculous.

I tried playing again a few months ago when I got my nice HDTV, but I just couldn't bring myself to do it all all over again.

Also, the future storyline is infinitely more interesting than the past storyline.
etirflita's Avatar - Comment posted on 09/21/2009 15:22
etirflita
For any PC gamers that haven't picked up the first one, it's on sale at direct2drive for only 5$ for the next week.

Though it looks like Ezio has much more style than Altair.
Xzyliac's Avatar - Comment posted on 09/21/2009 15:24
Xzyliac
Those graphics are pretty eye catching for a 3D PSP title.
Tdiddy9182's Avatar - Comment posted on 09/21/2009 15:27
Tdiddy9182
This game looks like it would be somewhat fun for a weekend or so, unfortunately I do not have a PSP. Once again, Ben PerLee doing the work of 3 editors!!! One day the people shall sing of your deeds in great ballads
wanderingpixel's Avatar - Comment posted on 09/21/2009 15:30
wanderingpixel
PoP:SoT was my favorite game of the last generation. I cannot wait for this game!
JQM78's Avatar - Comment posted on 09/21/2009 19:23
JQM78
yes, I think making this game linear and giving it that POP:SOT feel will make it work on PSP.....I'm really looking forward to this now, thanks for the preview......I could'nt get interested in the console version.(boring).
But this seems nice.......Oh, and while we're at it....i think the last prince of persia sucked, since they tried to make it more open ended.....I think they were going for the Ass. Creed feel.....and alot of the time, I could'nt figure out where to go and lost my patience/interest in the game.
Sexualchocolate's Avatar - Comment posted on 09/22/2009 03:36
Sexualchocolate
Portable Ass Cream, just what the doctor ordered.
Wintersocks's Avatar - Comment posted on 09/22/2009 10:46
Wintersocks
I recall fond memories of Prince of Persia: Revelations..
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