Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Preview: Army of Two: The 40th Day

8:00 AM on 03.16.2009 // Ben Perlee

The original Army of Two was a very successful game. I mean, two million copies sold is nothing to sneeze at. However, it left a lot of people with an odd taste in their mouths. From the ridiculous fist-bumping and tampon-stuffed bullet wounds, to the not-quite-there co-op experience, and the eye-raising last-minute three-month delay, Army of Two was a flawed game, to be sure. That’s not the best impression the new studio, EA Montreal, wanted to make.

So when I got a hands-off demo of a very early build of Army of Two: The 40th Day, the very first thing Alex Hutchinson and Reid Schneider, Creative Director and Executive Producer, respectively, wanted me to know is that this is a very different game than its prequel.

These two are adamant that they’ve taken the criticism to heart. The gameplay is going to be streamlined, the “bromance” tone is being reworked, and I’ve been promised this is the game that will throw the Army of Two franchise into AAA recognition.

Hit the jump for my impressions.

Right away, Alex and Reid really want me to know that Army of Two: The 40th Day is going to be made a little differently than the first game. Alex himself has just come from Maxis, fresh off of Spore, and they’ve brought on developers from all over the place, such as Ubisoft Montreal and Criterion, to work on the title. With a complete understanding of all the platforms they are working with (looking at you, PlayStation 3), and a complete set of assets, Army of Two: The 40th Day is, for them, going to be as streamlined and polished as possible.

So what has changed with this game? Well, the team is really trying to make the game much more “fluid”; the goal is to make our bosom buddies, Rios and Salem, transition a little more evenly between all of the things that they can do. This is most apparent in how you scan enemies, hostages, and your partner, which brings up a playbook. Say you scan some guard down the alley in front of you. The game will list options and commands for dealing with him, and coupled with the D-pad command system, you can make sure your AI-controlled partner does what you want.

The scanning-system works even better in co-op. At one point in the demo, Salem and Rios become separated, but in a room across a rooftop, a hostage is being held at gunpoint by two guards. Salem can see both, but Rios has a wooden shutter in the way. So the Salem player brings up the playbook, and marks the guards pink and the hostage green. Now Rios can see all three, and with a quick countdown, both snipe the guards. Salem has a true line of sight, and Rios just sends a bullet right through the shutter (bullets now go through wooden panels and people, among other things).

Aggro is also back, but it’s been updated to be more realistic. Obviously, shooting a stream of bullets at enemies is going to attract their attention, but now, passive actions will gain aggro. For example, Rios could walk up to some enemies with his hands up. All the aggro is going to turn to him, giving Salem a chance to snipe a couple enemies while they are distracted.

Graphically, the game really holds promise. Shanghai, the location of Army of Two: The 40th Day, is positively supersaturated with colors and motions, with little bits of dust, paper and particles floating around. Little bits of motion, like fans and smoke -- while far from original ways of making things seem realistic -- keep the city feeling alive and busy.



Rios and Salem themselves look great too. They are still burly guys with insane facemasks and tattoos that would make a spring-breaking co-ed proud, but their motions and personality also shine through. Alex pointed out some neat bits of tech being applied to them: when they stand on stairs or little mounds, their feet will stand accordingly with their height differences. It’s something hardly noticeable, but pretty cool when pointed out.

Also, whenever these guys are just standing around in a safe area, up go the masks. As somebody who didn’t get very far in the original game, seeing the faces of our heroes without any fanfare is surprising, but I was told it’s all part of a way to make the guys a little more likable.

What’s more noticeable than Rios or Salem is the disaster elements of the game. Army of Two: The 40th Day takes place in the middle of all sorts of military attacks, and Rios and Salem are initially looking to make it out of the city alive. And look out they will. At one point in the demo, the pair becomes separated on a rooftop. Meanwhile, the adjacent building blows completely to hell, and fighter jets start buzzing all over the place, shooting other buildings left and right before sending a rocket right at you. If Salem doesn’t haul ass, he’s toast. It’s a pretty startling and in-your-face, that’s for sure. Reid pointed out that Cloverfield is a primary inspiration for many of the story and gameplay elements of Army of Two: The 40th Day. So when stuff goes down, it goes down in a big way, and you’ll be right in the middle of it.

Now, while the buddies are going to trying to simply survive Shanghai, they also have the opportunity to gain some cash along the way. Occasionally, they will receive a call to make a kill, and then a bartering system will pop up. It’s kinda like the bartering system in Freshly-Picked Tingle's Rosy Rupeeland, where you have to find a balance between asking for to much money or not enough. Ask for too much, and they’ll pass on you. Ask for too little (or nothing) and they’ll take you up on your offer, but comment on your bloodthirsty nature.



However, once the hit has been established, if you don’t want to make the kill, you don’t have to. It’s not exactly Fable, but there is a good/bad distinction here. You can be a royal bag of douche and run right into a group of enemies, shoot right through their hostages you could be saving, and follow it all up with a hearty round of fist-bumping and buddy-lovin’. Classy. Or, conversely, you can smartly take out the leader of some baddies, save the hostages, realize that the guy you were told to kill is a defenseless man and let him live, and remain an upstanding hero of Shanghai.

All the sillier stuff of Army of Two: The 40th Day is more optional now, so if rhinestone-encrusted AK-47s aren’t your thing, it’s easy to ignore. Both Alex and Reid showed trepidation when asked about these elements of Army of Two, and it’s clear that, while still in the game, that’s not necessarily what they want Army of Two: The 40th Day to be known for.

Little details have been changed, too. Reticule speeds are boosted and enemy kills are punchier, for example. Gone are multiple uses for one button, and the characters will do more stuff automatically. Instead of hitting “A” to go into cover, you’ll automatically go into cover or when you are running and an object is in your way, your dude will just vault right on over.

While I didn’t see any multiplayer, other than the co-op, I was promised that they have a lot coming down the line -- specifically, E3 -- so keep an eye out for that.

Ultimately, I came away very impressed with what EA Montreal is trying to do with their sequel. They’ve acknowledged serious problems with their franchise, and are working hard to make the game critics would want to play. It’s still early, but Army of Two: The 40th Day is certainly a game holding just a lot of promise, and if EA Montreal can follow through and make a complete, polished game, Army of Two: The 40th Day should be a game well worth some attention.

Photo Gallery: (5 images)
Click to zoom - browse by swipe, or use arrow keys



Ben Perlee,
 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Quickposts
Status updates from C-bloggers

TheKodu avatarTheKodu
So I'm hearing the UN called Japan in to discus "Banning the sale of video games or cartoons involving sexual violence against women " Which by Anita's standards = any Violence able to be done. Japan sent a 40 page long NO back to the UN in reply.
Amna Umen avatarAmna Umen
Why did I have to read that Austin Grossman was going to be one of the writers on a cancelled Half-Life 2 episode?
Parismio avatarParismio
Dammit its 3 and i cant stop reading cute gay romance mangas.
Nekrosys avatarNekrosys
Going to be honest; I love out-of-context anime screenshots. They're... kind of incredible.
Jed Whitaker avatarJed Whitaker
Retweet of the year goes to President of Worldwide Studios, Sony Computer Entertainment, Inc., Shuhei Yoshida.
Voodoome avatarVoodoome
Just got home from Deadpool and ... it's not good. I liked the jabs at Green Lantern and the previous movie Deadpool, but that was about it. The rest was just painfully forced dick jokes. Wife fell asleep.
Nathan D avatarNathan D
Larxinostic rule34
CoilWhine avatarCoilWhine
Looks like I'm not gonna be able to 100% Tearaway Unfolded until Monday at the least. I'm definitely writing about it this weekend and am trying my hardest to get my screenshots off of my PS4 (especially hard as I don't do social media anymore)
Darth Wachen avatarDarth Wachen
I've never done a blog before, so I may as well try one with a review of Stranger of Sword City....well, when I get entered into that contest of course
ikiryou avatarikiryou
Shakedown Hawaii is giving me good GTA vibes. I missed the topdown GTA games when they were a thing. I have to decide what platform to get it for since it's coming to 3DS/Vita/PS4/PC (probably the Vita version for moi).
TheBlondeBass avatarTheBlondeBass
You think your art sucks? Here's the rule34 I made of Larx yesterday. Look at it and despair.
Nekrosys avatarNekrosys
Hey Dreamweaver? If you think your art sucks, you should have a look at my magnum opus. It's of Cloud from the popular game, Final Fantasy: All the Bravest.
Agent9 avatarAgent9
I never thought this would happen, but here I am. all of my 700+ pokemon gone in one day. My cart stopped working and there's nothing I can do. I quit, you can't just rebuild all that. Time to find something else.
taterchimp avatartaterchimp
Tom Collins is a pretty great drink, and well suited for poutine. consumption
Solar Pony Django avatarSolar Pony Django
It may be because I've been drinking but... We need some dung beetles from ark for the front page. Move that dung on out.
CoilWhine avatarCoilWhine
Does anyone know how to get PS4 screenshots onto a PC without needing a flash drive? I don't have a spare.
Dreamweaver avatarDreamweaver
This is an example of how bad my drawings are. I honestly think drawing stick figures would've been easier on the eyes. :( The worst thing about this image is that this was made after I got BETTER. Trust me, you don't want to see my earlier stuff. T^T
ChillyBilly avatarChillyBilly
So I received a mysterious box in the mail today. When I opened it I was blown away...The friends I've made here on Destructoid are amazing (More pics in the comments).
Parismio avatarParismio
FRISK PACIFIES YOUR FACE!
MeanderBot avatarMeanderBot
Woe is me. This month's Cblog theme is basically an excuse to draw pretty girls, and here I am with no time.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -