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By now, most of us know about the long and challenging path that Remedy traveled in order to see the fruition of the original Alan Wake. Spanning five years of development, the psychological action thriller was not only one of 2010's best titles, but it helped invigorate a seemingly dying genre.

What made Alan Wake such a compelling experience was Remedy's creative story-telling prowess. For all intent and purposes, they delivered a narrative that merged the best parts of Stephen King, Lost, and Twin Peaks into a sleek videogame package. But while the atmosphere was some of the most memorable of this generation, the game's clunky combat left much to be desired.

Enter Alan Wake's American Nightmare.

Alan Wake's American Nightmare (Xbox Live Arcade)
Developer: Remedy
Publisher: Microsoft Game Studios
Release: 2012

If the original Alan Wake was the perfect accumulation of the psychological thriller, American Nightmare hopes to do the same for fans of pulp-action. Inspired by the likes of Quentin Tarantino and films such as From Dusk Till Dawn, Alan Wake's latest decent into madness turns the action up to eleven while still maintaining  Remedy's penchant for atmospheric storytelling.

Taking place in the Arizona desert town of Night Springs, fans of Alan Wake might remember its name from the Twilight Zone-esque program that could be watched throughout the original. See early in Wake's career, that talented author lent his skills to writing a few of the show's episodes. And now, not only does Wake find himself trapped in this strange town, but also reliving the events of his past work.

To make matters even worse, Wake's evil doppelganger (called Mr. Scratch) is tormenting him, leaving behind video messages, while on the hunt for his wife Alice. Similar to the first game, these videos are portrayed with live actors -- capturing that Sega CD era FMV vibe. The only scene I witnessed was expertly done and strangely enough, made the supernatural serial killer extremely likable. Hopefully, there are a good amount of these scene in American Nightmare, as they are by far the highlight of the narrative.

American Nightmare's story has all the fixings -- from the limited amount I was shown -- to satisfy the staunchest of fans. My only complaint with the delivery of the story was in the somewhat stiff character performance that took place between Wake and the woman seen below. Similar to the first Mass Effect, each character just stood in place, fairly motionless, as they talked to each other about all the strange occurrences going on. I'm optimistic if this will be addressed, but thankfully everything else, especially the combat, is animated beautifully.



Speaking of the combat, the action in American Nightmare is faster, more frantic, and even more intense than its predecessor. The compelling light versus dark mechanic is back, but has been greatly improved upon to hopefully attract a wider range of players. New exotic weapon types, wilder enemies -- with even more aggressive behaviors -- and a more dynamic and destructible world help create a thrilling pulp-action environment.

My favorite of the new weapons, by far, is the nail gun. Similar to an SMG, it quickly rips through foes and offers a decent amount of "rounds" per clip. With more sinister enemy types -- such as ones that continue to split into smaller and faster beings -- having a weapon that can spray a lot of ammo rapidly comes in quite handy when things get hectic. For the more careful shot, there is also the crossbow which hurts enemies even without the aid of light. It's slow to reload, but packs one mean punch.



While the eyes-on demo I witnessed was clearly built to showcase the games improved combat, there's still a balance created for fans of the original. For starters, the folks at Remedy made it clear that there is plenty of optional story content -- extra dialog amongst NPCs, manuscript pages, and radio programs -- for those looking to connect the dots to Wake's endeavors in Bright Falls. Music, as well, also still plays a big part in American Nightmare, with licensed tracks -- like Kasabian's Club Foot -- supporting some of the game's most suspenseful moments.

Perhaps the biggest addition to American Nightmare and the one that makes it much more suited for the XBLA experience, is the game's "Fight Till Dawn" mode. Similar to Gears of War's Horde Mode, this arcade-action fest has Wake fighting waves of enemies, with limited resources, hoping to survive 10 minutes to make it safely into dawn. It's not just surviving though that's important, as setting a high score, on  the modes leader boards is ultimately the task at hand.



I was able to go hands-on with the game's cemetery map -- one of five available maps at launch -- during my preview. Similar to the story mode, this map exuded a great sense of fear throughout. With the difficulty of each wave building as the time wound down, managing resources while fending off each attacking horde proved as stressful as challenging. While not scary per se, this mode still was just as nerve racking as I remember some of the most tense parts of the original Alan Wake. In the end, I made it through to dawn, but my cowardly skills were highlighted by my measly two-star rating.

Remedy promised tons of unlockable rewards for Fight Till Dawn mode and they hadn't ruled out the possibility for more maps in the future. But for those who find the five maps easy, there is also a Nightmare mode that, while not shown, should give even the most diehard action gamer a run for their money.

It's kind of funny, when American Nightmare was first created it actually started off strictly as an arcade action game, Remedy told me. They had this new world of weapons and of monsters with a greatly enhanced combat mechanic, but no real setting to call home. Thankfully, the rich idea of Night Springs fit perfectly into place. As excited as I am to blast enemies away in Fight Till Dawn mode, an Alan Wake experience is just not complete without a story to completely mess with my head. Hopefully, the wait isn't too long this time around,as I think that just might make my head explode,


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22 comments | showing # 1 to 22
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YouWithTheFace's Avatar - Comment posted on 12/19/2011 10:10
YouWithTheFace
It's not a lake, it's an ocean

i want this. BAD
JQM78's Avatar - Comment posted on 12/19/2011 10:27
JQM78
I had alot of fun with the original Alan Wake.

I don't have it anymore, do I need it to play this? Or is it a standalone?
LastFencer's Avatar - Comment posted on 12/19/2011 10:32
LastFencer
Alan Wake was, for me, one of those rare games that's so hard to stop playing. DO WANT.
Armoured Badger's Avatar - Comment posted on 12/19/2011 10:39
Armoured Badger
this looks great, loved the first one.
Sir Tobbii's Avatar - Comment posted on 12/19/2011 10:46
Sir Tobbii
Alan Wake is one of my favourite games of all time, so yeah, I'm buying this on release hour.
Jinx 01's Avatar - Comment posted on 12/19/2011 10:58
Jinx 01
Wouldn't the switch from live-action fmv to regular game assets be kind of jarring?
RedSeedMoidas's Avatar - Comment posted on 12/19/2011 11:11
RedSeedMoidas
I just started a new playthrough on Alan Wake last night and it's proving to be a good antidote to Skyrim fatigue. It's nice to have direction again, even if it keeps taking me into dark forests full of mad bastards with axes.

American Nightmare is looking pretty good, I shall keep a beady eye on it.
Thane Vickers's Avatar - Comment posted on 12/19/2011 12:00
Thane Vickers
I was a little bit wary of the direction it was going in... but this looks awesome! I only wish they would do a full-retail Alan Wake game.
TheRedDevil's Avatar - Comment posted on 12/19/2011 12:11
TheRedDevil
The first Alan Wake game was great, let's hope the new one is just as good.
ElektroDragon's Avatar - Comment posted on 12/19/2011 12:38
ElektroDragon
Why did they rip off the Borderlands font?
JB Calonge's Avatar - Comment posted on 12/19/2011 12:54
JB Calonge
so excited
PhilK3nS3bb3n's Avatar - Comment posted on 12/19/2011 13:00
PhilK3nS3bb3n
Was super worried about this, when I first read about it. Now I am hyped. Sounds like it will be an excellent spin-off. Still need to finish the last dlc from the first one. I'll hold off till this is close to release.
pedrovay2003's Avatar - Comment posted on 12/19/2011 14:06
pedrovay2003
My Fuck, this looks awesome.
Yukichin's Avatar - Comment posted on 12/19/2011 14:10
Yukichin
@Jinx01: They did it in Alan Wake, too.
BoomingEchoes's Avatar - Comment posted on 12/19/2011 16:07
BoomingEchoes
I really can't wait for this, it looks like its going to be a blast. I know those pics are probably PC quality from the developers build but damn the game looks so good.

I'm also half way hoping for a cheesy inclusion of Rob Zombie's (for Howard Sterns movie)The Great American Nightmare as a theme.. Totally stupid for me to be wishing something like that on this game (I do kinda like the song though) but it almost fits, lol.

@JQM78

Don't think we'll need the old disc, pretty sure it's a standalone title. I'd go as far to say they'd be stupid to make it anything other then standalone.
Wesley Ruscher's Avatar - Comment posted on 12/19/2011 16:11
Wesley Ruscher
It is indeed a standalone title.
Stinky's Avatar - Comment posted on 12/19/2011 19:10
Stinky
Hopefully the production and gameplay have developed fully from the promising but barely falling-short original.
Sæglópur's Avatar - Comment posted on 12/20/2011 13:32
Sæglópur
I need this game so much. Love AW!
Bjorn The Unicorn's Avatar - Comment posted on 12/20/2011 19:35
Bjorn The Unicorn
So is this supposed to take place when
SPOILERS:


Alan is stuck in the limbo lake thing at the end of the game?
The Random One's Avatar - Comment posted on 12/27/2011 19:33
The Random One
OK, I loved Alan Wake, but I don't think the light vs. dark mechanic has ever been compelling. It's woven into the narrative so I wouldn't want to see it gone, but the game succeeds despite of it, not because.
donmilliken's Avatar - Comment posted on 12/30/2011 15:32
donmilliken
Really enjoyed Alan Wake though I never got to play the DLC episodes as my Xbox got stolen just before the first one came out. Gonna buy it again when it hits Steam. Hopefully this one will follow suit.

I am a little confused though by the claims that this isn't a sequel to the first Alan Wake. Does this just mean that it doesn't follow up directly on the events of the first game which still need to be resolved in a proper sequel hopefully at some point, or does this game pretend that the first Alan Wake game never happened but still feature the same characters?
donmilliken's Avatar - Comment posted on 12/30/2011 15:45
donmilliken
@BoomingEchoes

The Misfits have a song called American Nightmare that could work well as a theme for the game as well, but I doubt either song will get used. Maybe they'll get Poets of the Fall to do a new Old Gods of Asgard song for the theme, that would be cool.

@The Random One

The light and dark thing was a cool gimmick that tied in well to the game's narrative but you're right, the game would have worked just as well and in some areas better without it.
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