games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Preview: A Boy and His Blob photo

By their nature, visuals are almost always the first thing that an observer notices about a game. Wii games often don’t make a great first impression, especially since many gamers have become accustomed to the high-definition graphics of the PlayStation 3 and Xbox 360, but that’s because most developers refuse to play to the Wii’s strengths.

WayForward isn’t one of those developers. Their reboot of the 20-year-old NES puzzle platformer A Boy and His Blob has a striking visual style -- the game is entirely hand-drawn and hand-animated, which gives it a look that’s charming and beautiful. Graphics aside, though, how does it play? Plenty of videogames look great but aren’t enjoyable, after all.

I played A Boy and His Blob last week while Pete Rosky, Associate Product Manager at Majesco, looked on (and told me to try hugging the blob). Hit the jump to see just how instantly endearing this game can be. And go here for all of our Blob-related coverage, including my interview with Rosky and four exclusive level walkthroughs from E3!

1

A Boy and His Blob (Wii)
Developer: WayForward Technologies
Publisher: Majesco
To be released: October 2009


I was lucky enough to be able to watch the game’s intro movie, which is pretty damn awesome. Like the opening half hour of Pixar’s WALL•E, it employs a completely visual style of storytelling -- there’s no dialogue, but the movie conveys the game’s basic plot. An evil emperor has taken over the blob’s home planet, Blobolonia (say that three times fast), so it leaves home and ends up crash-landing on Earth. There, it hopes to find someone to help it defeat the emperor -- but the first person who finds the blob is a scrawny, weak, ten-year-old boy. This isn’t exactly the formidable alliance that the blob was hoping for.

But when they return to the boy’s home -- a large, four-room tree house -- a jar of jelly beans falls to the floor. The blob happens to ingest a black one, which turns him into a ladder, and thus, a dynamic duo is born. The boy and his blob set out to make their way back to Blobolonia and take down the emperor, and that’s pretty much all there is to it. The game doesn’t contain any cut scenes or text to advance the plot, and there’s very little voice-over.

2

On the way, you’ll traverse four varied worlds with ten levels each. Every single level also has a corresponding “challenge” level, which is unlocked by finding all three treasures in the regular level. The challenge levels are shorter and more jelly bean-centric -- in other words, puzzle-oriented. With a total of eighty levels, Rosky estimated the length of the game at eighteen hours. Each of the four worlds features its own “hideout” for the boy and his blob; that’s where you return after completing a level. As I mentioned, the first one is your original tree house. The second hideout is in the city; the third one is on Blobolonia (Rosky called it “really trippy”), and the last one is below a castle in the emperor’s citadel.

Thankfully, WayForward made life significantly easier in this game compared to the NES original. In the old Boy and His Blob, there were no mid-level checkpoints, and you had a certain allocation of jelly beans that, if expended, would leave you stuck without recourse. In the Wii game, checkpoints abound -- Rosky says, “If you die, you’re going to start within a second of where you were” -- and saving your game is taken care of behind the scenes (when you get back to your hideout). In addition, the boy’s deep pockets hold an infinite number of jelly beans to feed to the blob.

There are fifteen different transformations that the blob can undergo; about half of them returned from the original game, and the other half are new. For example, the rocket is back, but this time, you can control it. A fun one is the hamster ball that you can roll around in. The transformations are mostly defensive (shield), evasive (hole), or somehow useful in the world (ladder, jack). But Rosky teased an “awesome” final transformation during the battle with the emperor at the end of the game, saying that it puts the boy on offense for once. All of the transformations work because the blob is invulnerable. On the other hand, all the enemies mean instant death for the boy if he so much as touches them; he also can’t swim or fall from too high a height.

3

Rosky also made sure to note that, based on feedback from the E3 build of the game, WayForward re-recorded all of the boy’s voice-overs. The boy still sounds like a kid, of course, but the timbre of his voice is much less high-pitched and whiny than before. They also recorded a bunch of new audio -- his vocabulary is more varied now.

Earlier, I called the game’s visuals “striking,” and I simply can’t get away from how striking they are. Minuscule details -- like the strain on the boy’s face when he’s pushing a rock -- illustrate just how much work the art team put into this game. When the boy falls through the air, his hair flutters in the wind. The blob follows you, but he’s easily distracted by things in the environment like butterflies and fireflies. And of course, hugging the blob is the ultimate expression of cuteness, and it’s instantly charming. In fact, Rosky related a story that showed how quickly and effortlessly the game can evoke passionate emotions:

We had some salespeople, and we were showing them the game. ... Within two minutes of showing them the hug, and them loving it, the boy fell into the water and died. And they were so sad and affected; it was, like, ‘Really? It’s been a minute and a half, and you care?’

In fact, a PR person in the room who had played the game suggested a marketing campaign: Have you hugged your blob today? That seems like a pretty good line to plaster on some billboards, right?

4

I played through two different levels, and I was impressed with how challenging they were. I’d like to think that I’m not an idiot, but on a number of occasions, I definitely had to sit and think for a minute before proceeding with a jelly bean toss. But I never felt stymied to the point of anger, and I didn’t have to resort to trial-and-error jelly bean throwing; as Rosky put it, WayForward “took out the frustration and added difficulty.” It appears that A Boy and His Blob will be a great game for gamers of all ages to play, and for parents to play with their children.

Between A Boy and His Blob and Vanillaware’s Muramasa: The Demon Blade, 2D fans might want to buy a Wii if they don’t already own one. A Boy and His Blob is a rare combination, like the ideal woman: beauty and substance. Its platforming hearkens back to the side-scrolling platformers of the 8- and 16-bit eras, but its puzzles aren’t nearly as exasperating as some of the ones from those old games. October seems so far off, doesn’t it?


LAUNCH GALLERY (8 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo
 

Continue: More wii stories





prev next

24 comments | showing # 1 to 24

TheMan2009's Avatar - Comment posted on 08/03/2009 17:51
TheMan2009
Oh man I want this game! That is awesome that Wayforward took the time to listen to feedback and make those small changes. I would have bought the game anyways, but now, I just can't wait!! I feel that with this game, a new style, genre, vibe of game will emerge...Bring the sequel on!!
Mirax's Avatar - Comment posted on 08/03/2009 18:55
Mirax
I need this game. My birthday is in November, so I'll get this and Muramasa for sure. I just LOVE 2D games.

And this offensive-blob mode in the final boss sounds like the best thing ever.
Reveille's Avatar - Comment posted on 08/03/2009 19:16
Reveille
Someone at Kotaku-I think-complained that this game was too hard for its own good. Checkpoints or no checkpoints.

This isn't really on my radar but I do want to see a resurgence of 2D regardless of platform so if it's good I'll support when it comes out.
ZargonX's Avatar - Comment posted on 08/03/2009 19:52
ZargonX
The game is still looking great, and I'm glad to hear that the gameplay is sounding like it will match. Still eagerly looking forward to this one!
Matthew Blake's Avatar - Comment posted on 08/03/2009 20:08
Matthew Blake
"Have you hugged your blob today"? If they include a picture of the two hugging, consider me sold!
Dexter345's Avatar - Comment posted on 08/03/2009 20:19
Dexter345
"Have you hugged your blob today" also sounds a bit sexually suggestive.

...I like it.
AlienGuy18's Avatar - Comment posted on 08/03/2009 20:40
AlienGuy18
I would be all over this...

If I owned a Wii.
theredpepperofdoom's Avatar - Comment posted on 08/03/2009 20:44
theredpepperofdoom
This game looks soooo cute.
Prince Ghidorah's Avatar - Comment posted on 08/03/2009 20:44
Prince Ghidorah
This Fall the Wii will be getting solid 3rd party support that is not in the form of a rehashed Gamecube or PS2 game for the very first time ever.
Gavin's Avatar - Comment posted on 08/03/2009 21:59
Gavin
I remember renting this for the NES back in the day. It didn't get a lot of playtime for me because it pretty much required a walk-through to play it because the use of jellybeans was pretty much a guessing game...too much time would be wasted with trial and error, restarting, etc, etc...just too damn frustrating for the game to be really enjoyable for me. I never cared for it.
pixelpunx's Avatar - Comment posted on 08/03/2009 22:42
pixelpunx
Wait a minute... this isn't a sports game. Why does everybody insist that Samit's leanings are towards sports games?
FlatTopJesus's Avatar - Comment posted on 08/04/2009 00:02
FlatTopJesus
I don't see what this game has to do with baseball at all...

Seriously though, this is one of the few games that makes me wish I still had a Wii. Wiiware is generally shit, but there really are a some gems that make me quite envious. I wholeheartedly look forward to playing this and Super Meat Boy at some point in the future.
GoldenGamerXero's Avatar - Comment posted on 08/04/2009 04:18
GoldenGamerXero
I want to hug that marvelous blob! It's good to hear that this game will actually be a little hard. The last really hard wii game I played was MM9!
brimtastic's Avatar - Comment posted on 08/04/2009 04:25
brimtastic
This game sound so nifty.
blu3steel's Avatar - Comment posted on 08/04/2009 08:20
blu3steel
I remember renting this game as a kid only to run off the edge of cliffs over and over again. That was the last time I was ever entertained in my life.
bobyoko's Avatar - Comment posted on 08/04/2009 13:52
bobyoko
i'm one of the three people on this site that owns only wii, and i'm not in the least excited for this game. partially because i still own the first one, and i know why that game was cool. it was because of the open world! the game is one big storybook style game (out of this world).

the idea to switch over to a level system RUINS this game for me. also, i make it a point to avoid games with generic "treasures."

THIS GAME DOES NOTHING NEW
TheMan2009's Avatar - Comment posted on 08/04/2009 15:14
TheMan2009
Bobyoko, When I first heard about the level format I was upset as well, but then I read more about the level setup and how challenging Wayforward is making it. SO while its giving up the "open world" its also gaining a different type of challenge. Remember that Wayforward knows how to make challenging games as well. ALso, I'm sure that while the entire game will
not be open world, there will definetly be some levels that are completely" open levels" in that you have to go back, search here, go back there, and you can get lost. Its not all going to be a left to right type of game. And if you think about it those levles that are more open will probably be as big as the entire first game was!! On top of that the liquid fluid graphics( the videos and screen sdont do this thing justice, it really si the "next" level of 2D gaming." the heart warming story, the adventure elements, and the diversity of levels that you have to go through more then make up for anything. One last thing, I dont know how anyone in their right mind can compare Braid's graphics to this. "When I look at Braid, though it had a unique style it looked completely like a flash game, or that a 12 year old could have did the graphics. That is in no way to be offensive at the game as it was awesome, and thats the style they were going for. But honestly to compares BLob's graphics is ridiculous. Blob is on (an entirely different (way different) level then Braid when it comes to the graphics. The technology is way way different then Braid's if you look at it. The problem is with this generation, they arent use to any 2D games, so when anyone comes out, they will say " that looks like Braid." Also in interviews Wayforward has said many times that they started making Blob before Braid was started!! The two games are like night and day. Braid also looked very choppy, and Blob is at 60 frames.
shogunu's Avatar - Comment posted on 08/04/2009 16:36
shogunu
Come on, only 17 comments?

This is one of the most interesting things the hit the Wii and you guys seem to don't care at all. True, the Wii is shyte, but this game is shaping up to be something really nice for us gamers.
TheMan2009's Avatar - Comment posted on 08/04/2009 17:06
TheMan2009
Here is the 18th comment..Keep em coming!
charsquatch's Avatar - Comment posted on 08/05/2009 02:39
charsquatch
this game looks amazing, and i wont have to kick my 6 year old nephew out of the room when i play it like i do with fallout 3 or prototype... i thought valkyria chronicles was safe... but it made him cry... actually it probably wasnt that bad, he did proclaim after the death of a charactor that war is really stupid and terrible... can that go on the list of good things video games do for us?
dipnlik's Avatar - Comment posted on 08/05/2009 06:41
dipnlik
WAAAAAAAAAAAAAAAAAAAAANT
bobyoko's Avatar - Comment posted on 08/05/2009 18:28
bobyoko
honestly, this game does not deserve the hype dtoid is giving it.
Samit Sarkar's Avatar - Comment posted on 08/05/2009 22:03
Samit Sarkar
@bobyoko: Maybe, maybe not -- but how would you know? Have you played it?
artha14's Avatar - Comment posted on 08/25/2009 19:43
artha14
I'm a bit confused. Is this a remake?
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 50999 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Ashley Davis: Badass of the Month Club: Terry S. Taylor





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006