There is just ONE mission where you kill civilians in this game. ONE
This made me laugh more than it should have, I think.
And all those old ass government people will be eating this up too.
If you don't like it, don't play it. (I am not going to enjoy killing civilians, but it is JUST a game)
If someone performs an act BASED on something performed in a video game, they are clearly unstable and shouldn't be playing the game to start with.
I'm not against the content or anything (free speech turns me on), but really the comparison you're trying to make is just silly if you're not going to take interactivity and control over the characters actions into the equation here.
Same thing with movies or books, if a person isn't stable enough to play, read or watch content. They shouldn't.
Don't blame it on a product, blame it on the person.
Sure GTA, you kill people, and I don't enjoy that, others do, but people shouldn't freak out about things like that. People who play SHOULD know it is JUST a game, and should know NOT to perform the same acts in real life.
If you don't know the difference between games and life, blame it upon yourself.
The thing that bothers me the most about all of this is that the first game basically glorified the United States and the United Kingdom violating other country's sovereignty at will, and no one batted an eye. You fucking storm into these countries, without the consent of their government, and kill their nationals, and then waltz the fuck out. I would be willing to bet that 75% of the people who played this game didn't understand the severity of that. I'm not even sure Infinity Ward did.
So what's the bigger issue? Glorifying terrorism, which no first world kid is actually going to engage in (unless they're mentally unstable). Or glorifying trampling other people's rights, which first world kids are currently engaged in.
Either way, your point is pretty moot.
Saying that all games are made to be fun is the same thing as saying that all movies are made to be vastly entertaining. The fact is that film has evolved from that idea. It creates works like Anti Chirst which are despairing works where no real shred of enjoyment can be drawn. Film has shown that it can be just as effective and well utilized when displaying sorrow, tragedy, death, betrayal and all the like.
It's time that games also try and strive to be more than summer blockbusters where all you do is fuck up the bad guys and save the day. Call of Duty isn't making it fun.
When I first heard of the video, I thought of a bunch of citizens running in multiple directions and in large groups, ripe for my grenade launching and bullet sprays. I thought it'd play like GTA where there's a rather large disconnect between the situation.
It wasn't though, I saw the footage, and I didn't get a single ounce of joy from what was happening. I knew the picture had changed during the part where you shoot the man who's trying to drag his wounded friend out of harms way. Given the fact that you play as an undercover CIA agent trying to maintain cover, I'd say that the scene is an extremely large success in that it gets you in the protagonist's head. You know what you're doing is wrong, and the very thought of it makes you uncomfortable; it makes you sick. But you have to do it anyway, because that's your mission. It's a necessary evil.
If the game awarded achievements for things like "Stab 10 helpless civilians in the face", then it'd be tasteless, this on the other hand is an extremely effective new way of portraying the atrocities of the villain in a way that will actually make you care about the gravity of the situation.
The overall experience of the game may be fun, but who said this particular sequence is supposed to be? Just because it's called a game doesn't mean that it shouldn't try to evoke emotions besides "fun" from the gameplay. Making it a cut scene would take away a lot of the emotional punch. Consider the ending of MGS3. They could have just showed it, but instead they make the player pull the trigger, and now it's one of the best known and most emotionally impactful scenes in the medium. Video games are unique because of their interactivity, and they should use that to create unique moments with an emotional and intellectual impact.
People who will OWN these stupid people who say this game is "EVIL" and all.
WE would OWN them, OWN them.
All you have to say is:
"If a person is not mentally stable to see the difference between real life actions and actions performed in a video game, book, or film, they should not be using the product at all. It is up to a person to perform actions, not media."
Also, kudos to him and everyone else for making judgments on something that he knows nothing about.
Whatever happened to the whole get firsthand experience before you judge concept? It's like saying "Oh, I saw a clip of the war in Iraq on CNN today, now I am a foremost expert on it."
If I play Madden, and I REAALLLYY like Madden (sorry, I don't, but...), that doesn't make me want to go outside and play football or tackle people. It makes me want to play more Madden. I watched V for Vendetta a couple weeks ago, and I LOVED that movie. But I haven't even considered rebelling against the government. It's the same thing.
"Only yesterday did I predict that accusations of "glorification" and "trivialization" would follow in the wake of Modern Warfare 2"
I think everyone predicted that one
With people like that in charge there's no fucking chance Australia is going to change it's mind anytime soon. He probably has some twisted and strange hatred for games.
Maybe his parents never got him that Atari when he was a child and he got made fun of by all the kids who did get one.
I'm fucking bored.
Team Ico's games aren't fun, enjoyable, and rewarding? Because I own ICO and SOTC and I'm pretty damn sure that they're both all of those up there. Just because they're very beautiful and artsy doesn't mean that the games aren't fun, as an interactive medium they are failed prodcuts if the player does not have fun while interacting with them. I think you're just viewing fun as a childish and negative thing here for some reason which it's not, it's just a part that must exist in an interactive medium.
I can guarantee you that if Team ICO's games weren't fun at all, they'd be much less known if even still afloat, artistic or not.
Also the point of my post was that comparing a scene in a movie to an interactive part of a game is not a fair comparison, not that the content doesn't deserve to be in the game or that games can't be serious, try rereading my post >_>
Seriously, you'd think people would have better ways to waste their lives.
In no way WHATSOEVER could what they are doing be evoking a negative emotional response to terrorism re-enforcing that terrorism is bad, causing the character increased motivation to finish the game. No, Its a game so it must be glorifying bad behavior.*rolls eyes
If people think ANYTHING they see on the Channel 9 news is truthful and accurate, then we have a far greater problem than video games.
Judging as how I wasn't the only one to react to your post in such a manner, I think you're wording is probably the issue, and now my interpretation of the post, but I digress.
I haven't played Ico. Just Shadow of the Colossus. I always find great entertainment in people trying to explain why people don't like Team Ico games. The fact is that SoTC isn't any fun. It's not supposed to be fun. It's supposed to be beautiful. The point of it is the scale of things, being involved in taking down these Colossi. It's an experience, it isn't a game of Mario. Personally, I got over the LOL THEY'RE SO BIG mentality after the first Colossi and just realized that every boss was just a climbing mini game and lost interest rather rapidly.
Just like not all movies are entertaining, not all games are fun. SoTC is one of those games that isn't fun.
I understand where you're coming from, but perhaps the developers' intention WASN'T to turn the massacre into a "fun" element of the story. I don't know how the narrative is going to pan out and how this particular sequence will fit in, but I'll bet that this is going to be a very important and disturbing part, not just because you're shooting civilians, but because you'll be commanding a character who doesn't want to shoot civilians. I'll predict that the players' motives and consequent emotions will match the character's. It's supposed to be disturbing not fun.
It's the same deal with movies. If you watch a movie with a tragic massacre in it (none come to mind immediately, sorry), you're not supposed to be entertained by it, but you might be, depending on how you approach it. This CoD sequence isn't supposed to be entertaining, though you might. Depending on how you approach the game and how much stock and emotion you put into the narrative, you might instead look at it as a Rambo-style killing spree, and derive joy from it. But that's all from personal interpretation (which is fine), not the developers' intention.
Oh, and I don't know what some of you are smoking, but Shadow of the Colossus was WAY fun.
im amazed that we gamers are so kneejerk that any negative reaction to gaming, justifiable or not, gets panned. i think this scene was unnecessarily playable and could have easily been a cutscene....yes there is a difference between a cutscene and actually interactivity. having a people watch a slaughter is def different then allowing a person to commit the slaughter. there is no doubt kids (and adults) are gonna play this and laugh as they kill people, just like the idiot in the commentary vid. gamers cant ignore that a large population of us wont see this scene was the deep story telling technique that IW intended. i was in the same boat with the rapelay thing...we should just call whats wrong, wrong...and put our passion for gaming behind common sense. i know the flame is coming, but anyone who wants a discussion can def have one, but "pussy" and other such comments will be ignored, so enjoy the "pwnage"
"there is no doubt kids (and adults) are gonna play this and laugh as they kill people"
Just as I'm sure there are people who watch Saving Private Ryan and say, "Haha, look, that guy's carrying his arm! This is awesome!" Directors/game designers/artists/whatever can't let the fact that some people will misinterpret their work keep them from doing it.
Yes, you have killed civilians in GTA4 and various other games, but the tone in GTA4 is considerably different then the Call of Duty games. It's like comparing the killing in Schindler's List to that of Inglorious Bastards; its the same medium and essentially the same concept, but the context and overarching goal is completely different.
No, I'm not an advocate of video game censorship, and it's true that people often fly off the handle over the stupidest things in video games. But I believe it is certainly possible for a game to go too far, and in that situation a group is completely justified to be upset. After watching the footage, I can't blame people for getting up in arms about this. I'm a hardcore gamer who has killed thousands if not millions of people, innocent or otherwise in my video game career, and that footage genuinely upset me. It is simply in bad taste.
P.S. I think it is safe to say both side's coverage is bad for games and gamers but its only Fox News. Fox News is the best thing that has happened in television news since the unbiased coverage of the Vietnam War!
CONSPIRATION!
P.S. I think it is safe to say both side's coverage is bad for games and gamers but its only Fox News. Fox News is the best thing that has happened in television news since the unbiased coverage of the Vietnam War or since tv coverage began!
If kids play it, that's because you are a failure of a parent who couldn't raise your kid to know real from fantasy or monitor what they are into.
And you can say you simply can't watch your kid 24 hours...well, that's where you were supposed to raise them with morals and the conscience to think of the world beyond themselves so they could be wiser in the world alone.
Besides that, f**k your kid. I'm an adult, stay out of my entertainment. I really don't care about your kid at all. They can go chew on a shotgun.
I care about my freedom of choice and videogames don't make me violent. Actually, I am violent on my own and games with killing let it out harmlessly, not make more bloodlust inside. You have it backwards.
@shadowill...my problem isnt turning people into terrorist its the desensitization to truely horrific events...and i am in the same boat regarding the level.
@thetruth...really? watching coverage or murders on tv damage kids more that putting the kid in the role of that said murderer...come on buddy open ur eyes...no gamer can truthfully or intelligently say violent games have no or less effect on a child than movies...the interactivity is a major factor
There should be a debate about this, and it should be between us, the people who actually love and play games, not the people on the outside who have no real idea what they're talking about.
We all have different opinions about the issue, but I'm having a much easier time understanding and accept the opinons of all of you have have clearly thought hard about this issue and have at least considered the arguements of the other side. It warms my heart.
On the other hand, if your spewing nonsense about how you don't give a shit about other people's kids, I'm ashamed that you're in the same species as me.

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