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Pre-E3: Eric Clapton, 'drumless' drums, and more revealed for Power Gig photo

Earlier this year when Seven45 Studios revealed Power Gig: Rise of the Six String, it introduced a new concept to the world -- a music videogame that would put a real instrument into the hands of players. How? Well, by giving them a real guitar, of course.

That's Power Gig's hook, its unique guitar peripheral that they're simply calling the "Six String." But it's unfair to call it a "controller" because that's not exactly what it is -- the six string is an actual, playable electric guitar. When in "game mode," the guitar can recognize where a player's fingers are on any of the six strings and up and down the guitars neck at any fret. Using on-screen cues not entirely dissimilar to what you might see in other music games, the game has players jamming along to songs with a real guitar in their hands. But the instrument has another neat trick up its sleeve -- you can plug it into any amplifier and use it as a fully functional electric guitar.

At E3 this year, Seven45 will introduce another element to Power Gig, pulling together the full band experience -- drums. But it's not what you're expecting. The surprising peripheral, along with some of the game's exclusive music, was revealed at a recent pre-E3 event. Hit the jump for the first details.

Okay, I'm about to blow your mind. Here's the drum controller:



A little bit of explanation is probably in order, as I'd imagine you're thinking the same thing I was when they pulled back the curtain -- where the f**k are the drum pads? Simply put, there are none. The AirStrike drum controller is a small, wireless unit that sits on the ground; attached to it is a tiny kick pedal, as well as a secondary pedal used to trigger "mojo," Six String's version of Guitar Hero's "Star Power." The base itself features four sensors, with colors that correspond to on-screen cues on a vertically scrolling note highway.

To play, you simply strike the air over the corresponding sensor; the special drum sticks that ship with the controller have their own sensors, which work in tandem with the base's sensors. According to Seven45, this unique set up allows players to play using proper form, as the hardware is said to be aware of which hands you're using to strike at a sensor. Secondly, because there are no physical pads, the AirStrike is entirely soundless during gameplay. It's also obscenely small and unobtrusive when compared to other drum peripherals already on the market; it could easily be slipped underneath a couch or a coffee table.



So does it really work? Yes and no. Sitting down in front of the kit for the first time and launching into my first song, it took me a handful of measures to start figuring out the "hot spots" for the sensors to pick up my hits. Maybe more importantly, it was hard to let go and simply trust that the game controller "knew" where I was attempting to strike. And for the most part, it did, especially after making a few adjustments in my hand placement.

Keep in mind that the hardware isn't final, but I did run into some issues where I'd hit an adjacent pad I hadn't intended to, or the sensor simply didn't seem to pick up my hit. But my biggest problem with the experience may be inherent to the very concept itself -- the lack of tactile feedback. With my sticks not landing on anything, I had no indication that I was hitting the snare, the hi-hat, the tom, or a crash cymbal. Drum rolls and other brisk movements were difficult without that much-needed bounce back. And when I was done with a session, my wrists and arms were more than a little worse for wear.

The drums, in a way, seem to stand in stark contrast to the guitar peripheral. While one actually is the instrument that other games attempt to emulate, the other seems to do away with that most of the real experience entirely. Plus, it's human nature to want to bang on stuff with sticks… hard. I'm not sure that The Muppets' Animal would be pleased.

The guitar on the other hand is an interesting step in the teaching direction. As a guitarist, I had little problems picking up and playing the game's medium and hard modes. The hardware I used (again, not final) was mostly responsive on my fret hand, able to pick up most of my finger movements relatively well. It was also interesting to find that the songs were charted in a way that felt relatively comfortable to me as a player; the notes all "felt" like they were in the right place, and I was even able to hit many of the notes by simply playing by ear.



Power Gig's guitar game will also feature an advanced mode that will have you playing chords instead of single notes. Upon watching me play, a rep suggested I switch over -- I was already playing the right power chords anyhow. Unfortunately, I didn't get a chance to see it in action, as the earlier software they were demonstrating didn't seem to have the chording mode implemented properly. I hope to get a chance to try it out at E3, though; it'll be interesting to see how they can quickly communicate those chords and changes to players on the fly.

It seems that Seven45 has already turned a few heads in the music industry with its unique take on the genre, as it's secured exclusive agreements with musicians who have previously turned their noses up at music videogames. So far, Eric Clapton ("Layla"), Dave Matthews Band, and Kid Rock are all confirmed to have tracks in the game. The game will also feature other tracks from major label artists like Jet ("She's a Genius") and The Donnas ("Fall Behind Me").

The game will be playable with up to three people for a band experience -- drums, guitar, and vocals. The vocal mode looks pretty straight forward, with the game picking up notes in a traditional manner; no fancy peripheral for singers, unfortunately.

Power Gig is slated for release this October for PlayStation 3 and Xbox 360. I'll keep my eyes out for more details at E3 next week.

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97 comments | showing # 1 to 50
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next 50 comments

NukaCola's Avatar - Comment posted on 06/08/2010 10:12
NukaCola
This is pretty cool but I'm not sold on the drums. It's air drumming at its finest, but if you're going to make the guitar a real guitar, why not make the drums accurate as well? You need tactile feedback.

Anyway I wonder if this will have any complex songs like Dream Theater on it. You'd screw up the guitar trying to play a song by them! :P
Jack Maverick's Avatar - Comment posted on 06/08/2010 10:13
Jack Maverick
Now I'll look less silly when I'm air-drumming.

Although, I will admit, I do give them props for trying out something different with the drums, even if it doesn't work 100%. Regardless, I'd play around with it.
jawshoeuh's Avatar - Comment posted on 06/08/2010 10:14
jawshoeuh
Guitar idea is cool, drum idea sounds way too silly.
Stakmaster's Avatar - Comment posted on 06/08/2010 10:15
Stakmaster
This looks pretty weird. And on a side note, STOP MAKING MUSIC GAMES!! COME ON!
seventhevening's Avatar - Comment posted on 06/08/2010 10:15
seventhevening
The guitar controller is cool, and I like the size of the drum controller. My Rockband drum set is real difficult to store due to it's size. My concern though, is the cost. A functional guitar controller? Sensors that detect your drum movements? I image it's going to be INCREDIBLY expensive.
Pencoin's Avatar - Comment posted on 06/08/2010 10:28
Pencoin
So could this actually help you learn Guitar?
Interesting...
NeoGreenLantern's Avatar - Comment posted on 06/08/2010 10:30
NeoGreenLantern
It will be pretty sweet if you can actually learn to play the guitar with this game.
vApathyv's Avatar - Comment posted on 06/08/2010 10:36
vApathyv
I'm not entirely sold on it myself. I'll have to wait and hear some actual feedback as to how well it can teach you to play a guitar before I can consider something like this. Not to mention the whole air drumming thing just sounds...odd. I'm too used to the bounceback associated with Rock Band drums to try something like that.
dtomek's Avatar - Comment posted on 06/08/2010 10:38
dtomek
I see a lot of crying over broken strings in the future. I'm not sure that restringing a guitar is quite as mundane the process as these people appear to be thinking.
brainfubar's Avatar - Comment posted on 06/08/2010 10:44
brainfubar
HIT STICKS!

http://www.youtube.com/watch?v=h_QauW8uhZ0
Xzyliac's Avatar - Comment posted on 06/08/2010 10:46
Xzyliac
This does NOT sound like a good idea. Just take lessons. The whole point of the peripheral based music game genre is to avoid this need for excessive realism and replace it with easy playability.
kidplus's Avatar - Comment posted on 06/08/2010 11:06
kidplus
This looks awesome save for the drums which is all I really like to play. It's counterintuitive to play a percussion instrument that you're not allowed to hit. I get the feeling they just want ever instrument to be different not necessarily better. On many games you really need the feedback. I can't imagine playing Rock Band songs on hard or expert difficulty without feedback. Everlong would be unplayable on this thing.
Ganjookie's Avatar - Comment posted on 06/08/2010 11:15
Ganjookie
this is a music game that I can get behind!
Xzyliac's Avatar - Comment posted on 06/08/2010 11:15
Xzyliac
Any drummer will tell you, to all those guys wondering about the lack of feedback fir drumming, the physical act if hitting the kit and controlling where the hit is, the bounce, everything is a vital component to learning how to drum well.

Hell, a drummer did just tell you.
AwesomeExMachina's Avatar - Comment posted on 06/08/2010 11:16
AwesomeExMachina
Yeah, I'm with Xyliac on this one. I like my rhythm games as party games and not when they become the flight simulator of music games.

Also, I TOTALLY need real pads to bounce off of or I would not be able to play at all.
KingSigy's Avatar - Comment posted on 06/08/2010 13:23
KingSigy
This is pathetic. Guitar Hero worked because it made the concept simple and stupid so you wouldn't confuse it for real guitar playing. This is trying to breach those lines by giving you a shitty guitar (one of those $100, Wal-Mart starters) and telling you that you are playing music. Fuck that.
Darren Nakamura's Avatar - Comment posted on 06/08/2010 13:47
Darren Nakamura
I feel the exact same way about that drum idea, but then I haven't had a chance to try it out. Still, drums are supposed to be the pacekeeper for the band, and if you don't have the tactile feedback, it seems like it'd be very difficult to keep a steady beat. Not to mention that not registering every hit intended is pretty much a dealbreaker. My RB1 drum kit has a yellow pad that only registers about 90% of hits. This sounds fine, but in a game where streaks have such a big effect on final score, it is sometimes the difference between four stars and five stars. I imagine it would be just as frustrating playing these air drums.
TheJesusNinja26's Avatar - Comment posted on 06/08/2010 14:01
TheJesusNinja26
I have played drums for 18 years and guitar hero's new drums with the cymbals are pretty accurate to playing real drums as long as you have it cranked up on the difficulty meter.


I have also played guitar for about 12 years, and let me tell you that's much more of a challange (for me at least). But the fact this will actually be more like playing a real guitar is pretty cool. I hope they can come through on making this happen. I also hope that people will follow though on playing it if they truly want to learn to play. Because if you though Demon's Souls was difficult just wait till you try learning guitar.
Mikular's Avatar - Comment posted on 06/08/2010 14:47
Mikular
You had me at Clapton.
AceFlibble's Avatar - Comment posted on 06/08/2010 16:16
AceFlibble
The drums sound cool, the guitar sounds pointless. If you want to play on a real guitar, you can pick up decent-enough-to-learn-on guitars for around the same (or less) than these music games tend to cost. I get Guitar Hero & Rock Band because they're not saying "hey, you're playing real guitar!". But this is "yeah, you're totally playing real guitar... so... why are you bothering with this game?"
Basically, from what we've seen so far, it's like buying a Squier Strat and a really pretentious electronic tab book.

but yeah, the drums look and sound like a good idea, if they get 'em to actually work properly.
Stahlbrand's Avatar - Comment posted on 06/08/2010 16:27
Stahlbrand
lack of tactile feedback or rebound, what a crock.
Paroxysm's Avatar - Comment posted on 06/08/2010 16:56
Paroxysm
They guitar sounds cool. The drums are balls out retarded.
Johnny Justice's Avatar - Comment posted on 06/08/2010 17:05
Johnny Justice
I think it would work quite well for learning the guitar. It could make the learning process more compelling for those who find it hard to motivate themselves.

I'm sure everybody knows someone who started to learn an instrument, only to give up.
Electro Lemon's Avatar - Comment posted on 06/10/2010 17:55
Electro Lemon
Sounds interesting. I think I'd give the drums a chance. I've only played drums for a short while, so I think the tactile feedback would be necessary, but I'll give it the benefit of the doubt.
Son of Makuta's Avatar - Comment posted on 08/04/2010 19:45
Son of Makuta
Xzyliac already pointed this out, but as another drummer myself I thought I'd chime in anyway. Aside from the issue of knowing where to hit, you cannot play nearly as accurately when airdrumming as you can when you've got a real surface to bounce off and hear the impact of. Electric drums do emit lots of irritating sticks-on-rubber noise, but it's a necessary evil here, I feel. On top of that, of course, airdrumming is not at all comfortable on your wrists or palms. As the review itself mentioned, whacking stuff with sticks is good.

I do think the guitar idea is pretty sweet, though. If it worked with existing guitars, that'd be even better - all the game has to do is detect the note being played, i.e. measure the signal frequency and quantize it to the nearest note frequency value, so unless your guitar was improperly tuned (the game could also include a tuner, of course) it would work pretty easily.
Katya's Avatar - Comment posted on 02/08/2011 08:52
Katya
I think it would work quite well for learning the guitar. It could make the learning process more compelling for those who find it hard to motivate themselves.
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Guitar and drum music rocks !
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Jsparco
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