You guys know what looks awesome? Fuzzyeyes' Edge of Twilight, that's what. My cynical, pessimistic inner twat says that its steampunk aesthetic is just an attempt to appeal to Doctorow-influenced hipsters. The little twit also thinks that Lex, the game's rough-and-tumble bounty hunter protagonist, is a played-out archetype by now.
Fortunately, my inner twat is an impetuous child and doesn't know dick about compelling game concepts.
From what I can tell, Edge of Twilight is shaping up quite nicely -- at the very least, the concept is fascinating. The Rift has divided the world of Hellayem into Day and Night, each section populated by a different race. As a half-breed, Lex has the ability to cross the border between the two realms, which sets up some really neat environment puzzles and combat options. Fuzzyeyes CEO Wei-Yao Lu is certainly ambitious about the project, promising an aesthetically and morally compelling game, "taking inspiration from" God of War, Ico, and Soul Reaver. For some more details, go ahead and check out Jim's Q&A session with Lu -- it's really interesting.
There's a new Edge of Twilight trailer after the jump for your viewing pleasure. This is usually the point in the post where I bemoan the fact that this new "Fall" trailer doesn't feature any gameplay, but we all know how this works: Game gets announced; Game gets a story trailer to raise hype; Game gets gameplay trailers last. Besides, with a game so focused on its environments, atmosphere, and aesthetics, I think Fuzzyeyes were right to go with the cinematic trailer -- they might as well play to their strengths.
The game is due out sometime this year, for the Xbox 360 and PlayStation 3.
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