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Pratchett says gaming is still lacking in writing
10:00 AM on 06.27.2009, Matthew Razak![]() Continue: More Overlord stories ![]()
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living the dream since March 16, 2006 |
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Cut-scenes and lengthy dialogue sequences can really break the flow of a videogame, especially if you're the type who couldn't care any less for the games characters or story. Lost Planet is a good example of this, I couldn't give any less of a crap about the games story, thankfully I was able to skip the entire thing. Half-Life on the other hand has a good story and it's well integrated into the gameplay, thats what makes it work, but most other games are just eager to pull out into some fancy cutscene showing awesome things you wish you could do in-game but cant.
Stories are fine, but it's very uncommon for me to go buy a brand new videogame because of "THE AWESOME STORY OMG".