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Pratchett says gaming is still lacking in writing photo

“I’m not sure why there’s this constant desire to keep rooting around in Hollywood’s action-movie scrapheap.”

With those words to That VideoGame Blog Rhianna Pratchett perfectly summed up what I see wrong with a massive chunk of gaming, but unlike me, she actually backs it up with experience and intelligent comment instead of mad and angry raving. That quote was lead into by Pratchett, who is the award winning writer for the Overlord series and Mirror’s Edge amongst others, speaking about writers in the gaming industry.

“Writers and narrative designers are still relatively new positions on development teams.” she said. “This means there’s still a level of uncertainty about how best to use and integrate them. I know from talking to lots of fine people in my field that the writing process can often be done too late, without proper access to the team and under extreme pressure. Thankfully, things are starting to get a little better and more writers are being contacted in the first few months of a project’s lifespan, rather than the last few months … A little more variation in concept and content would be nice, as well, which is something writers and narrative designers can help with.”

What do you think? Are we just rooting around in the action movie doldrums, or is there more behind the dulcet grays of Gears of War.


Continue: More Overlord stories





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51 comments | showing # 1 to 50

jrod885's Avatar - Comment posted on 06/27/2009 10:06
jrod885
Sometimes videogames dont need writers at all, they don't even need a story. RPG's are one thing, but I prefer to be able to get straight into the action a'lot of the time.

Cut-scenes and lengthy dialogue sequences can really break the flow of a videogame, especially if you're the type who couldn't care any less for the games characters or story. Lost Planet is a good example of this, I couldn't give any less of a crap about the games story, thankfully I was able to skip the entire thing. Half-Life on the other hand has a good story and it's well integrated into the gameplay, thats what makes it work, but most other games are just eager to pull out into some fancy cutscene showing awesome things you wish you could do in-game but cant.

Stories are fine, but it's very uncommon for me to go buy a brand new videogame because of "THE AWESOME STORY OMG".
Davram's Avatar - Comment posted on 06/27/2009 10:06
Davram
If she had a penis no one would care.
protomark's Avatar - Comment posted on 06/27/2009 10:13
protomark
GOD

GAMES ARE NOT MOVIES FFS
Jin Champloo's Avatar - Comment posted on 06/27/2009 10:20
Jin Champloo
Are you really upset because developers are beginning to make wiser decisions in regards to writing? Ideally, games WOULD have excellent writing in almost any case. I am completely positive that should the narratives in games as a whole continue to improve, eventually they will sell more as well as begin to get the respect they deserve from Hollywood.
Kraid's Avatar - Comment posted on 06/27/2009 10:22
Kraid
I came here for the breasts , I was tricked.
Eliza Gauger's Avatar - Comment posted on 06/27/2009 10:23
Eliza Gauger
I think you added a caption to that photo that says "THIS HAS BREASTS". What I'm confused about, is Destructoid's insistent, but curiously dispassionate sexism. It's gone beyond baffling and right into ritualized. What do YOU think?
nukka jdav's Avatar - Comment posted on 06/27/2009 10:26
nukka jdav
They're getting better in certain cases, but too often to they ctrl+c, ctrl+v the Hollywood formula. Fact of the matter is, games are not movies and must be thought of as such during the writing process. It might take a while, but only with such a mindset will game writing move forward.
Havoc Fang's Avatar - Comment posted on 06/27/2009 10:32
Havoc Fang
Good story, good presentation, good gameplay. It almost comes to me as a scale.

I dream of games that have an actual, deep storyline. Games which present itself consistently with its own style. Games which DON'T SUCK.

Very few games have hit me in the right way with its story. MGS and Vampire The Masquerade Bloodlines being the best of them. Why is it nowadays, only a couple games come out a year which actually seem to put effort into making a completely original and decent storyline? Oh yeah. Halo.
Eliza Gauger's Avatar - Comment posted on 06/27/2009 10:33
Eliza Gauger
What I'm waiting for is a headlining photo of Crackdown 2 characters with a "THESE ARE CYBORG NIGGERS" caption. God that would be funny.
Magnalon's Avatar - Comment posted on 06/27/2009 10:37
Magnalon
Movies are movies,

Games are games.

I know you enjoy the film industry, Razak, but I won't be disappointed if games never catch up to the artistic integrity of film. Luckily, I'm also a films enthusiast, and I can just catch a good flick if I'm hungry for solid writing.
Daxelman's Avatar - Comment posted on 06/27/2009 10:40
Daxelman
READ A BOOK
READ A BOOK
READ A MOTHERFUCKING BOOK.
shinryu108's Avatar - Comment posted on 06/27/2009 10:43
shinryu108
games used to have really good writing, think LucasArts adventures and Legacy of Kain. gaming isn't "still" lacking in writing, it's gone downhill badly :(
Jin Champloo's Avatar - Comment posted on 06/27/2009 10:46
Jin Champloo
I think it is a priority for games as a whole to be able to stand on par with excellent film writing. Of course, I also think the entire concept of story telling in games has to be changed in order to make a better experience for the player.
Aurain's Avatar - Comment posted on 06/27/2009 10:50
Aurain
Terry Pratchett's Daughter? Credibility!

She should play Final Fantasy Tactics.
Havoc Fang's Avatar - Comment posted on 06/27/2009 10:53
Havoc Fang
Gaming can do things for plot that other mediums cannot. Look at any hardcore action film. Then watch an Alfred Hitchcock film. Two different genres of story, same medium. Games should keep/improve on its story, not forget it and just throw some pointless enemies charging towards you with no reason. Adding a motive beyond "They are there, you have a knife, no consequences" makes any game better.
gains's Avatar - Comment posted on 06/27/2009 10:53
gains
Thank you shinryu108! I'm not going to say that every game needs a story, but if you're going to realize a detailed world, there has to be a dramatic thrust to move through it. Without dialog or cutscenes, what would Gears be? Might just as well repackage it as "UT 3rd Person Perspective" and turn the maps into big boxes.
Doomsday Forte's Avatar - Comment posted on 06/27/2009 10:53
Doomsday Forte
I don't mind story bits in games, as long as they're skippable. Dad couldn't care less about the characters or the people or the story. He just wants to blow shit up and shoot things. Being unable to skip really hurts his enjoyment of a game. Why force it onto us? At least give us the option to return to the action.

So, if I were to make a game catered to Dad (story's all in the manual, and maybe a 15-second ending sequence like games before CUTSCENE POWER came around), people would probably bitch and decry the game...sigh.
Naim Master's Avatar - Comment posted on 06/27/2009 10:58
Naim Master
I think that game writting has gone downhill , just looks at Monkey Island and Planescape Torment ...
GoldenGamerXero's Avatar - Comment posted on 06/27/2009 11:02
GoldenGamerXero
Storylines are more like DLC and pathes. If the game is good enough or even functions better without it then it should go without. We used to be able to seprate games that should have deep storylines and games that shouldn't by genre but that's changed in recent years. For instance people used to think all RPGs should have a deep storyline but although some should like Earthbound there are some that work better simple like Pokemon. I wouldn't enjoy Earthbound nearly as much without it's excellent story telling but I wouldn't hate it if Pokemon had an EPIC WORLD SAVE storyline rather then just give you a loose despriction at first then let you make your own opinion of it. The opposite goes for platformers whereas games like Braid sell themselves on a neat story that you truly want to read. Games like Sonic... Well nuff said )=
CWal37's Avatar - Comment posted on 06/27/2009 11:03
CWal37
Oh, I thought this was going to be about Terry Pratchett. I stand disappointed.
Matthew Razak's Avatar - Comment posted on 06/27/2009 11:05
Matthew Razak
@ Eliza Gauger

Actually I meant for the tag under the photo to be Overlord and this has breasts to be a secondary side joke if you looked at the categories. As it stands I agree it's pretty offensive to talented writer so it's gone.
Jim Sterling's Avatar - Comment posted on 06/27/2009 11:09
Jim Sterling
Can't wait for Eliza to see my upcoming "bitches with tits whose cunts I'm going to pound" article.
Necro BABS's Avatar - Comment posted on 06/27/2009 11:24
Necro BABS
well i hated mirror's edge, but still love Overlord, so she only fails in one department
Jin Champloo's Avatar - Comment posted on 06/27/2009 11:24
Jin Champloo
Mr. Sterling, you have once again amazed me with the sheer amount of win in your posts.
GoldenGamerXero's Avatar - Comment posted on 06/27/2009 11:28
GoldenGamerXero
@Jim Sterling

I would encourage you to write that but I think your wife may not enjoy it as much as we do XD

@Eliza Gauger

I (and probably some other people) didn't even notice that until you went all crazy on it. If you want to make a complaint on a blog try not to be rude, double post and then afterwards make a coment that was possibly even more offensive that what you were complaining about. Or you know you could just tell him privately and not be a jackass about it =(
Caffeine Knight's Avatar - Comment posted on 06/27/2009 11:32
Caffeine Knight
@Sterling

I thought the proper title was, "Stupid bitches with big titties and tight pussys that need a good pounding", with the follow-up article, "Now make me a sandwich".

Maybe I've been mis-informed.
Frohike's Avatar - Comment posted on 06/27/2009 11:38
Frohike
Game designers and scripters need to understand that you can take the artistic effects of the cinema, but you don't need to also bring in the lamer aspects of it, such as cliche and the constant assumption that the viewer wants to be a passive consumer of the story.
Daxelman's Avatar - Comment posted on 06/27/2009 11:43
Daxelman
NOT A SPORTS PAGE
NOT A MAGAZINE

BUT A BOOK NIQQUAH, A FUCKING BOOK NIQQUAH.


Oh, we're arguing about bitches with titties now.

I don't get what the bid deal is.
EternalDeathSlayer's Avatar - Comment posted on 06/27/2009 11:45
EternalDeathSlayer
Making a great game with great writing is a tall task. It is infinitely harder than making a 2 or 3 hour film, considering us gamers aren't happy to pay 60 bucks unless we can get at least 10 hours out of a game.

So I don't see games catching up anytime soon. Maybe one day....
Frohike's Avatar - Comment posted on 06/27/2009 11:51
Frohike
Unless you get real authors involved in the narrative process early on (since, you know, they write books that can take dozens of hours to read sometimes, or so I hear). So yeah, it's going to be awhile until the culture shifts to that extent. Imagine a game with Gene Wolfe's cryptic fucking narrative style. How bewildering and awesome would that be?
Los255's Avatar - Comment posted on 06/27/2009 12:09
Los255
She wrote Mirrors Edge? Wow, that story was absolutely horrible.

Yeah, she should definitely play Final Fantasy Tactics.
Caffeine Knight's Avatar - Comment posted on 06/27/2009 12:18
Caffeine Knight
@Los255 - An overabundance of writing doesn't necessarily make it good writing.
DrXym's Avatar - Comment posted on 06/27/2009 12:18
DrXym
Games don't necessarily need writing, they need a narrative which can be visual. Something which makes the game unique and advances the story.

I do believe that in general game narrative is pretty bankrupt, especially in the shooter genre. It's generally either space marines, or its WWII cliche fests. I know there are exceptions, but not enough.

My own favourite is actually God of War simply because it's a kick ass game which feels epic. It doesn't matter that it boils down to killing one bad guy after another because it feels like so much more.
Blasto's Avatar - Comment posted on 06/27/2009 12:57
Blasto
Well, while I think minimal story games should remain in the majority obviously as most of us just want some fun & exciting games to mindlessly relax with most times, I also think that there is vast potential for a better way to convey narrative in games as the medium continues to mature and evolve for when we desire a deeper, yet still enjoyable, experience. I'm a little disappointed at some of the comments here comparing story-focused games to film, as while it's true, up to this point, that filmic methods are what many games have defaulted to as a means conveying a story out of familiarity, they are nothing alike other than being a visual and auditory medium, and such thinking stifles gaming's potential. Not that what we consumers think matters, the impetus is of course on the game creators, but I would suggest a more open mind.

Attracting quality writers like Ms. Pratchett is one aspect of this, but the means of integrating said story into the game by the devs is key. The quality of the story is moot if new approaches to it's implementation aren't sought, and it's only getting harder to be innovative as budgets balloon and more corporate fingers, with their antiquated method of focus tested mediocrity, are stuck into the pie. So, there are a lot of roadblocks on the path to the next evolution of strong game storytelling, but I'm optimistic that creative, forward-thinking people will eventually get us there, despite the odds against them.

Also, topic aside, for those who haven't, read a Terry Prattchet book. I can't think of a writer who has better integrated humour, social satire and intelligence into novel form and his works are immensely enjoyable to read. He is a brilliant and vastly underappreciated man.

...and Eliza, get some sense and keep the word "n*gg*r" out of our Destructoid please.
Davram's Avatar - Comment posted on 06/27/2009 13:02
Davram
@Blasto

Last time I checked, this was the internet and people can say whatever the fuck they want. We had to endure your self-absorbed wall of text, I think you can endure a few seven letter words.
Slique's Avatar - Comment posted on 06/27/2009 13:07
Slique
Before I moved into screenwriting in the past year, I was really set on writing for games. However, the problem is that far too little companies actually will go out of their way to hire real writers, and instead will simply leave it to the project managers to brainstorm and come up with a mass of ideas without any real literative definition or insight. Thankfully developers like Valve and BioWare are helping to fix this, but even they will occassionally bring in writers from other industries for assistance, rather than someone specifically interested in gaming-based narratives.
DJP3DRO's Avatar - Comment posted on 06/27/2009 13:12
DJP3DRO
You know, I agree with her, but for God's sake, she's responsible for Mirror's Edge's storyline.

That's like getting paid to show up to work and take a nap.
Blasto's Avatar - Comment posted on 06/27/2009 13:12
Blasto
Oh yeah prick? Well, the last time I checked, the abridged community rules right under the add comment button reads: "Our rules for banning are pretty straightforward: spamming, trolling, RACISM, posting NSFW stuff, and other forms of sucking will not be tolerated." So, yeah, go fuck yourself.
Timmeh's Avatar - Comment posted on 06/27/2009 13:15
Timmeh
I always have a little chuckle at the multiplayer crowd who say "Want a story? Read a book. I just wanna kill muthafuckas and by extension so should everyone else". It's because of such attitudes that gaming is looked down upon as a creative medium. Video games are sorely lacking when it comes to really good narrative and plot.

I'm honestly surprised (and shocked) at the statement regarding writers being brought in near the end of the dev process to hammer something out that fits the framework put in place by the devs. Is this something that actually goes on or an exaggeration?
Your Moms Hot Lover's Avatar - Comment posted on 06/27/2009 14:30
Your Moms Hot Lover
You know what lacks good writing? About 90% of all media in any form.
Good writing doesn't sell to the mass market, but in the internet age is does make for a disproportionately loud rabid fanbase who then fuel the countless billions of pointless blogs we all read. Meh.
Sharpless's Avatar - Comment posted on 06/27/2009 14:31
Sharpless
@Blasto
Congratulations on completely missing the point of Eliza's comment. She was saying that such a caption would be offensive and is in the same offensiveness ballpark (I think that's where the Mets play) as the "this has breasts" tag. Also, lighten up: Don't be afraid of a word. There's nothing wrong with saying it, only using it against other people. Okay, moving on...

re: Pratchett
I agree. Most of you are being a bit reactionary to her statements. She's 100% correct. She doesn't say that gaming has no good writers, and she doesn't say that writing is always an afterthought. She's not just spouting off bullshit -- she has the experience and she knows people who also have experience. And 90-95% of games' stories are either action-movie bullshit or fluffy, cliche wankery. The BioShocks and Portals are few and far between.

re: Eliza
I agree. I love tits and joking around about sex as much as the next guy, but sometimes it's okay to NOT make a tit joke. When I look at Ms. Pratchett, I don't think "dur hur hur, tits, she's a woman and that's why she's being talked about." I actually see someone who's accomplished and whose opinion I would respect and be interested in hearing. ("Oh, the director just put that in there to get laid.") Destructoid and (especially) its community tend to be of the mindset, "If it's female, you MUST make a sexual reference." It's very small-minded and frustrating, and it's really no surprise that gamer culture is looked down upon by the general public.
Blasto's Avatar - Comment posted on 06/27/2009 15:18
Blasto
@ Sharpless

Actually, I was fully aware of the context in which Eliza used the word and "congratulations" on not noticing that I didn't disagree with the sentiment, merely the word used to express it. Believe me, I'm no reactionary prude by any definition, but I think that their point could have been made without using a word with such a vile history.
Im OK's Avatar - Comment posted on 06/27/2009 15:19
Im OK
I totally agree with this.

It's one thing if Tetris or a (traditional) Super Mario game doesn't have a good story (or a story at all) because who cares. But if a game is going to have a story, then it should strive to have a good story, and not the generic, derivative, unoriginal crap that a vast majority of games have these days. Pratchett is right here, and this has been a long time problem.

Everyone saying "games don't need story" or "go read a book" or whatever, can eat dicks as far as I'm concerned.

And yeah, I don't get the "huuurrrr female" comments either. Are you guys really that juvenile, or are you just pretending to be for "teh lulz"?

Also, in other words, what Sharpless said.
Im OK's Avatar - Comment posted on 06/27/2009 15:30
Im OK
@ Blasto

Should she have said "faggot" or something instead, perhaps? Would that have made you feel more warm and fuzzy? I believe the use of such an offensive word was, you know, kinda intentional? Like, that was the point? She wasn't using it as a slur. If she'd said something like "all you niggers better stop talking about girls!" then I'd completely agree with you, but that's not what she said.

And then you're all "blargh don't say that it's offensive!" Um, duh. In no way does "...and Eliza, get some sense and keep the word "n*gg*r" out of our Destructoid please" indicate at all that you "didn't disagree with the sentiment", especially with your later tangential ranting about the rules of the community or whatever. So, yeah, you kind of did miss the point.
Blasto's Avatar - Comment posted on 06/27/2009 16:05
Blasto
@ I'm OK

If you think that the word "faggot" or "jokes" such as "go make me a sandwich woman" etc. has anywhere near the history of violence, social oppression and disrespect for humanitarian ideals as "n*gg*r", then I don't know what tell you.

And my "rant" was directed at Davram who claimed that, to paraphrase, "I kin say whateva I want cuz dis are teh internets", which is not true, hence my reference to the rules. I'm sorry if I wasn't clear in that I wasn't implying her statement was meant to be racist, but I simply don't believe that that word has any place in civilized discourse. Two wrongs don't make a right.
Magnalon's Avatar - Comment posted on 06/27/2009 16:20
Magnalon
@Im OK and all the other people blasting Blasto
Even in jest, the n word is obviously socially taboo. "Faggot" and other such derogatory terms have successfully melded their way into normal word choice, and tend to mean something less than "liking men".

She should have used a "*" in the n word: plain and simple, guys. The full spelling wasn't necessary.
Doomsday Forte's Avatar - Comment posted on 06/27/2009 17:01
Doomsday Forte
Topic re-rail!

As I said earlier, I don't mind a story as long as I can gloss over it, but that by no means means that I want to see everything under the sun with a meaningful story. If I play Peggle 2 and there are cutscenes, I'm gonna kill someone.

Do I think games need good narratives and storylines and characters we can actually care about? Oh yes. Books, movies, and everything else are meant to give us a form of entertainment and I haven't exactly seen music give us a storyline (discounting operas and the like, of course). But I don't think that it's necessary for every game. So-labeled casual games are a hit and they have nothing more than a paragraph at best for a story, and yet they're pretty popular. It's not distillation of a medium in my eyes, but some people (like me) just want to have fun.

I think there are two methods of storytelling I like. The first is the model used in Half-Life 2 (and maybe the first one, dunno) where you're immersed constantly and there are no cutscenes, just people talking and whatnot--pretty engrossing as a first-person game. The second is story-in-the-woodwork, like the Metroid Prime games. One reason why I love the Scan Visor in the series is because it allows you to learn so much about not only the wildlife and your enemies, but what's going on, what people are doing, etc. The story isn't spoodfed to you at all. And it's completely optional for the most part.

That's not to say that I hate really story-heavy RPGs or other games, but there are roles that need to be fulfilled, you know? I wouldn't expect an action flick to have a really gripping story ala...uhm...hell, let's go with Titanic as much as it pains me to mention it. Likewise, you wouldn't expect a chick flick to be light on the characters either. Come on, when was the last time you played a Mario game where the mission wasn't "Save the princess! ...again" and there was anything you could tell your friends outside of the stages?

I mean, I know there's some optional story in Galaxy (which I'm working through), but besides that. And SMRPG, that doesn't count. :3
Cowboy TTop's Avatar - Comment posted on 06/27/2009 17:23
Cowboy TTop
Pratchett is write....I mean right...lol, games do lack in the writing department. There's a reason for this though, which is that developers would rather rely on lesser known writers or there own in house teams to keep costs down. If the relied on highly priced, professional writers with huge names, they cost a lot of money, which devs don't have all the time. Add getting potentially tied up with the Screen Writers Guild, that would add its own set of potential problems

Imagine if a SWG strike came along again? A huge amount of games would be stuck in limbo, not something piublishers would relish losing money over, after recent film industry problems.

If there was a way to get writers at cut price, that might help but I doubt it'll happen. However its all about the gameplay and a game being fun, which must be first. Kudos to those devs that manage best to mix story in well with gameplay, without it being intrusive. Indeed, I'd hold Bioshock up there as one of the best, and God of War. The age of story heavy game was back on the PC, but the rise of DS adventure games like Hotel Dusk is bringing chances for writers back.

If Ms Pratchett, were to lend her writing to an rpg or something more story driven, I recon she'd be admired more. Its early days for her after Mirror's Edge, but I admire her getting involved in games at all, when many still see fit to frown upon them. Let's hope positive change comes in time.
liam2015's Avatar - Comment posted on 06/27/2009 23:01
liam2015
She certainly is the expert on this, the writing in Mirror's Edge was terrible.

She should just ask her dad to write a game. THAT is something I would like to see.
Holiday's Avatar - Comment posted on 06/28/2009 00:58
Holiday
Great writing can sometimes compensate for less than stellar gameplay. I'm all for better writing in games, but I'm a mature gamer and I tire easily of senseless "pew-pew."
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