But seriously. Awesome design is always awesome.
As it has been said numerous times before, Destructoid reviewers play games to completion, which I assume means finishing the campaign portions of their review games and exploring all of the other play modes and content. That I think is more of a service than any guide could possibly be to either you as a reviewer, or the average gamer that relies solely on in-game tutorials, because more people will read game reviews than experience a thoughtful game demo or anything similar to a game guide before it is released.
There are also many primers and teaser pieces that come along before a game is released, but ultimately I don't think the reviewer's job is to familiarize the a gamer with what they are going to see in the game. They must be capable of deconstruction and analysis that isn't necessarily going to sell that review product although it may help the audience for that game come to an informed decision. Being able to do that without collusion upon the developer and reviewer's part is one of my biggest complaints about games journalism.
When you wander over to Metacritic, on average video games will receive high marking than all of the other forms of media, and why is that? Is the product uniformly better? I don't think so personally, but that is based on the median range for games being not so far in variance to that of the high and low scores. Does that say more about quality or a lack of spine in reviewers?
It's for that reason that I like what you do, Jim. You might be a troll, but I a dead certain that you actually care more about your time and my own than the average reviewer. If only we could agree about everything.
It's the closest thing you can get to insuring that the game gets finished right?
Also unintentional puns.
Unintentional puns are everywhere!
@jim
Could you possibly paste us some quotes. I'm interested to read some of this suggestive writing. The kind of stuff that hints to you as a reviewer what you 'should' write about their game. Or, perhaps how you 'should' be playing the game. I'm not great at expressing myself via text, but you get what i'm trying to ask.
Also, would have been nice to see some contrasting material. Some of the shitty photocopied stuff.
I hope that was a joke. "7.5" is literally 0.5 from a "great" score. Six being above average, 7 being good.
Also as Jim said in the video already, they usually get lots of these review guides, he's only showing these ones because they're more "extravagant", rather than the shit they normally give them, so if anything he would bump UP the scores. herp.
tl;dr - these used to be a good thing, before they were called 'review guides'
Although when you said “review guides” I assumed it was something that pointed out certain things about the game that they want to show off or that you could miss, you know like “Hey, we’ve got this great physics system that you should mess around with” or “if you go to this place on the map you’ll see something really cool”. Which actually sounds a bit better than a fancy manual to me.
Do you enjoy missing the point of things or is it just an innate character trait?
Reviewers don't always cover games they love. They also have deadlines. So a walkthrough is actually a positive feature to making sure that reviewers do get through a reasonable, respectable amount of what the game has to offer - even if they are frustrated or just think the game sucks.
That said, I think that they should be a last resort when the game's already failed to keep you on the rails - just like gamefaqs is.
This is why I come to destructoid. Sometimes you guys talk about shit nobody else has the balls to bring up.
Interesting video. I like this behind the scenes-ey kind of stuff. Maybe consider doing a video where you show us your own review process. I just think it'd be cool to see you reacting to things in "the game" for the first time and talking about how that impacts your overall impressions, etc.
But the amount of sales they'll get in return if the game rates an 8 instead of a 7 is worth it.
Still, its a shameless thing to do. If a developer thinks he/she needs to include a book on how the game is supposed to be reviewed, then they designed the game WRONG, son.
I guess that the game industry really is more mature than the film industry at the moment.
To the topic: Review guides are funny. Wasn't there one for Lair a few years ago that was that extravagant?

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