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Postpartum Impressions: Super Mario Galaxy photo

We've all been there: a new game is forthcoming and your anticipation has pushed you to the brink of insanity. The wait is absolutely intolerable until that fateful morning rolls around when you haul your ass to the store, pick up your game, nearly slay hundreds of women and children in your savage death-race back home, and pop in the disc. The experience is euphoric. The waiting has payed off. Best game ever.

But a few weeks or even days later, the magic wears away and reveals something rotting away the very core of your bliss. The honeymoon is over, and every flaw you were too punch-drunk to notice is evident at every glance. Alright, alright -- it's not always that dramatic, but hey, it's something that happens often enough that Destructoid's bringing you Postpartum Impressions, a new feature dedicated to bringing you your lovable staff's perspectives on a game after the dust has settled. 

It's been almost a month since Super Mario Galaxy hit shelves, and though my review claimed with a mighty thunderclap that the very code the game is built upon should be tattooed across the backs of gamers everywhere, how'd it fare with the rest of the staff? Hit the jump to find out.

Aaron Linde: As a means of starting us off, here's a question: has the platforming genre faded in recent years, and has Super Mario Galaxy changed your expectations for the genre in either the commercial or creative spheres?

Anthony Burch: I dunno if the platforming genre has necessarily faded; I just haven't had that much interest in any of its recent offerings. Even if I had played a metric asston of platformers over the last few years, however, I still imagine that Super Mario Galaxy would trump them all. It hasn't necessarily changed any of my expectations -- it's still "just" a platformer -- but it's the best title of its kind I've played since Super Mario 64.

What did you all think of the shift from the nonlinearity of 64 and Sunshine to the straightforward challenges of Galaxy?

Tristero: I have played a "metric asston" of platformers over the past 5 years and I'd have to say that the genre is very healthy right now, considering its second-tier status among a lot of videogame fans. We had a bit of a renaissance over the last generation with all of the Sony offerings like Sly, Ratchet, and Jak, with Capcom adding Maximo and Viewtiful Joe to the mix. Super Mario Galaxy doesn't do a whole lot to change the advancements and refinements made recently. It's an amazing game, and almost certainly a shoe-in for my favorite game this year. But I think people are largely excited about it because it brings fun back to front and center for Mario games. It nails everything the whole Mario series has ever done right, from creative and plentiful power-ups to the constant sense of surprise that each new stage brings.

Super Mario 64 and Super Mario Sunshine both seemed focused on displaying and selling the strengths of Nintendo's new hardware, often at the expense of how entertaining the overall experience was. It seems like this time around with Galaxy, the question the designers asked themselves was "How can we design this level to best enhance the user's enjoyment?" rather than "How can we strengthen the industry's impression of our new system?". The irony is, at the end of the day, this focus on fun, above all other goals, will endear it to both gamers and the industry in one fell swoop.

Chad "DOLPHINNNNNNS!" Concelmo: I couldn't agree with Tristero more, but I think I will even take it one step further and say that Super Mario Galaxy truly does (singlehandedly) revitalize the platformer genre. While the Ratchet and Jak games are spectacular in their own rights, Super Mario Galaxy is a pure platforming experience through and through. While the gunplay of Ratchet and the -- well -- gunplay of Jak is fun, having a game almost entirely composed of running and jumping just feels so fresh and the perfect representation of what a Mario game should be.

I know what I'm about to say may sound extreme (and blasphemous to some out there), but I think Super Mario Galaxy is my favorite Mario game of all time, even trumping the majesty that is Super Mario World 2: Yoshi's Island and Super Mario Bros. 3. I've had a few days to take the game in and replay some of my favorite sequences and I have to say: the experience feels completely, 100% perfect to me.
 
While everyone seems to be focusing on how much fun the game is (which it most definitely is!), I can't help but be mesmerized (even days later) by its flawless level design. And I am not being dramatic when I say "flawless." Everything in the game (from enemies to puzzles) feels perfectly placed, more often than not reaching levels of such design genius that my waking mind can't even take it all in. The gravity mechanic alone constantly overloaded my brain with some kind of giddy euphoria on numerous occasions. Super Mario Galaxy has, hands down, the best level design I have ever seen in a videogame.
 
To put it mildly, my initial expectations for Super Mario Galaxy (already unrealistically high) were blown out of the water after my first (120 star-earning) playthrough. For me, Galaxy is the peak of what a videogame should be in all departments (graphics, gameplay, creativity, design, challenge, etc.). The bar has been raised ridiculously high and I am filled with as much trepidation as excitement to see what Miyamoto can come up with next.
 
Colette Bennett: My favorite thing about Galaxy so far is that it seems to have perfected the ability to take you out of yourself. It's a complete experience, like when you see a magnificent movie and you forget the world even exists for a few hours. I think this is what most games are shooting for these days, but I feel most of them miss the mark, whether it's the way the game is structured (for instance, when you come out of the Assassin's time period in AC and back to the real world, it shook me out of the game and broke the sense of atmosphere I was hoping to remain within) or the choices made within the game.
 
The tone of Galaxy is so effectively realized that you just promptly fall into it. Sure, Mario has a flavor we are all familiar with, so that wasn't the challenge here. Nailing a sense of childlike awe for the player, and then giving it to them, seems to me to be the great achievement here. It's not too often that we get to forget that we are adults and enjoy the experience, and Galaxy perfects that.

Leigh Alexander: I like the Mario franchise. I always have, always will, there ain't a gamer alive who doesn't. That being said, I assert there hasn't been a really freaking awesome Mario game since Super Mario World on the damn SNES. I don't feel the franchise ever translated well to 3D, and yet there's a principle in our industry among media and readers alike where we're just so damn fond of the franchise we seem incapable of ever critiquing it honestly. I feel like reception for Galaxy has been insanely sentimental, an emotional response from a generation whose childhoods belong to Mario.

Yeah, well I was a Sega girl, god rest.

Heehee, that being said, Super Mario Galaxy is indeed a great, fun game, and is the first Mario title in years that feels like a true and proper franchise heir. Buy it, it's great, it's fab, no complaints here, and seeing Bowser steal the princess in next-gen (or close enough har har) will give you one of those little "whoa, we've come so far, yay" sort of breathtaking moments.

But best level design ever? Better than Ocarina, or insert-classic-title-here? I'd like to see people wait a bit and see if it stands the test of time before gleefully wetting their footie pajamas over their bowl of Alpha Bits and watching Captain N. We ain't nine anymore.

Chad: I don't know. I still stand my my dramatic proclamation. While Ocarina is remarkably amazing, think about Hyrule field: there really wasn't that much to do in it (which is fine by me, but still). To me, what makes Galaxy so perfect (I say it again) is the way each level feels so full. Not once did I feel like I was just wandering around looking for something interesting to do. The entire game is interesting, from one jaw-dropping moment to the next. I truly can't think of the last time I played a game that presented itself the same way.

Anthony Burch: I'm inclined to agree with Leigh partially, there: I love the game, and it's great, but it's not perfect. The difficulty never really ramps up in any significant way, and -- although this could just be me -- it felt a heck of a lot shorter than Mario 64. In Galaxy, I got 120 stars in about four or five days; with 64, doing the same thing took me the better part of the month.

But I admit, I have a soft spot for 64's nonlinearity that will never be outdoneby a superlinear Mario game, no matter how beautiful or well-constructed its levels. I really got a sense of exploration, discovery and wonder from 64, and -- while Galaxy's levels do include a few bits of exploration in the form of hidden stars -- Galaxy just seemed to be missing that.

Dyson: You know, I'm not really through the game all the way (about 20 or so stars), but I have to disagree with Rev's like of the non-linearity. Not because I think that he's wrong in any way, but because I think that return to actual levels instead of wandering around aimlessly is refreshing not only for the series, but for old school Mario fan, too.

Although, I wouldn't go as far as to say that the game is perfect, but even after the newness has worn off I still feel that this is, by far, the best Mario game to date.

Tristero: The non-linear aspects of the previous 3D Marios always bugged me because I felt like they just didn't know how to do it well. I'd always wander out to the edges of a polygon no man's land that lacked the polish of the central game. I knew I wasn't supposed to be there, but I didn't know how to get to the random location the designers forgot to adequately suggest I go to. All of that's pretty much been chucked out of the window with Galaxy. There are small areas to explore here and there and when you do venture out, there's always something hiding, like a secret planet or power-up, that make it worth the trouble. 

Nex: Before I say anything let me state first that I love Super Mario Galaxy. It's fantastic, fun as hell, the best Wii title to date, and is easily game of the year material... Or it would be if it weren't for the ridiculous number of phenomenal, groundbreaking titles that hit during 2007. I guess I'm just getting old and bitter, but running around, collecting stars and turning into a bee just doesn't have the same draw for me that it would have 5 or 10 years back. Now it takes something really original to move me, something that tests the boundaries of human belief and leaves you scratching your head and examining your life once it's over.

In the end, Galaxy is amazing and everyone should buy it, but compared to truly inventive stuff like Portal, it's just another platformer.









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88 comments | showing # 1 to 50
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Spykron's Avatar - Comment posted on 12/12/2007 13:24
Spykron
i do like this game but ill take a side scrolling mario over the 3d ones any day.
Cowzilla3's Avatar - Comment posted on 12/12/2007 13:26
Cowzilla3
OH man I thought you guys were going to tear it apart at first. I'm with Chad on this one. The first time I walked over teh edge a planet in Galaxy I had to stop for a second and consider the fact that Mario can walk over edges now.
fromagex's Avatar - Comment posted on 12/12/2007 13:30
fromagex
great game, could do without all the stupid mario party bullshit. (blowing up trash, waveracing)

if i wanted to ever play mario party in my life, id buy it.
king3vbo's Avatar - Comment posted on 12/12/2007 13:31
king3vbo
I completely agree with Chad. SMG does revitalize the platformer. It blew my mind not just in the first 5 minutes, but every 5 minutes. Each level is perfectly crafted, and the game never gets old
topgeargorilla's Avatar - Comment posted on 12/12/2007 13:35
topgeargorilla
nex is talking from beyond the destructoid grave
raucci's Avatar - Comment posted on 12/12/2007 13:36
raucci
Galaxy is really amazing, and I agree with almost everything that was said here.

But even though Galaxy is oh so good, as Spykron said, I'd like to see a full fledged game of Mario go back to 2d side-scroller. I don't think it shows any weakness to go back and re-explore such an idea like New Super Mario Bros did.

I agree with Nex, as much as I love Mario, and as much as I would like to immediately crown this game to be Game of the Year, so many other great games were released that almost dulls the shine of Galaxy. Still, its an automatic buy and a game that won't be forgotten for a long long time.
BahamutZero's Avatar - Comment posted on 12/12/2007 13:40
BahamutZero
Nex? who's that guy?

I think what RevAnt is talking about has to do with the fact that most (though not ALL) stars in 64 within a certain level could be gained in a single run through of the level without "backing out" to the castle. I gotta agree it kind of takes out some of the exploration fun forcing us to do each star seperately.

And I gotta say I'm not a huge fan of the comets. they seem kind of tacked-on, like "how do we extend the length of this game."

And while I probably agree with Leigh about the greatest mario being SMW, do you have to sound like such a primadonna? Like everyone who enjoys mario galaxy is some autistic child? seriously, your tone sucks.
Variable Gear's Avatar - Comment posted on 12/12/2007 13:41
Variable Gear
SMG is still my GOTY even though I hate the "100 Coin Challenges" in general and the way the "Prankster Comet" System is structured is complete bullshit. Also, it sucks that you can't bring up the map to see what comets are in what galaxies wherever you want. You have to go talk to one specific Luma in front of the map screen to figure that shit out. The standard levels, however, contain some of the best-designed gameplay scenarios I've ever seen in a platformer, or any game in recent memory. It's just that that the side content does not live up to the quality of the main levels.

Sad, but true.
DJDuffy 's Avatar - Comment posted on 12/12/2007 13:42
DJDuffy
Lots of good stuff from all of you in this article. The platforming genre is still around and strong, it just doesn't catch my eye much unless it's a Mario game. "Galaxy" is one helluva good game and could possibly game of the year, although there is a ton of amazing competition this year.

I agree with Rev about the nonlinear action being something that should have been included more. Really, it makes sense from the leap to 3D that Mario just has one more dimension to explore with. Back in the 2D days, it would have been very hard to really have a lot of exploration due to the obvious limitations of side-scrolling action. I really liked the exploring in Mario 64 and I wish there was a big more in Galaxy.

I'm really nitpicking here now, but Galaxy's difficulty level never really ramps up much, again, like Rev said, and they throw 1-UP's at you like they are going out of style sometimes. I've never once been on the edge about running out of lives in this game.

Anyway, I'm being picky because, really it is an awesome game.
ShadowXOR's Avatar - Comment posted on 12/12/2007 13:43
ShadowXOR
I loved this game and felt that it was easier than Super Mario 64 but that could just be because we have so much experience with the genre now. Super Mario 64 was essentially the first 3D platformer so we all sucked at it. Not to mention it was pretty challenging as it was. I would say Super Mario Galaxy IS easier, but not by a ton.

However Super Mario Sunshine was ridiculously hard. It raped you without ever even entertaining the notion of lubricant.
ShadowXOR's Avatar - Comment posted on 12/12/2007 13:45
ShadowXOR
@Variable Gear:

You can see the map from every single level "observatory" before you pull yourself into the galaxy selection screen. So they are all over the place...
ShadowXOR's Avatar - Comment posted on 12/12/2007 13:47
ShadowXOR
@BahamutZero:

Leigh's tone has been sucking A LOT lately. See her Fire Emblem review, and her reply to my criticisms of her review. I tried to keep things really respectful and she just took a fat shit on my face while calling herself a professional.
Variable Gear's Avatar - Comment posted on 12/12/2007 13:48
Variable Gear
@ ShadowXOR:

Oh, shit, I didn't know that. Still the "Prankster Comet" system is bad, even if it is easier than I thought to see the map. Me no likey.
F Whipple's Avatar - Comment posted on 12/12/2007 13:49
F Whipple
Truly an amazing game. The first time I jumped from one side of a planetoid to another was ridiculous. Not to mention it has one of the best soundtracks ever and Ice mario
ShadowXOR's Avatar - Comment posted on 12/12/2007 13:49
ShadowXOR
@Variable Gear:

Once I figured the system out I didn't have any major complaints about it. I definitely agree it could have been a lot better, I don't see why they couldn't just make it an additional star to get instead of forcing me to wait until the comet is over that planet. And they have the strange option of paying a certain number of star bits to move the comet. So overall I agree with you but it wasn't a big deal either way.
DJDuffy 's Avatar - Comment posted on 12/12/2007 13:52
DJDuffy
hahaha, @ Bahamut

way to dish it out
Maurice Tan's Avatar - Comment posted on 12/12/2007 13:53
Maurice Tan
I liked it, but after a few hours it all felt like a chore to do. And where were my gun and my conversation choices?
-D-'s Avatar - Comment posted on 12/12/2007 13:53
-D-
For what it's worth, I found Super Mario Galaxy to be one of the best times I've had playing a game in a long while. I wasn't worrying about achievements, I wasn't worrying about it looking or running better on another system, I was just enjoying myself because it was just plain fun.

My girlfriend and I poured 25+ hours into the game, gaining all the stars, laughing, getting frustrated and really enjoying ourselves; few games are able to do this nowadays. Though there are a lot of platformers out there that feel stale and boring, SMG is the polar opposite. Everything feels fresh, exciting and like I said before just plain fun.

Seriously, anyone that knocks this game is either an uppity snob that needs to get taken down a peg or a straight up asshole that requires more boobs in their games.
Sharpless's Avatar - Comment posted on 12/12/2007 13:54
Sharpless
NEX! *cries*

And yeah, fucking meow, Leigh Alexander. I'm not usually one to make rude "time of the month" jokes, but damn.
Sharpless's Avatar - Comment posted on 12/12/2007 13:55
Sharpless
Also, I really like this idea. It makes up for the lack of multiple reviews. Kudos.
Variable Gear's Avatar - Comment posted on 12/12/2007 13:57
Variable Gear
@ ShadowXOR:

Yeah, it isn't a deal-breaker or anything (If you haven't played SMG for whatever reason, don't let this stop you), but the execution was so weak. I just couldn't beleive that in a game so well-designed I had to jump through hoops to play another fun level. I don't want to sit there hoping to get a comet that isn't purple in a Galaxy I haven't cleared. That got old after five minutes. If that's my only disappointment, though, then Nintendo did an amazing job with Galaxy. I just wanted to play more levels, but they created some rediculous system to enable that instead of a good one.
BluDesign's Avatar - Comment posted on 12/12/2007 13:57
BluDesign
I'll agree with most of the opinions on here.

My favorite would have to be SMB3 or SMW. Probably more SMW because I played the bejeezus out of that when I got it, and I still play it on the Wii on a fairly regular basis. It's just a fun game.

As for Mario 64 vs Galaxy in length, Rev, I think that's just a personal problem. I beat Mario 64 in 7 days with 120 stars when it first came out. It sucked, because it and PilotWings 64 were the ONLY two titles to play and PilotWings was sold out everywhere.

As for Galaxy, I'd probably have it finished already if not for the fact that I have 2-3 other games waiting before it. Once I get around to it (probably over New Years) I'll probably tear through it in a week or so just like I did with NSMB on the DS, and SMS on the GC.
brad drac's Avatar - Comment posted on 12/12/2007 14:02
brad drac
I'm with kokomo. Fucking amazing game, as near to perfect as any title ever released. Everything after mario on the 64 really jaded me to the 3D platformer genre(fuck collection required to progress, FUCK IT IN THE ASS), but galaxy just felt like a breath of fresh air.

I see where rev ant is coming from in regards to nonlinearity, but I disagree. I'd much rather have a perfectly crafted and paced linear level than a meandering, confusing non-linear one, which is unfortunately what most turn out to be. I think galaxy hit the absolute sweet spot between showing you the path, and giving you freedom to explore the environment.

Also, I don't think it was too easy, it just wasn't needlessly punishing. There were plenty of bits where I lost a few lives, or I felt in danger, but what's the point in being stingy with 1-ups? It's just an uneccessary boot out to the menu screen, just so you can reload the game. If I want a ballcrunchingly difficult, constant twitch attention sucking game, I'll play a shmup or an oldschool platformer. When it comes to 3D games, I like a little leeway.

->Bahamut: I could be completely wrong here, but weren't you kicked out of the levels every time you got a star in mario 64 too?
Justice's Avatar - Comment posted on 12/12/2007 14:04
Justice
The game is amazing
End of.
Best 3D Mario!
bhive01's Avatar - Comment posted on 12/12/2007 14:06
bhive01
This is by far my GOTY.

I felt like a kid again playing this. The new power ups were interesting and well used. I do wish boo mario was a little better utilized though. It just felt like they threw that in there just to have another "suit." That being said, why not bring back the Tanooki or Hammer Bros. suit? The spring suit was alright I guess and I liked the bee suit, but the boo suit just didn't feel right.

Also, I agree with RevA on the linearity aspect. In Mario 64 you could get just about any star in any level at any time. The name of the star was a clue as to where you should go to get it in the level. If you knew where to look or just search around you could get all the stars before getting the first one. I liked the fact that it seemed to encourage exploration more with it's more open star system. Galaxy gave me the sense of not caring to explore so much.

But, like others have said, this game was awesome. I played the hell out of it. I took my time on it. IMO, it was way better than Sunshine. FLUUD sucked.
Riser Glen's Avatar - Comment posted on 12/12/2007 14:08
Riser Glen
After beating the game twice (not trying to brag, just trying to show how much I love this game), I noticed that there are actually many different ways to complete each level in Galaxy. It's just that the ways aren't as apparent as they were in 64 and Sunshine.

This is because of Mario's "Spin-Jump."

Jump -> Spin onto a wall -> Wall-Jump -> Spin.

Because of that, you can break the linear paths to the stars and take much fast routes, or more scenic routes. It's almost as if exploring the levels is a game onto itself.
topgeargorilla's Avatar - Comment posted on 12/12/2007 14:11
topgeargorilla
I wanted more:

Ice wall jumps

and

I wanted to know about the special homing butt stomp before I beat the game
CelicaCrazed's Avatar - Comment posted on 12/12/2007 14:12
CelicaCrazed
Yeah...I still haven't played it yet. I might pick it up tonight though since I'm finally done exams :D!!
Rockvillian's Avatar - Comment posted on 12/12/2007 14:16
Rockvillian
AHHHH I can't wait.
Aaron Linde's Avatar - Comment posted on 12/12/2007 14:18
Aaron Linde
You guys dig this format? It's likely going to be our stand-in replacement for multiple editor reviews, given previously-discussed hangups with getting more than one person on a review.
brad drac's Avatar - Comment posted on 12/12/2007 14:19
brad drac
Just as an addendum to my last post, while portal is bloody amazing, it's only amazing for 3 hours, and a significant portion of that has to do with the brilliant story. Galaxy is 10 times that length, has barely a narrative leg to stand on, yet is still consistently brilliant. If you require a game to be hugely innovative in order to call it a masterpiece, I personally think your system of judgement is flawed. Galaxy doesn't try to reinvent the wheel, it just makes the roundest, most frictionless, shiniest motherfucker of a wheel you ever saw(even disregarding the totally awesome planets idea).

I feel like I should be commenting on other people's posts as well, but there's nothing to argue with. Damn you people and your effacious points.
jdub28's Avatar - Comment posted on 12/12/2007 14:22
jdub28
I guess its not enough to just have fun any more. We have to activley look for flaws that we can point out. Things like the game is to linear or it doens't make me "FEEL" an emotion are the reasons I cant read reviews anymore. Games like donkey kong country and killer instinct would get blasted by todays standards. The Street Fighter 4 and Bionic Commando screens immediatley had people saying "its gonna be awful and It will play sucky"

What the Hell?
dronkmunk's Avatar - Comment posted on 12/12/2007 14:25
dronkmunk
@Nex

Go Away.
BahamutZero's Avatar - Comment posted on 12/12/2007 14:29
BahamutZero
Linde -

great format. this is a wonderful idea.
ShadowXOR's Avatar - Comment posted on 12/12/2007 14:30
ShadowXOR
@Aaron Linde:

So I'm assuming you'll have one person actually review the game, giving it a score, then have a round-table like this after everyone has had a chance to play it? If that's what you're going for it seems like a good idea to me, a happy medium if you will.
jdub28's Avatar - Comment posted on 12/12/2007 14:31
jdub28
Ya I like this format too
van's Avatar - Comment posted on 12/12/2007 14:31
van
i am loving this game for the most part. the only complaints i can think of? well, i thought the game is just a little too short.... and just like Zelda:TP, it was much too easy. last week i played for a few hours and racked up 87 lives.
the only real challenge is the purple-coin level of the Toy Time galaxy. i am currently stuck there with 119 stars.
JonDarkwood's Avatar - Comment posted on 12/12/2007 14:32
JonDarkwood
Collecting stars is getting really old, but that only ever comes up in conversation when i'm not playing -- Once the game's on, I totally get lost in it, and that makes me happy. That's all I need from it.
ShadowXOR's Avatar - Comment posted on 12/12/2007 14:33
ShadowXOR
I have no idea how you got 87 lives. You must have been playing for a long time since they reset every time you stop playing.
maxx77's Avatar - Comment posted on 12/12/2007 14:35
maxx77
I agree with a lot of the points made, but not the last one. To me, this has been the best year for gaming ever. The fact that SMG is easily my choice for Game of the Year in a year filled with SO MANY AAA+ quality games is a testament to just how freakin good SMG is.
dronkmunk's Avatar - Comment posted on 12/12/2007 14:36
dronkmunk
@Jdub.

You have touched on something that I have been noticing too. Every game doesn't have to be a cinematic life changing epic game. I realize that the surge in technology makes it possible for games to be on that scale, but that is Never what I look for . I look for fun!
Grapefruit Juice's Avatar - Comment posted on 12/12/2007 14:40
Grapefruit Juice
"I like the Mario franchise. I always have, always will, there ain't a gamer alive who doesn't."

Wrong.
ShadowXOR's Avatar - Comment posted on 12/12/2007 14:41
ShadowXOR
@Grapefruit Juice:

Actually he is correct. If you don't like Mario, you just aren't a gamer. I'm sorry to break the news to you man. :(
B-Radicate's Avatar - Comment posted on 12/12/2007 14:41
B-Radicate
Sorry, Pew, wrong galaxy.

I haven't played. I'm waiting to see if I get it for my birthday on Tuesday. Oh well, still an interesting read. Especially for someone who has never been a huge Mario fan (honestly).
jdub28's Avatar - Comment posted on 12/12/2007 14:46
jdub28
i dont understand how you cant at least like mario3 and world. i really cant wrap my head around it. Thats like being a basketball fan and saying Jordan was an ok player.
SonicTHP's Avatar - Comment posted on 12/12/2007 14:49
SonicTHP
I tend to agree with Leigh. It is a good game, without a doubt, but I felt like things were taken out for no reason. I enjoyed the non-linear parts of Mario way more than having my hand held throughout the game, and I certainly felt like I had little choice in my path or activites in Galaxy. I thought it odd that Mario's new "move" was a star that allowed him to spin, which he could do just fine by himself in the previous game. There is also the bubble blowing parts of the game. It must be a personal thing, but the "rage" that people feel when thinking about the water pack in Sunshine is probably the same feeling everytime they force me to get in that stupid bubble and blow myself about. I also felt extremely awkward climbing all over the hairy queen bee's body looking for star pieces. Something about the whole experience didn't click with me the same way Super Mario World (which is still the best Mario experience to me) or even Super Mario Sunshine did.

All that said, I really liked the ice Mario and his abilities (though I do not like the imposed time limit on his powers, that goes for fire Mario too). The level design was actually pretty nest. I think the most impressive parts were the side scrolling ones with odd gravity changes.

I do not feel the same bliss as so many others when playing the game, though there are points of enjoyment, there was a nagging feeling that things just weren't right. Then again, I am also a Sega kid.

On a side note, it may be the results of playing Sonic and Mario at the Olympic Games, but there were a bunch of times when I kept thinking, "I wish I was Sonic. This game would be so much better if I was Sonic."
zardoz's Avatar - Comment posted on 12/12/2007 14:50
zardoz
What Mario Galaxy has done is take the action packed 2D worlds and wrapped them around spheres, the player literally wonders back into the action, which means that the player has none of the dead space problem which is inherent in 3D worlds.

It's a great design decision, and I hope to see more game designers embrace games being actual games rather than trying to create 3d worlds with lots of empty 3D wondering.

Mario Galaxy has united 2D gameplay with 3D expression. Great game.
Aaron Linde's Avatar - Comment posted on 12/12/2007 14:54
Aaron Linde
Yep, that's the idea. Next on the docket is Assassin's Creed, so that should be fun.
kawitchate's Avatar - Comment posted on 12/12/2007 14:56
kawitchate
@Linde

it seemed like it was just getting started and then it was over. needed some concluding paragraphs or something. otherwise i liked the multiple editors format.

oh, and i haven't played the game yet and the REASON for it is i think i'd feel EXACTLY how Nex feels. good game, but it's just not my cup of tea anymore. i'm done with platformers and i'm done with Nintendo (for now).
parrothead's Avatar - Comment posted on 12/12/2007 14:59
parrothead
Christmas day can't come fast enough so I can play this...
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Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

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