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Postpartum Impressions: Mass Effect 2 photo

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Long, long ago, Destructoid premiered a feature entitled "Postpartum Impressions," wherein the staff would discuss major games at least a month after their release. After the initial review, the subsequent editorials, and all the fanboy squabbling, what did the game leave us with?

As it turns out, we only did one of those articles before dropping the idea completely. Can't remember why, truth be told. Either way, the series is back: Jonathan Ross, Chad Concelmo and I are here to bring you our hindsight-tacular Postpartum Impressions of Mass Effect 2.

Hit the jump to see if we still like the damn thing. Spoilers, obviously.

ere

Anthony Burch:

So: a month after the game is out, when hindsight is hopefully kicking in, what do we think about the game? If you played it right after launch, have your thoughts changed on it in the intervening month? If you finished it just recently, how do you feel about it?

Chad Concelmo:

I played Mass Effect 2 really close to launch, and I am surprised how much I still think about the game -- despite playing several other triple-A titles since.

For me, two things really stuck with me: 1) The characters, obviously, and how diverse and interesting each of them are, and 2) the rather extraordinary script and writing that went into the game -- something that many people seem to notice, but fail to single out.

It's rare that I will hit the 20 or 30 hour mark in a game and keep listening to every single dialogue choice. I truly never got bored, and that's saying a lot. Even after all these weeks I keep thinking about specific conversations and interactions I had with certain characters -- such as anything with my favorite character Jack. A lot of the seemingly simple conversations stuck with me more than something like the epic, towering final battle, and that's saying a lot.

I can't wait to replay the game someday and see how my different choices affect the outcome. I was lucky and saved my entire crew, but who knows what will happen next time?

After all these weeks, I truly feel that Mass Effect 2 is a genuine classic, filled with memorable sequences that I will remember for years to come. In a loud, expensive, over-the-top space opus, it's nice (and quite surprising!) to see the game's quieter moments sticking with me the most.

Jonathan Ross:

I was in kind of an interesting position because I hated Mass Effect 1. Like absolutely detested. I bought Day 1 on 360, played it for about 10 hours, and was already so sick of the Mako and the same three dungeon layouts I put it down and planned on never picking it up again.

When Mass Effect 2 came out, I really didn't care at all. I assumed it would be more of the same. As more positive reviews came in, both from the press and people I talk to regularly, I started to reconsider. After being told multiple times that I had to use a ME1 game to get the full impact, I decided to suck it up.

Got ME1 off Steam, played through it in about a week. The PC version is much better than the console one, but it still had a lot of the same flaws. I was able to finish the game, but it still wasn't very pleasant. I agree the story of ME1 is good, but the gameplay is so bad it cripples it.

With ME1 knocked out, I started ME2 with pretty low expectations.

Wow, was I wrong.

ere

Mass Effect 2 fixed virtually all of the complaints I had with the first game, and in almost every case (but one, which I'll get to in a second), dramatically exceeded my expectations. I grabbed ME2 about a week after it came out, and finished it in about 5 days with 30 hours of gameplay -- something that's INCREDIBLY rare for me nowadays. About 3 weeks after playing it, I can honestly say it's one of the best games I've played this generation, and probably even last generation too. Everything from the writing, to the gameplay, to the level design, to the dialog, is polished to a degree that surpasses pretty much every game that's been released in the last two years. (Hey, Infinity Ward, you could learn something.)

I did encounter a few graphical glitches (getting stuck in the geometry a couple times), but I judiciously used quicksave so it was never a big deal.

My one major complaint with Mass Effect 2, and it becomes more apparent as I distance myself from the game, is that I feel the paragon/renegade choices were really poorly done in comparison to Mass Effect 1. I had just completed a ME1 full renegade runthrough literally 2 hours before starting ME2, so it was pretty fresh in my mind, and the renegade choices in that game I think were a lot deeper and much more mature. In ME1, being a renegade meant operating slightly outside of the law, bending the rules but not exactly breaking them (unless no one was around to see you), and threatening people to get what you wanted. In many cases, you could earn renegade points by pretending to treat people with respect while really manipulating them to get information/extra rewards, and that was how I played my Shepherd -- a gruff war veteran who really respected, trusted, and loved his crew, and a guy who didn't put up with shit from anyone, but he did it without being a flagrant in your face dick.

In ME2, the paragon/renegade choices were so bipolar it was ridiculous. In virtually every counter, you had to choose between being a raging asshole or Mother Theresa. In many dialogue responses, I would be shocked to find Paragon points being awarded simply for asking someone "Why is this information so important to you?" I assumed I would be using that information to try to squeeze a reward out of them, but apparently I was just super concerned about their well-being and being a really nice guy. The most bizarre case of this to me was the quest you do for Liara where you're trying to find the Shadow Broker's informant -- you actually get Paragon points for telling her to assassinate an innocent person. WHAT? (I guess the logic is you're helping her, but WTF. Telling her to kill someone because you were too lazy to put the pieces together doesn't seem very paragon-ish to me.)

By the same token, I hated that being a renegade in this game meant being a dick to the crew. In the first game, it was basically you using tough love to help them through their problems; in this one, it's you telling them to shut the fuck up. Any sign of concern for your crew is seen as a paragon action, and that's so drastically different to the first game that I felt that I was really playing a different Shepard.

That said, while it was (and still sticks out as) a major flaw in the game, I still absolutely love it. It's just the one thing that sticks out like a sore thumb for me for an otherwise perfect game. Bipolar morality systems are a major weakness in a lot of games. I understand why they're necessary in a videogame, but Dragon Age and ME1 gave me the impression that Bioware was really one of the only developers who understood how to introduce realistic shades of grey into it, so I was surprised to see it return in this game.

rere

Anthony:

Could you be more specific about what you loved about ME2 that ME1 failed to do? Was it the characters? The lack of Mako missions? The improved gunplay? The suicide mission?

Jonathan:

Sure.

My biggest complaint about ME1 I think was that the environments were completely uninspired. The 5-6 main missions were well done, but the rest of the game was literally the exact same dungeons repeated (and you had to go through them a billion times if you wanted to do the sidequests), and the same boring planets with obnoxious terrain that really did nothing except waste your time.

The Mako controls were absolutely terrible, the Mako itself was so floaty and bouncy it was ridiculous, and I feel it added absolutely nothing to the game whatsoever except wasted time and annoyance. I also wasn't a huge fan of scanning in ME2, but I spent FAR less time scanning than I did with that Mako, and with a mouse it really wasn't all that bad, especially if I broke it up across missions.

I tend to play snipers in games like this, so the removal of the ridiculous sniper scope sway was a welcome blessing. I feel like they balanced it well with the really limited ammo of the sniper rifles -- normally games with sniper classes I can pretty much blow through the game because headshots are so easy (even on the first one with the sway). Headshots were still easy in ME2, but I had to save them for tougher fights -- I couldn't just go in sniping every single guy I ran across. I did miss the lack of crouch, although I think they implemented cover pretty well. I'm generally not a fan of cover systems, but all in all this one worked out fine.

I think the loyalty missions were awesome in that you got to learn much more about your crew than you did in the first game. They were all much deeper characters than the original group (aside from Zaeed), and I felt a lot more of an investment in them than I did in the first game. In ME1, I was actually annoyed that I couldn't abandon both Ashley and Kaidin, because I thought they were both whiny and obnoxious. In ME2, I wanted to make sure that not a single crew member died. Thinking about it now though, I do wish there was a little more banter between your squadmates in the second game as you explored around -- I feel like in the first one your crew members spontaneously talked a lot more.

The gameplay or choices in the suicide mission itself didn't really strike me that much -- I thought that the choices were relatively obvious considering what you had been told throughout the game. I did have Mordin randomly die during my first finish, but a quick reload from quicksave fixed that problem. What surprised me about the suicide mission was how much I cared if anyone actually died -- in the first game, I really didn't give a shit about anyone other than Tali and Wrex.

On a separate note, now that I'm thinking about it, I'm also really impressed with all the little choices from the first game that carried over. Stuff I had already forgotten about doing literally 3 or 4 days before would randomly pop up in ME2, either in some side conversation or as an actual plot point. I've heard though that regardless of how you played the game before it's fundamentally the same and the overall plot really doesn't change, but having only played through it once with an old character I found it really well done. If you had asked me before I started reading about the game on the internet, I would have thought my choices in the first game made a fairly significant impact.

erere

Anthony:

I find it interesting that most everyone compliments the story elements of ME2, even though if you look at it, the actual plot is really kind of pointless: we don't learn anything very new about the Reapers, the Collector's aren't that scary, and the final boss fight comes out of nowhere. Is it because the game focuses more on your supporting characters (whom we all seem to like) rather than the overall plot, maybe?

I didn't really give a shit about stopping the Collectors so much as I wanted to make sure my crew lived through it.

On an unrelated note, I'd also have really preferred some sort of summary text explaining the choices that I made in the first game. Maybe it's just me, but two years was more than enough time for me to forget what the hell a Rachni queen was, and what the hell I did to her.

On an even more unrelated note, the "skip dialogue" and "choose dialogue" buttons need to be separate. Always. Characters nearly died because of this.

Chad:

See, I agree with Jonathan about how good the writing and story are in Mass Effect 2, but when he talks about how great the level design is, I have to disagree ... to a point.

If you really  think about the level design in Mass Effect 2, there is almost nothing there. Sure, the levels are gorgeous and much more varied this time around, but the amount of impassable obstacles and similar layouts make everything feel very linear and almost boring.

When you compare the actual gameplay and RPG level design to something like Final Fantasy VI or Lost Odyssey, the stuff in Mass Effect 2 pales in comparison. The "villages" in ME2 alone are so simple in comparison. Heck, even the gorgeous Citadel has been stripped down to one room.

But the reason this stuff is okay and even accepted is because the tone of the game is so strong. Having such strong characters and a strong story is such a focus that you can forget how little the game has to offer when it comes to the actual gameplay.

Again, not to say it is bad by any means, but just think about the shooting mechanics when compared to something like Modern Warfare, or the RPG gameplay when compared to something so rich in classic elements like Dragon Quest VIII. In a weird way, Mass Effect 2 -- despite all its huge, dramatic set pieces -- is a small, intimate game.

And that's what makes it so great ... and so fascinating.

But I do think it is a misconception to say that the gameplay and level design in the game are really anything superb. They are both special and original and, most importantly, meaningful, but they never reach the heights of other games in similar genres.

ere

Anthony:

Actually, Chad, I agree and disagree with you: the design of the combat areas are maybe a bit dull, but I really, really prefer the new design of the towns/villages/space stations/whathaveyou. The Citadel in the first game was initially this really beautiful, striking place, but then I just got sick of spending SO much time going from area to area. It didn't need to be as big as it was.

Contrast that to any of the towns in ME2: everything is really tightly packed together, so it's quick and easy to find what you want. I could hear "this is my favorite store in the citadel" three times in the span of two minutes, and I think that's a good thing.

In terms of the actual shooting, it does get a little repetitive. I loved the new biotic interface, the new gun handling, and the ammo system (I liked being encouraged to switch between all of my weapons, rather than just use The One That Works For Every Situation like I did in the first game), but so many quests basically boiled down to "go to this place and shoot these guys" without really significant variation.

Chad, is there anything that recently occurred to you about the game that you hadn't thought of or noticed when you first played it? Something that became clear with hindsight?

Jonathan:

I see what you're saying, but I think that's what Mass Effect 2 actually needed. One of the problems with Mass Effect 1 was that they thought they had to make everything massive and open, but like you said it's a small intimate experience. I credit them with realizing that, and tailoring things appropriately. I get what you're saying about the invisible barriers, but I feel like at least here it was well done. No "Turn back now!" prompt out of nowhere (at least that I encountered) -- all the barriers at least seemed blended into the environment.

I don't think good level design always means huge dramatic open areas (although many games could benefit from it), I think it means recognizing what type of game you have and tailoring the levels appropriately. Even while being careful in the "linear" levels, I still missed a couple upgrades and stuff simply because I didn't explore enough. You are definitely right that the locales of Lost Odyssey and the Final Fantasy games are much broader and more expansive, but you have to remember those are specifically games about wandering around and exploring.

I am, though, probably looking at this in direct comparison to ME1 since I played them back to back. I am a little surprised that you found the ME2 layouts to be similar, because overall I felt that each area was pretty distinct and different (again, especially compared to the first game).

As a somewhat-random aside while we're talking about design, I also think that Afterlife is one of the most well done "club" areas in a videogame ever.

erere

Anthony:

Anything you guys really didn't like? Any hopes for Mass Effect 3?

Jonathan:

There was nothing that stood out to me that I absolutely hated, I guess the closest thing would be scanning, but I still considered it an improvement over the Mako, and like I said before with a mouse it wasn't all THAT bad, so I was willing to be a bit more forgiving.

My hopes for Mass Effect 3 are that they whip the paragon/renegade system back into shape, that I can recruit Tali and Wrex for my crew, and that they nail down a way to make mineral collection/upgrading more fun/interactive, or just scrap it entirely.

The other thing I just thought of that I didn't touch on before, is that I also feel the exploration part of Mass Effect 2 was lacking, in the sense of driving around the galaxy doing stuff. Granted, I didn't fully explore all the galaxies in ME2, but I feel that they went from the extreme of Mass Effect 1, with there being far too much mindless/pointless stuff to do (like driving the Mako around) in virtually every galaxy you went to, as well as a lot of repetitive side quests, to almost nothing in ME2. All quests are given to you and explicitly tell you where to go, and as far as I could tell visiting unimportant galaxies just mean planets to scan. I managed to hit all upgrades though without having to really do any kind of exploration, since the "Good" and "Rich" planets provided me with more than enough resources to get everything I needed.

So, I guess I'd like a little more incentive to explore the galaxy, without it being reduced to visiting the same dungeon and fighting the same enemies over and over again. Even if it's just something like visiting a city that's non-cruicial to the story that sells weapons and stuff, or things that just help flesh out the game world a little more.

Oh, I'd also really like to be able to land on Earth and walk around. It's been two games and we still haven't seen it!

Anthony:

Did either of you have any trouble getting all of your crew loyal? The game seems to have been balanced as if it'd be an actual challenge to get your entire crew to love you, but I haven't spoken to more than one or two people who weren't able to easily get everyone loyal.

Up until the ending (when I screwed up beautifully and picked the wrong squad leaders), I didn't really have to make any serious decisions about my crew's survival. Their survivability had a direct correlation solely with the amount of time I plugged into the whole experience, rather than serious, Dragon Age-esque decisions.

ere

Jonathan:

I actually didn't even know it was possible to "fail" a loyalty mission. I thought it was all pretty up front and in your face about how to go about doing it, and once you started the mission there was no way to actually fuck it up.

One thing I DID have trouble with, though, is that I never got the dinner scene with Kelly where she agrees to feed your fish. Everyone was talking about it, it sounded like it was really easy to trigger, but I schmoozed with her constantly and never actually had that happen. I still don't know exactly how I missed it.

Anthony:

I was fucking all up on Kelly. She was, like, my side squeeze. Even while I was having these Big Moral Conundrums about whether it'd even be okay to try and knock boots with Tali since Liara was still alive (if really dark and creepy now), I had absolutely no qualms about being the most irresponsible commander ever and hitting on Kelly whenever possible.

She fed the shit out of my fish.

But yeah, presumably, the devs may have thought that it was supposed to be kind of hard to get full loyalty, possibly discounting the fact that (A) Paragon/Renegade stuff can be used to talk anyone out of anything, and (B) people always use Paragon/Renegade dialogue options because they represent a more concrete method of success in exchange for roleplaying believability.

I'm really happy I lost a couple of my crew for dramatic purposes, but I wish their deaths had resulted from my borking up their loyalty missions early on, or making really tough decisions that necessitated character death, versus my just screwing up the crew assignments at the end.

I want NPC blood flowing down the screen in Mass Effect 3. I want to have to choose between saving Wrex or saving myself, saving Tali and Liara or saving the universe.

Going back to what you said earlier, why do you think you liked the NPCs more in this game? Is it because the loyalty missions put their histories and motivations front-and-center? Or is it that they're simply more well-written than most of the ME1 characters?

Jonathan:

I think it's because I was more invested in them. In the first game, I exclusively used Tali and Wrex, and basically had 0 interaction with any of my other crewmembers, other than Ashley being a raging racist in cutscenes and Liara being stupid. In ME2, I was actually forced to get to know the characters, which I think was a good move by Bioware because I felt a legitimate connection to most of them. (This is all not counting Zaeed, of course, who was tacked on DLC trash.)

ere

Anthony:

Any final thoughts on ME2? Were some justified in claiming that the 2010 GOTY came out in January?

Jonathan:

I think it's early to be calling GOTY,  but I can definitely say it's one of the best games I've played. I'm hoping that the premature GOTY stuff sticks around for the end of the year, since I feel like most GOTY awards ignore everything from Jan. - July. Mass Effect 2 will definitely be a contender.

Chad:

Just like Resident Evil 4, I think Mass Effect 2 is good enough to win many awards at the end of the year, despite the fact that it came out in January. It really is that good.

Only time -- and God of War III, for me -- will tell. :)








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75 comments | showing # 1 to 50
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Infamy's Avatar - Comment posted on 02/27/2010 16:03
Infamy
GOTY, imho.
Necron117's Avatar - Comment posted on 02/27/2010 16:05
Necron117
GOTY, and GOTY for 2011 as well.

It's just that damn amazing.
xaliqen's Avatar - Comment posted on 02/27/2010 16:15
xaliqen
I had great fun playing ME2, and, of course, it's a relative rarity to find such a well-developed story and dialogue in an action-oriented game.

We've come to expect a well-told narrative from BioWare, but it's good to see that they still deliver.

I just hope they continue developing more classic style RPGs in addition to the newer Action-RPG hybrids.
HiddenAHB's Avatar - Comment posted on 02/27/2010 16:16
HiddenAHB
I WANT THIS SO BAD!!!
But my 360 it's with E74. Fuck Microsoft.
Tiauguinho's Avatar - Comment posted on 02/27/2010 16:20
Tiauguinho
Played it twice again and going for a third run. This game is epic. Has some defects, but nothing is perfect. It is the best game I ever played
NateT's Avatar - Comment posted on 02/27/2010 16:33
NateT
When I have discussed this with others, it is often interesting, as way to explore how people saw the characters, to see who the person romanced and why.

Personally, once you got beyond the all business side of her, Miranda became more than curvaceous eye candy, and actually had an interesting and likable personality.

Her main dilemma seemed to be finding herself under the job and what she was originally "made" to be. That quest for a true self when it was right there, that kind of questioning and vulnerability behind so much perfection made her appealing, and my ultimate romance target.
robotbebop's Avatar - Comment posted on 02/27/2010 16:36
robotbebop
I really liked the game, my ONLY problem was the stupid mineral gathering, and that my crew basically died because I refused to do it. So, basically, the worth of my crew was invariably tied to how much time the game asks the player to waste; that just doesn't sit well with me.
Brian Keljore's Avatar - Comment posted on 02/27/2010 16:37
Brian Keljore
Its not entirely true that you learn nothing new about the Reapers... you just don't learn as much as you would like.

That being said, I think the game is quite brilliant. Its the first game I got all the achievements for, which honestly isn't saying much outside of the shear balls it takes to play the game on Insanity. I think it did a pretty good job keeping things even, though I am disappointed in the lack of some more base RPG elements like "towns" and "stores." The end boss was fairly off the wall too, but at least it wasn't KOTOR2 bad.

All in all, damn solid game this one. I'll be playing it for a while.
Brian Keljore's Avatar - Comment posted on 02/27/2010 16:38
Brian Keljore
Also, in regards to the post picture... who the hell uses the avalanche?
Scott Chapman's Avatar - Comment posted on 02/27/2010 16:39
Scott Chapman
ME2 ticked all the right boxes for me with regards to what I didn't like about the first game. With regards to the paragon/renegade system; as I've said before if you're playing and only picking blue or red then you're playing the game wrong. Decide on the spot what you want to do, and where you want to take your story..and if that means being a nice guy but wasting a few goons along the way then great.

I don't agree with the comments about not having places to explore. Have you even been to any of the planet anomalies? There are some great environments with their own little story lines, even one with a morality choice that may come back to bite you on the ass in ME3.

I'd love to see some co-op missions in ME3 or maybe even some 3v3 arena matches as long as it doesn't interfere with the main story. I can't really think of anything thats missing from the game apart from that. Definately GOTY for me and came extremely close to being the best game I've ever played.
NinjaGeek34's Avatar - Comment posted on 02/27/2010 16:46
NinjaGeek34
This game is sticking to me like warm oatmeal in my gut on a cold winter morning! I love this game, the main story wasn't all that good...but what made it shine and truly made it grab you like a Zangief pile driver is its character specific missions and interactions...more games need to make you feel for your team like this game did! amazing! nough said ;)
HEL105's Avatar - Comment posted on 02/27/2010 16:53
HEL105
I used my sniper rifle 95% of the time on my first playthrough, and I rarely ran into the ammo problems that Jonathan did. Weird.

Great game, but I really did miss the deeper RPG elements of the first. And I actually liked how areas sprawled in ME, like the Citadel.

Other than those two areas, I prefered how ME2 handled everything else. Especially the crew. I loved all my party members, and switched between them often. Unlike in ME where I wanted to vent Kaiden and Wrex into space. Jack, Mordin, Samara/Morinth, they were all so well written and likeable.
aaronf's Avatar - Comment posted on 02/27/2010 16:58
aaronf
Jonathan:

> that I can recruit Tali and Wrex for my crew

Did Jonathan actually play the game? You can recruit Tali for your crew.
Corduroy Turtle's Avatar - Comment posted on 02/27/2010 16:59
Corduroy Turtle
I don't think I disagreed with any statement in the follow-up. I can say that I wasn't the biggest fan of scanning, but I did appreciate the break from the action. The game had 3 definitive segments: Combat, Conversation, and Space Exploration/Scanning. They all contrasted each other and they all had their own pros/cons.

Combat: Greatly improved over Mass Effect 1. The ammo system wasn't nearly as annoying as I was anticipating. The squad command system was also far better. However, some of the side missions, as varied as the environments were, boiled down to killing whoever you saw. I was usually surprised and disappointed when the "Hit (B) to end this mission" popped up on the screen.

Conversations: I loved the Paragon/Renegade interruption actions they introduced. Those moments were the most tense for me because even though I played a Paragon Shepard, I was really really tempted by that flashing red Renegade symbol in the bottom right corner of the screen. I even gave into it a few times, followed by a quick reload of my last save. My complaint with the dialog is that sometimes the text on the screen didn't match what I thought Shepard would end up saying. I like that they don't just tell you exactly what Shepard will say, but I wish it was slightly more descriptive.

Exploring/Scanning: I loved being able to see an entire planet. I thought they did a wonderful job with the planet textures. Also, being able to physically burn fuel when traveling between galaxies, as simple as it was, made me feel like I was really going somewhere. Sadly, I would burn tons of fuel to simple get to a far off galaxy that greeted me with a planet or two and nothing else of interest. How about a random attack from a planet or *gasp* entering a hostile galaxy. It wouldn't be terrible, if they keep the scanning aspect of the game in ME3, to let the player know what minerals could be mined from each planet. You'd think with all their technology that they could at least give you an idea of what to expect.
ProperlyParanoid's Avatar - Comment posted on 02/27/2010 16:59
ProperlyParanoid
I loved Mass Effect 2. I have two small problems with it, though.

1- The fact that I can't charm/intimidate people with I don't have a high enoguh paragon/renegade score. Sometimes, I wanted to be a bastard to someone, but I knew I couldn't because I would have to lose a crewmember's loyalty or something later, because the blue dialogue option wouldn't be available.

2- The fact that when I did a New Game+, I couldn't change my character class. Bein a soldier fucking sucks, I wish I could change to Adept.
ProperlyParanoid's Avatar - Comment posted on 02/27/2010 17:03
ProperlyParanoid
Ugh, sorry for the grammar errors in the above post. My keyboard is really fucked up.
Jonathan Ross's Avatar - Comment posted on 02/27/2010 17:09
Jonathan Ross
@aaronf

He asked what we want to see in 3. I want my main crew in 3 to be Tali and Wrex.
Waquan's Avatar - Comment posted on 02/27/2010 17:10
Waquan
Funnily enough, I thought Dragon Age's storyline was kinda pointless. Fight some dark blight, go recruit some random clans to fight the dark blight again...

yawn. That said, I enjoyed DA and ME2's stories over Half-Life 2's massive 5 lines of dialog.

One specific thing that stuck out at me was ME2's art design. A massive improvement over the original, some of the prettiest-looking stuff I've seen in a game (obviously ME2's a technical achievement as well).
Sexualchocolate's Avatar - Comment posted on 02/27/2010 17:13
Sexualchocolate
WTFINRAT!
Corduroy Turtle's Avatar - Comment posted on 02/27/2010 17:13
Corduroy Turtle
@SquawkDerby: I couldn't disagree with you more. Bayonetta is a beautiful, meaningless handjob.
Aurain's Avatar - Comment posted on 02/27/2010 17:15
Aurain
This, FFXIII or GoW3 are a shoe in for GotY.

In likelihood, I'd say ME2/GoW3/FF13. But GoW3 is looking like a real contender.

Also, can we have less of the mini blogs in the hover comments.
It's annoying having to read so much when it fades after 2 - 3 seconds.

Just have them in italics under the picture or something.
able to think's Avatar - Comment posted on 02/27/2010 17:21
able to think
I fucking adore this game. I got it because my Wii died and I didn't have enough money to pay Nintendo to fix it so I couldn't spend my $50 gamestop gift card on No More Heroes 2. I was pissed that I had to settle for Mass Effect 2. Then when I stated playing I forgot about everything until I saw that my clock said 3:47 and I had school in 4 hours.

If you don't have Mass Effect 2 you need to get it.

Now.
Kraid's Avatar - Comment posted on 02/27/2010 17:23
Kraid
One of the finest games I've ever played in my life.

I absolutely loved it from top to bottom.
Tristero's Avatar - Comment posted on 02/27/2010 17:27
Tristero
SPOILER: I played the game for fifty hours doing everything I possibly could to wring enjoyment out of it. At the end of the game, due to stupid decisions on my part, most of my crew died in front of my eyes, and the rest died on the way back to the ship. Characters I considered great friends died because I made bad choices. When I went back to the Normandy, the hallways were empty and I had to live with my behavior.

It was devastating and bleak and the best game ending I've ever experienced. I tried hard and made what I thought were good strategical decisions. But they were the wrong ones and people I cared about suffered for it. Completely brilliant.
DrKoolman's Avatar - Comment posted on 02/27/2010 17:27
DrKoolman
GOW3 will be GOTY
Waquan's Avatar - Comment posted on 02/27/2010 17:28
Waquan
Spoilers...

Anthony, you do realize that the final boss is a reaper, right? And what about the fact that the Collectors are Protheans? I thought these were pretty clever twists.
mario actually's Avatar - Comment posted on 02/27/2010 17:37
mario actually
Nice feature. I really need to get a new PC. ME2 and SC2.... ooh.
Pangloss's Avatar - Comment posted on 02/27/2010 17:41
Pangloss
I will say that I wish they'd toned down Insanity a little, or at least made it so that it didn't exclusively reward a ranged caster/sniper playstyle. I started up my second playthrough on Insanity, with my favorite class, the Vanguard. My first impressions were that Charge was the sweetest power in history. My second impression was that I would never, ever get to use it without dying immediately.

I got her all the way to Horizon before I got to a literally unbeatable section, gave up, and turned the difficulty to Hardcore. Bam, instantly more fun.
lastdual's Avatar - Comment posted on 02/27/2010 17:41
lastdual
Fantastic game, although the mineral probing, while bearable in the first run, is a real detriment to replay.

Personally, I'm waiting for the inevitable "new character DLC" before going for a serious second run.
SBC Slam's Avatar - Comment posted on 02/27/2010 17:49
SBC Slam
"I find it interesting that most everyone compliments the story elements of ME2, even though if you look at it, the actual plot is really kind of pointless: we don't learn anything very new about the Reapers, the Collector's aren't that scary, and the final boss fight comes out of nowhere. Is it because the game focuses more on your supporting characters (whom we all seem to like) rather than the overall plot, maybe?"

The Collectors and the Reapers are a McGuffin. They push the over-arching plot forward, and give Shepard and crew a reason to continue to plug away at their goals and motives, but ultimately do not matter, because Mass Effect is severely character driven.

We don't care so much about what happens next in the grand scheme of the galaxy as much as we care about what happens next TO OUR CREW. It's the hallmark of all excellent character driven stories. I honestly don't give a damn about what happens to the galaxy in ME3, but I care a Hell of a lot about the friends I made along the way.

The fact that this seems to permeate the general opinion of this game is indicative of Bioware and Mr. Karpyshyn's excellence in the field of character development.
LackofPants's Avatar - Comment posted on 02/27/2010 17:57
LackofPants
Anthony I'm in total agreement about character death/etc in ME2, for me, it stands out as the worst part.

And yeah, I want NPC blood flowing as well. I want dramatic deaths and I don't even have to be behind them. I'm okay if we're walking along and Garrus gets his brains splattered against the wall, as long as it's dramatic and not horribly written. If they pull a Leaf on the Wind and if it's in the right spot, I'd be fucking horrified, which would be fantastic.

I just wish Bioware had the balls to do things with their ME characters instead of the crap in the suicide mission, putting it 'on the character' and basically setting up a game where most people will have repeat the game until every crew member is living at the end.
CarbonByGravity's Avatar - Comment posted on 02/27/2010 18:13
CarbonByGravity
I loved this game. I do however have two issues. The dumb down RPG element and lack of armour variation. Wait wait!! One more!! The female lead can't hook up with any of the female characters! That pissed me off big time! Other then those things, great game.
TheDaftPunk's Avatar - Comment posted on 02/27/2010 18:15
TheDaftPunk
Unless the new Zelda game comes out this year, I think ME2 will be GOTY for me as well.
ceark's Avatar - Comment posted on 02/27/2010 18:24
ceark
the story was fun but to be quite honest, I got bored of the gameplay. All the action was far more linear then the first one. They took all the thinking out of the weapons too, and the streamlined exploration elements just made the game feel....small. there weren't enough just random bases to bust into to anymore either, which killed the vastness of space wonder for me.
TheDirtyHobo's Avatar - Comment posted on 02/27/2010 18:37
TheDirtyHobo
@SquawkDerby

I loved Bayonetta, but even trying to say that it's a bigger GOTY contender than ME2 is just being ignorant on purpose. Hack and Slash games never win, it will always be HUGE PRODUCTION VALUE RPG or HUGE PRODUCTION VALUE ACTION-ADVENTURE/SANDBOX or HUGE PRODUCTION VALUE FPS. Sports, fighting, puzzle, and sim games don't stand a chance, either. It's just how it goes.

And also, if ME2 is well-polished Gears of War with Star Wars outfits, wouldn't Bayonetta be normally-polished Devil May Cry with stripper/bondage outfits? You say it like taking two good things, mashing them together perfectly and adding polish is a bad thing.
Tubatic's Avatar - Comment posted on 02/27/2010 19:06
Tubatic
So far, this feels like my GOTY-So-Far, with Heavy Rain gnawing its way into no-higher-than second...

At anyrate, I like this feature! Is it missing half of Chad's responses? You got one paragraph there that asks Chad a question, followed by Johnathan's response....
aaronf's Avatar - Comment posted on 02/27/2010 19:08
aaronf
@Jonathan:

It would have made more sense if you just asked for Wrex since Tali is already available in ME2. Not to be a nitpicker, it just didn't come across to me the way you thought it would.
Stahlbrand's Avatar - Comment posted on 02/27/2010 19:19
Stahlbrand
Zaeed was not trash IMO.

I mean, maybe if you played a hardline paragon, and never brought him on any missions, then you might see little in him. But his dialog was well written and delivered, and he fit a role on your team - if you were neutral or renegade leaning, he was there as the guy who had already gone so far renegade that he had lost connection with normal morality, as a combat-loving blood-money-stacking mercenary, he is at the extreme end of the renegade spectrum. He can either be a warning about that path, or the devil on your shoulder.

I don't know why people bag on Zaeed, but it is pretty common to hear. I think some of it may just be paragon-only players who never gave him a chance.
MonkeyKing1969's Avatar - Comment posted on 02/27/2010 19:28
MonkeyKing1969
I have to say the main storyline was not as thrilling as I would have liked. If the Reapers and Collectors are MacGuffins they are boring ones. I never felt any threat from the big baddies just annoyance.

The game's biggest problem was loading. Bioware needs to invest in some talented new staff that know how to tweak load times. There is no reason for that elevator on the Normandy to take so long or even be there at all. I hear this game IS faster then the last game...it is hard to believe from my point of view. The whole game needs a MASSIVE overhaul in how it loads and is rendered.

Aside from your 'Team' there are two people you see all the time but Bioware gave them very little to say to you: Joker and Kelly. Both of those characters need 50 more dialogue trees so that when you talk to them they have something more to say.

What organization run by an 'Illusive Man', calls that man 'The Illusive Man" to his face and with each other? Wouldn't they call him Paul? Or Mr. Smith? Also, for a character that important why does he look so pasty, clay-like and badly animated. It looks like he had a stroke with a hand so palseyed he can't hold a cigarette.

It is really annoying that everyone you recruit then comes up with a side mission after you pick them up. It would be nice if 'only' half of them had personal issues they need help with. At they very least have someone bring up a mission that was fun and casual...a stripper bar mission?

I'm shocked people say this is GOTY material. For every good point there is a nagging downside. I think when people play it a few times through the issues will become more evident to them. A very good game that is enjoyable, but it needed dozens of tweaks to make it GOTY material. I like the world, tech, alien races and characters. However, the game play needs work to make it less bland and the engine needs a full overhaul to decrease loading.
bmanilow13's Avatar - Comment posted on 02/27/2010 19:28
bmanilow13
One of the most amazing games I've ever played...I'm savoring every moment, i know im getting close to the end but i dont want it to. i started on vet, and its too easy. my next playthrough is going to be on insanity.

my only knitpicky things for ME3 would be...

1) longer levels/larger envs (everything seemed somewhat short and linear)
2) same sex romances, i couldnt use my fem shep from me1 since i luv miranda ;)
3) better loot drops
4) larger amount of weapon variety
5) again the paragon/renegade choices are very obvious and dont affect party members like they did in DA or KOTOR2....would like them to be a bit more impactful
Caelum Nocte's Avatar - Comment posted on 02/27/2010 19:31
Caelum Nocte
I disagree completely that the story is pointless. I leave that choice to ME3. And we learn a lot about the Reapers in this game, at least a lot to speculate about. I've written up my ideas on the Reapers and, in the comments section, talked about whether or not ME2 is pointless.

In the end, ME2 is pointless if we get a new crew in ME3. Having the entire game be about character development is only pointless to the overarching story if the development is fluff. As for my theory on the Reapers: Nanobots, collective consciousness. If you want to know more you can read it here:

http://www.destructoid.com/blogs/Joshua+Mack+Johnson/mass-effect-2-ending-reflection-163751.phtml&s=4#comments

I didn't feel like copying it all and posting it.
Rigby's Avatar - Comment posted on 02/27/2010 19:32
Rigby
What a timely post. I just finished Mass Effect 2 and was blown away by everything - such an achievement to its predecessor's benefit. I liked Mass Effect but it irked me in certain ways that made a second playthrough too difficult to desire, as much as I wanted to see what happened if I played as a different character with different motives. Now I'm having my partner play the story bits while I play the battle parts (He doesn't have the control down for 3-D games...he still sits around playing FFIV on the DS, lol) - its cool to see someone else's choices and the resulting actions.

But yeah...such an amazing game - graphics that just make your jaw drop, a combat system that is so refined and polished and just simply fun...and a story that actually made me care a lot about my characters, even the ones I liked a little less so that when anyone died at the end I felt sad that they were gone...and would be gone when Mass Effect 3 comes out.
Anthony Burch's Avatar - Comment posted on 02/27/2010 19:41
Anthony Burch
SBC Slam:
Epic, large-scale stories and meaningful, intimate small-scale stories aren't mutually exclusive.

Examples: Star Wars, Serenity, Lord of the Rings, Doctor Who, etc.

If I were truly terrified of the Reapers and what they might do to the universe, my interactions with my companions would be even more meaningful, and vice versa.
TheDirtyHobo's Avatar - Comment posted on 02/27/2010 19:43
TheDirtyHobo
@SquawkDerby
"Interesting. Kind of like how the Academy Awards always needs to pick the most pretentious movie to be movie of the year, video games need to fall in the same trap. I hadn't realized we all decided on that.
The fact that I got way more out of Bayonetta than you, doesn't make me ignorant."

I'm not saying it's good or bad thing, I'm saying that's what happens. And if you don't see that fact, then you're ignorant.

I won't argue with you about which game had 'deeper' gameplay mechanics. ME2 wasn't actually all that good in that respect, and Bayonetta is better. And I expect you aren't stubborn enough to argue that Bayonetta has a 'deeper' plot/story/character development than ME2, so I won't argue that either.

And you're assuming calling it 'Devil May Cry-clone' is bad. It is not. I loved DMC games. And that classifying it as 'hack and slash' is also bad. Again, it is not bad, it's just a genre classification. Just out of curiousity, if it's not that, then what would you call it?

Sorry that you couldn't find the "meaning" in what I said.

"Hahhahaa, thing is, you don't know me, or my humor. I can bash a game and still like it. It's REALLY not all that serious. Even if members of Destructoid present it that way."

Oh the ironing!
Zarathustra's Avatar - Comment posted on 02/27/2010 19:46
Zarathustra
Great article guys, please do more of these! I'm really glad the return of Postpartum was for ME2.

The ME series is the reason I got a 360. I loved ME1 despite its flaws (I actually enjoyed the Mako and all the planet exploration). ME2 is definitely a better game, through and through. I was SHOCKED by how much they changed the combat system, but after one playthrough I am happy with it. Love the revelations that the Collectors are Protheans, that the Reapers are a mix of organic and synthetic, and that the majority of geth are not at war with organics. Also, as everyone else agrees, the characters are all really interesting. I was especially impressed by Legion and Thane.

I can't imagine how ME3 is going to top this game, but it's Bioware, so you know it will. Which makes me SO excited!
Strawberry Blast's Avatar - Comment posted on 02/27/2010 19:51
Strawberry Blast
I've never heard of it happening to anyone else, but I lost two characters simply because I ran out of time and didn't put doing the loyalty missions first. I wasted time doing the side missions before bothering with Legion and Thane's loyalty missions because I just assumed that as soon as I'd done them all that's when the suicide mission would trigger.

Then Joker suggested I go to my next mission in a shuttle... :/
EternalDeathSlayer's Avatar - Comment posted on 02/27/2010 19:58
EternalDeathSlayer
It's definitely gonna be in the running for my personal GOTY, but knowing myself I'm sure God of War 3 will be my favorite game this year.

Also, I agree with you Anthony. I want to see some serious decisions being made in the next game, and I want them to be sudden and surprising. I want an even greater sense of urgency in everything. Being FORCED to lose a team member through a choice would be a good start.
Rigby's Avatar - Comment posted on 02/27/2010 20:28
Rigby
Oh...one more thing...despite how awesome the game was....I was disappointed (spoiler alert) that they never actually let me see T'ali behind her environment mask...so that even when she removed it, they pulled the ol' "Ha ha! Look at it us be cheeky and do a shot from behind as T'ali (quite literally) jumps Commander Shepard's bones!"
HEL105's Avatar - Comment posted on 02/27/2010 20:58
HEL105
@EternalDeathSlayer
I'm glad they didn't put in another situation where you were forced to lose a team member, after you already had that choice to make in ME1. I wouldn't mind if they do it again in the next game, but it would start to lose its impact if you had to do it too many times. At least for me.
SBC Slam's Avatar - Comment posted on 02/27/2010 21:13
SBC Slam
"SBC Slam:
Epic, large-scale stories and meaningful, intimate small-scale stories aren't mutually exclusive.

Examples: Star Wars, Serenity, Lord of the Rings, Doctor Who, etc.

If I were truly terrified of the Reapers and what they might do to the universe, my interactions with my companions would be even more meaningful, and vice versa."

There is truth, here. I suppose I didn't quite care to make this connection because I had a good enough time with the characters themselves.

That said, I think that the over-arching plot is insipid, silly, and vapid. Mr. Irenicus from Baldur's Gate illustrates your point quite well, Anthony. In Baldur's Gate, the characters mattered, but the plot was well crafted and executed only after being honed to a razor edge.

But goddamn! ME2 has some like-able faces!
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