still, even though i don't plan on replaying the second one, i at least remember playing it and having fun
Also, STILL WAITING FOR THE PATCH THAT"LL FIX THE FREEZING MULTIPLAYER ISSUE!.
As for the multiplayer, I didn't try it out as that's not really my thing. Great discussion everyone.
While I imagine many will disagree, I also thought Lamb was a far more sinister villain than anyone in the first game, even if her story didn't unfold as dramatically.
The multiplayer is broken, but it did a lot of things that I like. For instance, I appreciate that the inclusion of ADAM on the maps forces players to decide whether they act for the good of themselves or the good of the team--a core concept in BioShock. I also liked how story components are intertwined with the gameplay, but it's still not enough to overcome how unbalanced the game is. They really should have just re-skinned the oft-overlooked Shadowrun when it came to weapon/plasmid balance.
Or, as Chad kind of touched on, instead of rehashing Rapture, give us something new and call it ______shock.
Seriously Anthony..I think Eleanor Lamb is one of the most memorable characters in the franchise and makes a great future protagonist.
Raised in Rapture; not to mention by Lamb and conditioned to think other people are puppy eaters, etc, and now imbued with all that Big Sister power?
ŻEleanor Lamb
Seriously, the problem with the first Bioshock is that it had no underlying message in the plot itself. Bioshock 2 gives the universe one..utopia is a people not a place.
http://www.youtube.com/watch?v=WlYU8r8ONBc
The good ending to Bioshock 2 is more memorable than anything in Bioshock 1...while the first game had is twists and mysteries, the second is more emotionally involving. The story is wildly different from the first game, its not thst similar.
The underlying message in Bioshock was that people have become accepting of authority without ever questioning it. Almost everything you do in it was because you believed in Atlas. Not only that, but it has major importance in terms of talking about linear game design and how we've become accustomed to it. When you swim to the lighthouse in the beginning, you don't do it because someone tells you to do it; you do it because that's how gamers think. Because linearity and our own gamer instincts have become so ingrained in our thinking patterns, that it ended up having so much more of an impact when everything was revealed.
As for Sophia Lamb, I found her to be really annoying. I understood her philosophy and all but thought that Andrew Ryan was a hell of a lot more interesting as a character and much, much more memorable. Sophia just felt made up for the game(which she was but in a bad way) and just a weaker version of Andrew Ryan.
All that being said, Sander Cohen was the greatest and best thing in all of Bioshock.
/different strokes
Keep them coming.
In Bioshock, you only know yourself to be some guy called Jack with a strange tattoo on his wrist that is involved in a plane crash, and it is up to the player to find a way out of the inferno of the wreckage, to the apparent safety of the nearby lighthouse. From there, the player entered the Bathysphere, and was told of how the city came to be by its eccentric founder, before the curtain was quite literally pulled away and the player saw the city in its majestic entirety.
Bioshock 2's opening, while still dramatic, focused much more on the character, instead of opening the player's eyes in such a grand way, not that this is a flaw, as it is a sequel, and its fair to assume the player's knowledge of Rapture and its troubled past. Still, in terms of Rapture alone, Bioshock (in my opinion) provided the far more powerful introduction.
It's a year subscription of bad puns
And a make-shift story of concern
And to set it up, before it burns
My opinions...
http://www.destructoid.com/blogs/youngskeletor
I actually quite liked the multiplayer, sort of timesplitters with plasmids. Not a big multiplayer fan but I could have got into it if the Lag in every game was completely fucked.Yet I can play Battlefield fine... They will never patch that so its a shame.
Also downloading codes for multiplayer dlc? Fuck that!
I agree that Bioshock didn't really need a sequel, but the sequel actually turned out pretty good, anyway.
The sequel's endings (all of them) were more memorable because the game was never about you, Subject Delta, but about Eleanor Lamb. It was her story. Your actions actually affect her actions. Its about parenthood. The endings to the first bioshock, while good, were hastly thrown together that didn't sum up the story well enough. Even the designers did not like how the first game ended.
Sophia Lamb is a different kind of villain. She is a main antagonist unlike Ryan, and her ideology and her plans make her more sinister than Fonatiane. While she is not as interesting as Ryan, she is a better antagonistic force than both Ryan and Fontaine, especially with her disguisting plans regarding her daughter. Its her abuse of Eleanor that drives the story.
Here is a great article, 7 reasons why the sequel is better than the first
http://www.gamesradar.com/xbox360/f/the-top-7-ways-bioshock-2-is-better-than-bioshock-1/a-20100212164450805076/g-2008101692342654074
Just kidding, not really though.
I really like these articles; once hype and expectations have died down it's nice to hear what people now have to say. Do as many of these as you can squeeze out.
The little sister bit was quite brilliant, though.
Overall, a solid game, but not even close to as good as the first one. Actually, playing it made me more want to go back to Bioshock 1 then to keep playing Bioshock 2.
I found the story in the original to be absolutely brilliant in many ways, but the "twist" didn't blow me away, so I guess I was in the minority there.
I liked both Ryan and Lamb, however. Both were strong characters, imo. Lamb may not be quite as strong, but I liked seeing and living through a Rapture that had taken an altruistic turn, which is a clear contrast from the views that Andrew Ryan had -- a complete opposite, really.
I found both games had a good share of memorable moments and environments (with grat design).
BioShock 2 is a great game. Whether you like the story more or less than the original, it's all entirely subjective. But let's be honest here, BioShock 2 is still one hell of a fucking well designed and well made game. It doesn't deserve to be shit on.
Bioshock 2 on the other hand has an incredibly personal journey that's clear and concise, you aren't having the strings pulled for you. You're there to reunite with the one person in the world that needs you most. Failing means death. Looked at from afar, Bioshock 2 isn't actually your story, but you're the driving catalyst and objective and it means as much to you as it does to the person that needs you.
That, along with tightened gameplay was good.
Multiplayer would be the surprise of the year - if the issues mentioned weren't 100% true. (cept I like unlocking diaries)
I find it ridiculous that anyone could complain that original Bioshock was somehow a new experience. While the art style might have been unique, every single story element, as well as most of the mission objectives, were cloned straight from System Shock 2, Levine other famous game.
So, it wasn't exactly like Bioshock was original or anything. That's why all the complaints about the sequel being unnecessary ring hollow to me: Bioshock itself was utterly unnecessary. Playing the game felt like going through all the old, familiar motions. Just like the impact of Darth Vader being Luke's father is lost on you if you already know, the impact of Atlas being Fontaine was lost on me.
Bioshock 2, on the other hand, was a totally new experience compared to Bioshock, and much better executed.
2K didn't make the multiplayer, by the way, Digital Extremes did. I haven't even bothered with it, but Bioshock's just better done in singleplayer.
Ultimately, the multiplayer, and the game, even might have been unnecessary, but that didn't stop it in being better in every way from the original.
Uh, wasn't it though. Granted it was in Rapture, but not the same parts you play in part 1. And for the most part the characters were new, any returning characters had small parts, or were only referenced to.
Bioshock had a clear beginning, middle and end, but the ending sucked. I don't have a clear favorite between the two games, but I definitely liked the second game's ending better.
My problem with the game was that the Easy difficulty was way too easy, and the Normal was too hard (for me) so it was hard for me to find a satisfactory level of gameplay at times, but that was the same for the first game as well.

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