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Postmortem explains how the Portal 2 ARG came together photo

It's a sizable read, but Gamasutra's feature on the Portal 2 alternate-reality game is worthy of your attention. Written by Rob Jagnow from Lazy 8 Studios (Cogs), it reveals the story of how Valve got a bunch of indie developers together to make -- and formed a community around -- a compelling ARG.

Most interesting to me is page four, which details what went right, as well as the elements that didn't turn out as anticipated. The final phase (unlocking Portal 2 early), in particular, left a bad taste for some people who tend to get angry about these sorts of things.

"If we had been able to do this all over again, there would have been several changes. First, we would have stuck to the original schedule of having the crescendo be no longer than 36 hours. Given the toss-up between media attention and player goodwill, we'll choose the player every time," writes Jagnow.

"Next, we would have continued to add new in-game puzzle content during the crescendo so that the core ARG players could maintain their excitement and have a way to contribute to the launch in the way that they knew best. One other option that we could consider for future projects is to move a crescendo-style event to the start of the ARG to alert the media and engage our core fans from the very beginning."

The POrTAl TwO ARG: The Whole Story [Gamasutra]








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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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8 comments | showing # 1 to 8
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TysonQ7's Avatar - Comment posted on 05/06/2011 21:20
TysonQ7
POTATO.
The Sama's Avatar - Comment posted on 05/06/2011 22:13
The Sama
Totally reading this, it will be good for my upcoming indie game.
TheSporkWithin's Avatar - Comment posted on 05/06/2011 22:30
TheSporkWithin
Excellent read. It's especially interesting when they talk about the parts of the ARG that felt botched, on page 4. The media frenzy took longer than expected to occur, but when it did it created incredible expectations which the 9.5 hour early launch didn't really meet.
HKKstudios's Avatar - Comment posted on 05/07/2011 00:01
HKKstudios
"so how are you doing? Because i'm a potato." GLaDOS
Jibberwocky's Avatar - Comment posted on 05/07/2011 01:37
Jibberwocky
Certainly makes it easier to understand some of their more Wheatly-esque decisions they made.
Chris Newby's Avatar - Comment posted on 05/07/2011 09:14
Chris Newby
'The POrTAl TwO ARG'

'The POrTAl TwO'

'POrTAl TwO'

'POTATO'

PhilK3nS3bb3n's Avatar - Comment posted on 05/07/2011 11:16
PhilK3nS3bb3n
That was an awesome read
enomer's Avatar - Comment posted on 05/07/2011 15:51
enomer
Potatoe?
//<a href="http://www.billigt-flyg.org/">flyg</a>
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