Sebastian Reichert, the executive producer of Dead Island: Riptide, thinks that exploration will be the shining star of the upcoming open-world zombie survival game.
When asked what the single aspect of Riptide that players will find most impressive, Reichert said "The way that the exploration of the island works will be what keeps people pushing forward. When you visit a point the first time, the way back feels different because of the level design."
Reichert added that water and the weather will play key roles in enhancing the exploration. He emphasized that not only will these elements keep the island feeling fresh, but that they provide atmospheric tension to vary the overall mood.
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4:30 PM on 04.15.2014