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Tomb Raider

Post PS4, Xbox One release, Tomb Raider sales crossing 6M

1:45 PM on 03.06.2014 // Steven Hansen

5-6 million was the first month expectation -- it's taken a year

The Tomb Raider reboot had series high day one and month one sales, according to studio head Darrell Gallagher. Despite this, Tomb Raider's estimated 3.4 million first month sales were deemed a "slow start" by Square Enix, which said the game had failed to meet sales expectations.

Probably because it also cost a lot more to develop than past games in the series at $100M. The first month sales expectation was around 5 million, which would have been enough to break even.

Nine months after release, the Tomb Raider reboot attained profitability. Then the Definitive Edition released on Xbox One and PS4, capitalizing on a barren library, and the sales crawl continued. Tomb Raider will break 6 million sales by the end of this month, Gallagher said, making "significant contributions to our overall financial performance."

Steven Hansen, Features Editor
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Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more   |   staff directory

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destructoid's previous coverage:
Tomb Raider

  Jan 17

The Tomb Raider reboot is finally profitable

Square Enix initially expected to sell 5-6 million units

  Jan 14

Tomb Raider: Definitive Edition comparison video

With blow-by-blow commentary from my wife

View all:powered by:  MM.Elephant

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