The Tomb Raider reboot had series high day one and month one sales, according to studio head Darrell Gallagher. Despite this, Tomb Raider's estimated 3.4 million first month sales were deemed a "slow start" by Square Enix, which said the game had failed to meet sales expectations.
Probably because it also cost a lot more to develop than past games in the series at $100M. The first month sales expectation was around 5 million, which would have been enough to break even.
Nine months after release, the Tomb Raider reboot attained profitability. Then the Definitive Edition released on Xbox One and PS4, capitalizing on a barren library, and the sales crawl continued. Tomb Raider will break 6 million sales by the end of this month, Gallagher said, making "significant contributions to our overall financial performance."
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.