A particularly clever programmer (or a gaggle of clever programmers) has brought Portal to the iPhone 3GS. Below the fold is a YouTube video of Portal working on the platform courtesy of 3D authoring tool, Unity.
Before you get too excited, understand that this is not an official port of Valve’s popular platform title. However, after watching the video, we asked Valve PR if the studio has ever considered or is considering bring the title to the App Store. They’ve yet to get back to us, but if anything, the video proves that Portal is possible. That is, if the footage is real. We have no reason to believe the video is not as of this time.
Unity, by the way, has been used to create several games across multiple platforms including Wolfquest, GooBall, Dukateers -- The Treacherous Treasure, and the surprisingly good App Store title Zombieville U.S.A.
Portal on the iPhone sounds great in theory, however, we’re pretty sure we’ll never get a single done again if that pretty baby is sitting on our mobile device. Or, at least, never be able to take a call because our battery is too low.
[via OSX Reality]
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I'll play it safe and call shenanigans.
I'd still like to know why Portal hasn't graced Wii yet? How difficult could it be to do?
In all seriousness, the central and graphical processors have been updated so much so that you could compare it like going from HL1 to HL2. You're going from a single pipeline to openGL2.0.
The 3GS supports bump and normal mapping! No more adding more triangles to the model for extra details, you can just slap on a map. It can utilize light maps and dynamic shadows, and it can render more than twice as many triangles and alter 10 times as many pixels on screen as the original iPhone.
I definitely buy that this was done in 3 weeks.