I'm interested to see that there are still quite a lot of rhythm games coming out (this, DJ Max Technika, Theatrhythm, Evangelion, Rhythm Touzoku).
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TGS: Popping it with Pop'n Music Portable 2's party mode
One of my favorite things about my local arcade is its Pop‘n Music cabinet. Slamming the machine's big, illuminated buttons to remixes of classic Konami themes is one of my favorite things to do on the weekend. Most gamers, however, aren't lucky enough to have a Pop'n Music arcade cabinet near them, not to mention an authentic Japanese arcade. A PSP controller is a poor substitute for the cabinet's eight buttons, but fans and newbies might be happy to know that it's at least an option. After getting some hands-on time with the series' latest portable release, I'm pleasantly surprised to discover that the game holds up as well as it does with the PSP's buttons and d-pad. It's unfortunate then that some of the other features don't fare as well.
At TGS, I got to check out Portable 2's misnamed Party Mode which is a new edition to the portable series. You move your avatar along a board in search of treasure boxes filled with items, characters to converse with and songs to play. You even need to level-up your character in order to reach new areas. Although having character progression and a story wrapped around the traditional Pop'n Music game is welcome, the execution leaves me feeling underwhelmed. So much of the board is filled with empty spaces (for no apparent reason), prolonging the time it takes to get to the next song. The amount of boring dialog, navigation and item hunting is disproportionate to the songs themselves. Perhaps the board will be more populated with more interesting events in time, but in its current state it turns the game into a total bore.
Add on that the fact that playing without the traditional controller takes much of the fun away and you have a port that may not cut it for series fans. The curious and most dedicated may want to keep up with the game’s progress, as it nears closer to its release date. With a little fine-tuning, the game’s story mode could be good addition but I'm still skeptical about this one. Back to the arcade, I suppose. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)9 buttons on Portable 1 was pretty difficult to get used to, but once you did, it was really fun. As long as this has new and hard songs I'll be satisfied.
I'm interested to see that there are still quite a lot of rhythm games coming out (this, DJ Max Technika, Theatrhythm, Evangelion, Rhythm Touzoku). I don't know might get this, might not. I wish I could try out an arcade cabinet, I'd probably fall in love. Quirky music games, and I just mix together very well. 11:30 PM on 05.22.2013 Sunset Riders: How the west was fashionableWhen we think of the American west, we think of outlaws and lawmen, settlers trying to eke out a new life in an inhospitable place and, most of all, stylish dress composed of pastels and fringe. It is in that spirit that Jordan and I approached Sunset Riders for the Super Nintendo, knowing that while it was important to be good, that should be secondary to looking good.
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