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[Editor's note: This is a special edition of the Monthly Musings. CaffeinPowered and Aerox have a weekly column on the C-Blogs where they each have a counter-point to a specific subject. Caffeine here takes a look at why he thinks licensed games are good. For the bad take, just click this link or look right below. Who do you think had the better argument? -- CTZ]

This is the sixth part of a series of dueling editorials I have been doing with Aerox. This week’s topic is licensed games. You can view his point here.

With every major movie, book, and television show, it seems as if there must be some kind of accompanying videogame. While this may seem like a newer phenomenon, it’s really been going on since the days of the Atari 2600. What I am referring to are licensed games. These games are based on existing non-videogame related properties instead of being original creations.

While some might say a developer creating a licensed game is less creative, I would beg to differ. It is true that some of the worst games ever created have been of the licensed variety, but some of the best games as well also fall into this category, and we should be eternally grateful to those developers that have brought them to us.


NES – Ducktales

Around the same time Capcom was pumping out Megaman titles for the NES, it was also making licensed games as well. Based on the TV show of the late 1980s of the same name, you play as Scrooge McDuck in a non-linear platforming adventure to gather treasure.

There are five stages, six if you include the one with the final boss and each stage is semi-linear with lots of areas to explore. The goal of each stage is to find and defeat the boss, which gives you a rare treasure worth a million dollars. Along the way you can also pick up smaller treasures to increase your score. If a player collects over 10 million dollars and two secret treasures they can get the special ending.

Overall, the game has tight controls, above average graphics for an NES game, good game play, some great music, and above all, it’s just plain fun. If you have not played this game, it is worth checking out on an emulator if you can’t get a hold of a copy.


Gensis – Aladdin

In a time of ‘Genesis Does What Nintendon’t’, this was definitely one of the games that was pointed to when the phrase was referenced. It was one of those few times when given a choice between the SNES version and the Genesis version, gamers would choose the Genesis.

Developed by Virgin interactive for various platforms, the Genesis version stood out from all of the others. Part of the reason simply was that Aladdin used a sword in the Genesis version. But aside from that, the game itself was a fun platformer. Not too difficult, and genuinely enjoyable.


SNES – TMNT4 : Turtles in Time

Prior to this game there were three other Turtles games on the NES, the latter two being arcade-style beat-em-ups. The fourth game on the SNES was the crux of the series, featuring tons of recognizable characters and scenery from the series as well as original levels and content. Turtles in Time was about as good as a side scrolling beat-em-up can get.

Developed by Konami and released exclusively on the SNES, this game brought the arcade experience home. While it’s not quite the same as playing on the huge X-men cabinet, it was fun in its own right. The game had good music, tight gameplay, scalable difficulty, and memorable stages (Big Apple, 3 AM).

It may not be the best SNES game by any means, but it is one of the most treasured ones in my collection. Fast paced, true to its base (yet creative), and above all fun (there’s that word again). It’s a must have and must play for any SNES owner.


N64 – Golden Eye 007

Oh man, where do I start with this one? Do I talk about how good the levels were? The re-playability value? The remake being created in Source? Or the crack-cocaine like multiplayer? This game devoured an entire high school summer and then some. This was a basic day for me back then: Waking up, friend’s house, hours of four-player Goldeneye, followed by fights about screen watching and controller tossing, then home and going to sleep to repeat it all the next day.

By far the best game that Rare ever developed. It gave many of us a reason to buy an N64. Rare took a huge leap forward in making an FPS on a console that was actually functional. The controls were easy to pick up and learn, but also very difficult to master.

The levels were very well designed and the design fit the movie to a tee. There were also several secret levels that were throwbacks to previous Bond films, such as Temple (Moonraker). Levels also came with various time and challenge trials that would unlock extra multiplayer characters, extra levels, and cheats (such as invulnerability).

This was one of the first great multiplayer games of our time and helped pave the way for multiplayer on consoles. It offered a variety of modes, weapons settings, and character models (Oddjob is banned cause he is too short) to keep the game interesting for a very long time.

The music translated well, the levels brought the movie to life, and the multiplayer kept you coming back for more. Goldeneye is one of the great masterpieces of gaming. And we owe it all to that dirty word that gamers never want to hear and seem to forget when something is actually good: licensing.

Honestly, I think you're just full of crap on this one Aerox.


Where would we be without licensing today? We have everything to owe to it for continuing to provide us with good games. One has to take both the good with the bad. While there have been loads upon loads of really badly made licensed games, should we or could we trade all of that and have to get rid of things like GoldenEye? It’s not worth it. Just because a game is licensed doesn’t automatically relegate it to the bargain bin. Give them a chance and just remember, there are also plenty of unlicensed games that are garbage, and games should be judged on their own merit and not whether or not they were based on some non-gaming IP.

Previous Editions
Point:
1: Violence Affects Gamers
2: Remakes
3: Chrono Trigger
4: Marathon
5: Mog
Counter Point:
1: Violence Doesn't Affect Gamers
2: Originals
3: Earthbound
4: Doom
5: HK-47


Continue: More Promoted stories stories





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31 comments | showing # 1 to 31

Neonie's Avatar
Neonie at 02/14/2008 17:49
Agreed
EightBitMav's Avatar
EightBitMav at 02/14/2008 17:52
Hell yeah, the Aladdin game. That was a game made fully of win.
Samit Sarkar's Avatar
Samit Sarkar at 02/14/2008 17:56
Haha, Aerox said that this was the fifth, not the sixth, in the series.

I’m gonna have to agree with Aerox on this one. In general, licensed video games are just god-awful. Sure, there are a few diamonds in the rough, like the games you mentioned above (Disney’s Aladdin was the first Genesis game I owned, and I played the hell out of it). But overall, the constraints of licensing (short development cycle, restrictions on content and story, budget) usually lead to crappy games. Usually.
ScottyG's Avatar
ScottyG at 02/14/2008 17:59
Oh jesus Caff, those are some fine examples of licensed games. If I wasn't a kid with no money I would've bought a Genesis just for Aladdin.

Like I said on Aerox's post, licensed games can be amazing if they take the time to do things their own way, instead of strictly following the source material.

Oh, and also like I said to Aerox, awesome idea combining your point/counterpoint with the good idea/bad idea. ^_^
exanimo's Avatar
exanimo at 02/14/2008 18:01
Sorry Caff. As you say, there have been really really good licensed games, some of which I spent a lot of time on. But Aerox says it best when he says USUALLY they turn out god awful. Aerox has a really good argument when saying it's the idea based on the GAME, not the LICENSE. Aladdin could have been a great game without the genie,aladdin, jafar, et cetera. BAD IDEA!
Budr's Avatar
Budr at 02/14/2008 18:03
Never understood the obsession with Goldeneye, then again not sure I've ever enjoyed a console FPS. All I've heard about Goldeneye Source is that the graphical updates and control schemes detract too much from the conceived, nostalgic gameplay of the original to retain any sentimentality.

Aladdin FTW
Surf314's Avatar
Surf314 at 02/14/2008 18:23
Bah you've brought up some great games and have made me question my hatred of licensed games. Damn you for opening my mind. Although, what have they done for me lately?
Eschatos's Avatar
Eschatos at 02/14/2008 19:44
I think overall it would be better if game makers stopped making licensed games and focused on original IPs.
Dr Milkdad's Avatar
Dr Milkdad at 02/14/2008 20:58
Three words - Moon Level Music

Duck Tales = Greatest Licensed game of all time!
Y0j1mb0's Avatar
Y0j1mb0 at 02/14/2008 21:03
Good Post Bro..Congrats to the Front Page. Well deserved.
Qraze's Avatar
Qraze at 02/14/2008 21:14
wow. nostalgia all over again. i had ducktales. the himaleyan level owned. it was a fun game when i 7 now 26 and i would play again just for the memories. props yo #1_in_the_hood_G!!
Wedge's Avatar
Wedge at 02/14/2008 21:20
Considering the bleeding that Genesis version imposed on my ears, I wouldn't call it the better version of Aladin.
Urashima's Avatar
Urashima at 02/14/2008 21:32
TMNT 4 was the best of the TMNT beat-em-ups, and Ducktales had an epic soundtrack.

Goldeneye is Goldeneye, and thats enough.
ZargonX's Avatar
ZargonX at 02/14/2008 21:36
Well, like with all games, when developers put time and effort into something, it can be a good idea! Unfortunately, the words "license" and "cheap cash in" are generally found together far more than "license" and "great effort!"
NightDehumidifier's Avatar
NightDehumidifier at 02/14/2008 21:51
My argument, they all didn't suck. Now they do. There, done and done.
Dexter345's Avatar
Dexter345 at 02/14/2008 22:14
After reading both, I say Aerox wins this one. Sorry Caffeine, but you were on the losing side to begin with.
exanimo's Avatar
exanimo at 02/14/2008 22:47
All Jorge.
Gameboi's Avatar
Gameboi at 02/14/2008 22:54
Good post. I loved Ducktales back in the day.
Guagloves's Avatar
Guagloves at 02/14/2008 23:02
Good Read. I loved Aladdin as a kid. So awesome it was.
manasteel88's Avatar
manasteel88 at 02/14/2008 23:12
the biggest point and counter point...Simpsons games. The Arcade was excellent...the rest were not.
Necros's Avatar
Necros at 02/14/2008 23:30
And Ducktales is now on the front page. Yay.
kaciesaurus's Avatar
kaciesaurus at 02/14/2008 23:39
Aladdin! I forgot about that game.
repsode's Avatar
repsode at 02/15/2008 04:09
And who could forget early Lucasarts?

Fate of Atlantis or the two flight sims, X-Wing and Tie Fighter.

Man, remember when at least some people used to care about licensed games.


Oh, what about Blade Runner? That was pretty cool.
Fading Star's Avatar
Fading Star at 02/15/2008 05:13
CaffeinePowered

Excellent job man. TMNT IV....sweet memories.

Riddick for Xbox!
mourning orange's Avatar
mourning orange at 02/15/2008 06:13
The Chronicles of Riddick for xbox is pure gold...

I'm all in for the remake. BOOYAH!!!!!
Justice's Avatar
Justice at 02/15/2008 06:40
DuckTales is one of the best games ever
Great article!
repsode's Avatar
repsode at 02/15/2008 06:48
Nearly every example given here are ones where the developers were not slaves to release dates, dodgy dev teams and, perhaps most importantly, the source material.


Often capturing the essence and style of a license is much better than simply providing "the playable version of the movie"

And Chronicles of Riddick has to be the greatest licensed game ever, simply by virtue of the fact that it ended up being better than the license it was based on.

Also technically the Sam & Max games are licensed, right? Might as well throw that out there too.
Holyetheline's Avatar
Holyetheline at 02/15/2008 14:45
this is a great article. Nice job.
slacker1's Avatar
slacker1 at 02/15/2008 18:58
My sources tell me that the first licensed game was actually the pinball machine Wizard by Bally, featuring Roger Daltry and Ann Margaret. based on the rock opera Tommy, http://ipdb.org/showpic.pl?id=2803&picno=3923

Ok so, it's not VIDEO game, but yeah they knew it was a big deal. and sold massive numbers of follow up tables coinciding with the release of the movie.
PrinceofCannedPeaches's Avatar
PrinceofCannedPeaches at 02/15/2008 21:50
Aladdin seemed more exciting when I played it. The music seemed better, too. Guess its time to break out the Genesis.

And ZOMFG GOLDENEYE. I loved that game. That game was just impossibly advanced for 1998 - it was one of two reasons I was actually interested in the N64, and the only other decent N64 shooter that I can think of was Jet Force Gemini.
BMaN32x's Avatar
BMaN32x at 02/17/2008 00:44
Such fond memories. You sir have brought up 3 of my all time favorite video games.

"Uhhh! Shell shocked!"
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