games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 




[Editor's note: This is a special edition of the Monthly Musings. CaffeinPowered and Aerox have a weekly column on the C-Blogs where they each have a counter-point to a specific subject. Caffeine here takes a look at why he thinks licensed games are good. For the bad take, just click this link or look right below. Who do you think had the better argument? -- CTZ]

This is the sixth part of a series of dueling editorials I have been doing with Aerox. This week’s topic is licensed games. You can view his point here.

With every major movie, book, and television show, it seems as if there must be some kind of accompanying videogame. While this may seem like a newer phenomenon, it’s really been going on since the days of the Atari 2600. What I am referring to are licensed games. These games are based on existing non-videogame related properties instead of being original creations.

While some might say a developer creating a licensed game is less creative, I would beg to differ. It is true that some of the worst games ever created have been of the licensed variety, but some of the best games as well also fall into this category, and we should be eternally grateful to those developers that have brought them to us.


NES – Ducktales

Around the same time Capcom was pumping out Megaman titles for the NES, it was also making licensed games as well. Based on the TV show of the late 1980s of the same name, you play as Scrooge McDuck in a non-linear platforming adventure to gather treasure.

There are five stages, six if you include the one with the final boss and each stage is semi-linear with lots of areas to explore. The goal of each stage is to find and defeat the boss, which gives you a rare treasure worth a million dollars. Along the way you can also pick up smaller treasures to increase your score. If a player collects over 10 million dollars and two secret treasures they can get the special ending.

Overall, the game has tight controls, above average graphics for an NES game, good game play, some great music, and above all, it’s just plain fun. If you have not played this game, it is worth checking out on an emulator if you can’t get a hold of a copy.


Gensis – Aladdin

In a time of ‘Genesis Does What Nintendon’t’, this was definitely one of the games that was pointed to when the phrase was referenced. It was one of those few times when given a choice between the SNES version and the Genesis version, gamers would choose the Genesis.

Developed by Virgin interactive for various platforms, the Genesis version stood out from all of the others. Part of the reason simply was that Aladdin used a sword in the Genesis version. But aside from that, the game itself was a fun platformer. Not too difficult, and genuinely enjoyable.


SNES – TMNT4 : Turtles in Time

Prior to this game there were three other Turtles games on the NES, the latter two being arcade-style beat-em-ups. The fourth game on the SNES was the crux of the series, featuring tons of recognizable characters and scenery from the series as well as original levels and content. Turtles in Time was about as good as a side scrolling beat-em-up can get.

Developed by Konami and released exclusively on the SNES, this game brought the arcade experience home. While it’s not quite the same as playing on the huge X-men cabinet, it was fun in its own right. The game had good music, tight gameplay, scalable difficulty, and memorable stages (Big Apple, 3 AM).

It may not be the best SNES game by any means, but it is one of the most treasured ones in my collection. Fast paced, true to its base (yet creative), and above all fun (there’s that word again). It’s a must have and must play for any SNES owner.


N64 – Golden Eye 007

Oh man, where do I start with this one? Do I talk about how good the levels were? The re-playability value? The remake being created in Source? Or the crack-cocaine like multiplayer? This game devoured an entire high school summer and then some. This was a basic day for me back then: Waking up, friend’s house, hours of four-player Goldeneye, followed by fights about screen watching and controller tossing, then home and going to sleep to repeat it all the next day.

By far the best game that Rare ever developed. It gave many of us a reason to buy an N64. Rare took a huge leap forward in making an FPS on a console that was actually functional. The controls were easy to pick up and learn, but also very difficult to master.

The levels were very well designed and the design fit the movie to a tee. There were also several secret levels that were throwbacks to previous Bond films, such as Temple (Moonraker). Levels also came with various time and challenge trials that would unlock extra multiplayer characters, extra levels, and cheats (such as invulnerability).

This was one of the first great multiplayer games of our time and helped pave the way for multiplayer on consoles. It offered a variety of modes, weapons settings, and character models (Oddjob is banned cause he is too short) to keep the game interesting for a very long time.

The music translated well, the levels brought the movie to life, and the multiplayer kept you coming back for more. Goldeneye is one of the great masterpieces of gaming. And we owe it all to that dirty word that gamers never want to hear and seem to forget when something is actually good: licensing.

Honestly, I think you're just full of crap on this one Aerox.


Where would we be without licensing today? We have everything to owe to it for continuing to provide us with good games. One has to take both the good with the bad. While there have been loads upon loads of really badly made licensed games, should we or could we trade all of that and have to get rid of things like GoldenEye? It’s not worth it. Just because a game is licensed doesn’t automatically relegate it to the bargain bin. Give them a chance and just remember, there are also plenty of unlicensed games that are garbage, and games should be judged on their own merit and not whether or not they were based on some non-gaming IP.

Previous Editions
Point:
1: Violence Affects Gamers
2: Remakes
3: Chrono Trigger
4: Marathon
5: Mog
Counter Point:
1: Violence Doesn't Affect Gamers
2: Originals
3: Earthbound
4: Doom
5: HK-47


Continue: More Promoted stories stories





prev next

31 comments | showing # 1 to 31

Neonie's Avatar - Comment posted on 02/14/2008 17:49
Neonie
Agreed
EightBitMav's Avatar - Comment posted on 02/14/2008 17:52
EightBitMav
Hell yeah, the Aladdin game. That was a game made fully of win.
Samit Sarkar's Avatar - Comment posted on 02/14/2008 17:56
Samit Sarkar
Haha, Aerox said that this was the fifth, not the sixth, in the series.

I’m gonna have to agree with Aerox on this one. In general, licensed video games are just god-awful. Sure, there are a few diamonds in the rough, like the games you mentioned above (Disney’s Aladdin was the first Genesis game I owned, and I played the hell out of it). But overall, the constraints of licensing (short development cycle, restrictions on content and story, budget) usually lead to crappy games. Usually.
ScottyG's Avatar - Comment posted on 02/14/2008 17:59
ScottyG
Oh jesus Caff, those are some fine examples of licensed games. If I wasn't a kid with no money I would've bought a Genesis just for Aladdin.

Like I said on Aerox's post, licensed games can be amazing if they take the time to do things their own way, instead of strictly following the source material.

Oh, and also like I said to Aerox, awesome idea combining your point/counterpoint with the good idea/bad idea. ^_^
exanimo's Avatar - Comment posted on 02/14/2008 18:01
exanimo
Sorry Caff. As you say, there have been really really good licensed games, some of which I spent a lot of time on. But Aerox says it best when he says USUALLY they turn out god awful. Aerox has a really good argument when saying it's the idea based on the GAME, not the LICENSE. Aladdin could have been a great game without the genie,aladdin, jafar, et cetera. BAD IDEA!
Budr's Avatar - Comment posted on 02/14/2008 18:03
Budr
Never understood the obsession with Goldeneye, then again not sure I've ever enjoyed a console FPS. All I've heard about Goldeneye Source is that the graphical updates and control schemes detract too much from the conceived, nostalgic gameplay of the original to retain any sentimentality.

Aladdin FTW
Surf314's Avatar - Comment posted on 02/14/2008 18:23
Surf314
Bah you've brought up some great games and have made me question my hatred of licensed games. Damn you for opening my mind. Although, what have they done for me lately?
Eschatos's Avatar - Comment posted on 02/14/2008 19:44
Eschatos
I think overall it would be better if game makers stopped making licensed games and focused on original IPs.
Dr Milkdad's Avatar - Comment posted on 02/14/2008 20:58
Dr Milkdad
Three words - Moon Level Music

Duck Tales = Greatest Licensed game of all time!
Y0j1mb0's Avatar - Comment posted on 02/14/2008 21:03
Y0j1mb0
Good Post Bro..Congrats to the Front Page. Well deserved.
Qraze's Avatar - Comment posted on 02/14/2008 21:14
Qraze
wow. nostalgia all over again. i had ducktales. the himaleyan level owned. it was a fun game when i 7 now 26 and i would play again just for the memories. props yo #1_in_the_hood_G!!
Wedge's Avatar - Comment posted on 02/14/2008 21:20
Wedge
Considering the bleeding that Genesis version imposed on my ears, I wouldn't call it the better version of Aladin.
Urashima's Avatar - Comment posted on 02/14/2008 21:32
Urashima
TMNT 4 was the best of the TMNT beat-em-ups, and Ducktales had an epic soundtrack.

Goldeneye is Goldeneye, and thats enough.
ZargonX's Avatar - Comment posted on 02/14/2008 21:36
ZargonX
Well, like with all games, when developers put time and effort into something, it can be a good idea! Unfortunately, the words "license" and "cheap cash in" are generally found together far more than "license" and "great effort!"
NightDehumidifier's Avatar - Comment posted on 02/14/2008 21:51
NightDehumidifier
My argument, they all didn't suck. Now they do. There, done and done.
Dexter345's Avatar - Comment posted on 02/14/2008 22:14
Dexter345
After reading both, I say Aerox wins this one. Sorry Caffeine, but you were on the losing side to begin with.
exanimo's Avatar - Comment posted on 02/14/2008 22:47
exanimo
All Jorge.
Gameboi's Avatar - Comment posted on 02/14/2008 22:54
Gameboi
Good post. I loved Ducktales back in the day.
Guagloves's Avatar - Comment posted on 02/14/2008 23:02
Guagloves
Good Read. I loved Aladdin as a kid. So awesome it was.
manasteel88's Avatar - Comment posted on 02/14/2008 23:12
manasteel88
the biggest point and counter point...Simpsons games. The Arcade was excellent...the rest were not.
Necros's Avatar - Comment posted on 02/14/2008 23:30
Necros
And Ducktales is now on the front page. Yay.
kaciesaurus's Avatar - Comment posted on 02/14/2008 23:39
kaciesaurus
Aladdin! I forgot about that game.
repsode's Avatar - Comment posted on 02/15/2008 04:09
repsode
And who could forget early Lucasarts?

Fate of Atlantis or the two flight sims, X-Wing and Tie Fighter.

Man, remember when at least some people used to care about licensed games.


Oh, what about Blade Runner? That was pretty cool.
Fading Star's Avatar - Comment posted on 02/15/2008 05:13
Fading Star
CaffeinePowered

Excellent job man. TMNT IV....sweet memories.

Riddick for Xbox!
mourning orange's Avatar - Comment posted on 02/15/2008 06:13
mourning orange
The Chronicles of Riddick for xbox is pure gold...

I'm all in for the remake. BOOYAH!!!!!
Justice's Avatar - Comment posted on 02/15/2008 06:40
Justice
DuckTales is one of the best games ever
Great article!
repsode's Avatar - Comment posted on 02/15/2008 06:48
repsode
Nearly every example given here are ones where the developers were not slaves to release dates, dodgy dev teams and, perhaps most importantly, the source material.


Often capturing the essence and style of a license is much better than simply providing "the playable version of the movie"

And Chronicles of Riddick has to be the greatest licensed game ever, simply by virtue of the fact that it ended up being better than the license it was based on.

Also technically the Sam & Max games are licensed, right? Might as well throw that out there too.
Holyetheline's Avatar - Comment posted on 02/15/2008 14:45
Holyetheline
this is a great article. Nice job.
slacker1's Avatar - Comment posted on 02/15/2008 18:58
slacker1
My sources tell me that the first licensed game was actually the pinball machine Wizard by Bally, featuring Roger Daltry and Ann Margaret. based on the rock opera Tommy, http://ipdb.org/showpic.pl?id=2803&picno=3923

Ok so, it's not VIDEO game, but yeah they knew it was a big deal. and sold massive numbers of follow up tables coinciding with the release of the movie.
PrinceofCannedPeaches's Avatar - Comment posted on 02/15/2008 21:50
PrinceofCannedPeaches
Aladdin seemed more exciting when I played it. The music seemed better, too. Guess its time to break out the Genesis.

And ZOMFG GOLDENEYE. I loved that game. That game was just impossibly advanced for 1998 - it was one of two reasons I was actually interested in the N64, and the only other decent N64 shooter that I can think of was Jet Force Gemini.
BMaN32x's Avatar - Comment posted on 02/17/2008 00:44
BMaN32x
Such fond memories. You sir have brought up 3 of my all time favorite video games.

"Uhhh! Shell shocked!"
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    EyePet review
    more reviews
    Legend of Zelda Spirit Tracks
    Monster Hunter Tri
    Hooking onto, under and above Just Cause 2
    PS3's 256-player MAG
    Rooms The Main Building
    more previews


    - The Dtoid Army is 50693 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Think L4D2 is an expansion? You're a f*cking idiot





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006