Podtoid, Destructoid.com's official news and discussion podcast, essentially ignores the whole "news and discussion" part and records MST3k-esque commentaries to bad videogame movies. Join us.
Yes, it's been a while. But assuming most everyone on the regular Podtoid crew shows up tonight, we will finally record our running commentary for the first Resident Evil movie.
As always, most of the episode will pretty much just consist of the commentary, but we'll need one or two odd listener questions just to wrap up. Which is where you come in, obviously.
Hit the jump, ask a question, and make sure to get a copy of the first Paul WS Anderson Resident Evil movie by tomorrow (we won't ask how).
Jim didn't download the movie and Samit can't make it.
We'll be talking about Demon's Souls and Valve or something. Ask questions.
Is it getting too much hype based on Jack Black, Tim Schafer and the heavy metal theme? I mean, I'm meh on Jack Black, didn't play much of Psychonauts (though I understand the importance of it), and I don't like heavy metal, so I had no interest in the game beforehand. It seems like the gameplay fails to deliver much to attract me if I don't really care about those three things.
I want to hear about how bad the laser scene is, god dammit!!!
What's the most polarizing game you've ever played?
It's the one where Mulder and Scully have to enter a rubbish VR game to stop some murderous AI program. It's probably the worst TV episode I've ever seen about fictional videogames.
Do you know what Old Jack says at a time like this?
(fill free to add whatever you think would be worthy of the Pork Chop Express)
If you could eat a videogame character made of pancakes, which would it be?
And more non-randomly, are there any retro or generally old games that were 'bad' than could benefit from a modern day remake?
I wish you could go back and forth through more games if you've completed them like with boss battles or certain levels that you can't replay once you've done them without playing through the whole game again.
(One can assume that there would be infinite sequels because the King of Video Games would be in them, making all other games obsolete, and feel free to make up one if you'd prefer a new IP.)
So it got me thinking, what could we passionate few call ourselves, (game buffs? videogameophilles? game worms?) and what might prerequisites be for someone to fir that profile? Do you need to appreciate the classics (retro games?) Play games for the story? Dabble in a wide breadth of genres? (Would a super dedicated gamer who only plays FPSs be considered such? What about the same for Jrpgs? Puzzle games? Sports games?) Is there some games you HAVE to have played (like Citizen Kane for films and Crime and Punishment for books) and what would those be? And what other thoughts do you have about this notion? (Sorry for the absurd length of this >.<)
I personally believe that it's more a case of gamers being a part of a broader culture at large, and that if you singled out most any sub-group and observed their communications, you would find similar patterns.
By asking this question, I have managed to depress myself.
Question:
Do you ever look around you and imagine the world as nothing but pixels and sprite? Like this morning when I was looking at myself in the mirror I popped this zit right and out came the most pixelated and beautiful puss I have ever seen. Seriously, I was like, fuck that would have been amazingly ugly had it been in polygonform. Luckily for my mirror, it wasn't.
IF YOU'RE STILL READING I HAVE ANOTHER ONE.
Is there any point in playing the current gen games on an old not-hd-ready tv? I get the feeling that I wont get as much out of the new uncharted game as I should without a crisp spanking 1080p plasma tv to jizz over... Especially as those douchebag developers start making the all the text in the game incredibly small, like in Dead Rising.
I THINK THESE ARE GOOD QUESTIONS THAT YOU SHOULD ANSWER. DON'T BE DISCOURAGED BY ME ENCOURAGING YOU. Reverse psychology is totally not cool.
What game, in your opinion, has the best menu system?
Do you feel that DLC is exploitative, or a way to add value to a game?
Vampires. WTF happened?
Example - Jim Sterling and the Curious Village.
Can you guys think of what healthcare reforms would be demanded in the videogame world? For example, I imagine individuals would want the option of buying insurance across dimensional lines to save money, and an elimination of coverage restrictions for those who fought in all 37 instances of World War II.
I know this is like two sentences late, but would rather have us call you Anthony or Burch, if you don't like being called Rev anymore?
Are there gameplay flaws that grate on you more than others? Are some more forgivable in relation to the overall goal of a game?
*Kneels*
Isay Isay, you are my king.
With the Playstation finally getting a good line-up of games coming in (Uncharted 2, Demon's Souls, Ratchet and Clank, and the new God of War HD collection), how do you think they'll fuck it up? Sony has done a lot of 1 step forward, 3 steps back throughout the PS3, and I'm curious how the game lineup stepping forward is going to blow up in their faces.
I'm not trying to say the game is broken, by ANY means, but when I see an action adventure game receive universal acclaim, I expect it to have responsive controls. The messy cover mechanic killed me at least 40 times alone.
http://www.edge-online.com/magazine/death-of-the-author?page=0,2
They got 3 game designers who have very different beliefs about narrative together. You've got Clint Hocking, who did Far Cry 2 and thinks it should all be emergent, open world structures. Chet Falliszek (the L4D designer) who thinks it should be player driven via multiplayer experiences. And finally, Ragnar Tornquist, who did Dreamfall, and sorta argues for linear games but doesn't really have a lot of experience.
It's a decent chat but I felt kinda bad for Tornquist because he's basically a point & click man. Not knocking him, he made some of the best, but I don't think he is the best pick for advocating linear stories in games. Rockstar's games or even someone from Infinity Ward seems like the more ideal choice to me. Adventure games just aren't sterling examples of linear gameplay.
So, put yourself in Tornquist's shoes, and argue with the other two guys for why linear narratives are still viable. If you don't agree, just play Devil's Advocate and mention some of your favorites.
P.S. DOES the game have a story or just hints here and there where you kind of make your own?(I don't know, haven't played it but am gonna buy it.)
How do you feel about games trying to mimic qualities of films (e.g. cinematics) rather than using gameplay to communicate things.