I love the way his scream gets sort of cut off when the video ends.
Tonight, the Podtoid crew will discuss PlayStation Home, the Spike Video Game Awards, and EA's financial punishment for originality. Amongst other things.
As always, give us your Siegelpuntz and questions: the best question nets the person who asked it a piece of swag, and the best Siegelpuntz will be read at the top of the episode. Which is pretty cool, I guess, if that's your sort of thing.
Anyway, hit the jump and do those things I said.
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Do you think the panel of judges used for the VGA's was a wise choice. Do you think they could have used something better? From what I understand, a people's choice brand of judgment ends up being mostly madden titles.
When I do watch them, it seems they get people to go that are not even half way interested in gaming. Was this reflected this year also? Or has it changed? Whats your opinion?
Also, do you think 2008 was a better year OVERALL than 2007?
I don't download anything current gen or last gen, but as far as I am concerned PS1 etc are fair game - does this make me a bad person?
If a game has different difficulty modes (sans Left 4 Dead) then I will almost always go for the easiest one- the route through the game where I will experience the story (etc) with the least amount of frustration. A well-designed game won't be any less fun on easy, just less of a bitch.
However, in many ways I prefer games that have no difficulty modes. If there's no choice, I can't pussy out and pick "easy"; this way, I experience the same game and can have the feeling of completion on the same level as everyone else who has played that game.
Essentially, how do you choose a difficulty when you first play through a game, and do you think difficulty levels are worth having?
As for my siegelpun, "Don't get mad, get Mad World."
Question: What did you think of 2008 as a whole? Was it a better year than 2007?
For me it was prof layton winning best handheld game.
Siegelpuntz (nvgr)
Don't Wake Daddy, but this game will keep you up all night!
I watched the X-Play one ... seriously Fable 2 GOTY!? WTF
Siegelpuntz: You'll stay home all day with Sony's virtual home :D
Also, what (if anything) saved the VGAs from being completely abhorrent? My guess is either Tim Shaefer's entrance, or the 5 seconds of Hideo Kojima.
So to recap, every Prince of Persia game ever made without Jordan Mechner has been bad. Every game Jordan Mechner has ever made has been great.
Sometimes I think that we tend to single people out for credit undeservedly. Warren Spector, Will Wright, Peter Molyneux, etc. hold godlike status in our subculture (trickster god status, in Molyneux's case), but they don't shape games out of the ether by force of their will. Games are collaborative efforts by dozens or even hundreds of people, and these figures serve as the "front man", a focal point for praise. That's not to say that they aren't brilliant and creative, but they are not the sole authors of our favorite games.
Nevertheless, circumstances like Ubi's handling of the Prince of Persia franchise make me wonder if one person really can make the difference between a good and bad game. Since Sands of Time, the central problem of the series has been terrible writing and design, two things Mechner specializes in. Could his involvement have turned PoP 2008 around?
Do you guys think we unfairly heap praise on a few individuals at the expense of the unseen game dev proletariat? Or are there really monolithic figures who Make Good Games? And when you answer, think about this: Tim Schafer has never released a game that wasn't brilliant and hilarious.
Which online shenanigans and/or chicanery angers you more? The fact that people pay for clothes for their Xbox/Home avatar, or the release of shitty DLC that's churned out a week after a game's release?
Jimmles, how is America treatin' ya so far?
That isn't a question but I still want it anwsered.
;)
phonetic spelling: Fall-Inter
also, I missed the vga's don't spoil them until I can torrent them!
He basically said that it was only a matter of time before video games and movies become so intertwined that they form a wholly new medium.
What do you think about this statement?
Why can't people just make programming about videogames? Why do they need to fill it with crap like reruns of COPS (G4) or performances by 50 Cent (VGAs)? Do they just want to put on a show, add the word "videogames" on the title, and hope to get lots of viewers or something? It doesn't feel like I'm the target audience, even though I love videogames a lot.
Conversely, what has made you want to scream and smash your controllers against the wall?
Also, if you could go back in time and give your younger selves some gaming-related advice, what would it be?
The holidays are miraculous times. You get one wish to change anything related to gaming. So I guess my question is, if you could change any one thing related to gaming in anyway, what would it be?
Whenever we hear about video games being sited for violence we always advocate WHERE ARE THE PARENTS, and in this case they did what normally any parent would do.
What should we do or if they can be anything done to stop this?
They blamed that he was isolated at home due to a snowboarding accident. Is that really a justifiable cause?
What ever happened to just plain crazy?
a) When is it too soon to release Premium DLC ?
(Gears 2 wants 10$ for new maps after being out only one month ! thats crazy and it might split up the matchmaking)
b) What can be done to give a longer "online" life to smaller downloadable games ?
(Buying an XBLA game and not being able to find people to play online after a couple of months really sucks ! How could they fix this ? The only thing I can come up with is that they should either organize more specific gamer nights to encourage people to return to their older games, or port some of the XBLA games to GAMES FOR WINDOWS and make them cross compatible, that would bring more players to the online matchmaking... and hopefully buying that game on xbox 360 would make the WINDOWS version accessible to you at the same time...hopefully...)
At least it's over now and we can go back to being embarrassed to mention people we meet that we love videogames. As usual.
Your thoughts?
Could one of you please infect Topher again? It transformed his already sexy sexy voice into something which gives my ears orgasms just thinking about.
Follow up question:
Topher, have you ever considered a career in audio book recording?
Also, Brutal Legend looks fucking amazing.
The last one I played was Professor Layton, and I thought that was absolutely fantastic. It's sold out almost literally everywhere here in Ireland, as I found out when I tried to get a copy for my sister.
Many have defended used game sales by pointing to the used car industry as an example of how other industries have embraced used sales (usually reluctantly if you look at the way used car sales was similarly disliked by automakers initially). While I am personally of the opinion that one should be free to sell whatever they want free of restrictions, I think the used car sales analogy is not actually correct. However, it might actually explain why so many in the game industry is upset.
So here's the thing. Generally, we understand what a new car is. We understand what a used car is. To be stereotypical, if you have money, want the latest car model, or want a car in prime condition, you go and you get a new car. If you don't quality under these conditions, you go and you buy a used car.
In other words, there is a concrete division between what is a new versus used car is and who buys what. If someone could afford a new car, they probably would: it is not a lost sale since the person could not afford it in the first place. In addition, people are not likely to sell a new car until much more than one year, which is pretty much the lifetime of a "new" car since at that time the new model comes out to replace it.
In contrast, by its very business model, Gamestop seems to have stripped away that difference between new and used games. Most of the Gamestops I visit are layed out in such a way that it is far easier to find used games than it is to find new games. There is aggessively pushing of both buying and selling used games. Hell, half the time I go to buy a new game, I see that they have already opened the package so it is pretty much a used game already.
In other words, the used car business by its very nature does not really cannibalize the new car business. In contrast, Gamestop seems to be redefining used games in such a way that massively cannibalizes on new game sales because they are basically sending the message that games are disposable pieces of entertainment. It is simply not worth you buying new and even if you buy a game new, you can get more of a "benefit" by selling it back ASAP for a new or used copy of the next big game.
So basically this long-winded question and analysis basically boils down to this. Do you guys think this might be why the game companies are upset with Gamestop and used game sales? That is, that Gamestop is not just selling used games: it is redefining and in many ways reducing the intrinstic value of "new" games.
Could you see the set, finite 'lifetime' mechanic of Passage working in a large scale, sweeping RPG type of game?
I think it has potential for making your choices and experiences more meaningful, especially if you're only allowed one save slot.
I think this could work in games with risk of death from enemies, as well as in games without death risk, like a Harvest Moon or some such game.
Apparently the game has not been released in Europe yet for download, and several people I have seen on the internet that have pirated it say they did so because they are European and wanted to play the game.
Do you think this justifies any of the piracy at all (a game not being released in another country for several months)?
Also, will bonerquest be a region-locked title, and will European countries be able to receive the game at the same time Americans will?
Das Siegelpun:
Sony's new MMO offering will have you feeling right at Home on your Playstation 3!
My Home related question is this; A BonerQuest game space with a phalic disco ball hanging from the center of the room?
More serious question for the whole cast:
What game in your collection have you had the most replay value out of? Why that game? What other games do you want to play though again but haven't? And what games do you still own that you never want to touch again?