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For two weeks, the cast of Podtoid has been forced to hold back every comment and discussion about Braid. Tonight, however, it all comes out in one Braid-filled, Braid-tastic podcast we've affectionally titled Braidtoid (thanks, Tubatic!).

Joined by Jonathan Blow, Braid's creator, we plan to share our opinions on the game, pick Jon's brain, and hopefully get into some illuminating discussions about game design and Braid's metaphors.

It wouldn't be Podtoid without listener questions, however. Tonight, we're going to try to insert your questions all throughout the podcast, rather than grouping them all together for a segment near the end. This (hopefully) means we'll be discussing more reader questions than usual, which means a better chance for you to win $25.

If you've got any questions for Jonathan Blow, or about Braid in general, hit the jump and ask away.








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71 comments | showing # 1 to 50
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next 50 comments

Wedge's Avatar - Comment posted on 08/20/2008 15:58
Wedge
PC Version. When? Send me yo' damn copy Anthony =<.
randombullseye's Avatar - Comment posted on 08/20/2008 15:58
randombullseye
Will the sequel Braid 2: Still Braiding be released and when?
Zombutler's Avatar - Comment posted on 08/20/2008 16:01
Zombutler
For John: Do you think that the storyline and originality of Braid will inspire developers to create more innovative storylines and gameplay mechanics for downloadable titles?
Holyetheline's Avatar - Comment posted on 08/20/2008 16:02
Holyetheline
You would be an idiot not to make a sequel to Braid... Am I right?
taterchimp's Avatar - Comment posted on 08/20/2008 16:02
taterchimp
Was being able to rewind 100% intentional or a bug that worked out, ala the SUVs climbing in Crackdown? If intentional did it take a lot of work to get it programmed?
ryanrab1's Avatar - Comment posted on 08/20/2008 16:04
ryanrab1
Jonathan Blow, how long did it take you to come up with the ending for Braid, did you have the ending in your head, when you started development?
The GHost's Avatar - Comment posted on 08/20/2008 16:07
The GHost
Question for Mr Blow: Is there anything about Braid that you are unhappy with? Anything that you maybe didn't get to put in there because the time and or resources just weren't available?
KMCC's Avatar - Comment posted on 08/20/2008 16:09
KMCC
I would like to hear about the design of Tim. As a main character, his look is unusual.

At first, when info on Braid first started to appear, I admit, I was a little put off by Tim's design. As the game became contextualized, especially upon playing it, I really came to appreciate the his look. I formed my own ideas about it, of course, but would like to hear from you.

Also, thank you!
king3vbo's Avatar - Comment posted on 08/20/2008 16:10
king3vbo
What shirt is Jonathan wearing? THIS IS AN IMPORTANT QUESTION

Also, what's the next thing for Mr. Blow?
tornotlukin's Avatar - Comment posted on 08/20/2008 16:11
tornotlukin
Can Jonathan give a breakdown of the design direction and art production process? Are the graphics painted digitally from the start and are they based on any specific artistic influence?
KMCC's Avatar - Comment posted on 08/20/2008 16:12
KMCC
Can you find the unnecessary "the" in my comment?
Krahsh's Avatar - Comment posted on 08/20/2008 16:16
Krahsh
For Mr.Blow, Can I buy you a beer and aside from the obvious things like buying their games what other things could we as gamers do to help independent develoupers?

Not a question but more of a please allow me to fondle you comment; Braid is probably the first game I've played since The Legend of Zelda that made me into a fanboy. Thanks for creating such an enjoyable game.

Make more stuff please.
Red TheHaze Veron's Avatar - Comment posted on 08/20/2008 16:18
Red TheHaze Veron
Mr. Blow, Define the word "Innovation" in two words. That rhymes.
Holyetheline's Avatar - Comment posted on 08/20/2008 16:19
Holyetheline
John: Why did you choose to name the main character Tim? Did you know that my name is also Tim? I love the way Tim is dressed. He dresses just like me. Is there a reason for this? Was he trying to go through the whole game looking all sexy like that for his woman? I love Tim and Braid. Thank you.
funran's Avatar - Comment posted on 08/20/2008 16:19
funran
Johnathan,

I only have a ps3 and really want to play your game, how likely is it we will see it on psn? Would you do it just for me? I'll pay 20 dollars!!
conehead the barbarian's Avatar - Comment posted on 08/20/2008 16:21
conehead the barbarian
For Mr. Blow, I was wondering what XBLA/Wiiware/PSN games other than your own, are you a fan of?

Also have you have you considered what Braid would be like as a disc based game?
I'm not asking if you considered releasing it that way, but if you have any great ideas you could have implemented if it was.
randombullseye's Avatar - Comment posted on 08/20/2008 16:21
randombullseye
Mr. Blow

How do you handle the Braid haters? Do you read the comments and posts where people say they don't "get it" and how does it effect you ad a developer.

Also cocks?
crila's Avatar - Comment posted on 08/20/2008 16:26
crila
could you please thank him for making one of the best games in the game-verse for me?

and yes i would like to be able to rewind arguments with my girlfriend, but i would like to be able to do that so i could think of more epic burns.
Darren Nakamura's Avatar - Comment posted on 08/20/2008 16:26
Darren Nakamura
I've read that the entire game is an allegory for the development of the atomic bomb. Obvious textual references aside, is this what you were going for, or are some of the players looking too far into it?
EarthbounderNess's Avatar - Comment posted on 08/20/2008 16:30
EarthbounderNess
Mr. Blow,

I do not own a 360, therefore I have not played your highly praised game. Will you please buy me a 360 so that I may also experience the joys of Braid?

If not, why are you so cruel? I'm poor. Does not buying me a 360 mean you hate poor people? I love kittens too, so therefore since you hate poor people (I.E. Me) you must also hate kittens.
Dead Movie Star's Avatar - Comment posted on 08/20/2008 16:41
Dead Movie Star
Jonathan: Do have any ideas for the main mechanic of your next game? Surely no other developers will be listening so you can tell us.

Anthony: Could you please edit out the Skype-sex with Jonathan? It's only funny if you don't mean it.
KMCC's Avatar - Comment posted on 08/20/2008 16:46
KMCC
@DanGale:

Nice!
Fusiontr's Avatar - Comment posted on 08/20/2008 16:47
Fusiontr
My question for Mr. Blow

Did you have a specific theme for the game in mind, which then snowballed into the many other metaphorical themes we see throughout the game, or did you have a good idea of what themes you would be implementing into the game?

Also in terms of art direction, what was the inspiration for the watercolour effect throughout the game which gives it it's unique and gorgeous look?

Also, thank you Mr. Blow for making a lovely game :)
HarassmentPanda's Avatar - Comment posted on 08/20/2008 16:50
HarassmentPanda
Were you happy with using text to convey bits of a story, or were those bits added to satiate the general population's demand for narrative-driven games? Personally, I felt that the text bits helped influence my interpretation of the game, but that the subtext and symbolism of the greater play experience are what truly conveyed a lasting message. I would have almost preferred to see Braid done without any text, as I believe too many gamers have focused on the written "story" and altogether missed a grander experience that can only be realized through interaction with and understanding of the game world and rule set, a la The Marriage, Passage, and Gravitation.



How did Microsoft requirements, such as achievements and leaderboards, affect your vision for Braid, if at all? Do you feel that these requirements created artificial rules or goals that adversely affect the player's experience or your ultimate vision? Was the decision to disassociate achievements from the hidden stars a conscious one -- perhaps to reacquaint a certain set of players (maybe those with a mindset similar to that which Tim once possessed) with an original vision for the game?



Do you believe that cinematic games are in some ways retarding the maturation of the gaming medium? Should developers be adopting technical aspects of cinema and leaving the narrative elements alone? It is my belief that game developers can still learn quite a bit from cinema in regard to utilizing visual composition to evoke emotion, but games need to focus on player experiences, rather than scripted narrative, if the medium hopes to mature. I believe gaming's most interesting attribute is that it has the potential to affect players through genuine discovery and interaction, which elicits a far more lasting response than simple exposition.
Pygmy's Avatar - Comment posted on 08/20/2008 16:51
Pygmy
What gave you the idea for braid? Meaning how did you come to make it, what was your thought process.

Bad question is bad.
Kif 's Avatar - Comment posted on 08/20/2008 16:53
Kif
This isn't about Braid, but a question I'd love to hear Johnathon's thoughts on. What do you all think about the whole "you can be good or evil" aspect of certain games, and can it ever be done realistically. After all no one person is pure evil or pure good.
HarassmentPanda's Avatar - Comment posted on 08/20/2008 16:54
HarassmentPanda
@DanGale

In my interpretation, the collection of the 8 hidden stars is analogous to the near mania that I envisioned Tim experiencing at one point in his life. Waiting for that damn cloud is certainly symbolic of that, as is the fact that there are no achievements attached to the stars. The ending that is revealed after collecting all of the stars also supports this theory, I think.
greeneggsnsam's Avatar - Comment posted on 08/20/2008 16:59
greeneggsnsam
I do not own Braid, nor do I know anything about it. Tell me why I should buy it.
wardrox's Avatar - Comment posted on 08/20/2008 16:59
wardrox
The story and gameplay mechanics (I hate using that term, possibly the most over used and misunderstood term ever... but I digress) in Braid are woven together very intricately and successfully. Was this build in from the start, or did you take the more traditional approach of making the game's basic parts first, ie the time mechanics, the add the story later?
eternalplayer2345's Avatar - Comment posted on 08/20/2008 17:02
eternalplayer2345
Mr.Blow was there anything you envisioned for Braid that you simply were not able to put in due time,budget or some other factor?

Braid has broken alot of ground in terms of story,gameplay and design but if the gaming industry had to learn one new trick from Braid what would you want it to be.

And I would of course like to thank you whole heartly for such an amazing game.
wardrox's Avatar - Comment posted on 08/20/2008 17:04
wardrox
?retal yrots eht dda eht ,scinahcem emit eht ei ,tsrif strap cisab s'emag eht gnikam fo hcaorppa lanoitidart erom eht ekat uoy did ro ,trats eht morf ni dliub siht saW .yllufsseccus dna yletacirtni yrev rehtegot nevow era diarB ni )ssergid I tub ...reve mret dootsrednusim dna desu revo tsom eht ylbissop ,mret taht gnisu etah I( scinahcem yalpemag dna yrots ehT
fatefodder's Avatar - Comment posted on 08/20/2008 17:04
fatefodder
Jonathan:

What tools did you use to program Braid? Did you use something like Visual Studio, and code in C# (the way one would using XNA Game Studio)?

Broadening the question, could you go over the technical evolution of development? (I'll understand if this isn't interesting to most listeners.)
Sharpless's Avatar - Comment posted on 08/20/2008 17:08
Sharpless
I was too stupid to solve the demo on my own. I cheated. Mr. Blow, will you forgive me, and can I have a piece of your brain?
OrangeGoblin's Avatar - Comment posted on 08/20/2008 17:10
OrangeGoblin
Jonathan: my girlfriend was messing around trying to figure out a puzzle, rewinding and fast-forwarding and so on, when suddenly the screen started to become monochrome, until everything was in deep black, with some white highlights. Then it quit out to the clouds. Unfortunately I can't remember which level was, but the question is: bug or feature?
JohnTheCrow's Avatar - Comment posted on 08/20/2008 17:15
JohnTheCrow
I came here to ask what DanGale asked.
Cataract's Avatar - Comment posted on 08/20/2008 17:16
Cataract
Although this is much less focused on a particular aspect than most of the other questions, I felt that this needed to be asked.

(Concerning Braid) Looking at the style of music you chose, the style of both the characters and the backround, and the story, it seems that you've had a great deal of inspiration with making Braid, and took the process very seriously and carefully to ensure that very specific details were put into it's creation. Could you tell us how, or what, inspired you to choose such specific styles in all aspects of the game?
The GHost's Avatar - Comment posted on 08/20/2008 17:16
The GHost
@DanGale

Sorry to get all Samit on you man, but it's "Symbolism" ;)
Elitechief27's Avatar - Comment posted on 08/20/2008 17:27
Elitechief27
Could Tim's name have anything to do with TIMe, either the mechanic or the actual flow of it?
Ashley Davis's Avatar - Comment posted on 08/20/2008 17:31
Ashley Davis
Adding on to Cataract's question, I was wondering what made you choose David Hellman to work on Braid? I've been a fan of his work ever since stumbling upon his comics many years ago, and was thrilled to see him working on a video game.

Also, how much influence did you have on the visuals? Did you lay down a base for Mr. Hellman to work upon, or was he given total creative freedom with the game's appearance?
Stella Wong's Avatar - Comment posted on 08/20/2008 17:45
Stella Wong
To Jonathan Blow,

How did you come up with the whole concept of the game? How did you get your inspiration for writing this story?

I also want to say this is the most amazing game I've ever played. Thank you for making it a great experience I will never forget.
ace of knaves's Avatar - Comment posted on 08/20/2008 17:58
ace of knaves
Mr. Blow

When making Braid, did you first come up with the story and realize that the time manipulation-based gameplay would be the best way to present it, or did you conceive the story later as a perfect backdrop for the innovative gameplay that you initially wanted to present?

Additionally, are you the anti-Luc Bernard?
wardrox's Avatar - Comment posted on 08/20/2008 17:58
wardrox
Mr Blow,

What games do you like?
DanMazkin's Avatar - Comment posted on 08/20/2008 18:07
DanMazkin
Hey John, quick question, don't know if you're allowed to answer it or not, but hopefully you can.

I'd just like to know that out of the amount that MS charges for their XBLA titles, roughly how much of that actually makes it back to the developer?

I ask because while people have been having a bit of a cry about the price of both Braid and Castle Crashers, I personally wouldn't ever have a problem paying a bit more for an XBLA game as long as I knew that extra money was going straight back to the peoples who made the game.

Cheers!
naia-the-gamer's Avatar - Comment posted on 08/20/2008 18:10
naia-the-gamer
I found Braid to be such a creative title, a diamond in the rough. However, the video game industry is leaving its infancy and trying to expand to a more mainstream audience. This leaves a lot of developers being forced to think about big production values and "the bottom line." How do you see yourself as a designer able to fight that?

I'm also curious as to where you found the music for the game. I found it absolutely lovely and so unlike a lot of video game music.
wardrox's Avatar - Comment posted on 08/20/2008 18:31
wardrox
Oh, also, Rev, I heard you wern't going to PAX. Please can you change your mind and join me for an evening of fine wine, nice cheese and discussions involving long words which should only really be used whilst sat in big chairs next to a fireplace?

Also, to all, do you ever think we will have large scale art-house games festivals on par with cinema any time soon? At the London Games Festival last year I managed to find the only thing close, but it was more art-using-videogames as oppose to videogames-which-are-art, there were also only about 12 people there.
BizarroAlfie's Avatar - Comment posted on 08/20/2008 18:39
BizarroAlfie
SPOILERS

For Jonathan: What pushed you to create the Stars? Are the star in anyway related to the concept of obsession that tim shows towards the princess.
Dego's Avatar - Comment posted on 08/20/2008 18:55
Dego
Does Jonny plan to do any future games on any of the handhelds systems? Which one would he prefer to work on? ds psp iphone
Infinite Obscurity's Avatar - Comment posted on 08/20/2008 19:13
Infinite Obscurity
For Johnathan:
*slight spoilers*

Given the ending of the game, do you feel that Tim is a character to empathize with and feel sorry for, or to look down upon with disgust as essentially a bad guy/monster?
TrailerParkJesus's Avatar - Comment posted on 08/20/2008 19:27
TrailerParkJesus
If Braid had not been successful, what would have been your next move? Continue developing games? Work at Kinkos? Alcoholism?

Also, what games (besides Super Mario and Donkey Kong) influences and inspires you as a game designer? What games do you look at that makes you go "I want to make a game just like that."
Stephen57's Avatar - Comment posted on 08/20/2008 19:29
Stephen57
I have a question regarding how microsoft goes about paying you for the game; do they buy the rights to the download for a set amount and that's all you see from them, or do you get royalties for each download?

also, likely a much more common question, but would you rather make a sequel to braid, or just make another game that perhaps will take mechanics from braid, but possibly in a completely different style or to a different end?
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