Did I post this video before? I can't remember. It gets better after the first two minutes.
Anyway, Podtoid 65 records tonight, featuring Jim Sterling, Aaron Linde, and Samit Sarkar. We'll be talking about vomit-inducing MMOs, fatass gamers, and other random news bits.
There's no sonnet theme this week, because Aaron Linde is still recoiling from the last one.
Just ask us whatever is on your mind, and the question which results in the best discussion will get you $25, which you can then add to your PAX travel fund.
EDIT: I lied! Rather than getting a boring-ass $25, you'll be getting an awesome piece of swag of your choice!
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
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OR IS IT BOTH?
Also, do you think a game like Psychonauts would have sold millions if they would have marketed it?
but seriously...
ah...Louis CK is distracting me- I'll ask something later. Maybe.
So yeah, Anthony if you even remember this game, how great would it be for a current-gen 3D remake.
Like Lost Odyssey, but you know with Charles Barkley, and lots of balls.
So, I put it to you: with your intricate knowledge of all things video games, how would you go about destroying video games forever? What weird, horrible secrets that game players like to high would you use to bring the hammer down on the industry? Remember, every instance of racism, sexism, homophobia and ignorance counts. How many different ways can you think of?
As a fun little meta-game, see which one of you podtoiders can destroy the video game industry in the least number of steps!
Also, seriously, why is Journey like the best band ever?
2.-is luc bernard an alcoholic yet?
3.it's 2008 and recently sony began to release games and consoles oficially here in chile. before, we have to wait for private importers who got us the consoles but without garanties and such.
what took'em so long? considering microsoft is representented in their gaming department since 1996. and nintendo was here since 1984
:)
1)How did you feel about the political themes and is this something you would enjoy/tolerate in other games? why/why not?
Braid was the first game in a long, long while where I felt that music played a strong role in making the atmosphere of the game even more tangible for the player.
2)Given that musical taste is a personal choice what are some of the games that you played where you felt like the musical score was more than just an accompaniment? Is this something you think is or isn't being neglected in recent years? Examples?
There's about three games of mine that I've given up on beating recently: Final Fantasy XII: Revenant Wings; Final Fantasy Tactics A2, and Contra 4. In all three cases, I got to the very end, but the last boss/battle was so incredibly difficult that I waved my white flag of defeat and moved on to the next game.
Have any of you ever played a game that you never finished, but still put them back on your shelf, satisfied and convinced that you got your money's worth? Do you think that you have to complete a game to be done with it?
This of course does not include shitty games; I was done with Harry Potter 5 fifteen minutes after I started playing, but you can rest assured it didn't stay with my collection for long.
Thanks.
The way I see it, its multiple people jumping back in time on a very localized field of action memory, supporting or undoing the progress their team is making toward a goal. Having an MMO world where player death was not relevant, and could just be recanted via extraction to a previous coordinate point in that player's local history.
The caveat being you phase out for the time you're doing your time manipulation thing. You can't be affected, but you come out of that pahse with the results of your time romp.
So, I ask you this, what system has continued to please you through the time you have had it?
(HAHAHA now your podcast is an hour too long too!)
As much as I enjoyed Braid, I kept wanting MORE. Are you disappointed that Jonathan Blow has claimed he has no plans for Braid SLC, or do you think DLC would tarnish the experience?
Because, i have a gold plated monocle in my left hand as I'm typing this. And i want Jim Sterling to be the new owner of this exceptional beautiful eye accessory. It would be a great honor to pass this on to the one and only who truly can embrace the power that it possesses.
Also...anybody watching the olympics?
What the hell is this???
What the hell is that?
1.) Is EA Sports' current structure of releasing a new Madden/NCAA Football/etc. title every 12 months resulting in the number of glitches we are seeing in these games? Is 12 months a long enough development cycle for these kinds of games? What would you like to see change in this genre? Why?
2.)I mentioned this before, but with the recent cuts at NCSoft and Midway's Austin studios, is the gaming industry in for a crunch or recession? Has it been in one for a while and we just have not bothered to take a look? If so, what is to blame? Ballooning budgets? Increased sales expectations and titles falling short? Just too many games being made in quick succession?
Well I can deal with the lack of seeing the characters of a game hold hands or hug there is one thing that bothers me: Why do you think that most games which include an optional romance plot allow for only heterosexual and lesbian relationships? Can the industry even claim to be a progressive and open minded industry where the selling points are guns, guts, and tits. And will we ever see a serious take on homosexual relationships in games?
1. How do you feel about the label "Gamer"? Personally, I dislike it. It feels way to much like a marketing term. It makes me feel like a target demographic, which I know I am, in a way, but it just feels kind of...shallow. Besides games, I really like to read, but I don't consider myself a "Reader". Also, I mean no disrespect to anyone who identifies with the label, its just a personal thing.
2. Have we become so fucking spoiled and demanding that we now tell people who actually make games for us to "go fuck themselves" to their face (sort of) when their efforts do not please us? How Mr. Bernard reacted is irrelevant to this question, even though he went very very low in blaming his programmer, but that is not the point. I feel like the DToid "shitstorm" was a very effective mirror for a prevailing attitude among the general community. What I am asking is, what does this reaction say about us? Is that how "Gamers" react to dissapointment? Don't we not want the medium to be seen as "child's entertainment"?
Ok, Too Human totally deserves it though.
And the builders webpage
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Take note of the blog entry's date.
What I'm asking is, do you think a game's intellectual merits should impact the review score in a more significant way, be it negative or positive?
Also, do you think it is alright to rape a fetus? I'm pro fetus rape.