Doctor Who is finally back, it's been two weeks since I made one of these posts, I'm drowsy on allergy medicine, and I can't put up any picture directly related to our theme without spoiling something for someone. Why wouldn't I post a photo of David Tennant?
RetroforceGO! is a day late, Podtoid is a day early -- today is truly opposite day. After a two week hiatus, we're back to talk about videogame endings; our favorites, our least favorites, what works and what doesn't.
As always, we need reader questions: we record at 8 pm PST, so you've got until then to give us your most interesting, thought-provoking questions to be read on-air. The best question, or the question which results in the best discussion, will get $25 to the person who asked it.
Anything's up for grabs this week: since it's been a while since the last episode, go ahead and share any news pieces you'd like us to discuss. Or, just ask us something about videogame endings that we probably won't talk about on the show anyway (e.g., not "what do you think of multiple endings?"). Or, forego all that BS and ask us something totally unrelated. It's up to you.
Anyway, hit the just and get to askin'!
04/08/2008 16:49
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04/08/2008 17:05
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04/08/2008 17:06
Oh, and IMO the best ending of a game in recent memory was Hitman: Blood Money. First time through i just let the credits roll, but then when i found out you could rise from your deathbed and destroy everybody I (almost) wept for joy a little. Truly epic.
04/08/2008 17:06
04/08/2008 17:11
Also I have a request. If you're going to spoil the endings of certain games, please list up wich games you have discussed the endings of when you post the podcast. Thanks! :)
04/08/2008 17:12
for me it was Assassins Creed..and man, milk was a bad choice.
04/08/2008 17:12
04/08/2008 17:13
OR
Are there some games that function better with a single ending? Take the example of ICO as a proud linear story and Bioshock as a game that might have been better without multiple endings. Can linear stories in games justify their place in an interactive medium?
04/08/2008 17:14
Also on that tape I recorded every single ending from SF2 Turbo. People complain about fighter stories but the Street Fighter characters are just classic.
Hitman: Blood money was an amazing ending, please talk about the subtle interactive part. It seriously made me geekgasm when I realized what was happening. If you haven't played it, here's the summary below.
*BEGIN SPOILER*
Throughout the game, the menu is unfocused, and gradually clarifies on a casket as ave maria plays. As you progress in the game, you finally see it's your character in it. In the final scene you are killed with a poison, and the credits play while your heartbeat slowly fades out on the scene from the game menu... but you press on the joystick, and your heartbeat starts to come back. After doing this repeatedly you can come back to life and take the guns you are to be buried with to get your revenge.
*END SPOILER*
04/08/2008 17:19
What do you think of the "Mad Libs" customized style such as Fallout 3 is purported to have? Do you think that the customized aspect panders to the consumer at the cost of sacrificing the creative license of the author?
04/08/2008 17:21
Half-Life 2: Episode 2 is one of the most effective endings I can think of, but it is the same ending for everyone. What is your favorite game where the ending is dependent on player choice?
04/08/2008 17:27
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04/08/2008 17:37
Stupid keyboard.
04/08/2008 17:38
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04/08/2008 17:47
Unrelated: Seriously, how awesome would virtual reality be with the technology we have today? Why don't we see this happening?
04/08/2008 17:48
04/08/2008 17:51
Now, to serious business: I'm sure Rev will mention the Half-Life series, so I won't bother. I know everyone will hate me for mentioning this, but I'm still a really big fan of the endings to Halo 1 and 3. I mean, regardless of your feelings towards the Halo series, driving an army jeep through (A) an exploding ship and (B) a crumbling alien world is fucking awesome. The latter experience is especially enjoyable when played with three friends.
Sorry. That's what I got.
04/08/2008 17:53
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04/08/2008 18:03
04/08/2008 18:03
Why does every Resident Evil game end with an explosion?
Seriously, there is nothing that pisses me off more than a game that ends with you running away from a building that is about to self-destruct. It's been done so many fucking times I am just tired of games doing it.
Does this bother you anywhere as much as it does me?
04/08/2008 18:04
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04/08/2008 18:05
Also, I am so glad y'all are back!!
04/08/2008 18:06
Urm.. let me go think up a question, my brain just exploded out of hatred for Catherine Tate.
04/08/2008 18:08
Also, I am so glad y'all are back!!
04/08/2008 18:17
However occasionally I do wish such a game would be brought back for a sequel - so do you guys have any games that were given a definitive endings that you'd like to see given a sequel?
04/08/2008 18:26
04/08/2008 18:35
Those Douchelocities do not pertain to my interests. That photo should exist in tandem to the Oxford English Dictionary definition, however. Good job!
04/08/2008 18:44
If you could change the ending of any game, what would it be, and why?
04/08/2008 18:45
My favourite ending to a video game was Wind Waker. Okay so it wasn't SPECTACULAR, but it captured the essence of the game and threw me some bones I love so much. Other than that though I really liked the ending to Megaman 2. I found it somewhat tragic and yet still with hope. Of course that's just nonsensical bullshit, but I was 5 and liked to interpret my own ideas.
Consequently do you prefer endings where you are told in concrete what happens to the characters after the game or do you prefer those where it is left to interpretation? That's pretty much aimed at everyone too.
04/08/2008 18:48
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04/08/2008 18:53
Exactly how hard do your nipples get for GTA IV?
For ladies too.
04/08/2008 18:54
04/08/2008 18:58
*SPOILER ALERT*
Why is Genesis taken away by a Shinra Copter. And quote LOVELESS again about how he will return.
*SPOILER ENDED*
Does he return in some shape or form in FF7 that I missed?
Or is this another way for Square Enix to make another spin off?
04/08/2008 18:59
Things like the use of cutscenes, silent protagonists, utilising gameplay throughout the ending and avoiding storytelling techniques altogether.
04/08/2008 19:08
(additional possibility could be a game ending you just thought was bad overall.)
my example would be:
Panzer Dragoon Saga had a really good bad one, hero [edge] is left in some sort of limbo, his love interest is left to wander the world and he lets all his bandit friends down.
04/08/2008 19:08
I understand that stories seem to require a 'twist' to drive the story along. But would no twist at all be better than another 'the person who has been giving you all the information is actually the bad dude' storyline?? I know I for one, would probably be more surprised, after waiting for a twist that never happened.
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Since you're my hero, would you be interested in answering a few questions for me (an interview) for a paper I'm writing about video games and violence?
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and
Is "Journalistic Integrity" just one of those phrases like "Good Sportsmanship" where there is know evidence that anyone posses such attributes?
04/08/2008 20:05
04/08/2008 20:47
If you've managed to avoid hearing anything else about the game I still have to say there are a lot of cool little twists to enjoy. Just knowing about Atlas to me is only scratching the surface.
04/08/2008 20:54
Why are we as gamers, so selective as to an acceptable ending spoiler and an unacceptable ending spoiler? Case in point, if you said "Atlas is Fontaine" within the first week of Bioshock's release, people would have been calling for your head on a stick, however withing 24 hours of Portal's release people were gleefully screaming "The Cake is a lie."
04/08/2008 20:58
04/08/2008 20:59
Do you enjoy when games leave the ending open for another planned sequel (with either the dreaded "To Be Continued.." or just a skimpy ending) or would you rather have an unabridged ending that finishes up any (reasonable) loose ends and the sequel move on from there? /longsentence
04/08/2008 21:02
04/08/2008 21:31
Have we always been referring to Nihilanth as a giant fetus? Because I was unaware of that. And that is AWESOME.
DanGale:
I'm really happy they showed her in the very first episode, if only because it makes the fact that all of us found out about her presence beforehand a lot less spoileriffic.
MissHinasaki:
Sure. What's your email address?
To everyone who despises or kind of likes Catherine Tate:
Check the alt-text. We're sort of in agreement.
04/08/2008 21:54
This kind of idea could potentially lead into interesting sequel themes, whereas you play as someone who was close to that character for example.
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04/08/2008 22:20
Really, the only example I can think of is Silent Hill 2 (excluding the completely absurd endings)
Or, conversely, they can work well when the story is light and kind of silly, when the narrative is either amusing or not really the focus in the first place.
Endings were more important when we were kids, I think, (I'm almost 30) because the medium was not as complex, and thus usually not able to convey as much story during gameplay (except maybe RPGs). We played for endings, it was often where the majority of the story came across.
Now I think it is more of a total story experience. I think we need to see more of a subtle blending of the two. The ultimate example of this, in my opinion, is Shadow of the Colossus. It shows you the bond you formed without ever telling you.
04/08/2008 22:40
04/08/2008 23:41
If you're using firefox, you have to right click and choose properties to see the full deal.
04/09/2008 00:09
04/09/2008 02:20
And, we are totally passing you.
04/09/2008 07:07
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04/09/2008 10:14
Nerd central.
04/09/2008 15:52
1. As a gamer do you ever feel that you devote to much time to games?
2. Do you let your heath and priorities come second?
3. Does your so called better half bitch during gamming?
Love the show!