As always, it's time for another Podtoid and, as always, we're inadvertently trying something new this time around: rather than spending two hours focusing on recent news stories and bitching out America's conservatives, we're going to (more or less) just stick to one subject.
We're going to continue one of our discussions from last week -- namely, what makes a memorable gaming character? Why do we like some and hate others? How do great characters influence the gameplay, and vice-versa? Is Halo, in fact, a pretty cool guy?
This single-minded devotion to one issue doesn't mean we don't wanna hear some damn reader questions, though: hit the comments, and earn the chance to win 25 smackers.
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I'd say talk about James Sunderland, but I know it's inevitable :)
Also /\First comment. Woot.
Or have people like these always been here?
ALSO,
Do you find it easier to get emotional evolved if your playing yourself in the game, or playing a well structured character?
is it better for playable character(s) in a game to have a distinctive personality, like the cocky/cheesy/awesome Dante from Devil May Cry (may favorite series) or to be mute non characters like Gordon Freeman from Half-Life (my other favorite series)
Sometimes, I don't want to think about the complex motives behind my character's actions; I just want to shoot aliens and blow things up. Is that really so wrong?
Please bring up the fact that Master Cheif isn't so much a "character", but a generic action hero stereotype. I'm tired of people praising that Starship Troopers knockoff.
Also, bring up Wind Waker Gannondorf. Please? For me? *flutters eyelashes*
I think Kefka is a pretty cool guy. eh poisons Citizens of Doma and doesnt afraid of anything
And... do you think that choices have a part to play in getting involved with the character (Serge, from Chrono Cross), or can they be just as effective in a more linear format (Hero, from DQ VIII)
Silent Hill 2 has by far the best character and story I have ever played.
Great characters - James Sunderland, Pyramid Head, Andrew Ryan, Glados, Psycho Mantis, Pyramid Head
Crap characters - Master Chief, Duke Nukem, Turok, Lara Croft
Obviously, the ability to self-insert is lost, and a game's sense of drama can be ruined by bad voice acting, but you also gain. FFT on the PSP was improved by the addition of voice into its FMVs, mainly because the lines were so florid just reading them ala' subtitle (as in the JP release) would probably cause you to facepalm in despair.
Also, adjusting voice acting and writing can change a game's style entirely. Robot Alchemic Drive's Japanese release felt somewhat cheesy, but on the whole took itself seriously. The English release was pure comedy, with the so-bad-it's-good voice acting that perfectly captured the qualities of those ancient dubbed robot cartoons.
Characters with strong personalities can be as memorable as characters with little personality. Take for example Gordon Freeman as opposed to Solid Snake or Dante. Gordon Freeman is little more than a shell for the player, but the way Valve's carefully written his interactions with Alyx, where Alyx's lines never actually imply the truth of Gordon's personality, where a player could think anything, and still have Alyx react realistically to Gordon's outward actions, allow the player to insert their own self-image (with added glasses, beard, and Ph.D)readily. Dante and Snake on the other hand, are completely their own persons. You are just the guy pressing the buttons, and you'll like it that way.
It's probably pretty obvious, but character memorability is in the writing.
Which Video game charachter would you like to see naked?
(My apologies if someone already asked this.)
You think that's why the Japanese consumers didn't really warm up to it?
For example, what if we eventually play as someone BESIDES Gordon Freeman in the HL2 series? What would we do if Gordon Freeman was also still alive?
Do you think that a game could pull off a good story consisting solely of robot characters?
I would love to see a game where you play the role the first artificial robot to spark a rebellion against humans. Think of how awesome that would be to use conversations between other robots to convince them to awaken to your cause, their cause, and rise up for freedom.
I think the most common paradox of creative game writing is that many "original" characters by gaming standards are considered cliches in the movie world. That being said, what do you think of games like Uncharted: Drake's fortune that fully flesh out a story that's ripped right out of the movie playbook?
Before playing I was groaning at the blatantly lifted indiana jones character, but once I got past the first cutscene I was drawn in and was actually laughing along the dialog and buying the sexual tension between Nate and Elena.
@Rev
How many times did you curse out loud when playing the 11/10 epic Kain and Lynch? The irony being that characters were the almost-saving grace of the game.
I remember when I first saw the Mass Effect commercial, I thought it was an ad for some new Sci-Fi Channel show, then I did a double take. WAH?!? That's a video game character?
Why God, whyyyyyy!
In my own experience, having to go through various shitholes and firefights with Freeman made him one of the most significant game characters to me.
The other topic is the BNP in COD4, I was playing alongside people called "White Empire" and the like who were in the clan [BNP], and yes they were shooting people and shouting things like "Die Paki Bastard".
1: Who allows the [BNP] (joke or not) to be allowed as a tag.
2: Surely Microsoft should clamp down on this sort of thing, much more offensive than the obvious humor of BuckFitches.
and yes I reported these asshole through the dashboard, not that it matters.
So, put away damned broad brush. :P
Anyway, the most recent, memorable characters in gaming? That's easy: GLaDOS and the The Weighted Companion Cube. I mean, let be serious here: two inanimate objects have been given a life of their own among the fans to the point that just about every gamer knows what "This was a triumph" means.
You got it right about the Cube but as for GLaDOS when an artificially intelligent computer goes rampant, I'm pretty sure it loses it's "inanimate" status.
leon kennedy also is another character i didn't care much about yet capcom seems to think i do. claire had more to her that made me feel more inept to protect/finish her story than leon.
I know of a few memorable characters in crappy RPGs, but RPGs seem like the only genre that this happens in.