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As always, it's time for another Podtoid and, as always, we're inadvertently trying something new this time around: rather than spending two hours focusing on recent news stories and bitching out America's conservatives, we're going to (more or less) just stick to one subject.

We're going to continue one of our discussions from last week -- namely, what makes a memorable gaming character? Why do we like some and hate others? How do great characters influence the gameplay, and vice-versa? Is Halo, in fact, a pretty cool guy?

This single-minded devotion to one issue doesn't mean we don't wanna hear some damn reader questions, though: hit the comments, and earn the chance to win 25 smackers. 








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67 comments | showing # 1 to 50
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Seth338's Avatar - Comment posted on 01/23/2008 12:05
Seth338
What do you guys think are the definitive qualities to make you care romantically about a game character - what makes a love story work?
Colette Bennett's Avatar - Comment posted on 01/23/2008 12:05
Colette Bennett
Oo0o0o0o0, this is gonna be a good one, isn't it?

I'd say talk about James Sunderland, but I know it's inevitable :)
Seth338's Avatar - Comment posted on 01/23/2008 12:09
Seth338
I hope they do some discussion about memorable villains, I still think Kefka is the best gaming villain ever. It's hard to make a crazy character who isn't just a Joker rip off. Plenty of kinds of crazy out there.

Also /\First comment. Woot.
Jeku's Avatar - Comment posted on 01/23/2008 12:14
Jeku
Nobody beats Sludge Vohaul as a great "bad guy" in videogame history. For those that don't know, he's from the Space Quest series. Just look at my avatar.
The Bez's Avatar - Comment posted on 01/23/2008 12:16
The Bez
Do you think the whoring out of some characters ala Sonic ruin the image you first got way back when you first played a game and loved it?
wardrox's Avatar - Comment posted on 01/23/2008 12:16
wardrox
Are we beginning to see the development of not just console fanboys, but now game fanboys? People who will defend games such as Call of Duty 4 to their death and can prove any kinda of negative aspect of the game is actually a good thing?

Or have people like these always been here?

ALSO,

Do you find it easier to get emotional evolved if your playing yourself in the game, or playing a well structured character?
JTHomeslice's Avatar - Comment posted on 01/23/2008 12:17
JTHomeslice
Is dialogue a huge part of making an interesting character?
ceark's Avatar - Comment posted on 01/23/2008 12:20
ceark
What do you think of a lack of story/character arcs in alot of popular games (namely FPS's)? For instance, Half Life 2, while being a great game, lacks any real change in the protagonist since it's from first person, and the story while having minor rises and falls in conflicts, is relatively at the same beat through out. Is this perhaps just result of storytelling in games and the arcs are supposed to appear in the player his or herself, or it something that just needs more time to evolve?
Jetsetlemming's Avatar - Comment posted on 01/23/2008 12:21
Jetsetlemming
I second the call for Silent Hill characters in general being discussed. Even sociopathic emotionless characters like Henry are deep and realistic compared to most other games. James Sunderland and the rest of the cast of SH2 could fill an entire two hours of discussion all on their own.
MatCD's Avatar - Comment posted on 01/23/2008 12:25
MatCD
i remember you guys talking about the fact that Gordon Freeman being a mute made the game more involving for the player, and that got me thinking

is it better for playable character(s) in a game to have a distinctive personality, like the cocky/cheesy/awesome Dante from Devil May Cry (may favorite series) or to be mute non characters like Gordon Freeman from Half-Life (my other favorite series)
madmatt's Avatar - Comment posted on 01/23/2008 12:29
madmatt
Which region of generic characters do you proffer? The Eastern Man-girl protagonist or the western mega buff KILL ALL man?
Darren Nakamura's Avatar - Comment posted on 01/23/2008 12:30
Darren Nakamura
For a long time, the only characters you'd ever really see in games were the brooding, spiky-haired, reluctant hero, or the balls-to-the-wall badass space Marine, or the one-dimensional, giant breasted heroine. A lot of people complain about the lack of originality, but isn't there at least some merit to each of these stereotypes?

Sometimes, I don't want to think about the complex motives behind my character's actions; I just want to shoot aliens and blow things up. Is that really so wrong?
UreshiiShonen's Avatar - Comment posted on 01/23/2008 12:30
UreshiiShonen
Why do you think some of our most beloved characters never even speak? How did Mario, Link, and even Crono become some of our favorites?
PsychoSoldier's Avatar - Comment posted on 01/23/2008 12:33
PsychoSoldier
What are some characters that aren't that popluar among the gamer nation but you think deserve more attention then they have?
angusm's Avatar - Comment posted on 01/23/2008 12:33
angusm
How much is character defined by the developper as opposed to gamer interpretation?
GuitarAtomik's Avatar - Comment posted on 01/23/2008 12:38
GuitarAtomik
In light of Suda 51's recent comments about 3rd party "hardcore" games not doing so hot on the Wii, what do you think it's going to take for them to actually do well? Is Nintendo to blame for marketing the Wii so hard as a "casual" machine, or are "hardcore" 3rd party games just doomed to be overlooked and ignored as they were on the Gamecube?
MisterMingo's Avatar - Comment posted on 01/23/2008 12:39
MisterMingo
Oh man, I'm excited for this one. I've been looking forward to this since I heard Sterling go on about Solidus Snake. And flamboyant homosexuals.

Please bring up the fact that Master Cheif isn't so much a "character", but a generic action hero stereotype. I'm tired of people praising that Starship Troopers knockoff.

Also, bring up Wind Waker Gannondorf. Please? For me? *flutters eyelashes*
king3vbo's Avatar - Comment posted on 01/23/2008 12:39
king3vbo
Kefka. That should be all I have to say. Most memorable villian ever, in my opinion. Do you agree/disagree? I also wanted to say that:

I think Kefka is a pretty cool guy. eh poisons Citizens of Doma and doesnt afraid of anything
Tubatic's Avatar - Comment posted on 01/23/2008 12:46
Tubatic
Why did I care so much about my X-Com Soliders and faceless draft picks in Madden?
Meta-Ridley's Avatar - Comment posted on 01/23/2008 12:49
Meta-Ridley
What makes characters that do not talk like Link or Crono so memorable?
Leviticus's Avatar - Comment posted on 01/23/2008 12:52
Leviticus
Can story-driven games(e.g. RPGs) make up for boring or repetitive gameplay if the characters are memorable?
flaming burrito's Avatar - Comment posted on 01/23/2008 12:53
flaming burrito
In this day and age of voice acting, what do you guys feel like is lost (and/or gained) from the prominence of voice acting in games?
aninsomniac's Avatar - Comment posted on 01/23/2008 12:54
aninsomniac
Is there a significant difference between entertainment and storytelling? It has always been clear that gameplay is the most important factor to the quality of a game. Still, as the average age of the gamer rises, will they embrace a more open, GTA style of game or a more narrative and moral, Bioshock style of game?
aninsomniac's Avatar - Comment posted on 01/23/2008 12:59
aninsomniac
So to make that on topic, do you care more about Andrew Ryan or the smorgasbord of GTA3 characters?
dclark's Avatar - Comment posted on 01/23/2008 13:01
dclark
How important is it that characters be developed outside of traditional dialogue/cut scenes and more within the areas of a game wher eteh player has control? (eg. fighting/adventuring) This stems from the "silent protagonist" type characters as seen in dragon quest/warrior both Chrono games, shining force I and II, and with Link and even Gordon Freeman. Is it the fact that these guys kick so much ass in the actual gameplay that they become insantly likable and their other actions are considered that of our own (everyone likes themself, right?)

And... do you think that choices have a part to play in getting involved with the character (Serge, from Chrono Cross), or can they be just as effective in a more linear format (Hero, from DQ VIII)
ZargonX's Avatar - Comment posted on 01/23/2008 13:01
ZargonX
Games are interactive medium, and thus allow the player to impact the character and the game world. Do you feel games are better served by leaving the player some room to define the character for themselves, or have a fully defined character from the outset?
Jim Sterling's Avatar - Comment posted on 01/23/2008 13:03
Jim Sterling
Colette: I'm on tonight, and James Sunderland tops my list of characters to be discussed. :-)
crimson diabolik's Avatar - Comment posted on 01/23/2008 13:04
crimson diabolik
With the success of Battle for Middle Earth 2 and Command and Conquer 3, as well as other RTSs like Supreme Commander, World in Conflict and Universe at War coming out soon for the consoles, what are the odds that Blizzard will try to port over Starcraft 2 to the PS3 or 360?
Dastardly007's Avatar - Comment posted on 01/23/2008 13:04
Dastardly007
With game graphics reaching a point where they really don't need to get much better, I think devs are going to have to start looking at more interesting characters and stories to keep gamers coming back.

Silent Hill 2 has by far the best character and story I have ever played.

Great characters - James Sunderland, Pyramid Head, Andrew Ryan, Glados, Psycho Mantis, Pyramid Head

Crap characters - Master Chief, Duke Nukem, Turok, Lara Croft
Josh Tolentino's Avatar - Comment posted on 01/23/2008 13:07
Josh Tolentino
@ flaming_burrito

Obviously, the ability to self-insert is lost, and a game's sense of drama can be ruined by bad voice acting, but you also gain. FFT on the PSP was improved by the addition of voice into its FMVs, mainly because the lines were so florid just reading them ala' subtitle (as in the JP release) would probably cause you to facepalm in despair.

Also, adjusting voice acting and writing can change a game's style entirely. Robot Alchemic Drive's Japanese release felt somewhat cheesy, but on the whole took itself seriously. The English release was pure comedy, with the so-bad-it's-good voice acting that perfectly captured the qualities of those ancient dubbed robot cartoons.

Characters with strong personalities can be as memorable as characters with little personality. Take for example Gordon Freeman as opposed to Solid Snake or Dante. Gordon Freeman is little more than a shell for the player, but the way Valve's carefully written his interactions with Alyx, where Alyx's lines never actually imply the truth of Gordon's personality, where a player could think anything, and still have Alyx react realistically to Gordon's outward actions, allow the player to insert their own self-image (with added glasses, beard, and Ph.D)readily. Dante and Snake on the other hand, are completely their own persons. You are just the guy pressing the buttons, and you'll like it that way.

It's probably pretty obvious, but character memorability is in the writing.
sleepingagain's Avatar - Comment posted on 01/23/2008 13:15
sleepingagain
how do you folks feel about the the Japanese approach to characters vs the American. basically, really feminine very.. pussy like characters... to American characters that try to model Rambo more than most real characters. and i know most characters don't follow stereotypes, but for once i would like to see a fucking final fantasy character where i was sure if it was a guy or girl. And as much as i like characters like Duke Nukem, it just gets old so fast.
JohnnyWadd's Avatar - Comment posted on 01/23/2008 13:17
JohnnyWadd
Alright i'll chime in this time:
Which Video game charachter would you like to see naked?
digtastik's Avatar - Comment posted on 01/23/2008 13:21
digtastik
Tingle. Memorable, but only in that I can't stand him. He'd be on my list of characters that should just go away. Is there a top 10 list of most hated characters?
Sharpless's Avatar - Comment posted on 01/23/2008 13:23
Sharpless
Which sort of protagonist do you think works best? (You can define that however you like. Which one is more immersive, which one makes the gameplay more satisfying, whatever.) The silent protagonist, i.e. Gordon Freeman? The non-silent but stoic protagonist, i.e. Master Chief, Marcus ThickNeck? The colorful, Han Solo-esque type of protagonist? Fill in the blank with whatever other types come to mind.

(My apologies if someone already asked this.)
Rockvillian's Avatar - Comment posted on 01/23/2008 13:29
Rockvillian
The character of Travis Touchdown in No More Heroes seems to be created as an in-game rendition of the kind of person the game is directed towards.

You think that's why the Japanese consumers didn't really warm up to it?
PrinceofCannedPeaches's Avatar - Comment posted on 01/23/2008 13:30
PrinceofCannedPeaches
Classically, we've all got this image of a video game protagonist - Dante was a good example, Marcus Fenix from Gears of War, even. Which characters in video game history do you think have made the greatest bounds, in terms of innovation in character design? Is it necessarily a good thing that video game characters aspire to be cinematic, or can originality be found even in the same-old-tough-guy archetype?
WDot's Avatar - Comment posted on 01/23/2008 13:35
WDot
On the subject of mute characters, what do you think should happen if a mute player character suddenly becomes an NPC? The only example I can think of was Pokemon Gold, where you fought the Pokemon Trainer from Blue and Red at the end. No words were exchanged between either of them, which I thought was kind of lame.

For example, what if we eventually play as someone BESIDES Gordon Freeman in the HL2 series? What would we do if Gordon Freeman was also still alive?
Holyetheline's Avatar - Comment posted on 01/23/2008 13:38
Holyetheline
is kirby teh secks?
AgentMOO's Avatar - Comment posted on 01/23/2008 13:46
AgentMOO
Games have recently discovered something asimov knew long ago; AI characters are often more interesting than their human counterparts. Take HK47 (YOU MEATBAG!) or GLaDOS for example, their questionable sinister motives have given birth to some of the most haunting dialog I've heard in any games.

Do you think that a game could pull off a good story consisting solely of robot characters?

I would love to see a game where you play the role the first artificial robot to spark a rebellion against humans. Think of how awesome that would be to use conversations between other robots to convince them to awaken to your cause, their cause, and rise up for freedom.


I think the most common paradox of creative game writing is that many "original" characters by gaming standards are considered cliches in the movie world. That being said, what do you think of games like Uncharted: Drake's fortune that fully flesh out a story that's ripped right out of the movie playbook?

Before playing I was groaning at the blatantly lifted indiana jones character, but once I got past the first cutscene I was drawn in and was actually laughing along the dialog and buying the sexual tension between Nate and Elena.


@Rev
How many times did you curse out loud when playing the 11/10 epic Kain and Lynch? The irony being that characters were the almost-saving grace of the game.
manta's Avatar - Comment posted on 01/23/2008 13:46
manta
With video games pushing themselves to the limit (or what seems like the limit right now), and characters looking more and more real, how much do you think advanced animations/motion capturing has to do with how we perceive and feel about a character? (Obviously this doesn't apply to older games, just the newer ones.)

I remember when I first saw the Mass Effect commercial, I thought it was an ad for some new Sci-Fi Channel show, then I did a double take. WAH?!? That's a video game character?
Holiday's Avatar - Comment posted on 01/23/2008 14:01
Holiday
Why did Zoë Castillo have to die?

Why God, whyyyyyy!
Raztek's Avatar - Comment posted on 01/23/2008 14:28
Raztek
What do you think is more important in developing our attachment to certain characters, is it how we see the characters acting or what we experience through the character?

In my own experience, having to go through various shitholes and firefights with Freeman made him one of the most significant game characters to me.
razerangel's Avatar - Comment posted on 01/23/2008 14:29
razerangel
Had the video game crash of 83 not been rectified, do you think there would still be 1) destructoid, 2) video game consoles or 3)pc gaming
wonky360's Avatar - Comment posted on 01/23/2008 14:35
wonky360
I would like a discussion on getting the "FREE" game undertow. YAWN.
The other topic is the BNP in COD4, I was playing alongside people called "White Empire" and the like who were in the clan [BNP], and yes they were shooting people and shouting things like "Die Paki Bastard".
1: Who allows the [BNP] (joke or not) to be allowed as a tag.
2: Surely Microsoft should clamp down on this sort of thing, much more offensive than the obvious humor of BuckFitches.

and yes I reported these asshole through the dashboard, not that it matters.
s0lesurviv0r's Avatar - Comment posted on 01/23/2008 14:50
s0lesurviv0r
Who do you guys think is the definitive anti-hero of videogames?
John B's Avatar - Comment posted on 01/23/2008 15:06
John B
Um ... you guys want to bash conservatives? Then bring me on and have at it. I'm a hard-core, gaming conservative who has been gaming since the days of the Atari and Commodore 64. I also think that Jack Thompson and that yutz who was bashing "Mass Effect" (whatever his name is) are assholes. (Need I remind you that even Rush Limbaugh stood up for gamers whereas that bitch Hillary is looking to regulate video games?)

So, put away damned broad brush. :P

Anyway, the most recent, memorable characters in gaming? That's easy: GLaDOS and the The Weighted Companion Cube. I mean, let be serious here: two inanimate objects have been given a life of their own among the fans to the point that just about every gamer knows what "This was a triumph" means.
s0lesurviv0r's Avatar - Comment posted on 01/23/2008 15:17
s0lesurviv0r
@John B
You got it right about the Cube but as for GLaDOS when an artificially intelligent computer goes rampant, I'm pretty sure it loses it's "inanimate" status.
Ambulance-Y's Avatar - Comment posted on 01/23/2008 15:25
Ambulance-Y
what is it about halo that makes master chief such a memorable character to most people? i honestly feel the grunts have more personality and/or likability than "mr. only says afew sentences each game".

leon kennedy also is another character i didn't care much about yet capcom seems to think i do. claire had more to her that made me feel more inept to protect/finish her story than leon.
Dead Movie Star's Avatar - Comment posted on 01/23/2008 16:05
Dead Movie Star
How much do you think a characters memorability relies on the game's quality? For example, Master Chief is another space marine with the run-of-the-mill attitude but everybody wants in his pants.

I know of a few memorable characters in crappy RPGs, but RPGs seem like the only genre that this happens in.
niacin's Avatar - Comment posted on 01/23/2008 16:05
niacin
Mostly talking about link here but how much do you feel different graphical styles affect the same character? I prefered the style used in wind waker, it gave link so much more personality than he has in ocarina or twilight princess.
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