It sounds like the way Jim and Conrad think of the term "art game" is, as Jim said, like "shooter", but maybe a better example would be something like "gritty realistic". It's like the flavor of the game, not necessarily the way it's played or even the genre. More like a different mindset that the player is intended to go into the game with.
Also, to Jonathan's argument that "all games should be evaluated based on the same standard": I agree up to a point, but... I enjoy playing Samurai vs Zombies for a bit every once in a while. It's "fun", but it's not in the same realm as something like Skyrim, Limbo, Tetris, and... Conrad's realization that he might be wrong about everything and Holmes might be right about everything is exactly what I'm feeling right now. Shit. Dammit, Holmes. You're too convincing.
And after much badgering from variety of directions, I'm yet to hear anything tho make me think that "art game" is the best term to use for whatever types of games it's suppose to describe. There are shooters where you shoot. There are horror games about characters who experience horror. There are art games about... art? Maybe Photoshop is an "art game" then?
It's like if we called some squares "squares" and we called other squares "rectangular squares". The rectangular part is redudant. It doesn't describe anything you don't already know.
All videogames are art. All squares are rectangles.
Of course, videogames are a little more complicated than simple geometric forms. They all take the shape of art, but they can contain a lot more than that, such as pornography, eductional elements, and vessles for competition.
Still, I see nothing good about continuing with the term "art game". It's really silly.
I've been playing NMH2 recently and I have to admit I'm really not liking the retro style side jobs. They're really annoying. I actually enjoyed the jobs in the first game more.
I love you all(and I've missed the HAMzizil) but id rather dildo myself with a red hot curling iron than listen to anyone debate semantics.
Nothing has meaning unless you choose to project meaning unto it. As the mind rots to dust, labels and classifications are just sand castles sinking in the sea.
In a more general sense, I'm starting to think that people who are more impressed with an ostensibly serious or "mature" thing are often lacking in depth and need to be told where to look whereas someone who can interpret an ostensibly childish thing (EarthBound and Cubivore come to mind) more seriously are actually the sophisticated ones.
And I'm someone that thinks Jonathan Holmes is usually too precious in his arguments and too self-flagellating in his demeanor.
Well, that was a disturbingly serious analysis of a show that has episodes called "Kirby's Nightmare Fuckhole" and "Your Humble Anal Caretaker".
I feel so sad every time someone gripes about it and I'm not around to defend it. It really isn't a game, and should never be judged as such IMO.
There's a generally accepted definition for things and then there's the one Holmes comes up with.
I cringe a little when I hear Jim saying that people complain when podtoid is about videogames and serious discussion because I enjoy that other dimension of it very much as well, I don't want a podtoid that is exclusvely one or the other, and I think it's kind of a shame we don't get to hear you discussing old games, concepts and ideas too often because a more vocal part of your listeners seemed to have managed to convince you that is what MOST of us prefer.
You guys can be BRILLIANT and a joy to listen to and you seem to underrate how entertaining that can be as well. Also, if you keep trying to be silly and outrageous ALL the time it loses its comedic impact.
So please be silly, witty, outrageous, euphoric, vulgar and pedophillic but be also critical, argumentative, controversial, political, philosophical, etc.
So very this.
I was practically screaming at my laptop while Jim was praising them for 'innovating like the indie guys tend to do'
So very this.
I was practically screaming at my laptop while Jim was praising them for 'innovating like the indie guys tend to do'"
I had the same reaction.
I rushed here to say this. Grandia was/is a very good game.
I thought Conrad might be "boring," but hell no he wasn't. His relatively dry humor was a great fit, you should try to get him on more regularly.
Holmes, I love you, but this time I have to disagree. I do see what you're saying, that all games are art, but I feel that that argument was never relevant as Jim and Conrad agree and never disputed the idea. The term "art game", as they said, works as a quick identifier, as a genre label. I think you were against the idea simply because you thought negatively about it - not everyone writes off a game labeled as "art". And the ones that do most likely aren't open-minded enough to enjoy great games.
To your credit though, using it as a genre label is slightly redundant, due to the fact that art can mean anything when genres are intended to be specific. Still, I think on the whole it does work and I see it in a similar light to an "Unclassified" genre that you see in iTunes (and maybe services like Netflix?). Its something unique, for better or worse, and the inability to label an "art" or "unclassified" game can be a compliment or insult, depending on the game in question.
Maybe I'm wrong. I honestly feel very out of touch with art in general, and "games as art" doesn't really mean much to me. I just thought I'd share my opinion in a comment that's put out too late and just under the 50 comment threshold so that no one in the world will ever read it ever. Also cocks.
When gamers and "journalists" refer to a game as AAA, they tend to mean it's good. That's the wrong way to use it, but unfortunately they're not usually wrong, since this industry seems to over-value production value and equates it to "good" and other adjectives describing the experience. "AAA" in games is basically a description of a game's budget. It's an indicator of the quality of the team(s) working on the game, and how much money and time they're given to make it.
Good workers, with plenty of time and money, usually make something good, so again when "AAA" is used incorrectly, it's not inherently incorrect. My position is to get people to move away from thinking that AAA = 90% on gamerankings, or your lazy review aggregate site of choice.
So, that's much like Homles and his "art game" argument; when gamers call something an "art game", they're not wrong, but their thinking is, which he desires to change.
Dunno, I didn't enjoy this episode that much. As I'm sure you know, listening to you guys work out the messy microphone situation isn't fun. The art games subject could have wrapped up much quicker, if -both- sides would be more understanding that they are -both- correct. Maybe I'm forgetting, but I don't really remember the 3DS XL being brought up, or at the very least, it wasn't brought up while Holmes was around. Disappointing in both cases, since it has the potential to branch into several interesting topics.
Jim and Conrad sensibly state the use of the 'art game' term to describe games where the primary intention is to interactively represent a concept or philosophical idea, and Jonathan responds with 'all games have art in them, and some people don't like the term art games so it shouldn't exist'. Uh..
If Jonathan were king, nouns and adjectives would be outlawed so that nobody would ever know what they were about to do, and thus couldn't pre-judge any experience. Because having preconceptions is obviously bad to the point where labels are wrong unless they're for only the very broadest of things. Heaven forbid society may have established just such a system as a way of allowing people to prioritise their time and make well-informed decisions...
Ultimately I guess I would like to know if Jonathan were to accidentally show up to an orgy, would he be annoyed with the friend who brought him there if said friend made the argument that "it's just another kind of human interaction. Using the word 'orgy' is like saying 'interaction interaction', it doesn't mean anything." Because, you know... 'art' and 'videogame' obviously have no distinct, separate, unrelated, independent meaning or anything...

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