Podtoid records tonight, and we still don't have too many spectacular news stories to discuss. We'll need a buttload of decent listener questions to prevent tonight's episode from being anything other than a two-hour "games of the week" segment.
I've recently been pretty hopelessly addicted to Modern Warfare 2. I've got about 230 hours put into the multiplayer, and it's kept me from doing much on Destructoid for the past couple months. How do you guys, as the games press, deal with games that demand so much of your spare time that you couldn't reasonably play everything there is to be played to the extent that each game requires?
I just bought a PS3 recently and have been dicking around with the demos. Recently I played a demo for this little game called "Dante's Inferno", while I liked the gameplay, I LOVED the story behind it.
Upon researching the game, I found out they published a novelization of the story behind this videogame. I thought "PERFECT" and decided that I would buy the book and read the story. I know Brad and Jim are big video game fiction fans, so have you read this novelization? How is it?
...seriously though dudes, how the hell are you managing this epic first quarter for videogames? How do you decide which games you're buying and which ones you're not, when, as Hamza described it, there's a great game coming every week until April?
For Brad, being a poor college student I have to rely on the dining hall for food. Because of this, the food is mostly terrible, especially anything remotely healthy. Do you have any advice on how to eat better in this situation and thus be healthier?
How do you guys handle time management when it comes to playing games for review? I can imagine trying to review something like Mass Effect 2 requires many, many hours to get to a point where you can write your review. That must require a wee bit of time management in order to beat it in time to get the review out. All that being said, what's the best and worst time you've ever had playing a game for review?
Can you guys think of any games where an increase in difficulty actually changes something relevant to the game play, other than less health, less ammo, stronger enemies, ect?
The only one I can think of is Crysis. On the harder difficulty, the Korean people you shoot would communicate to each other in their native Korean, which makes far more sense than shouting "The intruder is over here" in bad English. It was a minor detail, but it changed something other than the amount of bullets it takes to kill a dude, which I always appreciate.
Do the rest of you agree with Brad that Mass Effect 2 is the next coming of Video Game Jesus? In general, how does the destructoid staff reconcile your reviews coming from just one person? For instance, I notice no one has said what they would've given Assassin's Creed II, other than "probably not as low as Jim gave it."
Has anything ever come back to haunt you in a game? Sort of like when Rev. remembered fanfiction in a HAWPcast episode?
I'm trying to think of examples from games I've played. There was one where I accidentally killed someone or killed someone as a joke and accidentally saved; and later in the game I got attacked by someone who would've been an ally or indifferent towards me.
Podtoid crew, how many of you think that Muscle March was inspired by Brad Nicholson? Also, how much would you pay if you could get Brad as a DLC character?
Just a few, no promises that these are any good:
-What else is going to take a tump?
-On the monthly musing for January, what are some places you guys would like video games to go, or for see in the future? Not sure if this was discussed, but thought I would bring it up.
-OnLive: How big of a fail do you think this service will be, despite that it may or may not be a good idea?
-Is the video game industry one that is as stubborn as I see it? New ideas or concepts are rarely pushed unless by big name or indie developers. Even then, most big names will stick to what they do best, rarely pushing the bar at all. Any hopes for new changes?
-Talk about Half Life 3 or Episode 3.
-E3 hopes?
MAG is the 2nd PS3 game that is Multiplayer only (Warhawk). Warhawk was pretty successful and I was in the MAG beta (thanks to you) and will definitely be picking it up tonight. Which leads to my actual questions 1) how come developers aren't making Multiplayer only games for either the 360 or the Wii? or if they do how come I've never heard of them 2) Do you think we will see more and more Multiplayer only games in the future or are they a once in a blue moon event?
Hi guys, how do you all feel about Battlefield: Bad Company 2 offering and exclusive gametype (Squad Rush) to those who preorder at GameSpot while everyone else has to wait until April for it to become available? Yes, you can still be invited into a game by someone who has preordered if before then but do any of unfair to the consumer? Do you think it's a sound strategy for detouring consumers from buying used game?
How do you feel about how "aliens" are presented in video games? Do you think its better to have sympathetic, anthropomorphic aliens, or entirely new and unique aliens? For example, in Mass Effect we see interesting aliens, like the Elcor, Hanarr, and Volus, who's biology is completely different from ours. However, we see more human-like creatures taking the spotlight, like the Asari, Turians, and Salarians. Could an alien like the Elcor ever be a protagonist, or even a worthy sidekick, or do we need hollywood aliens with pointy ears and face ridges?
I recently got into an arguement over a [url]www.gamesradar.com[/url] article concerning the Top 20 Most Important Games of the Decade. The list contains the usual games, Half-Life 2 for its use of revolutionary physics and storytelling, Resident Evil 4 for turning Survival-Horror on its head, etc.
Anyway, he thinks many of the games on the list don't deserve to be on it because they were not the first to try what they do, i.e. Jurassic Park: Trespasser was the first to implement physics, and thus it deserves to be considered more important than Half-Life 2. However, I believe that since Trespasser was considered to be mediocre, and Half-Life 2 was the first game to do the concept properly, and to such a success, that it should be the one remembered. Considering that Half-Life 2 did so much more with the concept and influenced more games than Trespasser, it is far more important. Even though an excellent game may have had some of its inspiration from a mediocre game, that doesn't make the mediocre game more important.
Let's say hypothetically Nintendo is actually concerned about their relationship with third parties and want to ensure more than mini-game collections come out for the Wii in the future. Despite many third parties best efforts (ie Zack and Wiki), the gems don't seem to attract the sales. What could Nintendo do to improve that situation? Obviously Nintendo knows how to make games that appeal to both casual and hardcore players, so what is it that 3rd parties are missing, and how can Nintendo help?
How viable do you think the market is for MMOs on consoles? It's been tried in the past, with FFXI and even an Everquest game, but, to my knowledge, didn't really catch on as much as with the PC market. However, it seems that developers are trying more to bring the MMO experience to the console, with MAG, FFXIV, and Champions Online. How do you think the MMO experience will transfer to consoles? Will one games overshadow all the others (like WoW), or will the console market be more accepting of other titles?
Heyooooo. I popped in Mass Effect 2 last night and I had to enter an alpha numeric code before the game would allow me to play. The code was found on a cardboard printout that came with the new purchase. My question is do you think that game devs or publishers will start doing this as a way to make more money from used games? There was an option to purchase a code which I am assuming you would have to do if you bought the game used. If this is the case I call shenanigans.
I've got a confession - Mass Effect 2 is going to be the Papal's choice this year!
What are your thoughts on games with inevitable conclusions like Halo: Reach? Can you really get into a character that is basically a walking dead man? Can prequels walk the line between dramatic irony and fan service?
If Brad were to use the recently announced Natal-Based Fitness Game, would he break the game, or would it merely submit to him and display a "You win" sceen and play the victory tune from FF7?
It is so full of bugs it is *literally* unplayable. (Sixteen hours in and I can't leave Megaton because it crashes every time I do).
The PS3 section of the Fallout 3 forum on Bethesda's site is full of complaints about the bugs and unplayability of the game, so it appears to be widespread.
Why do sites (not just yours) seem to praise a game that is, *in theory*, interesting to play, yet in reality a piece of shit?
Is it because Bethesda is a well respected name? Would a company other than Bethesda be taken to task where Bethesda is being let off?
what are some of your guys best older games (pre DS/PSP/Iphone) games to play on the bus or in other such travel situations? emulatable titles (up to snes) would also count through usage of flash cards and the like.
What do you guys think about the current standing with controllers in video games? With controllers still being the dominant species in console gaming, I know many purists wanting it to stay that way. But with peripherals such as the Wii Remote, Sony's Arc, Natal, and even the music controllers coming out, do you think people are subconsciously asking for a NEW way to control their games? Or do you want the current system to stay and us to continue using D-pads and analogs for a while longer.
I love my keyboard/mouse and console controllers more than I could ever stand any motion control, but are these new types leading the way towards a more virtual reality oriented gaming ecosystem. I know its my own personal dream for games to one day allow us to live out realities impossible for us to currently do. Comics/movies like Surrogates/Gamer are examples of what I mean. I know those mediums are extremely far off from now, but I still can't wait until I'm the one holding a sword in my hands slaying dragons, not "Warrior #242"
PS. New listener but I've been addicted to your podcast now, and have listened to them nonstop the past week. I think Brad Nicholson's hosting brings a new flavor contrast to the very calm and composed Anthony, but I love the latter as well. I hope you guys continue the whole "alternation" of hosts as I think it keeps it unpredictable and fun.
With the news of Ubisoft requiring internet connection to play the games you buy on PC, What do you think about PC games requiring an internet connection to play?
First, what do you think the next fad genre will be? For example, recently, we've seen zombies, music games, brain games, WWII shooters, and modern combat shooters. I think these have all run their course as fads, except modern combat shooters. Do you have any idea what the next one could be? See any trends?
Second, is there a genre you'd like to see revisited that we haven't seen in a while? Steampunk? Cyberpunk? Espionage? Pirates? Ninjas? Something else?
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Also, bring Joseph Leray back this week to drop some knowledge.
I just bought a PS3 recently and have been dicking around with the demos. Recently I played a demo for this little game called "Dante's Inferno", while I liked the gameplay, I LOVED the story behind it.
Upon researching the game, I found out they published a novelization of the story behind this videogame. I thought "PERFECT" and decided that I would buy the book and read the story. I know Brad and Jim are big video game fiction fans, so have you read this novelization? How is it?
...seriously though dudes, how the hell are you managing this epic first quarter for videogames? How do you decide which games you're buying and which ones you're not, when, as Hamza described it, there's a great game coming every week until April?
The only one I can think of is Crysis. On the harder difficulty, the Korean people you shoot would communicate to each other in their native Korean, which makes far more sense than shouting "The intruder is over here" in bad English. It was a minor detail, but it changed something other than the amount of bullets it takes to kill a dude, which I always appreciate.
Oh I'm willing to fight Brad over his Tron dissing a few episodes back!
I'm trying to think of examples from games I've played. There was one where I accidentally killed someone or killed someone as a joke and accidentally saved; and later in the game I got attacked by someone who would've been an ally or indifferent towards me.
-What else is going to take a tump?
-On the monthly musing for January, what are some places you guys would like video games to go, or for see in the future? Not sure if this was discussed, but thought I would bring it up.
-OnLive: How big of a fail do you think this service will be, despite that it may or may not be a good idea?
-Is the video game industry one that is as stubborn as I see it? New ideas or concepts are rarely pushed unless by big name or indie developers. Even then, most big names will stick to what they do best, rarely pushing the bar at all. Any hopes for new changes?
-Talk about Half Life 3 or Episode 3.
-E3 hopes?
That's all I've got at the moment, hope it helps.
Talk about JRPGs.
Holy fuck thanks for telling me.
Thanks :D
Anyway, he thinks many of the games on the list don't deserve to be on it because they were not the first to try what they do, i.e. Jurassic Park: Trespasser was the first to implement physics, and thus it deserves to be considered more important than Half-Life 2. However, I believe that since Trespasser was considered to be mediocre, and Half-Life 2 was the first game to do the concept properly, and to such a success, that it should be the one remembered. Considering that Half-Life 2 did so much more with the concept and influenced more games than Trespasser, it is far more important. Even though an excellent game may have had some of its inspiration from a mediocre game, that doesn't make the mediocre game more important.
*anxiously awaiting your verdict*
What are your thoughts on games with inevitable conclusions like Halo: Reach? Can you really get into a character that is basically a walking dead man? Can prequels walk the line between dramatic irony and fan service?
It is so full of bugs it is *literally* unplayable. (Sixteen hours in and I can't leave Megaton because it crashes every time I do).
The PS3 section of the Fallout 3 forum on Bethesda's site is full of complaints about the bugs and unplayability of the game, so it appears to be widespread.
Why do sites (not just yours) seem to praise a game that is, *in theory*, interesting to play, yet in reality a piece of shit?
Is it because Bethesda is a well respected name? Would a company other than Bethesda be taken to task where Bethesda is being let off?
What do you guys think about the current standing with controllers in video games? With controllers still being the dominant species in console gaming, I know many purists wanting it to stay that way. But with peripherals such as the Wii Remote, Sony's Arc, Natal, and even the music controllers coming out, do you think people are subconsciously asking for a NEW way to control their games? Or do you want the current system to stay and us to continue using D-pads and analogs for a while longer.
I love my keyboard/mouse and console controllers more than I could ever stand any motion control, but are these new types leading the way towards a more virtual reality oriented gaming ecosystem. I know its my own personal dream for games to one day allow us to live out realities impossible for us to currently do. Comics/movies like Surrogates/Gamer are examples of what I mean. I know those mediums are extremely far off from now, but I still can't wait until I'm the one holding a sword in my hands slaying dragons, not "Warrior #242"
PS. New listener but I've been addicted to your podcast now, and have listened to them nonstop the past week. I think Brad Nicholson's hosting brings a new flavor contrast to the very calm and composed Anthony, but I love the latter as well. I hope you guys continue the whole "alternation" of hosts as I think it keeps it unpredictable and fun.
Shoe size
Go
With the news of Ubisoft requiring internet connection to play the games you buy on PC, What do you think about PC games requiring an internet connection to play?
Poor sentence structure
Boosh
What would the Baby be called, Would it look like mummy or daddy and what console would would he/she work on.
(Valkyria Chronicles + GTA Vice City. Valkyria City. He'd have Valkyrias Art Style and Vice City's Story. He'd be on the PSP obviously.)
First, what do you think the next fad genre will be? For example, recently, we've seen zombies, music games, brain games, WWII shooters, and modern combat shooters. I think these have all run their course as fads, except modern combat shooters. Do you have any idea what the next one could be? See any trends?
Second, is there a genre you'd like to see revisited that we haven't seen in a while? Steampunk? Cyberpunk? Espionage? Pirates? Ninjas? Something else?
What is your dream mash-up game? Mine is the fluid combat of Arkham Asylum with the focus on fun of Saint's Row 2 in an open, living world like GTA4.
Oh, and what's Brad's shoe size?
What videogame would make a good animated series (japanese or western and how would it differ from the source material?
1)Can you think of which Touhou character in a way is similar to each host on Podtoid at the moment of recording?
2)What do you think would happen if Brad was ever a secret character in Death Smiles?
3)Aaron,I wonder have you ever played Touhou?
4)Brad,tell us your foot length and width in inches.I'm from Asia,so I don't know what is the differance in your shoe sizes from ours here.
Though my questions may be long,I hope it may be answered.Thank you.