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Podtoid 115: Techno Remixes photo

The problem -- and I think I've said this before in regard to fanart header images -- the problem with having a really kickass community who makes stuff for you is that when it comes time to share their works in an official capacity, there are just too many. I would have loved to include every single techno remix inspired by Podtoid 114 in this week's episode, but I had to settle for putting Super Mega Hyper's song at the beginning. You should still check out the Podtoid forum for the rest, though.

Anyway, this week's episode is as meandering and weird as you might expect. Linde's gone, but Brad/Chet fills in quite nicely. 

You can listen to the thing here, as usual, or you can subscribe to us on iTunes

This week's most interesting question, which wasn't really much of a question but still resulted in interesting discussion and a really horrendous quote from me, came from Tremulant. Email us at podtoid@destructoid.com and we'll send you stuff.


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20 comments | showing # 1 to 20

Jesus H Christ's Avatar - Comment posted on 09/16/2009 13:43
Jesus H Christ
Thank you for nipping Samit's GOTW in the bud, Anthony.

Sorry, Samit. God bless you.
Harris Hatsworth's Avatar - Comment posted on 09/16/2009 14:25
Harris Hatsworth
This was a great episode.
Guyver 0's Avatar - Comment posted on 09/16/2009 14:26
Guyver 0
Great episode.

Is it just me or is the show quieter when Linde aint on it?
Ramble's Avatar - Comment posted on 09/16/2009 15:34
Ramble
where's the rooster head picture
Mikular's Avatar - Comment posted on 09/16/2009 15:55
Mikular
I absolutely love that song, especially the intermission near the tart where Linde just yells "Double Down Browntown!".

Oh yeah. The episode. Good, I guess.
Tremulant's Avatar - Comment posted on 09/16/2009 16:01
Tremulant
Wow what an honour.
PappaDukes's Avatar - Comment posted on 09/16/2009 16:17
PappaDukes
Double-down Browntown FTMFW!

Great episode indeed.
Kereth's Avatar - Comment posted on 09/16/2009 16:22
Kereth
I'd like to note, that after extensive testing I've found that pirates will always beat ninjas.
Gyrael's Avatar - Comment posted on 09/16/2009 18:13
Gyrael
Brad is the best person, PERIOD.
Darkanubis87's Avatar - Comment posted on 09/16/2009 18:54
Darkanubis87
The cookies. I MUST KNOW!
Gyrael's Avatar - Comment posted on 09/16/2009 18:54
Gyrael
Also, what Kereth said is true. The matter is finally settled. What did we learn from all of it? Fuck if I know. I guess we learned not to do it again.
Phoenix Gamma's Avatar - Comment posted on 09/16/2009 19:02
Phoenix Gamma
Hey Tohper: Use the fishing rod on the flower. Pull flower out of water. Win level.
Xhumation's Avatar - Comment posted on 09/16/2009 19:14
Xhumation
I came for the pic of Jim in a rooster hat. but I only got an awesome show.
TheChemist's Avatar - Comment posted on 09/16/2009 20:14
TheChemist
I just did the pirate vs ninja in scribblenauts and my pirate won thre out of three. Didn't someone say the ninja won? The debate may not be settled yet.
Super Mega Hyper's Avatar - Comment posted on 09/16/2009 20:28
Super Mega Hyper
WTF, cheers guys I'm rather humbled.

But yeah go and check out the other awesome stuff on the forums, considering they came up with the idea originally.
Daniel Benoy's Avatar - Comment posted on 09/17/2009 08:52
Daniel Benoy
Jim:
I download games and I admit I'm greedy and lazy :p

I'm also a copyright abolitionist, but the morality of copying doesn't change that I'm greedy and lazy and that's why I download :p

I'm getting to the point in my life where I can afford lots of games though so I'm pretty much buying every game I enjoy which is a very large number of games, so hopefully the people here will forgive me.
Daniel Benoy's Avatar - Comment posted on 09/17/2009 09:58
Daniel Benoy
Also, since the little rules thingie at the bottom here assures me that I won't be banned for being contrarian, I want to respond to a statement I heard in this podcast.

It was claimed that it's 'ludicrous' to say that copying is not morally identical to theft.

First, let me say that being a copyright supporter is not contingent on believing that copying is theft.

Acknowledging that copyright is a prohibition on copying (and NOT a law against theft) doesn't require you to abandon your views on so-called 'pirates'. You can, at the same time, believe copying is just as immoral as stealing, and not the same as stealing.

That being said, how could they be considered the same? I didn't hear any supporting arguments in this podcast. You can't just spout intellectual property dogma and act like it's proof of something.

Can't you see that you're lumping them together arbitrarily and unnecessarily? The issue of what to do about copying is unique and important and you're doing a disservice to the discussion by writing it off as though it's precisely equivalent to something else.
Toucan Gourmand's Avatar - Comment posted on 09/17/2009 21:18
Toucan Gourmand
The following quote from this episode is one of my favourites in Podtoid history. See the quote after the dashes.
============================================================================
----------------------------------------------------------------------------

Brad Nicholson: "Yo Anthony, Anthony, I know you're ending the podcast and I'm going to let you finish...but this, our introduction was way better than this conclusion."
BetaWeight's Avatar - Comment posted on 09/18/2009 13:26
BetaWeight
Excellent work, gentlemen.
hpv's Avatar - Comment posted on 09/18/2009 20:11
hpv
You guys do realize that Borderlands runs on Unreal 3, right? If you actually think that the quest for ever more "photorealistic" graphics doesn't improve non-photorealistic games you are not only naive but at least mildly retarded.

And the reason they were so in love with cell shading on Dreamcast is that it was the first console that could actually pull it off in real-time. Believe it or not, cell shading (and other forms of NPR) require more horsepower (usually a lot more horsepower) than similar "realistic" rendering techniques because they require several render passes per frame. With systems like the N64 and PSX you're barely able to get one pass that looks halfway decent, much less two, three, or more.

Come on, it's not that hard to know SOMETHING about these things.
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