Quantcast


Podtoid 115 does not involve David Jaffe photo

I realize I suggested otherwise at the end of last week's Podtoid, but this week's episode won't be an hour-long discussion between Jaffe and me about the place of "fun" in games. We'd planned to record something Friday night, but the dude never got back to me.

In place of any sort of highfalutin games-as-art discussion, we'll be having a more or less regular episode (sans Linde). Topics of discussion will include: Dreamcast memories, the moral question of playing leaked copies before release, Project Needlemouse, and the purpose of difficulty. And, as always, whatever reader questions we have time for. 

Ask the best reader question, get a Dtoid swag bag. Simple equation. The jump's right there; go ahead and hit it.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

79 comments | showing # 1 to 50
prev
next 50 comments

Electrium's Avatar - Comment posted on 09/15/2009 13:22
Electrium
I thought Jaffe was done with the internet for a while? Is he giving away those prizes so soon? I knew he would crack eventually, but not after a couple weeks.
Naktu's Avatar - Comment posted on 09/15/2009 13:27
Naktu
Several times, the Podtoid crew has mentioned that they are not fans of big leaps in graphics when they are made, because they often look like ass in a few years time, preferring the simpler, non-photo realistic styles like cel shading, so here's my question:

Don't you guys think that, although the games that are trying for photo realism won't stand the test of time quite as well, they are necessary to advance the graphics aspect of the medium as a whole? Without them, games like TF2 and Borderlands probably wouldn't look half awesome as they do. Or would you prefer more games that use these art styles, if it meant that gaming graphics did not advance quite as fast?
king kong five's Avatar - Comment posted on 09/15/2009 13:29
king kong five
Oooh, I like Naktu's question.
Gestault's Avatar - Comment posted on 09/15/2009 13:31
Gestault
Do you ever get the feeling that large groups of gamers are just on different "wavelengths" based on when and with which system they jumped into the industry? I thinking specifically about gamers who started last gen on the Dreamcast versus the PS2. I know dozens of gamers who loved the PS2 because of its connections to the PSX and its breadth of RPGs. These same people now do nothing but complain about the genre beginning with FFXII, but refuse to try games like Lost Odyssey, which based on their complaints, was made precisely for them. This could apply to any number of genres, but I really get the feeling that preference for platform/time period causes people to self-censor games they would otherwise enjoy. Another example would be the very 16 and 32-bit period conception of 3D gaming being "new" and "good," which gives a rationale for so many loving Ocarina of Time or FFVII over earlier (or later) entries in those series.
Anthony Burch's Avatar - Comment posted on 09/15/2009 13:31
Anthony Burch
Electrium:
He agreed to be on the show pre-vow of silence, so he planned to honor that and come on anyway.
Qraze's Avatar - Comment posted on 09/15/2009 13:35
Qraze
A vision without resources is a hallucination.
randombullseye's Avatar - Comment posted on 09/15/2009 13:38
randombullseye
A few podcasts ago you guys asked for a game that included moral choices. In that same podcasts, you wrote off what Tubatic had to say about Way of the Samurai 3. From what I've played the game you described was Way of the Samurai 1 & 2, and you acted like you wanted a moral choice game where your actions are what mattered. Well there you have it.

Also Killer Instinct, since 3 is still not announced *wink*, have you guys played it yet? The first one I mean.
Halidar's Avatar - Comment posted on 09/15/2009 13:41
Halidar
Ok, so you talked about the morality of playing early or leaked copies of a game, but what about fan projects? Technically it is an infringement of copyrights and the use intellectual property without permission.

Although I don't have anything against it, I just wondered what your thoughts were.
AgentMOO's Avatar - Comment posted on 09/15/2009 13:43
AgentMOO
Is difficulty just an illusion? Since there is no true failure in a video game with a restart, wouldn't the act of abandoning the game be the only way to fail?




Does a multiplayer game have difficulty? Is Halo harder than Call of Duty, Street Fighter, or Hello Kitty Online with a PVP mod?




Should games be designed to allow a player to complete it by playing longer?




What do you think of a games where you have an equilibrim with your enemies, and the only time you die is when there is a surge of enemies or if you miss a visual cue?





Does a game with no end have difficulty? If there is no way to succeed then is there a challenge?
Nikotine's Avatar - Comment posted on 09/15/2009 13:44
Nikotine
What do you think of the name Project Needlemouse? I mean its pretty obvious just based on the name that its sonic related, so why go about the secrecy and make it sound like a 70's sci fi porno?
XanderSan's Avatar - Comment posted on 09/15/2009 13:47
XanderSan
As creators of memes within within the community of Destructoid, do the cast thing there is a way to crack this formula? Or is memetic humour impossible to predict/induce/recreate on a large scale?

Though Splosion man was delightful in its humour, none of its more catchy elements have extended beyond the game. Contrarily the gaijin 4koma/reaction guys of IGN have generated a massive amount of content, even showing up in the anime 'Bakemonogatari' just last week (Also did the cast member reading that just get tongue tied?) with presumably little to no effort on their own part.
Uber Mashu's Avatar - Comment posted on 09/15/2009 13:47
Uber Mashu
As far as news tips go on destructoid, how are they handed out? Do you simply call dibs or do you follow a shift pattern? (Say for example Mr Sterling will be covering the post from 0900 hours til noon?)
I ask this because I've always wondered if any you have found yourself typing away at a delicious piece of news, only to discover some other bastard has posted it before you.

Another video game related question.
What music and bands do you fine fellas listen to?
Gestault's Avatar - Comment posted on 09/15/2009 13:48
Gestault
When Brad Nicholson says that he is 5'10, he of course means that he is 510 feet tall, correct? I imagine this hulking bear of a man, towering above the city's powerlines, with a chest rippling softly like ocean waves and a jawline cut as by diamonds mined from the deepest of African jungles. His height concerns local air traffic controller when he PUNCHES F16s and 757s out of the air, which land with a crunch on the thralls of supermodels aggregating at his perfectly pedicured feet. He lifts each to use as a makeshift iron with which to pump his guns as he treads forever onward with such speed that he is bathed in a perpetual sunset.
nekobun's Avatar - Comment posted on 09/15/2009 13:53
nekobun
Between last week's nostalgia-fest with the Dreamcast's anniversary, and all the recent price dropping on current-gen systems, I've been wondering if you guys had any thoughts on early adoption versus waiting for prices to drop or, at least, for games relevant to one's interests to be released for a new system. Is there more value in keeping on the bleeding edge of gaming technology, or does frugality or some other force win out?
Los255's Avatar - Comment posted on 09/15/2009 13:56
Los255
I like to believe that the other unsung heroes of the industry are the composers. Do you think the composition in video games needs to be highlighted a little more?These are the people that tie the atmosphere together with the graphics in game and can cause emotions to fluctuate at any given moment. Also, what are some your favorite composers, soundtracks, etc?
Naktu's Avatar - Comment posted on 09/15/2009 13:57
Naktu
Other question, totally unrelated:

I've heard you guys complain about game protagonists that aren't 'likable'. Then why, do we also complain about very similar stories and hero archetypes? Or even Antiheroes? Why isn't it alright for us to feel the person we have control over is absolutely vile and evil, and still enjoy playing them, without it being overblown and ridiculous like in Overlord, or your own choice, a la KOTOR and whatnot? Can't we just be given a game, be told "You're pretty much Hitler" and have an interesting and enjoyable experience like that?
TheChemist's Avatar - Comment posted on 09/15/2009 13:57
TheChemist
Wa the Darksiders horse that Nick Chester rode in the video powered by the immense strength of Brad Nicholson or was it just Brad in disguise?
grasslunatic's Avatar - Comment posted on 09/15/2009 13:58
grasslunatic
Which is worse, having Johnny Cash or Kurt Cobain as a playable character in Guitar Hero 5?
Gestault's Avatar - Comment posted on 09/15/2009 13:58
Gestault
I'm serious when I ask this: why has there not been a proper current-gen cooking game? I mean real effort in art and technology to replicate the behavior of different ingredients being cooked or baked or shredded to be combined into visual and auditory showpieces. Obviously meal presentation would take precedence as taste and smell couldn't be worked in, but I feel there could be a fun and creative project there, much akin to the late 90s, early 2000s Sega games I loved so much.
PwnanObrien's Avatar - Comment posted on 09/15/2009 14:00
PwnanObrien
It's often said that games are based on 10 seconds of gameplay, and that as such the most core mechanics of a game, such as running and jumping in a platformer or the way a vehicle handles in a racing game are the most important factors in deciding if a game is going to be fun or just hours of working against the controls. That said, what are your favorite examples of core-gameplay? I can name Super Mario 64 and Twisted Metal 2 as games that nail down movement better than most but what do you guys think?
blurryphoenix's Avatar - Comment posted on 09/15/2009 14:04
blurryphoenix
Jim, this question is mainly for you, but everyone else can put in their input as well. I think, according to rumors, that if Project Needlemouse was a re-hash of Sonic 1, I think it'd be a step in the right direction. But looking at the "screenshots", I'm starting to become depressed. They don't look good at all. The only thing that would probably save it, in my head, would be to put out a better trailer for it. What do you guys think about Project Needlemouse?
Havoc Fang's Avatar - Comment posted on 09/15/2009 14:05
Havoc Fang
Have you ever had a game where the negative hype surrounding a game has actually made it, to you, better?

And Samit can lift Chet.
Gestault's Avatar - Comment posted on 09/15/2009 14:14
Gestault
I haven't, despite hours and hours of trying, been able to enjoy the gameplay of LittleBigPlanet. Something about the platforming itself rendered it un-fun for me. Strangely inconsistent jumping/grabbing mechanics mixed with three very confused/confusing planes was just too much. I loved the art, and this is why the PSP release is grabbing my attention. I've read several interviews where Media Molecule specifically say they "fixed" the jumping mechanics and reduced gameplay to one plane. This makes me feel a little less crazy, because any time I mention that I had trouble with the game mechanics in the original, I'm chased away with pitchforks and torches. Why are so many in the gaming community unable to accept legitimate complaints about games like LBP, when even the creators can?

Are you guys excited about the PSP Little Big Planet, or do you feel the changes are a "watering down" of the original experience? Did you have problems with the mechanics in the original?
Los255's Avatar - Comment posted on 09/15/2009 14:22
Los255
Another question:

Which item of food would you guys go "Super Size Me" on?

Blueberry Scones or Chicken Nuggets?
Isay Isay's Avatar - Comment posted on 09/15/2009 14:26
Isay Isay
Probably expecting some WET puns huh, low hanging fruit people

We've got the scoop that Mario and Luigi Bowser's Inside Story is excellent!

What's your preferred difficulty curve? As your character continues to advance and gain abilities, should a game reward you by making you feel badass for your time spent or does it need to tailor the rest of the game to have a more consistent experience from start to finish?
Havoc Fang's Avatar - Comment posted on 09/15/2009 14:28
Havoc Fang
Also, ol' Bobby Kotick: Master Wordsmith or complete dick?
junglistgamer's Avatar - Comment posted on 09/15/2009 14:29
junglistgamer
Chet - What is best in life?
de BLOO's Avatar - Comment posted on 09/15/2009 14:30
de BLOO
What's poppin'

Has there ever been a moment where you discover this old(lets say like 5-10 years old) amazing game that just blows you away but you come to find out it was made during your childhood or during a time in your life where you just weren't privy to the fact the game existed and/or you didn't have cash to buy it, So now the people that made this game didn't get a dime from the cash you spent to get it. And now any hope of that Team to make a proper sequel or continue making games is now impposible?

Doesn't that bum the shit out of you?
Jay Hitcher's Avatar - Comment posted on 09/15/2009 14:35
Jay Hitcher
Many franchises start off with an innovative idea that they soon redo so much that they become stale. Examples would be the Guitar Hero franchise, the Dynasty Warriors franchise, the Bonerquest franchise, and most FPSs. Do you believe that franchises that do this should be scrapped for new IPs, or should they be revitalized with new ideas in a familiar setting?
Sedidwif's Avatar - Comment posted on 09/15/2009 14:35
Sedidwif
Some games will offer many options for difficulty, while others just give you the game as it was finished (which most of the time is too easy in my opinion. I am of the theory that some games NEED to be difficult and others, it isn't so much of an issue. On the concept of games as art, a game like Mass Effect or Persona 4 do not need high difficulty curves, because the overall story is paramount. Do you feel that the need for difficulty rises as storyline becomes less significant in order to keep the player engaged?
Tremulant's Avatar - Comment posted on 09/15/2009 14:40
Tremulant
Does anyone ever go straight for easy mode? Now is the time to admit it!
Gestault's Avatar - Comment posted on 09/15/2009 14:40
Gestault
Has Destructoid ever considered having an opposite day, where every new post on the site is written in reversed terms and values, almost entirely to see how fanboy-goggled readers would adapt? For example, Jim would write an article about how Sony has carried the PS3 with its intelligent, consistent, and well articulated marketing messages despite poorly performing hardware and shoddily put-together exclusives.
SamHill's Avatar - Comment posted on 09/15/2009 14:41
SamHill
I asked this question last week but whatever.

What do you think of that SexBox console that was trademarked last week? Does this have ANY chance of selling? Would it have games worth fapping to?
CaptainApocalypse's Avatar - Comment posted on 09/15/2009 14:41
CaptainApocalypse
Am I the only one who played Super Magnetic Neo on the DC?

Also, isn't difficulty there so you aren't playing a movie? Certainly thats an over simplification, but I see it as a level of interactivity that directly affects my enjoyment of the game. If I just want a story, I'll play on Easy. If I want to feel like I've accomplished something/get more use out of my money, I'd play on Hard. That's just me.
funran's Avatar - Comment posted on 09/15/2009 14:44
funran
Why do you guys think the dreamcast failed it's commercial release? Was it too ahead of it's time, piracy, it certainly wasn't the games.... what was it!?
eternalplayer2345's Avatar - Comment posted on 09/15/2009 14:47
eternalplayer2345
Is it cheating if you use a game mechanics to win in an unattended way? Like just drawing a punch of shapes in crayon physics deluxe until you just push something enough? Do you consider this a form of cheating or simply using the mechanics to your adavantage.

When did you realize the dreamcast was a failure(finacially) and most support would be cut out before it's prime?
Brannigans Law's Avatar - Comment posted on 09/15/2009 14:58
Brannigans Law
Is Brad Nicholson happy with how they portrayed his dragon god in Scribblenauts? I can only assume it is the dragon god because I've seen it kill both God and Death.

Also, remember the Tim Burton Batman movie and how the Joker had the bag of laughs at the end that just kept laughing? Does Samit have a bag of long and boring stories? It would explain a whole lot.
Sedidwif's Avatar - Comment posted on 09/15/2009 15:03
Sedidwif
@CaptainApocalypse

It depends on the game. Games that let you "steer" the story by choices are not movies, in my opinion. It depends on the gamer. I play Shadow Complex on the hardest difficulty... my girlfriend plays on normal.
Dan CiTi's Avatar - Comment posted on 09/15/2009 15:16
Dan CiTi
So does Topher officially HATE Skies of Arcadia because he didn't include it into his Dreamcast games list?
Neonie's Avatar - Comment posted on 09/15/2009 15:21
Neonie
Can Brad tell another awesome story?
Tubatic's Avatar - Comment posted on 09/15/2009 15:23
Tubatic
I think randombullseye makes a good point about Way of the Samurai 3 (which will be available in North America on the 360 and PS3 on October 13th/14th ish for like 40 bucks). I think the series has one of the more interesting examples of actions in a moral landscape that isn't light/dark based...

Also, 3D Dot Game Heroes - Gimmick or brilliance?
wanderingpixel's Avatar - Comment posted on 09/15/2009 15:25
wanderingpixel
What prerelease game have you been tempted with?

Have you ever played a game where a high or low difficulty was used to make an artistic statement?

I have a lot of fun ripping, chainsaw-ing, and shooting wave after wave of demons. But I also have a lot of fun disiphering and discussing the symbolism behind Braid and Bioshock. So my question is: do you think art can b fun? Or am I the only one who loves Night of the Living Dead and No Country For Old Men equally?
InfraredChimera's Avatar - Comment posted on 09/15/2009 15:25
InfraredChimera
Hey guys, wassup?
JDefined's Avatar - Comment posted on 09/15/2009 15:26
JDefined
Respectable Podtoid hosts: When choosing the difficulty for your game, do you simply choose one and stick with it (like only playing that game on Easy or always playing it on Hard)? Or do you go through multiple play-throughs with increasing difficulty each time?

I will play Gears, for example, on the lowest (casual) difficulty once start to finish, then crank it up to insane for a second go-around. Does this add genuine replay value, or is it just repetition?
wanderingpixel's Avatar - Comment posted on 09/15/2009 15:38
wanderingpixel
Sorry for double posting, but I have a few more questions.

Do you think that unlockable difficulties are a good way to extend replay value or just lazy?

What game, in your opinion, has the perfect diffuculty?

On a lighter note: Is it true that if I pull on Anthony's beard he has to grant me a wish?
Kpax's Avatar - Comment posted on 09/15/2009 15:41
Kpax
You guys always talk about Half Life 2, Metal Gear Solid, Bioshock, etc, but I've never heard you talk about Deus Ex, which is widely lauded as one of the greatest games ever made. I'd like to know if any of you have played it, what you think about it, and what elements of its gameplay, if any, might you foresee incorporating into the Bonerquest episode Bonerquest: Day of Sex.
KorJax's Avatar - Comment posted on 09/15/2009 15:43
KorJax
Guitar Hero and other rythem games are just one big QTE. Discuss.
Technophile's Avatar - Comment posted on 09/15/2009 15:45
Technophile
Hey Anthony. I had one of the last pieces of Samit cake.

THIS MAKES ME YOUR NEMESIS!
Dead Movie Star's Avatar - Comment posted on 09/15/2009 15:53
Dead Movie Star
Play my game, Reverend. PLAY IT.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!