I realize I suggested otherwise at the end of last week's Podtoid, but this week's episode won't be an hour-long discussion between Jaffe and me about the place of "fun" in games. We'd planned to record something Friday night, but the dude never got back to me.
In place of any sort of highfalutin games-as-art discussion, we'll be having a more or less regular episode (sans Linde). Topics of discussion will include: Dreamcast memories, the moral question of playing leaked copies before release, Project Needlemouse, and the purpose of difficulty. And, as always, whatever reader questions we have time for.
Ask the best reader question, get a Dtoid swag bag. Simple equation. The jump's right there; go ahead and hit it.
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
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Don't you guys think that, although the games that are trying for photo realism won't stand the test of time quite as well, they are necessary to advance the graphics aspect of the medium as a whole? Without them, games like TF2 and Borderlands probably wouldn't look half awesome as they do. Or would you prefer more games that use these art styles, if it meant that gaming graphics did not advance quite as fast?
He agreed to be on the show pre-vow of silence, so he planned to honor that and come on anyway.
Also Killer Instinct, since 3 is still not announced *wink*, have you guys played it yet? The first one I mean.
Although I don't have anything against it, I just wondered what your thoughts were.
Does a multiplayer game have difficulty? Is Halo harder than Call of Duty, Street Fighter, or Hello Kitty Online with a PVP mod?
Should games be designed to allow a player to complete it by playing longer?
What do you think of a games where you have an equilibrim with your enemies, and the only time you die is when there is a surge of enemies or if you miss a visual cue?
Does a game with no end have difficulty? If there is no way to succeed then is there a challenge?
Though Splosion man was delightful in its humour, none of its more catchy elements have extended beyond the game. Contrarily the gaijin 4koma/reaction guys of IGN have generated a massive amount of content, even showing up in the anime 'Bakemonogatari' just last week (Also did the cast member reading that just get tongue tied?) with presumably little to no effort on their own part.
I ask this because I've always wondered if any you have found yourself typing away at a delicious piece of news, only to discover some other bastard has posted it before you.
Another video game related question.
What music and bands do you fine fellas listen to?
I've heard you guys complain about game protagonists that aren't 'likable'. Then why, do we also complain about very similar stories and hero archetypes? Or even Antiheroes? Why isn't it alright for us to feel the person we have control over is absolutely vile and evil, and still enjoy playing them, without it being overblown and ridiculous like in Overlord, or your own choice, a la KOTOR and whatnot? Can't we just be given a game, be told "You're pretty much Hitler" and have an interesting and enjoyable experience like that?
And Samit can lift Chet.
Are you guys excited about the PSP Little Big Planet, or do you feel the changes are a "watering down" of the original experience? Did you have problems with the mechanics in the original?
Which item of food would you guys go "Super Size Me" on?
Blueberry Scones or Chicken Nuggets?
We've got the scoop that Mario and Luigi Bowser's Inside Story is excellent!
What's your preferred difficulty curve? As your character continues to advance and gain abilities, should a game reward you by making you feel badass for your time spent or does it need to tailor the rest of the game to have a more consistent experience from start to finish?
Has there ever been a moment where you discover this old(lets say like 5-10 years old) amazing game that just blows you away but you come to find out it was made during your childhood or during a time in your life where you just weren't privy to the fact the game existed and/or you didn't have cash to buy it, So now the people that made this game didn't get a dime from the cash you spent to get it. And now any hope of that Team to make a proper sequel or continue making games is now impposible?
Doesn't that bum the shit out of you?
What do you think of that SexBox console that was trademarked last week? Does this have ANY chance of selling? Would it have games worth fapping to?
Also, isn't difficulty there so you aren't playing a movie? Certainly thats an over simplification, but I see it as a level of interactivity that directly affects my enjoyment of the game. If I just want a story, I'll play on Easy. If I want to feel like I've accomplished something/get more use out of my money, I'd play on Hard. That's just me.
When did you realize the dreamcast was a failure(finacially) and most support would be cut out before it's prime?
Also, remember the Tim Burton Batman movie and how the Joker had the bag of laughs at the end that just kept laughing? Does Samit have a bag of long and boring stories? It would explain a whole lot.
It depends on the game. Games that let you "steer" the story by choices are not movies, in my opinion. It depends on the gamer. I play Shadow Complex on the hardest difficulty... my girlfriend plays on normal.
Also, 3D Dot Game Heroes - Gimmick or brilliance?
Have you ever played a game where a high or low difficulty was used to make an artistic statement?
I have a lot of fun ripping, chainsaw-ing, and shooting wave after wave of demons. But I also have a lot of fun disiphering and discussing the symbolism behind Braid and Bioshock. So my question is: do you think art can b fun? Or am I the only one who loves Night of the Living Dead and No Country For Old Men equally?
I will play Gears, for example, on the lowest (casual) difficulty once start to finish, then crank it up to insane for a second go-around. Does this add genuine replay value, or is it just repetition?
Do you think that unlockable difficulties are a good way to extend replay value or just lazy?
What game, in your opinion, has the perfect diffuculty?
On a lighter note: Is it true that if I pull on Anthony's beard he has to grant me a wish?
THIS MAKES ME YOUR NEMESIS!